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Path to Victory (v24 main)

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30 Characters
Showing 1 - 30 of 30 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
PtV 1 Old Republic Republic Twi'lek Jedi General UC 30 90 18 12 20 Twi'lek, Melee Attack, Double Attack, Affinity (Republic), Master, Rapport (Padawan Commander, -2), Squad Member, Valiant Force 4, Lightsaber Defense, Lightsaber Flurry Has CE 9.00 (5)
PtV 2 Sith Imperial Separatists Darth Sidious, Sith Emperor VR 39 100 18 0 0 Unique, Melee Attack, Sith Eternal, Affinity (Imps/Seps), Devotion, Master, The Phantom Menace Force 2, Force Renewal 1, Master of the Force 2, Burst Lightning, Force Dominate Has CE 8.33 (3)
PtV 3 Sith Ochi of Bestoon, Sith Assassin R 23 70 18 8 20 Unique, Sith Eternal, Twin Attack, Acrobatic, Assassin, Camaraderie (D-O/Vader > Dodge), Dodge, Sith Dagger, Tactical Assault 6.67 (3)
PtV 4 Sith Sith Eternal Sergeant UC 28 70 18 10 20 Sith Eternal, Trooper (Sith Trooper), Double Attack, Devotion, Rapport (NU Sith Eternal followers, -1), Squad Firepower, Squad Discipline, Squad Member Has CE 9.00 (1)
PtV 5 Sith Tulak Hord, Lord of Hate VR 42 140 21 14 20 Unique, Darth, Melee Attack, Distraction, Jar'Kai Style, Melee Duelist, Sith Reflexes, Soresu Style Mastery, Unstoppable Force 3, Force Renewal 1, Master of the Force 2, Lightsaber Throw, Sith Hatred, Sith Rage, Teleport Has CE 9.88 (8)
PtV 6 Republic Clone Lieutenant Jesse R 27 70 17 10 20 Unique, Order 66, Double Attack, Camaraderie (Captain Rex > Trooper), Disciplined Leader, Squad Maneuver, Trooper (501st Clone Trooper), Willing to Serve Has CE 8.00 (1)
PtV 7 Republic Imperial Clone Commando Instructor UC 25 60 17 10 20 Order 66, Double Attack, Affinity n/c Tarkin, Camaraderie (Vader, Sith Apprentice > Forward Commander), Forward Commander (+1/+1 ea. trooper ally in 6), Relay Orders, Stealth, Trooper (501st Clone Trooper and Stormtrooper) Has CE 5.00 (2)
PtV 8 Republic Depa Billaba, Jedi Master VR 53 120 20 13 20 Unique, Melee Attack, Twin Attack, Acrobatic, Fixed Odds, Master, Soresu Style Mastery, Vaapad-Style Fighting Force 3, Force Renewal 1, Force Sense 3, Lightsaber Assault Has CE 7.00 (3)
PtV 9 Separatists AQ-Series Battle Droid C 15 50 16 3 10 Droid, Stealth, Camaraderie (Quarren > Stable Footing/Charging/Valiant), Charging Assault, Light Blaster Cannons, Relay Orders, Stable Footing, Turbulence, Valiant 7.50 (2)
PtV 10 Separatists Sith Dark Acolyte Master UC 33 90 18 11 20 Melee Attack, Double Attack, Ambush, Affinity (Sith), Absorb Life Energy, Bloodthirsty, Djem So Style, Savage Force Renewal Force 3, Indiscriminate Rage, Lightsaber Sweep Has CE 7.50 (2)
PtV 11 Rebel Chirrut Îmwe and Baze Malbus VR 44 100 19 12 20 Unique, Rogue One, Triple Attack, Close-Quarters Fighting, Extra Effort, Force-Attuned Armor, One With The Force, Parry Force 2, Blaster Barrage, Surprise Move 9.50 (2)
PtV 12 Rebel Commander Gregor, Veteran R 35 80 18 11 20 Unique, Ghost Crew, Double Attack, Evade, Greater Mobile Attack, Allegiance (Rex, Veteran > Presumed Dead), Last Stand, Synergy +4 (Rex/Wolffe, +4 Atk), Tactical Assault Has CE 9.00 (1)
PtV 13 Rebel Ewok Hunter C 20 60 18 6 10 Commando, Stealth, Swarm +1 (Ewok), Cunning Attack, Double Claw Attack, It's a Trap!, Sniper, Tracking 8.00 (1)
PtV 14 Rebel Rogue One Tracker C 18 50 16 7 20 SpecForce, Stealth, Twin Attack, Long-Range Vision, Grenades 20 --
PtV 15 Rebel Saw Gerrera, Rebel Extremist R 35 80 19 10 20 Unique, Partisan, Double Attack, Cunning Attack, Allegiance (Unique Partisans > Prideful), Deadly Attack, Exclusive Loyalty (Non-Partisans), Heroic, Rival (Mon Mothma, Dodonna), Ruthless Has CE --
PtV 16 Rebel Taidu Sefla VR 25 70 18 9 20 Unique, Rogue One, SpecForce, Accurate Shot, Grenades 30, Sniper Has CE --
PtV 17 Rebel Weeteef Cyu-Bee R 14 30 15 5 20 Unique, Partisan, Stealth, Accurate Shot, Careful Shot +6, Demolition Charge, Proximity Mines 20 7.00 (3)
PtV 18 Imperial Governor Arihnda Pryce VR 27 80 18 10 20 Unique, Melee Attack, Double Attack, Explosive Supplies, Inside Information, Parry, Rebel Hunter, Strong Willed Has CE --
PtV 19 Imperial New Republic Inferno Squad Commando C 21 60 17 8 20 Pilot, Resistance, Affinity (New Republic), Mines 20, Shared Armament, Shielded, Stealth 9.00 (1)
PtV 20 Imperial Ninth Sister (Masana Tide) R 32 100 18 11 20 Unique, Inquisitor, Melee Attack, Double Attack, Charging Assault +10, Dark Armor, Leeching Attack, Parry, Stable Footing Force 3, Counter Push 1, Force Choke 2, Force Repulse 3, Lightsaber Throw 7.00 (3)
PtV 21 Imperial Third-Generation Dark Trooper C 23 70 17 8 20 Droid, Twin Attack, Advanced Shields 1, Breach, Close-Quarters Fighting, Fireproof, Phase III Enhancement 8.33 (3)
PtV 22 New Republic Company 77 Trooper on Orbak UC 18 50 15 3 10 Resistance, Melee Attack, Speed 8, Galloping Attack, Orbak 5.50 (2)
PtV 23 New Republic General Hera Syndulla R 35 90 18 9 20 Unique, Pilot, Twi'lek, Double Attack, Evade, Affinity (Chopper), Allegiance (All living Unique NR pilots > Double/GMA), Call For Support (NR pilot), Valiant Has CE 9.00 (1)
PtV 24 Fringe Boba Fett, Daimyo of Tatooine VR 42 110 19 14 20 Has CE 7.67 (3)
PtV 25 Fringe Cobb Vanth R 27 80 18 12 20 Unique, Mando's Ally, Flight, Double Attack, Beskar'gam 6, Greater Mobile Attack, Missiles 30, Predictable Targets, Quick Draw Has CE 10.00 (2)
PtV 26 Fringe Jawa Warlord UC 22 70 18 8 20 Double Attack, Ion Gun +20, Allegiance (Jawas and non-living > Tribe Unity/Utinni), Droid Master, Tribe Unity, Utinni Has CE 8.20 (5)
PtV 27 Fringe Nightbrother Archer C 8 10 14 4 10 Nightbrother, Tandem Shot 5.50 (2)
PtV 28 Fringe Nightsister Zombie C 6 20 14 6 10 Melee Attack, Exclusive Loyalty (non-Nightsisters), Nightsister Zombie 8.00 (1)
PtV 29 Fringe Ziton Moj, Head of Black Sun VR 28 50 18 10 10 Unique, Black Sun Vigo, Evade, Blaster Upgrade, Camaraderie (Falleen/Glitterstim/Musician/Pheromones > Black Sun Vigo), Opportunist +20, Pheromones, Rapport (Black Sun, -2) Has CE 10.00 (2)
PtV 30 Mandalorians Skull Squadron Officer UC 26 80 18 9 20 Mandalorian Protector, Pilot, Twin Attack, Bodyguard, Camaraderie (Mandalorian Protectors > Pilot), Rival (Death Watch), Synergy +4 (Mandalorian pilots +4 Atk, Mando pilot ally), Rapport (Unique Mandalorian Protectors, -1) Has CE 8.00 (1)
Showing 1 - 30 of 30 Characters
149 Special Abilities (49 New)
Showing 1 - 149 of 149 Special Abilities
Name Text Chars Set
Absorb Life Energy When a living enemy is defeated by this character, remove 10 damage and this character gets +1 Attack and +1 Defense. These bonuses are cumulative. 1 RaR
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 2 RS
Acrobatic Ignores enemy characters when moving 2 SnV
Advanced Shields 1 When this character takes damage, it reduces the damage dealt by 10 with a save of 6 1 BoT
Affinity May be in a New Republic squad 1 LotF
Affinity May be in a Republic squad 1 DT
Affinity May be in a Sith squad 1 RaR
Affinity May be in an Imperial or Separatist Squad 1 UF
Affinity May be in an Imperial squad with a character whose name contains Tarkin 1 TR
Affinity Your squad may include a character whose name contains Chopper regardless of faction 1 PtV
Allegiance At the start of the skirmish, if all Unique allies are Partisan, this character gains Prideful 1 PtV
Allegiance If all living Unique allies in your squad were New Republic pilots immediately before the first activation of the skirmish, non-Unique New Republic pilots without a Force rating gain Double Attack and Greater Mobile Attack 1 PtV
Allegiance If all Unique characters in your squad had Fett's Gotra immediately before the first activation of the skirmish, this character gains Weapons Expert 1 PtV
Allegiance If your squad contained an ally named Captain Rex, Veteran immediately before the first activation of the skirmish, this character gains Presumed Dead 1 PtV
Allegiance If your squad contained only Jawa and non-living characters immediately before the first activation of the skirmish, Jawa allies gain Tribe Unity and Utinni 1 PtV
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Assassin +4 Attack and +10 Damage against living enemies 1 RaR
Beskar'gam 6 When this character takes damage, it reduces the damage dealt by 10 with a save of 6 2 Epic2
Black Sun Vigo 1 SnV
Blaster Upgrade Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack 1 KotOR
Bloodthirsty +10 Damage on melee attacks against enemies at half Hit Points or less 1 CW
Bodyguard If an adjacent ally would take damage from an attack, this character can take the damage instead 1 RS
Breach Replaces attacks: Designate 1 adjacent closed door as open; it remains open for the rest of the skirmish and cannot be closed. Other characters adjacent to that door take 30 damage; save 11 to reduce the damage to 10. 1 UA
Call For Support If all living Unique allies are New Republic pilot allies, at the end of this character's turn you may move a New Republic pilot follower without a Force rating within 6 squares up to 6 squares 1 PtV
Camaraderie A Medium ally whose name contains Captain Rex gains Trooper 1 PtV
Camaraderie Allied characters named Rancor or whose names contain Fennec Shand, Black Krrsantan, or Din Djarin gain Fett's Gotra 1 PtV
Camaraderie Allied Mandalorian Protectors gain Pilot 1 PtV
Camaraderie Allies whose names contain D-O or Vader gain Dodge 1 PtV
Camaraderie An ally named Darth Vader, Sith Apprentice gains Forward Commander 1 PtV
Camaraderie Falleen and Fringe allies with Glitterstim, Musician, or Pheromones gain Black Sun Vigo 1 PtV
Camaraderie Quarren allies gain Stable Footing, Charging Assault and Valiant 1 PtV
Careful Shot +6 On this character's turn, if it doesn't move, it gets +6 Attack 1 TFU
Charging Assault Replaces turn: Can move up to double speed, then make an attack against an adjacent enemy 1 LTA
Charging Assault +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy 1 UH
Close-Quarters Fighting +4 Attack against adjacent enemies 2 LotF
Commando 1 RS
Crime Lord Living allies get +2 Attack and +2 Defense if all Unique characters in your squad have Fett's Gotra 1 PtV
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 2 RS
Dark Armor Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. 1 UH
Darth 1 PtV
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20 1 CS
Demolition Charge Replaces turn: 1 adjacent Huge or larger enemy with Mounted Weapon is defeated; save 6 1 TFU
Devotion If this character would take damage from a nonadjacent attack, he may attempt a save of 11. On a success, a non-Unique living ally within 6 squares takes the damage instead. 2 PtV
Disciplined Leader This character's commander effect cannot be suppressed 1 Ven
Distraction Suppresses adjacent enemy commander effects 1 DotF
Djem So Style Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. 1 KotOR
Dodge When hit by a nonmelee attack, this character takes no damage with a save of 11 1 ATTA
Double Attack On its turn, this character can make 1 extra attack instead of moving 13 RS
Double Claw Attack On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies 1 RS
Droid Immune to critical hits; not subject to commander effects 2 RS
Droid Master Non-Unique Droid characters within 6 squares gain Double Attack 1 CS
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 3 CS
Exclusive Loyalty Not subject to commander effects of allies who are not Nightsisters 1 PtV
Exclusive Loyalty Not subject to commander effects of allies who are not Partisans 1 PtV
Explosive Supplies Replaces turn: Choose 1 adjacent ally to gain Satchel Charge 1 SnV
Extra Effort At the start of this character's turn, it may immediately use an ability that replaces attacks without replacing attacks 1 TR
Fett's Gotra 1 PtV
Fireproof Immune to Flamethrower 1 RaR
Fixed Odds This character is not subject to Special Abilities that modify saves 1 OtOR
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 2 RS
Force-Attuned Armor Whenever this character takes damage, it reduces the damage by 10 with a save of 11 1 JA
Forward Commander +1 Attack and +1 Defense for each trooper ally within 6 squares 1 BitF
Galloping Attack As this character moves, it can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn. 1 CS
Ghost Crew 1 REB
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 2 LotF
Grenades 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 1 UH
Grenades 30 Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11 1 LotF
Heroic When targeted by an attack from a non-Unique enemy, choose 1 of the enemy's special abilities to be negated this attack 1 PtV
Inquisitor 1 PtV
Inside Information Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16 1 FFA
Ion Gun +20 +20 Damage against nonliving enemies 1 RS
It's a Trap! Enemies with Stealth within 6 squares lose Stealth 1 UH
Jar'Kai Style If its first attack on its turn hits, it can make 1 extra attack 1 PtV
Knee Rockets Usable once per skirmish, replaces attacks; range 6; 30 damage to target enemy and 2 adjacent enemies 1 PtV
Last Stand Once per round, immediately before using Presumed Dead or if this character would be defeated, he may use a special ability that replaces attacks 1 PotDS
Leeching Attack If this character deals damage with an attack, at the end of the turn it gains 1 Force point 1 PtV
Light Blaster Cannons Replaces attacks: Make 2 attacks, at +10 Attack for 10 Damage. Cannot gain abilities while making these attacks. 1 BitF
Long-Range Vision +4 Attack against targets farther than 6 squares away 1 TR
Mandalorian Protector Counts as a character named Mandalorian Protector 1 SnV
Mando's Ally 1 BitF
Master Once during this character's turn: 1 adjacent ally whose name contains Apprentice or Padawan may move up to its speed 3 PtV
Melee Attack Can attack only adjacent enemies 10 RS
Melee Duelist +4 Defense when attacked by an adjacent enemy 1 Ven
Mines 20 An enemy that moves adjacent to this character takes 20 damage; save 11 1 CW
Missiles 30 Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 1 AE
Nightbrother Counts as a character whose name contains Nightsister 1 Ven
Nightsister Zombie This character does not count as a living character. Whenever this character defeats a living enemy with its attack you can immediately add a character named Nightsister Zombie to your squad. The new character sets up in a square that enemy formerly occupied. If this character has no allies with Chant of Resurrection it is immediately defeated. 1 PtV
One With The Force Named Force powers cost 1 less Force point while this character has less than half Hit Points remaining. 1 Epic2
Opportunist +20 +4 Attack and +20 Damage against an enemy who has activated this round 1 LotF
Orbak At the end of its turn, you may replace this character with a character named Resistance Trooper. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round. 1 PtV
Order 66 2 CS
Parry When hit by a melee attack, this character takes no damage with a save of 11 4 BH
Partisan 2 ATTA
Phase III Enhancement Allies whose names contain Dark Trooper lose Heavy Weapon and gain Breach 1 PtV
Pheromones Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11 1 UH
Pilot 3 AE
Predictable Targets Replaces attacks: Can attack a legal target and every legal target with the same name once 1 TFA
Proximity Mines 20 Replaces attacks: range 6; target enemy is mined until the end of its next turn. At the beginning of the mined character's next turn, the mined character and each character adjacent to that target take 20 damage; save 11 for 10 damage. 1 Ven
Quick Draw This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving 1 TOR
Rancor Rider An adjacent ally named Rancor gains Wall Climber and Mount for purposes of this character only 1 PtV
Rapport Black Sun characters cost 2 less when in the same squad as this character 1 PtV
Rapport Characters named Padawan Commander cost 2 less when in the same squad as this character 1 PtV
Rapport Non-Unique Sith Eternal followers cost 1 less when in the same squad as this character 1 PtV
Rapport Unique Mandalorian Protectors cost 1 less when in the same squad as this character 1 PtV
Rebel Hunter +4 Attack and +10 Damage against Rebel enemies 1 REB
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 2 IE
Resistance 2 TFA
Rival Cannot be in a squad with any character whose name contains Mon Mothma or Dodonna 1 PtV
Rogue One 2 RG1
Ruthless Critical hits from this character cannot be prevented or redirected 1 SnV
Savage Force Renewal While this character has Savage, it gains Force Renewal 1 1 Ven
Shared Armament At the start of this character's turn, choose a special ability that replaces attacks from a Commando ally within 6 squares. This character gains the chosen special ability this turn. 1 PtV
Shielded Replaces attacks: This character and allied Commandos within 6 squares lose Evade and gain Shields 2 1 PtV
Sith Dagger +4 Attack and +4 Defense against adjacent enemies with a lightsaber 1 PtV
Sith Eternal 3 ATTA
Sith Reflexes Once per turn, when damaged by an attack from an enemy, this character may immediately use a replaces attacks Force Power 1 PtV
Sniper Other characters do not provide cover against this character's attack 2 CS
Soresu Style Mastery When hit by an attack, this character takes no damage with a save of 11 2 CWSS
SpecForce 2 MCA
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 1 RotS
Squad Discipline Ignores enemy abilities that suppress commander effects while 3 allies with the same name as this character are within 6 squares 1 AaO
Squad Firepower +10 Damage while 3 allies with the same name as this character are within 6 squares 1 CW
Squad Maneuver This character gains Evade while 3 allies with the same name as this character are within 6 squares 1 ATTA
Squad Member Counts as having the same name as any ally for purposes of special abilities whose names contain Squad. Gains abilities whose names contain Squad from allies within 6 squares. 2 AaO
Stable Footing Not slowed by difficult terrain or low objects 2 LotF
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 6 RS
Strong Willed Cannot be affected by Jedi Mind Trick 1 MotF
Swarm +1 +1 Attack against a target for each allied Ewok adjacent to that target 1 RS
Synergy +4 An ally whose name contains Rex or Wolffe gets +4 Attack while within 6 squares of this character 1 PtV
Synergy +4 Mandalorian pilot allies get +4 Attack while within 6 squares of another Mandalorian pilot ally 1 PtV
Tactical Assault Replaces attacks: Attack each legal target once 2 PtV
Tandem Shot If a Nightsister ally combined fire or made an attack this phase, until the end of the phase this character gains Plasma Bolt -4 1 PtV
The Phantom Menace This character does not count as a legal target for enemies farther than 6 squares away 1 Epic
Tracking At the start of this character's turn, this character or an ally within 4 squares may move up to 4 squares toward the highest-cost enemy 1 TR
Tribe Unity This character may use the printed Attack and Defense ratings of itself or another Jawa ally within 6 squares, whichever are higher 1 PtV
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 1 RS
Trooper Counts as a character named 501st Clone Trooper 1 DT
Trooper Counts as a character named Sith Trooper 1 KotOR
Trooper Counts as a character named 501st Clone Trooper or 501st Legion Stormtrooper 1 PtV
Turbulence Adjacent squares also count as difficult terrain 1 PtV
Twi'lek 2 OtOR
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 5 BH
Twin Blaster 20 Replaces attacks: sight; Make 2 attacks against 1 enemy at +11 Attack and 20 Damage. These count as nonmelee attacks. 1 Epic
Unique 16 RS
Unstoppable Cannot be activated, moved, or prevented from moving or changing position by enemies 1 PtV
Utinni This character may use printed abilities of non-Unique Jawa allies within 6 squares 1 PtV
Vaapad-Style Fighting Scores a critical hit on an attack roll of natural 18, 19, or 20 1 CS
Valiant +10 Damage against an enemy that is within 6 squares of an allied character 3 PtV
Willing to Serve Counts as a follower for purposes of allied commander effects 1 TOR
Showing 1 - 149 of 149 Special Abilities
22 Force Powers (1 New)
Showing 1 - 22 of 22 Force Powers
Name Text Chars Set
Blaster Barrage Force 1, replaces attacks: Can attack every legal target once 1 RS
Burst Lightning Force 1, usable only on this character's turn: range 6; 10 damage 1 Ven
Counter Push 1 Force 1, usable only when this character takes damage: range 6; 10 damage; push back target 1 square if Huge or smaller 1 RTP
Force 2 2 RS
Force 3 4 RS
Force 4 1 RS
Force Choke 2 Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. That enemy takes 20 damage. 1 TFA
Force Dominate Force 2, replace attacks: sight; Target living character takes an immediate turn under your control, which does not count as an activation for the round; save 11. The target character cannot move this turn. 1 DotF
Force Renewal 1 This character gets 1 Force point each time it activates 3 RS
Force Repulse 3 Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11. 1 TFU
Force Sense 3 Force 3, usable only on this character's turn: Enemy characters lose Stealth and Cloaked for the rest of the round 1 UA
Indiscriminate Rage Force 1: +2 Attack and +10 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character gains Savage. 1 DT
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 1 RotS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 1 JA
Lightsaber Flurry Force 1, replaces attacks: Make 4 attacks at -10 Damage 1 Ven
Lightsaber Sweep Force 1, replaces attacks: Can attack each adjacent enemy once 1 RS
Lightsaber Throw Force 1, replaces attacks: Attack 1 enemy within 6 squares 2 UH
Master of the Force 2 May spend Force points up to 2 times in a single turn 2 CotF
Sith Hatred Force 1, usable only on this character's turn: 10 damage to all enemies within 2 squares 1 CotF
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Surprise Move Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates 1 CS
Teleport Force 1, replaces attacks: Place this character into an unoccupied square within 4 squares. After changing positon, he may make 1 attack. 1 PtV
Showing 1 - 22 of 22 Force Powers


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