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Slightly more stable than an AT-ST on a log trap.

Jedi Fallen Order (v24 sub)

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6 Characters
Showing 1 - 6 of 6 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
JFO 1 Republic Rebel Cere Junda 43 120 18 10 10 Unique, Mantis Crew, Double Attack, Parry, Affinity (Rebel), Allegiance (Unique Mantis Crew > +4 Atk/+4 Def), Camaraderie (Mantis Crew > Double), Force Bond (Cal Kestis > Lightsaber Reflect 10 dam), Lightsaber Force 2, Force Renewal 1, Force Repulse 3, Force Withdrawal, Lightsaber Reflect (10 damage) Has CE 5.00 (2)
JFO 2 Republic Taron Malicos C 40 120 20 14 20 Unique, Nightbrother, Melee Attack, Double Attack, Jar'Kai Style, Synergy +4 (NU Nightbrother/large NU Order 66, +4 Atk), Tactician +4 Force 3, Force Renewal 1, Force Pull 2, Telekinesis, Telekinetic Throw Has CE 7.00 (1)
JFO 3 Rebel Cal Kestis and BD-1 35 100 18 8 20 Unique, Mantis Crew, Melee Attack, Allegiance (Unique Mantis Crew > +4 Atk/+4 Def), BD Unit, Leeching Attack, Wall Climber Force 3, Force Stasis, Force Pull 2, Force Push 2, Lightsaber Throw 7.25 (4)
JFO 4 Rebel Greez Dritus 14 60 12 6 10 Unique, Mantis Crew, Pilot, Greater Mobile Attack, Agile, Allegiance (Unique Mantis Crew > +4 Atk/+4 Def), Camaraderie (Mantis Crew > Agile), Gambler's Luck Has CE 8.00 (1)
JFO 5 Rebel Merrin, Nightsister of Dathomir 25 80 18 8 10 Unique, Mantis Crew, Twin Attack, Allegiance (Unique Mantis Crew > +4 Atk/+4 Def), Camaraderie (Mantis Crew > Twin), Cunning Attack Force 2, Force Renewal 1, Chant of Resurrection, Teleport Has CE 9.00 (2)
JFO 6 Imperial Second Sister (Trilla Suduri) 45 120 20 12 20 Unique, Inquisitor, Melee Attack, Double Attack, Intimidation, Jedi Hunter, Parry, Rapport (The Inquisitor JH, -15) Force 2, Force Renewal 1, Force Dash, Lightsaber Reflect (10 damage), Lightsaber Throw Has CE 5.67 (3)
Showing 1 - 6 of 6 Characters
29 Special Abilities (1 New)
Showing 1 - 29 of 29 Special Abilities
Name Text Chars Set
Affinity May be in a Rebel squad 1 TFU
Agile This character can move 2 extra squares at the end of its turn 1 SnV
Allegiance If all Unique characters in your squad had Mantis Crew immediately before the first activation of the skirmish, this character gets +4 Attack and +4 Defense 4 PtV
BD Unit At the start of this character's turn, choose one of the following effects: Designate one door within 4 squares as open this turn; Target enemy gets -2 Defense this turn; Remove 10 damage from this character. 1 PtV
Camaraderie Mantis Crew allies gain Agile 1 PtV
Camaraderie Mantis Crew allies gain Double Attack 1 PtV
Camaraderie Mantis Crew allies gain Twin Attack 1 PtV
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 1 RS
Double Attack On its turn, this character can make 1 extra attack instead of moving 3 RS
Force Bond An ally whose name contains Cal Kestis gains Lightsaber Reflect 1 PtV
Gambler's Luck Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage. 1 DotF
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 1 LotF
Inquisitor 1 PtV
Intimidation Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense. 1 Epic
Jar'Kai Style If its first attack on its turn hits, it can make 1 extra attack 1 PtV
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 1 CS
Leeching Attack If this character deals damage with an attack, at the end of the turn it gains 1 Force point 1 PtV
Lightsaber +10 Damage against adjacent enemies 1 RotS
Mantis Crew 4 JFO
Melee Attack Can attack only adjacent enemies 3 RS
Nightbrother Counts as a character whose name contains Nightsister 1 Ven
Parry When hit by a melee attack, this character takes no damage with a save of 11 2 BH
Pilot 1 AE
Rapport A character named The Inquisitor, Jedi Hunter costs 15 less in a squad with this character 1 PtV
Synergy +4 Non-Unique Nightbrother allies and Large non-Unique allies with Order 66 get +4 Attack while within 6 squares of this character 1 PtV
Tactician +4 Add +4 to the initiative roll except on a roll of 1 1 DotF
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 1 BH
Unique 6 RS
Wall Climber This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall 1 UH
Showing 1 - 29 of 29 Special Abilities
15 Force Powers (1 New)
Showing 1 - 15 of 15 Force Powers
Name Text Chars Set
Chant of Resurrection Force 2, replaces turn: For the rest of the skirmish, whenever a living Nightsister ally is defeated, with a save of 11, you can immediately add a non-living Nightsister to your squad 1 PtV
Force 2 3 RS
Force 3 2 RS
Force Dash Force 2, replaces attacks: Move this character up to its Speed. After moving, this character may make 2 attacks 1 RTP
Force Pull 2 Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy. 2 Ven
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 4 RS
Force Repulse 3 Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11. 1 TFU
Force Stasis Force 1, usable only on this character's turn: range 6; target enemy's speed is reduced to half until the end of its next turn, save 11 negates 1 JFO
Force Withdrawal Force 1, useable only on this character's turn: Until the start of this character's next turn or until it spends a Force point, it gains Force Immunity 1 DotF
Lightsaber Reflect Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 11 2 CS
Lightsaber Throw Force 1, replaces attacks: Attack 1 enemy within 6 squares 2 UH
Telekinesis Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11 1 TFA
Telekinetic Throw Force 2; replaces attacks; usable only while this character is in low objects: 40 damage to one target enemy within 6 squares 1 PtV
Teleport Force 1, replaces attacks: Place this character into an unoccupied square within 4 squares. After changing positon, he may make 1 attack. 1 PtV
Showing 1 - 15 of 15 Force Powers


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