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Unifying Forces (v14 main)

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30 Characters
Showing 1 - 30 of 30 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
UF 1 Old Republic New Republic Antarian Ranger Tactical Soldier C 18 40 15 5 10 Trooper (Antarian Ranger Trooper), Affinity (New Republic), Camaraderie (Antarians > Trooper, Solitary Attack), Rapport - 5 (Tact. Officer / CorSec Officer), Scramble Signal, Shatter Beam, Solitary Attack, Stealth 5.44 (9)
UF 2 Old Republic Dowutin Soldier UC 23 70 16 6 20 Melee Attack, Double Attack, Advanced Diffusion Armor, Fortified, Phalanx Formation, Stable Footing 6.75 (8)
UF 3 Old Republic Jace Malcom, Old Republic Trooper R 23 80 18 10 20 Unique, Greater Mobile Attack, Coordinated Movement (n/u Trooper/Soldier), Counterstrike, Sentry, Soldier, Thermal Imploder 8.17 (6)
UF 4 Old Republic M-6, SIS Droid C 8 40 16 1 10 Droid, Pathfinder, Recon, Shields 1, Stable Footing 7.67 (9)
UF 5 Old Republic Master Q'Anilia VR 23 90 18 9 20 Unique, Covenant, Melee Attack, Double Attack, Greater Mobile Attack, Camaraderie (Unique Covenant > GMA), Force Bond (Master Lucien Draay > Knight Speed, LS Protection 1), Rapport - 6 (n/c Draay), Rival (non-Covenant w/ability n/c Meditation) Force 4, Force Premonition, Knight Speed, Lightsaber Protection 1 8.44 (9)
UF 6 Old Republic Ven Zallow, Jedi Master VR 46 130 21 15 20 Unique, Melee Attack, Double Attack, Greater Mobile Attack, Evade, Force Attuned, Stalwart, Stifling Attack Force 3, Force Renewal 1, Master of the Force 2, Force Push 2, Lightsaber Defense, Recovery 20 9.21 (19)
UF 7 Sith Darth Baras VR 40 100 20 12 20 Unique, Melee Attack, Double Attack, Ambush, Cloaked, Deceptive, Tulok Hord's Holocron Force 2, Force Renewal 1, Lightsaber Protection 2 Has CE 7.78 (9)
UF 8 Sith Separatists Imperial Sith Holocron UC 15 0 0 -1 -1 Affinity (Imps/Seps), Dark Allure, Holocron, Sith Lore Force 6, Master of the Force 2, Force Curse 8.00 (10)
UF 9 Republic Old Republic Rebel Jedi Holocron UC 11 0 0 -1 -1 Affinity (OR/Rebel/NR), Holocron, Light Inspiration Force 5, Lightsaber Defense 7.10 (10)
UF 10 Separatists B2 Grapple Droid C 28 80 18 10 10 Droid, Melee Attack, Twin Attack, Advanced Shields 1, Charging Assault, Clamp, Exterminate, Lightsaber Resistance, Parry Has CE 7.00 (8)
UF 11 Imperial Death Trooper C 28 80 17 8 20 Double Attack, Squad Assault, Squad Firepower, Stealth, Synergy +4 (+4 atk/+4 def, nc Krennic), Thorium Charge, Unit Bodyguard 8.10 (10)
UF 12 New Republic Galactic Alliance Recruit C 5 10 14 2 10 Melee Attack, Agile, Blaster 10 6.63 (8)
UF 13 New Republic Jacen Solo in Amphistaff Armor VR 49 120 20 13 20 Unique, Melee Attack, Speed 8, Affinity (YV followers n/c Warrior), Amphistaff, Spinning Blade Attack, Stifling Attack, Vonduun Crab Armor 6 Force 2, Force Renewal 1, Sith Rage 2, Whirlwind Attack 9.00 (9)
UF 14 New Republic Keyan Farlander, Jedi General R 17 50 17 8 10 Unique, Galactic Alliance, Pilot, False Transmission, Hand Signals (Galactic Alliance), Lightsaber, Override, Rapport -3 (Galactic Alliance Scout), Willing to Serve Force 3 Has CE 8.60 (5)
UF 15 New Republic Lor San Tekka R 18 60 18 0 0 Unique, Resistance, Evade, Faith in the Force, Jedi Bodyguard, Noble Sacrifice (Unique NR ally), Pathfinder Has CE 8.43 (14)
UF 16 New Republic Nien Nunb, Red Squadron Ace R 17 60 18 8 20 Unique, Resistance, Pilot, Infantry Turret, Mines 20, Single-Shot Blaster, Sniper 7.33 (6)
UF 17 Fringe Booster Terrik, Smuggler Chief R 31 100 18 9 20 Unique, Pirate, Bravado (+20), Camaraderie (Mirax Terrik> Tenacious, IO), Interdict, Rival (Imperial), Tenacious Has CE 7.13 (8)
UF 18 Fringe Dulok Shaman C 11 50 14 0 10 Melee Attack, Banish Force 3, Force Curse 7.44 (9)
UF 19 Fringe EV-9D9 VR 19 60 15 6 10 Unique, Droid, Hutt Cartel, Corrosive Acid, Droid Scrapper +4, Electric Shock +20, Ion Shielding, Repair 20, Torture 1 Has CE 4.11 (9)
UF 20 Fringe Sy Snootles R 17 60 16 5 10 Unique, Hutt Cartel, Musician, Bravado (+20), Disciplined Leader, Shifting Loyalties, Stealth, Survival Expert Has CE 7.50 (6)
UF 21 Fringe Unkar Plutt R 18 50 16 5 10 Unique, Thug, It's a Trap!, Junk Boss, Local Reserves 12, Low Caste, Mighty Swing, Rival (w/ Tactics Broker), Wager Has CE 4.06 (16)
UF 22 Mandalorians Bo-Katan Kryze, Death Watch Lieutenant VR 38 70 17 10 20 Unique, Death Watch, Double Attack, Flight, Agile, Coordinated Command (Mandalorian), Diffusion Armor, Relay Orders, Thermal Detonator, Vu'traat Reinforcements 20 Has CE 8.00 (10)
UF 23 Mandalorians Mandalorian Defenseman C 5 10 15 1 10 Melee Attack, Defense Beacon, Pin Down, Singular Focus, Stealth 8.50 (8)
UF 24 Mandalorians Outrider on Speeder Bike UC 13 30 18 5 10 Barrel Through, Flight, Mobile Attack, Rival (Mando squads only), Speed 10 7.43 (7)
UF 25 Mandalorians Rally Master C 20 50 17 7 10 Twin Attack, Agile, Beskar'gam, Explosive Traps, Frag Grenades Assault, Rally +2 Has CE 7.80 (5)
UF 26 Mandalorians Venku Skirata VR 32 110 18 12 10 Unique, Twin Attack, Mobile Attack, Flight, Lightsaber, Protective +10 (Unique Mando), Smoke Screen Force 2, Force Renewal 1, Force Awareness, Knight Speed, Lightsaber Deflect Has CE 8.57 (7)
UF 27 Yuuzhan Vong Eighth Cortex Shaper C 19 40 15 2 10 Melee Attack, Evade, Exterminate, Force Immunity, Retaliatory Attack, Rival (w/ Jedi Hatred), Specialization (Unique YV > Evade, Ret. Atk, WtS, Willing to Serve Has CE 8.25 (8)
UF 28 Yuuzhan Vong Malik Carr R 26 90 18 10 10 Unique, Melee Attack, Acrobatic, Exterminate, Firejelly, Force Immunity, Poison +10, Rapport -2 (Domain Carr Warrior), Stealth, Us-hrok, Vonduun Crab Armor 11, Warden 7.33 (6)
UF 29 Yuuzhan Vong New Republic Viull Gorsat, Wraith Squadron Ace VR 26 70 18 9 20 Unique, Pilot, Affinity (New Republic), Force Immunity, Interference, Plasma Eel, Shamed One, Shapeshifter 8.11 (9)
UF 30 Yuuzhan Vong Yuuzhan Vong Paratrooper UC 16 40 16 6 10 Pilot, Melee Attack, Flank, Flight, Force Immunity, Forward Positioning, Stealth, Vonduun Crab Armor 16, Willing to Serve Has CE 8.38 (8)
Showing 1 - 30 of 30 Characters
143 Special Abilities (60 New)
Showing 1 - 143 of 143 Special Abilities
Name Text Chars Set
Acrobatic Ignores enemy characters when moving 1 SnV
Advanced Diffusion Armor Whenever this character takes more than 10 damage, immediately reduce the damage to 10. The reduced damage cannot be prevented or redirected. Adjacent enemies ignore this ability. 1 UF
Advanced Shields 1 When this character takes damage, it reduces the damage dealt by 10 with a save of 6 1 BoT
Affinity May be in a New Republic squad 2 LotF
Affinity May be in an Imperial or Separatist Squad 1 UF
Affinity May be in an Old Republic, Rebel or New Republic Squad 1 UF
Affinity Yuuzhan Vong followers whose names contain Warrior may be in your squad regardless of faction 1 UF
Agile This character can move 2 extra squares at the end of its turn 3 SnV
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Amphistaff When an adjacent enemy would be defeated by this character's attack, that enemy cannot use its special abilities to make or grant attacks, deal damage, or prevent its defeat 1 DIP
Banish Non-living characters within 6 squares cannot gain or spend Force points 1 UF
Barrel Through As this character moves, place each Medium or smaller adjacent enemy in a legal space up to 2 squares from that enemy's current position; This turn, this character cannot change any enemy's position twice. This ability is usable only on this character's turn. 1 UF
Beskar'gam When this character takes damage, it reduces the damage dealt by 10 with a save of 11 1 DotF
Blaster 10 Replaces attacks: sight; +4 Attack for 10 Damage. This counts as a nonmelee attack. 1 UF
Bravado +4 Attack and +20 Damage against an adjacent enemy with a higher point cost 2 DT
Camaraderie Allies whose names contain Antarian gain Trooper and Solitary Attack 1 UF
Camaraderie An ally whose name contains Mirax Terrik gains Tenacious and Independent Outfit 1 UF
Camaraderie Unique Covenant allies gain Greater Mobile Attack 1 UF
Charging Assault Replaces turn: Can move up to double speed, then make an attack against an adjacent enemy 1 LTA
Clamp An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates 1 MotF
Cloaked If this character has cover, it cannot be targeted by nonadjacent enemies 1 KotOR
Coordinated Command Allied Mandalorian commanders gain Relay Orders 1 Ven
Coordinated Movement At the end of this character's turn, 1 non-Unique Trooper or Soldier ally may immediately move up to 2 squares 1 UF
Corrosive Acid This character's abilities that affect living characters also affect non-living characters 1 INV
Counterstrike When this character is hit by a nonadjacent attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. This attack does not use the targeting rules. 1 SHA
Covenant 1 Ven
Dark Allure Replaces attacks: move 1 character with a Force rating within 6 squares adjacent to this character; save 11 negates 1 UF
Death Watch 1 Ven
Deceptive +10 Damage against an enemy who has activated this round 1 TFU
Defense Beacon This turn, an enemy that started or became adjacent to this character cannot both move more than 6 squares and attack more than once 1 UF
Diffusion Armor Whenever this character takes more than 20 damage, immediately reduce the damage to 20. The reduced damage cannot be prevented or redirected. Adjacent enemies ignore this ability. 1 UF
Disciplined Leader This character's commander effect cannot be suppressed 1 Ven
Double Attack On its turn, this character can make 1 extra attack instead of moving 6 RS
Droid Immune to critical hits; not subject to commander effects 3 RS
Droid Scrapper +4 +4 Attack against Droid enemies 1 WaS
Electric Shock +20 +20 Damage against adjacent Droid enemies 1 GH
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 3 CS
Explosive Traps Enemies within 6 squares get -4 to saves against abilities whose names contain Grenades, Mines or Missiles 1 REB
Exterminate While this character is adjacent to any character, this character and adjacent enemies lose Avoid Defeat 3 UF
Faith in the Force This character and allies with a lightsaber within 2 squares cannot be prevented from spending Force points or be forced to spend extra Force points. Their Force powers cannot be cancelled or prevented from affecting characters. 1 UF
False Transmission On this character's turn, he can choose 1 enemy within line of sight: This phase, this character and allies ignore that enemy when moving 1 REB
Firejelly Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed 1 Ven
Flank When a Unique ally attacks an adjacent enemy who is also adjacent to this character, that enemy gets -4 Defense 1 UF
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 4 RS
Force Attuned Once per turn on its turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn 1 UF
Force Bond An ally named Master Lucien Draay gains Knight Speed and Lightsaber Protection 1 1 UF
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 4 UH
Fortified Cannot be attacked before the first activation of the round. Cannot be attacked by an enemy who moves more than 6 squares on the same turn. 1 UF
Forward Positioning Set up anywhere on your half of the battle map 1 GH
Frag Grenades Assault As this character moves, each target enemy within 2 squares takes 10 damage; save 11. This ability cannot be used on any enemy twice and this character cannot move directly back into a space it has just left. This ability is usable only on this character's turn. 1 EA
Galactic Alliance 1 WaS
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 3 LotF
Hand Signals Galactic Alliance allies are not affected by enemy abilities that suppress commander effects while they have line of sight to this character 1 UF
Holocron Cannot move, gain or spend Force points, provide cover, or block movement. Not a legal target or nearest enemy. Not subject to commander effects. On its turn, it may choose 1 adjacent Unique ally with a lightsaber, not chosen by Holocron: that ally may use this character's Force Powers as if its own by spending this character’s Force points; it cannot spend its own Force points on the same turn. After that ally changes position, place this character adjacent to it. If this character has no Force points or no Unique allies adjacent at the end of its turn, it is defeated. On its turn, an adjacent enemy can either spend 1 Force point or replace its attacks to remove 2 Force points from this character. 2 UF
Hutt Cartel 2 LTA
Infantry Turret Once per round, after initiative is determined, this character may make an immediate attack ignoring cover, at +10 Attack for 10 Damage 1 UF
Interdict Suppresses commander effects and special abilities (both enemy and ally) that replace characters in a squad 1 UF
Interference Non-Unique enemies within 6 squares are not affected by commander effects; Non-Unique enemy commanders within 6 squares have their commander effects suppressed 1 UF
Ion Shielding Can ignore special abilities that affect only nonliving targets. 1 GaW
It's a Trap! Enemies with Stealth within 6 squares lose Stealth 1 UH
Jedi Bodyguard If an adjacent ally with a Force rating would take damage from an attack, this character can take the damage instead 1 DT
Junk Boss Enemy and allied characters lose Con Artist 1 UF
Light Inspiration Replaces turn: move 1 adjacent ally with a Force rating 3 squares, and allies with a Lightsaber within 6 squares gain Ranged Defense Expert +2 until the end of the round 1 UF
Lightsaber +10 Damage against adjacent enemies 2 RotS
Lightsaber Resistance +2 Defense when attacked by an adjacent enemy with a Force rating 1 RotS
Local Reserves 12 Not usable if this character is a Reinforcement or if an ally can lower the number of activations in a phase. Immediately before the first initiative roll of the skirmish, if your opponent's squad contains at least five more characters than yours, you can add up to 12 points of non-Unique Fringe characters to your squad. 1 UF
Low Caste Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced. 1 AaO
Melee Attack Can attack only adjacent enemies 12 RS
Mighty Swing On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies 1 RS
Mines 20 An enemy that moves adjacent to this character takes 20 damage; save 11 1 CW
Mobile Attack Can move both before and after attacking 2 RS
Musician 1 LTA
Noble Sacrifice When this character is defeated, 1 Unique New Republic Ally may make an immediate attack 1 CotG
Override At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated 1 RS
Parry When hit by a melee attack, this character takes no damage with a save of 11 1 BH
Pathfinder Allies are not slowed by difficult terrain within 6 squares of this character 2 IE
Phalanx Formation Adjacent allies with Melee Attack gain Fortified 1 UF
Pilot 4 AE
Pin Down Enemies within line of sight and 6 squares of this character cannot move before the first activation each round. Allies within 6 squares cannot be moved by enemies' abilities or commander effects before the first activation each round. 1 UF
Pirate Counts as a character whose name contains Pirate 1 Brawl
Plasma Eel Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11 1 Ven
Poison +10 +10 Damage to living enemy; save 11 1 UH
Protective +10 +10 Damage while a wounded Unique Mandalorian ally is within 6 squares 1 UF
Rally +2 On its turn, if this character misses an attack, it gets +2 Attack for the rest of the turn 1 UF
Rapport Characters named Domain Carr Warrior cost 2 less when in the same squad as this character 1 UF
Rapport Characters named Galactic Alliance Scout cost 3 less when in the same squad as this character 1 UF
Rapport Characters named Tactical Officer or Corellian Security Officer cost 5 less when in the same squad as this character 1 UF
Rapport Characters whose names contain Draay cost 6 less when in the same squad as this character 1 UF
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 1 RS
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 1 IE
Repair 20 Replaces attacks: touch; remove 20 damage from 1 Droid character 1 RotS
Resistance 2 TFA
Retaliatory Attack If a Unique allied character is defeated by an enemy, this character can make 1 immediate attack 1 UF
Rival Cannot be in a non-Mandalorian squad 1 UF
Rival Cannot be in a squad with any character with Jedi Hatred 1 UF
Rival Cannot be in a squad with any character with Tactics Broker 1 UF
Rival Cannot be in a squad with any non-Covenant character with an ability whose name contains Meditation 1 UF
Rival Cannot be in an Imperial squad 1 CotG
Scramble Signal Replaces attacks: Until the end of the round, target non-Unique enemy cannot benefit from or grant commander effects 1 UF
Sentry Replaces attacks: Target 1 non-Unique enemy, ignoring cover. This round, this character and allies ignore cover when targeting that enemy 1 WaS
Shamed One This character ignores special abilities from Yuuzhan Vong allies that alter his printed Attack or Damage rating 1 SnV
Shapeshifter If this character does not have line of sight to an enemy at the end of its turn, it can't be targeted by nonadjacent enemies until the start of its next turn 1 WaS
Shatter Beam Replaces attacks: sight; designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed 1 KotOR
Shields 1 When this character takes damage, it reduces the damage dealt by 10 with a save of 11 1 TFU
Shifting Loyalties Whenever it targets an enemy with a higher point cost, this character joins the opponent’s squad until the end of the skirmish; save 11 negates 1 AaO
Single-Shot Blaster This character cannot gain Twin Attack 1 Ven
Singular Focus Cannot gain abilities from allies 1 UF
Sith Lore The ally chosen by Holocron may spend this character's Force points if it does not spend its own that turn. While this character is unactivated, characters with a Force rating within 6 squares gain Force Renewal 1. 1 UF
Smoke Screen Replaces attacks: For the rest of the round, this character and allies within 2 squares are considered to have cover 1 SHA
Sniper Other characters do not provide cover against this character's attack 1 CS
Soldier Counts as a character named Old Republic Soldier 1 KotOR
Solitary Attack Cannot gain Double, Triple, Quadruple, Extra, or Twin Attack 1 UF
Specialization Unique Yuuzhan Vong allies gain Evade, Exterminate, Retaliatory Attack and Willing to Serve. Ignore this ability if an ally counts as having the same name as another ally. 1 UF
Speed 10 Can move up to 10 squares and attack, or 20 squares without attacking 1 BH
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 1 RotS
Spinning Blade Attack Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity. 1 SnV
Squad Assault +4 Attack while 3 allies with the same name as this character are within 6 squares 1 KotOR
Squad Firepower +10 Damage while 3 allies with the same name as this character are within 6 squares 1 CW
Stable Footing Not slowed by difficult terrain or low objects 2 LotF
Stalwart Immune to enemy abilities and commander effects that trigger based on a critical hit or the attack number rolled. Whenever this character takes more than 10 damage from an enemy's ability that replaces attacks, immediately reduce the damage to 10. The reduced damage cannot be prevented or redirected. 1 UF
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 6 RS
Stifling Attack On this character's turn, adjacent enemies cannot use special abilities that respond to its attacks 2 UF
Survival Expert +4 to this character’s save rolls 1 CotG
Synergy +4 +4 Attack and +4 Defense while an ally whose name contains Krennic is within 6 squares 1 UF
Tenacious Enemies cannot use Opportunist, Deceptive, Devious, or Backlash against this character 1 UF
Thermal Detonator Replaces attacks: If no enemy is adjacent, choose a square within 6 squares occupied by or adjacent to an enemy. At the end of the next enemy's turn, characters in and adjacent to the chosen square take 20 damage. This damage cannot be prevented. 1 UF
Thermal Imploder Replaces attacks: If no enemy is adjacent, choose a square within 6 squares occupied by or adjacent to an enemy. At the end of the next enemy's turn, characters in and adjacent to the chosen square take 10 damage. This damage cannot be prevented. Characters damaged by this effect gain Speed 4 until the end of their next turn. 1 UF
Thorium Charge Replaces Attacks: Designate 1 door within 6 squares as open; it remains open for the rest of the skirmish and cannot be closed 1 AaO
Thug 1 UF
Torture 1 When an adjacent living enemy takes damage from an attack by this character, it gets -1 Attack and -1 Defense for the rest of the skirmish. (This ability stacks) 1 Ven
Trooper Counts as a character named Antarian Ranger Trooper 1 UF
Tulak Hord's Holocron At the start of the skirmish, choose 1 ally named Sith Holocron: that ally gains Lightsaber Throw for the rest of the skirmish 1 UF
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 3 BH
Unique 16 RS
Unit Bodyguard If an adjacent ally with the same name as this character or an adjacent commander would take damage from an attack, this character can take the damage instead 1 UF
Us-hrok During setup, choose 1 Unique Yuuzhan Vong ally. While within 6 squares, if that ally is targeted with an attack, this character may immediately move adjacent, switch positions with that ally, and become the target instead. After the attack, this character can make an immediate attack against the attacker if he can. 1 UF
Vonduun Crab Armor 11 When this character takes damage, it can reduce the damage dealt by 10 with a save of 11 1 UH
Vonduun Crab Armor 16 When this character takes damage, it can reduce the damage dealt by 10 with a save of 16 1 UH
Vonduun Crab Armor 6 When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 1 UH
Vu'traat Reinforcements 20 During setup, after seeing your opponent's squad, you can add 1 Mandalorian character costing 20 points or less to your squad: If your squad contained only Death Watch characters, that character also gains Death Watch 1 UF
Wager Usable once per round, before rolling initiative: Choose 1 Unique ally and a single digit number; that ally is considered activated and other characters' abilities and commander effects that modify initiative are suppressed this round. Unless you roll a 1, if your opponent's initiative roll ends with the chosen number, subtract 9 from their roll; otherwise subtract 9 from your initiative roll. 1 UF
Warden Non-Unique allies whose names do not contain Carr cannot gain abilities whose name contain Poison 1 UF
Willing to Serve Counts as a follower for purposes of allied commander effects 3 TOR
Showing 1 - 143 of 143 Special Abilities
19 Force Powers (5 New)
Showing 1 - 19 of 19 Force Powers
Name Text Chars Set
Force 2 3 RS
Force 3 3 RS
Force 4 1 RS
Force 5 1 RS
Force 6 1 RotS
Force Awareness Force 2: replaces attacks; For the rest of the skirmish, once per round, this character can immediately move up to his speed after an enemy changes position outside of its turn 1 UF
Force Curse Force 1: Cancel a save reroll by an enemy within 6 squares 2 UF
Force Premonition Force 2: Cancel a Force power used before the first activation of the round 1 UF
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 4 RS
Knight Speed Force 1: This character can move 4 extra squares on its turn as part of its move 2 UH
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 2 JA
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Protection 1 Force 1: This turn, when this character would take over 20 damage, reduce the damage to 20. The reduced damage cannot be prevented or redirected. 1 UF
Lightsaber Protection 2 Force 2: This turn, when this character would take over 10 damage, reduce the damage to 10. The reduced damage cannot be prevented or redirected. 1 UF
Master of the Force 2 May spend Force points up to 2 times in a single turn 2 CotF
Recovery 20 Force 1, replaces turn: Remove 20 damage from this character 1 CS
Sith Rage 2 Force 2: +20 Damage on all attacks this turn 1 BoT
Whirlwind Attack Force 1, replaces turn: Attack each adjacent enemy twice 1 RotS
Showing 1 - 19 of 19 Force Powers


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