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B&B: Black and Bloo Milk. |
| # | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AE 1 |
|
Quinlan Vos, Infiltrator | VR | 34 | 110 | 19 | 14 | 20 | Unique, Impulsive Momentum, Melee Attack, Double Attack, Recon, Stealth | Force 3, Lightsaber Sweep | 8.31 (95) | |
| AE 2 |
|
Aurra Sing, Jedi Hunter | VR | 41 | 130 | 20 | 12 | 10 | Unique, Jedi Hunter, Lightsaber, Twin Attack | Force 2, Blaster Barrage | 7.85 (107) | |
| AE 3 |
|
Biggs Darklighter | VR | 26 | 50 | 15 | 12 | 10 | Unique, Pilot, Careful Shot +4, Deadeye, Double Attack, Grenades 10 | 6.07 (55) | ||
| AE 4 |
|
Chewbacca, Enraged Wookiee | R | 34 | 160 | 13 | 10 | 30 | Unique, Savage, Charging Assault +10, Demolish | 6.70 (60) | ||
| AE 5 |
|
C-3PO and R2-D2 | R | 18 | 60 | 17 | 0 | 0 | Unique, Droid, Disruptive, Draw Fire, Override, Regeneration 10 | 7.82 (82) | ||
| AE 6 |
|
Elite Hoth Trooper | C | 12 | 30 | 16 | 6 | 20 | -- | |||
| AE 7 |
|
Han Solo, Rogue | R | 30 | 70 | 16 | 7 | 20 | Unique, Accurate Shot, Cunning Attack, Evade, Never Tell Me the Odds | 6.95 (66) | ||
| AE 8 |
|
Han Solo in Stormtrooper Armor | R | 25 | 80 | 19 | 8 | 20 | Unique, Furious Assault, Stealth |
|
8.10 (96) | |
| AE 9 |
|
Han Solo on Tauntaun | VR | 27 | 90 | 16 | 9 | 20 | Unique, Accurate Shot, Cunning Attack, Heal 10, Mobile Attack, Speed 8 | Force 1 | 7.07 (68) | |
| AE 10 |
|
Ithorian Commander | UC | 11 | 30 | 12 | 6 | 20 | Melee Attack |
|
7.96 (78) | |
| AE 11 |
|
Luke Skywalker, Champion of the Force | VR | 49 | 110 | 20 | 13 | 20 | Unique, Melee Attack, Double Attack, Flurry Attack | Force 2, Force Renewal 1, Force Alter, Force Leap, Jedi Mind Trick, Knight Speed, Lightsaber Deflect, Use the Force | 8.35 (153) | |
| AE 12 |
|
Luke Skywalker, Hero of Yavin | R | 35 | 60 | 16 | 8 | 20 | Unique, Pilot, Deadly Attack, Double Attack, Flurry Attack, Twin Attack | Force 3, Lightsaber Deflect | 7.27 (73) | |
| AE 13 |
|
Luke's Landspeeder | VR | 47 | 140 | 18 | 12 | 20 | Unique, Mobile Attack, Speed 10, Twin Attack | Force 6, Force Alter, Jedi Mind Trick, Lightsaber Deflect | 8.04 (93) | |
| AE 14 |
|
Mon Calamari Tech Specialist | C | 4 | 10 | 13 | 3 | 10 | Scramble | 7.02 (63) | ||
| AE 15 |
|
Obi-Wan Kenobi, Jedi Spirit | VR | 8 | -- | -- | -- | -- | Unique, Speed 2, Light Spirit | 7.35 (96) | ||
| AE 16 |
|
Princess Leia | R | 20 | 50 | 14 | 7 | 20 | Unique | Force 2 |
|
8.62 (125) |
| AE 17 |
|
Rebel Commando | C | 14 | 40 | 15 | 5 | 10 | Grenades 10, Stealth | -- | ||
| AE 18 |
|
Rebel Commando Strike Leader | UC | 18 | 50 | 15 | 7 | 20 | Grenades 20, Stealth |
|
7.89 (76) | |
| AE 19 |
|
Rebel Leader | UC | 18 | 50 | 16 | 10 | 10 | Double Attack |
|
6.76 (58) | |
| AE 20 |
|
Rebel Pilot | C | 10 | 20 | 14 | 7 | 10 | Pilot, Grenades 10 | -- | ||
| AE 21 |
|
Rebel Trooper | UC | 5 | 10 | 13 | 5 | 10 | -- | |||
| AE 22 |
|
Twi'lek Rebel Agent | UC | 9 | 10 | 15 | 2 | 10 | Spotter +20, Stealth, Twi'lek | 5.57 (46) | ||
| AE 23 |
|
Wookiee Freedom Fighter | C | 14 | 50 | 14 | 7 | 10 | Charging Assault +10, Demolish, Momentum | 7.31 (65) | ||
| AE 24 |
|
Admiral Piett | R | 20 | 50 | 15 | 5 | 10 | Unique, Recon |
|
7.83 (83) | |
| AE 25 |
|
Darth Vader, Imperial Commander | VR | 53 | 140 | 23 | 15 | 20 | Unique, Melee Attack, Double Attack | Force 5, Force Grip 1, Lightsaber Deflect, Lightsaber Riposte, Lightsaber Sweep |
|
8.44 (148) |
| AE 26 |
|
Death Star Gunner | UC | 11 | 30 | 14 | 6 | 20 | Gunner, Splash 10 | 6.95 (56) | ||
| AE 27 |
|
Death Star Trooper | C | 6 | 10 | 14 | 6 | 10 | 4.37 (51) | |||
| AE 28 |
|
Heavy Stormtrooper | UC | 12 | 20 | 16 | 6 | 30 | Heavy Weapon | -- | ||
| AE 29 |
|
Imperial Governor Tarkin | R | 22 | 50 | 14 | 5 | 10 | Unique, Doctrine of Fear |
|
7.75 (68) | |
| AE 30 |
|
Imperial Officer | UC | 14 | 30 | 14 | 5 | 10 |
|
-- | ||
| AE 31 |
|
Scout Trooper | UC | 8 | 20 | 15 | 5 | 10 | Stealth | -- | ||
| AE 32 |
|
Snowtrooper | C | 7 | 20 | 16 | 4 | 10 | -- | |||
| AE 33 |
|
Storm Commando | R | 17 | 40 | 17 | 6 | 10 | Cunning Attack, Deadeye, Double Attack, Grenades 20, Satchel Charge, Stealth | 8.86 (148) | ||
| AE 34 |
|
Stormtrooper | C | 5 | 10 | 16 | 4 | 10 | -- | |||
| AE 35 |
|
Stormtrooper Officer | UC | 14 | 30 | 18 | 8 | 10 | Double Attack |
|
-- | |
| AE 36 |
|
Stormtrooper on Repulsor Sled | VR | 14 | 20 | 18 | 5 | 20 | Flight, Mobile Attack, Net Gun, Speed 12 | 6.70 (56) | ||
| AE 37 |
|
Mara Jade, Jedi | R | 45 | 110 | 20 | 12 | 10 | Unique, Cunning Attack, Deadly Attack, Lightsaber, Stealth, Twin Attack | Force 4, Lightsaber Assault, Lightsaber Block | 8.58 (212) | |
| AE 38 |
|
Boba Fett, Enforcer | VR | 38 | 100 | 19 | 11 | 20 | Unique, Accurate Shot, Bounty Hunter +4, Evade, Missiles 30, Mobile Attack, Net Gun | 8.35 (139) | ||
| AE 39 |
|
Chadra-Fan Pickpocket | UC | 7 | 10 | 14 | 4 | 10 | Gregarious, Melee Attack, Opportunist, Stealth | 7.30 (53) | ||
| AE 40 |
|
Duros Explorer | C | 7 | 10 | 14 | 4 | 10 | Evade, Spotter +10 | 4.84 (51) | ||
| AE 41 |
|
Ephant Mon | VR | 11 | 40 | 14 | 5 | 20 | Unique, Melee Attack, Mighty Swing, Speed 4 |
|
5.24 (55) | |
| AE 42 |
|
Ewok Hang Glider | R | 7 | 10 | 13 | 2 | 10 | Flight, Strafe Attack, Swarm +1 (Ewok) | 5.76 (58) | ||
| AE 43 |
|
Ewok Warrior | C | 5 | 10 | 12 | 2 | 10 | Swarm +1 (Ewok) | 4.80 (70) | ||
| AE 44 |
|
Gamorrean Guard | C | 9 | 30 | 12 | 4 | 20 | Melee Attack, Mighty Swing | -- | ||
| AE 45 |
|
Human Force Adept | C | 10 | 40 | 15 | 4 | 10 | Melee Attack | Force 3, Force Alter, Force Weapon | 7.05 (59) | |
| AE 46 |
|
Jabba, Crime Lord | VR | 15 | 80 | 17 | 7 | 20 | Unique, Hutt Cartel, Cunning Attack, Melee Attack, Mighty Swing, Speed 2 |
|
7.50 (74) | |
| AE 47 |
|
Jawa on Ronto | VR | 11 | 50 | 14 | 4 | 10 | Ion Gun +20, Mighty Swing | 6.45 (53) | ||
| AE 48 |
|
Jawa Trader | UC | 9 | 10 | 12 | 4 | 10 | Cunning Attack, Evade, Ion Gun +20 | 6.94 (50) | ||
| AE 49 |
|
Lando Calrissian, Dashing Scoundrel | R | 18 | 50 | 17 | 8 | 20 | Unique, Evade, Mobile Attack, Opportunist | 8.13 (137) | ||
| AE 50 |
|
Nikto Soldier | C | 5 | 10 | 14 | 2 | 10 | Sniper | -- | ||
| AE 51 |
|
Rampaging Wampa | VR | 22 | 70 | 14 | 11 | 20 | Savage, Ambush, Double Attack, Melee Attack, Rend +20 | 6.43 (51) | ||
| AE 52 |
|
Rodian Scoundrel | UC | 14 | 20 | 15 | 3 | 10 | Opportunist, Stealth, Twin Attack | 5.96 (52) | ||
| AE 53 |
|
Snivvian Fringer | C | 6 | 10 | 15 | 4 | 10 | Bounty Hunter +4 | 5.13 (52) | ||
| AE 54 |
|
Talz Spy | UC | 12 | 40 | 14 | 5 | 10 | Advantageous Attack, Double Claw Attack, Sabotage | 5.20 (50) | ||
| AE 55 |
|
Trandoshan Mercenary | UC | 9 | 20 | 15 | 4 | 20 | Double Claw Attack, Mercenary, Regeneration 10, Rend +10 | 5.05 (61) | ||
| AE 56 |
|
Tusken Raider | C | 4 | 10 | 13 | 5 | 10 | Melee Attack, Mighty Swing | -- | ||
| AE 57 |
|
Wicket | R | 8 | 20 | 16 | 6 | 10 | Unique, Ewok, Stealth, Swarm +1 (Ewok), Traps | 8.00 (109) | ||
| AE 58 |
|
Advance Agent, Officer | UC | 11 | 30 | 14 | 5 | 10 | Force Immunity, Melee Attack, Stealth, Thud Bug |
|
7.46 (78) | |
| AE 59 |
|
Advance Scout | C | 6 | 10 | 13 | 2 | 10 | Force Immunity, Melee Attack, Stealth, Thud Bug | 7.06 (71) | ||
| AE 60 |
|
Yomin Carr | R | 19 | 60 | 15 | 7 | 10 | Unique, Melee Attack, Force Immunity, Poison +10, Spit Poison 20, Stealth, Thud Bug |
|
7.58 (81) |
| Name | Text | Chars | Set |
|---|---|---|---|
| Accurate Shot | Can attack an enemy with cover even if it's not the nearest enemy | 3 | RS |
| Advantageous Attack | +10 Damage against an enemy who has not activated this round | 1 | CS |
| Ambush | This character can move and then make all its attacks against 1 enemy who has not activated this round | 1 | UH |
| Bounty Hunter +4 | +4 Attack against Unique enemies | 2 | RS |
| Careful Shot +4 | On this character's turn, if it doesn't move, it gets +4 Attack | 1 | RS |
| Charging Assault +10 | Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy | 2 | UH |
| Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 6 | RS |
| Deadeye | On this character's turn, if it doesn't move, it gets +10 Damage | 2 | CS |
| Deadly Attack | Scores a critical hit on an attack roll of natural 19 or 20 | 2 | CS |
| Demolish | Ignores Damage Reduction of adjacent targets | 2 | UH |
| Disruptive | Suppresses enemy commander effects within 6 squares | 1 | BH |
| Doctrine of Fear | Enemy characters within 6 squares get -4 Attack | 1 | AE |
| Double Attack | On its turn, this character can make 1 extra attack instead of moving | 9 | RS |
| Double Claw Attack | On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies | 2 | RS |
| Draw Fire | If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 | 1 | RS |
| Droid | Immune to critical hits; not subject to commander effects | 1 | RS |
| Evade | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 5 | CS |
| Ewok | 1 | AE | |
| Flight | Ignores difficult terrain, enemy characters, low objects, and pits when moving | 2 | RS |
| Flurry Attack | Whenever this character scores a critical hit, it can make 1 immediate extra attack | 2 | CS |
| Force Immunity | Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities | 3 | UH |
| Furious Assault | Replaces turn: Can move up to double speed, then attack each legal target once | 1 | AE |
| Gregarious | +4 Attack if an ally is within 6 squares | 1 | AE |
| Grenades 10 | Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 | 3 | RS |
| Grenades 20 | Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 | 2 | UH |
| Gunner | Can combine fire with adjacent allies who have Mounted Weapon | 1 | RotS |
| Heal 10 | Replaces attacks: touch; remove 10 damage from a living character | 1 | RotS |
| Heavy Weapon | Can't attack and move in the same turn | 1 | RS |
| Hutt Cartel | 1 | LTA | |
| Impulsive Momentum | If a Unique allied character is defeated, for the remainder of the skirmish this character has Momentum | 1 | AE |
| Ion Gun +20 | +20 Damage against nonliving enemies | 2 | RS |
| Jedi Hunter | +4 Attack and +10 Damage against enemies with Force ratings | 1 | CS |
| Light Spirit | Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks. | 1 | AE |
| Lightsaber | +10 Damage against adjacent enemies | 2 | RotS |
| Melee Attack | Can attack only adjacent enemies | 14 | RS |
| Mercenary | This character can move only if it cannot make an attack from its starting space | 1 | CS |
| Mighty Swing | On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies | 5 | RS |
| Missiles 30 | Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 | 1 | AE |
| Mobile Attack | Can move both before and after attacking | 5 | RS |
| Momentum | If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies | 1 | RS |
| Net Gun | Replaces attacks: range 6; target enemy and each character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters and characters with Mounted Weapon ignore this effect. | 2 | AE |
| Never Tell Me the Odds | Suppresses enemy special abilities that modify initiative | 1 | AE |
| Opportunist | +4 Attack and +10 Damage against an enemy who has activated this round | 3 | UH |
| Override | At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated | 1 | RS |
| Pilot | 3 | AE | |
| Poison +10 | +10 Damage to living enemy; save 11 | 1 | UH |
| Recon | Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy | 2 | RS |
| Regeneration 10 | If this character doesn't move on its turn, remove 10 damage from it at the end of that turn | 2 | CS |
| Rend +10 | If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage | 1 | RS |
| Rend +20 | If both of its attacks hit the same adjacent enemy, this character's second attack gets +20 Damage | 1 | RotS |
| Sabotage | Replaces attacks: Adjacent enemy characters with Mounted Weapon cannot move more than their speed during a phase for the rest of the skirmish | 1 | AE |
| Satchel Charge | Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed | 1 | CotF |
| Savage | This character must end its move next to an enemy if it can and does not benefit from commander effects | 2 | RS |
| Scramble | A Droid enemy or an enemy with Mounted Weapon hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. | 1 | AE |
| Sniper | Other characters do not provide cover against this character's attack | 1 | CS |
| Speed 10 | Can move up to 10 squares and attack, or 20 squares without attacking | 1 | BH |
| Speed 12 | Can move up to 12 squares and attack, or 24 squares without attacking | 1 | UH |
| Speed 2 | Can move only 2 squares and attack, or 4 squares without attacking | 2 | RS |
| Speed 4 | Can move only 4 squares and attack, or 8 squares without attacking | 1 | UH |
| Speed 8 | Can move up to 8 squares and attack, or 16 squares without attacking | 1 | RotS |
| Spit Poison 20 | Replaces attacks: range 6; 20 damage to target living enemy; save 11 | 1 | AE |
| Splash 10 | If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11. | 1 | CotF |
| Spotter +10 | If this character combines fire against a target within 6 squares, the attacker gets +10 Damage against that target | 1 | CS |
| Spotter +20 | If this character combines fire against a target within 6 squares, the attacker gets +20 Damage against that target | 1 | CS |
| Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 14 | RS |
| Strafe Attack | As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn. | 1 | RS |
| Swarm +1 | +1 Attack against a target for each allied Ewok adjacent to that target | 3 | RS |
| Thud Bug | Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. | 3 | UH |
| Traps | Enemy characters within 6 squares get -4 Defense | 1 | AE |
| Twi'lek | 1 | OtOR | |
| Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 5 | BH |
| Unique | 23 | RS |
| Name | Text | Chars | Set |
|---|---|---|---|
| Blaster Barrage | Force 1, replaces attacks: Can attack every legal target once | 1 | RS |
| Force 1 | 1 | RS | |
| Force 2 | 3 | RS | |
| Force 3 | 3 | RS | |
| Force 4 | 1 | RS | |
| Force 5 | 1 | RS | |
| Force 6 | 1 | RotS | |
| Force Alter | Force 1: range 6; any 1 enemy rerolls its last attack | 3 | CotF |
| Force Grip 1 | Force 1, replaces attacks: sight; 10 damage | 1 | RS |
| Force Leap | Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity | 1 | RS |
| Force Renewal 1 | This character gets 1 Force point each time it activates | 1 | RS |
| Force Weapon | Force 1, replaces attacks: +10 Damage until the end of the skirmish | 1 | AE |
| Jedi Mind Trick | Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 | 2 | CotF |
| Knight Speed | Force 1: This character can move 4 extra squares on its turn as part of its move | 1 | UH |
| Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 1 | RotS |
| Lightsaber Block | Force 1: When hit by a melee attack, this character takes no damage with a save of 11 | 1 | CS |
| Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 4 | CS |
| Lightsaber Riposte | Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker | 1 | CS |
| Lightsaber Sweep | Force 1, replaces attacks: Can attack each adjacent enemy once | 2 | RS |
| Use the Force | Force 3: This character's next attack roll counts as a natural 20 | 1 | UH |