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Smells marginally better than the inside of a tauntaun.

I Have Friends Everywhere (v29)

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18 Characters
Showing 1 - 18 of 18 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
IHFE 1 Republic 332nd Company Trooper 16 40 16 8 20 Order 66, Double Attack, Trooper (501st Clone Trooper), Allegiance (Ahsoka Tano, Order 66 > Phase II Armor), Phase II Armor, Squad Assault, Synergy +2 (+2/+2, n/c Ahsoka) --
IHFE 2 Republic Alpha-17 45 90 18 12 20 Unique, Order 66, Triple Attack, Greater Mobile Attack, Disciplined Leader, Exclusive Loyalty (NU and non-Order 66), Extra Effort, Heroic Stand (Unique w/ Order 66), Intuition, Prideful (Order 66), Proton Grenade Has CE --
IHFE 3 Republic Captain Wilhuff Tarkin 24 50 17 7 10 Unique, Camaraderie (Medium Anakin > Intimidation), Cunning Attack +20, Intimidation, Rapport (Medium Anakin, -5), Whatever It Takes Has CE --
IHFE 4 Republic High Republic Jedi Knight 16 60 15 6 20 High Republic, Apprentice, Melee Attack, Aggressive Maneuver, Brainwashed, Gang +1 (High Republic) Force 2, Lightsaber Block, Lightsaber Bravado +10 --
IHFE 5 Republic Jecki Lon, Padawan 23 90 17 10 20 Unique, High Republic, Melee Attack, Disarm, Exclusive Loyalty (without a Force rating), Impulsive Twin Attack, Synergy +2 (+2 Atk via Unique allies w/Force ratings) Force 2, Lightsaber Assault, Lightsaber Defense, Force Push 1 --
IHFE 6 Republic Master Vernestra Rwoh 44 120 19 12 20 Unique, High Republic, Melee Attack, Triple Attack, Devious, Lightwhip, Master, Melee Reach 2 Force 3, Force Renewal 1, Master of the Force 2, Force Push 2, Force Sense, Lightsaber Defense, Surprise Move Has CE --
IHFE 7 Rebel Ghorman Rebel Leader 25 70 18 8 20 Explosive Supplies, Forward Commander (+1/+1, NU Rebels), Greater Mobile Attack, It's a Trap!, Perimeter Watch, Stealth, Willing to Serve Has CE --
IHFE 8 Rebel Kleya Marki 13 30 16 1 10 Unique, Cloaked, Disciplined (Rebels), Frequency Amplification, Kleya's Reprisal, Traps Has CE 10.00 (1)
IHFE 9 Rebel Mon Mothma, Mother of the Rebellion 16 70 13 0 0 Unique, Diplomat, Egalitarian, Intuition, Lying in Wait, Rapport (Bail Organa FotR, -8), Synergy +4 (Rebels, +4 Atk) Has CE 10.00 (1)
IHFE 10 Imperial Captain Enoch 36 90 18 12 20 Unique, Night Trooper, Thrawn's Forces, Triple Attack, Accurate Shot, Ambush, Battle Forged, Camaraderie (Death Troopers/Stormtroopers > Night Trooper), Opportunist, Rapport (Thrawn's Forces, -1), Relay Orders, Squad Coordinate Has CE 9.00 (2)
IHFE 11 Imperial Colonel Wullf Yularen, ISB Director 25 60 16 8 10 Unique, ISB, Coordinate (ISB), ISB Resources, Political Operative, Rapport (Agent Kallus, -5), Rebel Hunter, Retaliatory Attack, Tactician +4 Has CE --
IHFE 12 Imperial KX-Series Security Droid 24 80 17 9 20 Droid, ISB, Melee Attack, Clamp, Damage Reduction 10, Security Droid, Throw Enemy 1, Throw Object --
IHFE 13 Imperial Major Partagaz 10 30 14 2 10 Unique, ISB, Extra Effort, Implicate, Rebel Hunter Has CE --
IHFE 14 Imperial Shoretrooper 4 10 14 2 10 Stable Footing, Synergy +2 (+2/+2, commander or Droid) --
IHFE 15 Fringe Corellian Hound 20 60 18 10 10 Melee Attack, Advantageous Attack, Charging Assault +10, Clamp, Reflexive Bodyguard 8.00 (1)
IHFE 16 Fringe HK-87 Assassin Droid 25 70 18 10 30 Droid, Melee Attack, Allegiance (Morgan Elsbeth < Determined), Blaster 20, Bodyguard, Rapport (-2, w/ Morgan Elsbeth), Self-Destruct Sequence 30 --
IHFE 17 Fringe IG-88B 35 110 18 9 20 Unique, Droid, Twin Attack, Allegiance (Unique Droids > Ion Shielding/Weapons Expert), Bounty Hunter +2, Camaraderie (n/c IG- > Identical Forces), Cunning Attack, Identical Forces, Rapport (Unique Droids, -2), Relay Orders, Thorium Charge 10.00 (2)
IHFE 18 Fringe Tusken Raider with Ballista 12 40 13 6 20 Tusken Raider (ability), Emplacement, Hindering Wound, Loyalist's Code (non-Tusken Raider allies), Penetration 10, Siege Weapon, Solitary Attack 10.00 (1)
Showing 1 - 18 of 18 Characters
102 Special Abilities (31 New)
Showing 1 - 102 of 102 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 1 RS
Advantageous Attack +10 Damage against an enemy who has not activated this round 1 CS
Aggressive Maneuver Ignores higher costed enemies while moving 1 LaL
Allegiance If all Unique allies were Droids immediately before the first activation of the skirmish, this character and Unique Droid allies gain Ion Shielding and Weapons Expert 1 IHFE
Allegiance If your squad contained an ally named Morgan Elsbeth, Imperial Magistrate immediately before the first activation of the skirmish, this character gains Determined 1 IHFE
Allegiance If your squad contained an ally who counts as Ahsoka Tano immediately before the first activation of the skirmish, allies with Order 66 gain Phase II Armor 1 IHFE
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Apprentice 1 CaR
Battle Forged This character's commander effect cannot be suppressed within 6 squares of this character 1 NPE
Blaster 20 Replaces attacks: sight; +12 Attack for 20 Damage 1 CW
Bodyguard If an adjacent ally would take damage from an attack, this character can take the damage instead 1 RS
Bounty Hunter +2 +2 Attack against Unique enemies 1 BH
Brainwashed If this character cannot make an attack from its starting space, it must end its move adjacent to an enemy if it can 1 CotG
Camaraderie A Medium ally who counts as Anakin Skywalker gains Intimidation 1 IHFE
Camaraderie Allies whose names contain IG- gain Identical Forces 1 IHFE
Camaraderie Death Trooper and Stormtrooper allies who are not First Order gain Night Trooper 1 IHFE
Charging Assault +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy 1 UH
Clamp An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates 2 MotF
Cloaked If this character has cover, it cannot be targeted by nonadjacent enemies 1 KotOR
Coordinate ISB allies get +2 to saves while within 6 squares of this character 1 IHFE
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 1 RS
Cunning Attack +20 +4 Attack and +20 Damage against an enemy who has not activated this round 1 LotF
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 1 UH
Devious +4 Attack against activated enemies 1 RTP
Diplomat If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent 1 TFU
Disarm If this character rolls a successful save of a natural 19 or 20 to avoid damage from an attack, the attacker cannot use Twin Attack for the rest of the round 1 KEN
Disciplined This character and Rebel allies within 6 squares are not affected by enemy abilities that suppress commander effects 1 IHFE
Disciplined Leader This character's commander effect cannot be suppressed 1 Ven
Double Attack On its turn, this character can make 1 extra attack instead of moving 1 RS
Droid Immune to critical hits; not subject to commander effects 3 RS
Egalitarian Does not count as Unique for the purposes of Allies' abilities and commander effects but counts as non-Unique instead 1 THG
Emplacement Cannot move or be moved. Set up anywhere on your half of the battle map. 1 TFU
Exclusive Loyalty Not subject to commander effects of allies who are non-Unique or without Order 66 1 IHFE
Exclusive Loyalty Not subject to commander effects of allies without a Force rating 1 IHFE
Explosive Supplies Replaces turn: Choose 1 adjacent ally to gain Satchel Charge 1 SnV
Extra Effort At the start of this character's turn, it may immediately use an ability that replaces attacks without replacing attacks 2 TR
Forward Commander +1 Attack and +1 Defense for each non-Unique Rebel ally within 6 squares 1 IHFE
Frequency Amplification Ranges of allied commander effects are extended by 2 squares 1 GH
Gang +1 +1 Attack against a target for each other High Republic ally within 6 squares of that target 1 IHFE
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 2 LotF
Heroic Stand When this character is defeated by an enemy while within 6 squares of an enemy, 1 Unique ally with Order 66 may make an immediate attack 1 IHFE
High Republic 3 LaL
Hindering Wound A living enemy hit by this character's attack takes +10 Damage and gains Speed 4 for the rest of the round; save 11 1 WaS
Identical Forces At the end of its turn, this character can switch positions with an ally within 6 squares who is the same size and has Identical Forces 1 PotDS
Implicate Replaces attacks: Choose 1 enemy within line of sight. The chosen character is considered to be Rebel until the end of the round for the purposes of Rebel Hunter. 1 POS
Impulsive Twin Attack If a Unique allied character is defeated, for the remainder of the skirmish this character has Twin Attack 1 MotF
Intimidation Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense. 1 Epic
Intuition Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates 2 BH
ISB 3 POS
ISB Resources While your squad contains only Imperial characters, allies whose names contain Navy or Army gain ISB 1 IHFE
It's a Trap! Enemies with Stealth within 6 squares lose Stealth 1 UH
Kleya's Reprisal If an ally named Luthen Rael, Rebel Spy is defeated, for the remainder of the skirmish this character has +8 Attack and +20 Damage and loses Cloaked 1 IHFE
Lightwhip This character counts as having a lightsaber. This character's attacks and damage from its attacks cannot be prevented. 1 Ven
Loyalist's Code Immediately before the first initiative, all allied commanders who are not Tusken Raiders are defeated 1 NPE
Lying in Wait Before initiative is determined, abilities and commander effects that modify initiative are suppressed for the player who took the last activation of the previous round 1 PotDS
Master Once during this character's turn: 1 adjacent ally whose name contains Apprentice or Padawan may move up to its speed 1 PtV
Melee Attack Can attack only adjacent enemies 6 RS
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 1 UH
Night Trooper 1 IHFE
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 1 UH
Order 66 2 CS
Penetration 10 Enemies' Damage Reduction is reduced by 10 against this character's attacks 1 BH
Perimeter Watch This character gains Double Attack while in low objects or in a square bordered by a wall or closed door 1 THG
Phase II Armor If this character is hit by an enemy who has defeated an ally this turn, the enemy must attempt a save of 11. On a failed save, reduce the damage to 0 and allies in your squad with Phase II Armor cannot be attacked this turn. 1 PotDS
Political Operative Ignores Diplomat when targeting or attacking an enemy within 6 squares 1 EA
Prideful While this character has a higher printed cost than any other character in your squad, allies with Order 66 and with a Damage value greater than 0 get +4 Attack and +10 Damage until this character is defeated 1 IHFE
Proton Grenade Replaces attacks: If no enemy is adjacent, choose a square within 6 squares occupied by a Droid enemy. Characters in or adjacent to that square are considered activated, save 11. 1 IHFE
Rapport A character named Agent Kallus costs 5 less when in the same squad as this character 1 IHFE
Rapport A character named Bail Organa, Father of the Rebellion costs 8 less when in the same squad as this character 1 IHFE
Rapport A Medium character who counts as Anakin Skywalker costs 5 less when in the same squad as this character 1 IHFE
Rapport Characters with Thrawn's Forces cost 1 less when in the same squad as this character 1 IHFE
Rapport Costs 2 less when in the same squad as a character whose name contains Morgan Elsbeth 1 IHFE
Rapport Unique Droids cost 2 less when in a squad with this character 1 IHFE
Rebel Hunter +4 Attack and +10 Damage against Rebel enemies 2 REB
Reflexive Bodyguard If an adjacent ally would take damage from an attack, this character may move up to its speed to become adjacent to the attacker. If this character is adjacent to the attacker, it takes the damage instead, and the attacker takes 10 unpreventable damage. 1 IHFE
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 2 IE
Retaliatory Attack If a Unique allied character is defeated by an enemy, this character can make 1 immediate attack 1 UF
Security Droid This Droid character is subject to commander effects of ISB allies 1 IHFE
Self-Destruct Sequence 30 Replaces attacks: 30 damage to each adjacent character, then remove this character from play. 1 SnV
Siege Weapon Replaces attacks: Choose a square within line of sight and 12 squares; 30 damage to characters in or adjacent to that square; save 11 reduces the damage to 10. All doors bordering that square are then designated as open; they remain open for the rest of the skirmish and cannot be closed. 1 WaS
Solitary Attack Cannot gain Double, Triple, Quadruple, Extra, or Twin Attack 1 UF
Squad Assault +4 Attack while 3 allies with the same name as this character are within 6 squares 1 KotOR
Squad Coordinate +2 to this character's saves while 3 allies with the same name as this character are within 6 squares 1 IHFE
Stable Footing Not slowed by difficult terrain or low objects 1 LotF
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 1 RS
Synergy +2 +2 Attack while a Unique allied character with a Force rating is within 6 squares 1 SnV
Synergy +2 +2 Attack and +2 Defense while an ally whose name contains Ahsoka is within 6 squares 1 IHFE
Synergy +2 +2 Attack and +2 Defense while within 6 squares of an allied commander or Droid 1 IHFE
Synergy +4 Rebel allies get +4 Attack while within 6 squares of this character 1 IHFE
Tactician +4 Add +4 to the initiative roll except on a roll of 1 1 DotF
Thorium Charge Replaces attacks: Designate 1 door within 6 squares as open; it remains open for the rest of the skirmish and cannot be closed 1 AaO
Thrawn's Forces 1 NPE
Throw Enemy 1 Replaces attacks: touch; 20 damage to 1 target Medium or smaller enemy without a Force rating, and push that enemy to 4 squares from this character; save 16 1 CaR
Throw Object Replaces attacks, usable only if this character is on or adjacent to low objects: range 6; make 1 attack at +13 Attack and 40 Damage. This counts as a nonmelee attack. Twin Attack cannot be used with Throw Object. 1 THG
Traps Enemy characters within 6 squares get -4 Defense 1 AE
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 3 RS
Trooper Counts as a character named 501st Clone Trooper 1 DT
Tusken Raider Counts as a character named Tusken Raider 1 VoW
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 1 BH
Unique 10 RS
Whatever It Takes Once per turn, this character can reroll an attack. Then this character takes 10 unpreventable damage. 1 IHFE
Willing to Serve Counts as a follower for purposes of allied commander effects 1 TOR
Showing 1 - 102 of 102 Special Abilities
12 Force Powers
Showing 1 - 12 of 12 Force Powers
Name Text Chars Set
Force 2 2 RS
Force 3 1 RS
Force Push 1 Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller 1 JA
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 1 RS
Force Sense Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round 1 CotF
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 1 RotS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Bravado +10 Force 1, replaces attacks: +6 Attack and +10 Damage this turn; make 2 attacks against adjacent enemies with a higher point cost 1 GF
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 2 JA
Master of the Force 2 May spend Force points up to 2 times in a single turn 1 CotF
Surprise Move Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates 1 CS
Showing 1 - 12 of 12 Force Powers


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