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Created the rule of two "oo"s.

Alliance and Empire

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60 Characters
Showing 1 - 60 of 60 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
AE 1 Republic Quinlan Vos, Infiltrator VR 34 110 19 14 20 Unique, Impulsive Momentum, Melee Attack, Double Attack, Recon, Stealth Force 3, Lightsaber Sweep 8.32 (93)
AE 2 Separatists Aurra Sing, Jedi Hunter VR 41 130 20 12 10 Unique, Jedi Hunter, Lightsaber, Twin Attack Force 2, Blaster Barrage 7.96 (99)
AE 3 Rebel Biggs Darklighter VR 26 50 15 12 10 Unique, Pilot, Careful Shot +4, Deadeye, Double Attack, Grenades 10 6.04 (53)
AE 4 Rebel Chewbacca, Enraged Wookiee R 34 160 13 10 30 Unique, Savage, Charging Assault +10, Demolish 6.78 (59)
AE 5 Rebel C-3PO and R2-D2 R 18 60 17 0 0 Unique, Droid, Disruptive, Draw Fire, Override, Regeneration 10 7.81 (81)
AE 6 Rebel Elite Hoth Trooper C 12 30 16 6 20 --
AE 7 Rebel Han Solo, Rogue R 30 70 16 7 20 Unique, Accurate Shot, Cunning Attack, Evade, Never Tell Me the Odds 6.92 (64)
AE 8 Rebel Han Solo in Stormtrooper Armor R 25 80 19 8 20 Unique, Furious Assault, Stealth Has CE 8.11 (95)
AE 9 Rebel Han Solo on Tauntaun VR 27 90 16 9 20 Unique, Accurate Shot, Cunning Attack, Heal 10, Mobile Attack, Speed 8 Force 1 7.08 (65)
AE 10 Rebel Ithorian Commander UC 11 30 12 6 20 Melee Attack Has CE 7.92 (76)
AE 11 Rebel Luke Skywalker, Champion of the Force VR 49 110 20 13 20 Unique, Melee Attack, Double Attack, Flurry Attack Force 2, Force Renewal 1, Force Alter, Force Leap, Jedi Mind Trick, Knight Speed, Lightsaber Deflect, Use the Force 8.35 (149)
AE 12 Rebel Luke Skywalker, Hero of Yavin R 35 60 16 8 20 Unique, Pilot, Deadly Attack, Double Attack, Flurry Attack, Twin Attack Force 3, Lightsaber Deflect 7.29 (69)
AE 13 Rebel Luke's Landspeeder VR 47 140 18 12 20 Unique, Mobile Attack, Speed 10, Twin Attack Force 6, Force Alter, Jedi Mind Trick, Lightsaber Deflect 8.03 (89)
AE 14 Rebel Mon Calamari Tech Specialist C 4 10 13 3 10 Scramble 7.10 (60)
AE 15 Rebel Obi-Wan Kenobi, Jedi Spirit VR 8 -- -- -- -- Unique, Speed 2, Light Spirit 7.36 (94)
AE 16 Rebel Princess Leia R 20 50 14 7 20 Unique Force 2 Has CE 8.60 (121)
AE 17 Rebel Rebel Commando C 14 40 15 5 10 Grenades 10, Stealth --
AE 18 Rebel Rebel Commando Strike Leader UC 18 50 15 7 20 Grenades 20, Stealth Has CE 7.89 (74)
AE 19 Rebel Rebel Leader UC 18 50 16 10 10 Double Attack Has CE 6.82 (56)
AE 20 Rebel Rebel Pilot C 10 20 14 7 10 Pilot, Grenades 10 --
AE 21 Rebel Rebel Trooper UC 5 10 13 5 10 --
AE 22 Rebel Twi'lek Rebel Agent UC 9 10 15 2 10 Spotter +20, Stealth 5.64 (45)
AE 23 Rebel Wookiee Freedom Fighter C 14 50 14 7 10 Charging Assault +10, Demolish, Momentum 7.33 (64)
AE 24 Imperial Admiral Piett R 20 50 15 5 10 Unique, Recon Has CE 7.83 (82)
AE 25 Imperial Darth Vader, Imperial Commander VR 53 140 23 15 20 Unique, Melee Attack, Double Attack Force 5, Force Grip 1, Lightsaber Deflect, Lightsaber Riposte, Lightsaber Sweep Has CE 8.49 (142)
AE 26 Imperial Death Star Gunner UC 11 30 14 6 20 Gunner, Splash 10 6.96 (54)
AE 27 Imperial Death Star Trooper C 6 10 14 6 10 4.44 (50)
AE 28 Imperial Heavy Stormtrooper UC 12 20 16 6 30 Heavy Weapon --
AE 29 Imperial Imperial Governor Tarkin R 22 50 14 5 10 Unique, Doctrine of Fear Has CE 7.72 (65)
AE 30 Imperial Imperial Officer UC 14 30 14 5 10 Has CE --
AE 31 Imperial Scout Trooper UC 8 20 15 5 10 Stealth --
AE 32 Imperial Snowtrooper C 7 20 16 4 10 --
AE 33 Imperial Storm Commando R 17 40 17 6 10 Cunning Attack, Deadeye, Double Attack, Grenades 20, Satchel Charge, Stealth 8.84 (146)
AE 34 Imperial Stormtrooper C 5 10 16 4 10 --
AE 35 Imperial Stormtrooper Officer UC 14 30 18 8 10 Double Attack Has CE --
AE 36 Imperial Stormtrooper on Repulsor Sled VR 14 20 18 5 20 Flight, Mobile Attack, Net Gun, Speed 12 6.73 (55)
AE 37 New Republic Mara Jade, Jedi R 45 110 20 12 10 Unique, Cunning Attack, Deadly Attack, Lightsaber, Stealth, Twin Attack Force 4, Lightsaber Assault, Lightsaber Block 8.57 (207)
AE 38 Fringe Boba Fett, Enforcer VR 38 100 19 11 20 Unique, Accurate Shot, Bounty Hunter +4, Evade, Missiles 30, Mobile Attack, Net Gun 8.36 (135)
AE 39 Fringe Chadra-Fan Pickpocket UC 7 10 14 4 10 Gregarious, Melee Attack, Opportunist, Stealth 7.37 (52)
AE 40 Fringe Duros Explorer C 7 10 14 4 10 Evade, Spotter +10 4.90 (49)
AE 41 Fringe Ephant Mon VR 11 40 14 5 20 Unique, Melee Attack, Mighty Swing, Speed 4 Has CE 5.24 (54)
AE 42 Fringe Ewok Hang Glider R 7 10 13 2 10 Flight, Strafe Attack, Swarm +1 (Ewok) 5.82 (57)
AE 43 Fringe Ewok Warrior C 5 10 12 2 10 Swarm +1 (Ewok) 4.88 (68)
AE 44 Fringe Gamorrean Guard C 9 30 12 4 20 Melee Attack, Mighty Swing --
AE 45 Fringe Human Force Adept C 10 40 15 4 10 Melee Attack Force 3, Force Alter, Force Weapon 7.14 (58)
AE 46 Fringe Jabba, Crime Lord VR 15 80 17 7 20 Unique, Hutt Cartel, Cunning Attack, Melee Attack, Mighty Swing, Speed 2 Has CE 7.48 (73)
AE 47 Fringe Jawa on Ronto VR 11 50 14 4 10 Ion Gun +20, Mighty Swing 6.50 (52)
AE 48 Fringe Jawa Trader UC 9 10 12 4 10 Cunning Attack, Evade, Ion Gun +20 7.04 (48)
AE 49 Fringe Lando Calrissian, Dashing Scoundrel R 18 50 17 8 20 Unique, Evade, Mobile Attack, Opportunist 8.14 (132)
AE 50 Fringe Nikto Soldier C 5 10 14 2 10 Sniper --
AE 51 Fringe Rampaging Wampa VR 22 70 14 11 20 Savage, Ambush, Double Attack, Melee Attack, Rend +20 6.50 (50)
AE 52 Fringe Rodian Scoundrel UC 14 20 15 3 10 Opportunist, Stealth, Twin Attack 6.02 (51)
AE 53 Fringe Snivvian Fringer C 6 10 15 4 10 Bounty Hunter +4 5.22 (50)
AE 54 Fringe Talz Spy UC 12 40 14 5 10 Advantageous Attack, Double Claw Attack, Sabotage 5.29 (48)
AE 55 Fringe Trandoshan Mercenary UC 9 20 15 4 20 Double Claw Attack, Mercenary, Regeneration 10, Rend +10 5.03 (60)
AE 56 Fringe Tusken Raider C 4 10 13 5 10 Melee Attack, Mighty Swing --
AE 57 Fringe Wicket R 8 20 16 6 10 Unique, Ewok, Stealth, Swarm +1 (Ewok), Traps 8.00 (106)
AE 58 Yuuzhan Vong Advance Agent, Officer UC 11 30 14 5 10 Force Immunity, Melee Attack, Stealth, Thud Bug Has CE 7.44 (77)
AE 59 Yuuzhan Vong Advance Scout C 6 10 13 2 10 Force Immunity, Melee Attack, Stealth, Thud Bug 7.11 (70)
AE 60 Yuuzhan Vong Yomin Carr R 19 60 15 7 10 Unique, Melee Attack, Force Immunity, Poison +10, Spit Poison 20, Stealth, Thud Bug Has CE 7.58 (78)
Showing 1 - 60 of 60 Characters
71 Special Abilities (14 New)
Showing 1 - 71 of 71 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 3 RS
Advantageous Attack +10 Damage against an enemy who has not activated this round 1 CS
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Bounty Hunter +4 +4 Attack against Unique enemies 2 RS
Careful Shot +4 On this character's turn, if it doesn't move, it gets +4 Attack 1 RS
Charging Assault +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy 2 UH
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 6 RS
Deadeye On this character's turn, if it doesn't move, it gets +10 Damage 2 CS
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20 2 CS
Demolish Ignores Damage Reduction of adjacent targets 2 UH
Disruptive Suppresses enemy commander effects within 6 squares 1 BH
Doctrine of Fear Enemy characters within 6 squares get -4 Attack 1 AE
Double Attack On its turn, this character can make 1 extra attack instead of moving 9 RS
Double Claw Attack On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies 2 RS
Draw Fire If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 1 RS
Droid Immune to critical hits; not subject to commander effects 1 RS
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 5 CS
Ewok 1 AE
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 2 RS
Flurry Attack Whenever this character scores a critical hit, it can make 1 immediate extra attack 2 CS
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 3 UH
Furious Assault Replaces turn: Can move up to double speed, then attack each legal target once 1 AE
Gregarious +4 Attack if an ally is within 6 squares 1 AE
Grenades 10 Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 3 RS
Grenades 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 2 UH
Gunner Can combine fire with adjacent allies who have Mounted Weapon 1 RotS
Heal 10 Replaces attacks: touch; remove 10 damage from a living character 1 RotS
Heavy Weapon Can't attack and move in the same turn 1 RS
Hutt Cartel 1 LTA
Impulsive Momentum If a Unique allied character is defeated, for the remainder of the skirmish this character has Momentum 1 AE
Ion Gun +20 +20 Damage against nonliving enemies 2 RS
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 1 CS
Light Spirit Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks. 1 AE
Lightsaber +10 Damage against adjacent enemies 2 RotS
Melee Attack Can attack only adjacent enemies 14 RS
Mercenary This character can move only if it cannot make an attack from its starting space 1 CS
Mighty Swing On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies 5 RS
Missiles 30 Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 1 AE
Mobile Attack Can move both before and after attacking 5 RS
Momentum If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies 1 RS
Net Gun Replaces attacks: range 6; target enemy and each character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters and characters with Mounted Weapon ignore this effect. 2 AE
Never Tell Me the Odds Suppresses enemy special abilities that modify initiative 1 AE
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 3 UH
Override At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated 1 RS
Pilot 3 AE
Poison +10 +10 Damage to living enemy; save 11 1 UH
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 2 RS
Regeneration 10 If this character doesn't move on its turn, remove 10 damage from it at the end of that turn 2 CS
Rend +10 If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage 1 RS
Rend +20 If both of its attacks hit the same adjacent enemy, this character's second attack gets +20 Damage 1 RotS
Sabotage Replaces attacks: Adjacent enemy characters with Mounted Weapon cannot move more than their speed during a phase for the rest of the skirmish 1 AE
Satchel Charge Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 1 CotF
Savage This character must end its move next to an enemy if it can and does not benefit from commander effects 2 RS
Scramble A Droid enemy or an enemy with Mounted Weapon hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. 1 AE
Sniper Other characters do not provide cover against this character's attack 1 CS
Speed 10 Can move up to 10 squares and attack, or 20 squares without attacking 1 BH
Speed 12 Can move up to 12 squares and attack, or 24 squares without attacking 1 UH
Speed 2 Can move only 2 squares and attack, or 4 squares without attacking 2 RS
Speed 4 Can move only 4 squares and attack, or 8 squares without attacking 1 UH
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 1 RotS
Spit Poison 20 Replaces attacks: range 6; 20 damage to target living enemy; save 11 1 AE
Splash 10 If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11. 1 CotF
Spotter +10 If this character combines fire against a target within 6 squares, the attacker gets +10 Damage against that target 1 CS
Spotter +20 If this character combines fire against a target within 6 squares, the attacker gets +20 Damage against that target 1 CS
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 14 RS
Strafe Attack As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn. 1 RS
Swarm +1 +1 Attack against a target for each allied Ewok adjacent to that target 3 RS
Thud Bug Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. 3 UH
Traps Enemy characters within 6 squares get -4 Defense 1 AE
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 5 BH
Unique 23 RS
Showing 1 - 71 of 71 Special Abilities
20 Force Powers (1 New)
Showing 1 - 20 of 20 Force Powers
Name Text Chars Set
Blaster Barrage Force 1, replaces attacks: Can attack every legal target once 1 RS
Force 1 1 RS
Force 2 3 RS
Force 3 3 RS
Force 4 1 RS
Force 5 1 RS
Force 6 1 RotS
Force Alter Force 1: range 6; any 1 enemy rerolls its last attack 3 CotF
Force Grip 1 Force 1, replaces attacks: sight; 10 damage 1 RS
Force Leap Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity 1 RS
Force Renewal 1 This character gets 1 Force point each time it activates 1 RS
Force Weapon Force 1, replaces attacks: +10 Damage until the end of the skirmish 1 AE
Jedi Mind Trick Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 2 CotF
Knight Speed Force 1: This character can move 4 extra squares on its turn as part of its move 1 UH
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 1 RotS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 4 CS
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 1 CS
Lightsaber Sweep Force 1, replaces attacks: Can attack each adjacent enemy once 2 RS
Use the Force Force 3: This character's next attack roll counts as a natural 20 1 UH
Showing 1 - 20 of 20 Force Powers


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