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Commander Effects

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Showing 451 - 500 of 690 Commander EffectsPrevious1...89101112...14Next
* Commander Cost Commander Effect
Republic Captain Panaka of Theed 20 Details Allies whose names contain Naboo gain Double Attack.
Republic Captain Rex, 501st Commander 41 Details Allies with Order 66 that end their moves within 6 squares of this character can move 2 extra squares at the end of their turns.
Republic Obi-Wan Kenobi, Jedi General 66 Details Allies within 6 squares gain Extra Attack.
Republic Hunter 35 Details Bad Batch allies get +10 Damage and gain Evade.
Republic Clone Commander Cody 20 Details Characters in your squad with Order 66 gain Wall Climber. Characters in your squad with Order 66 and Sniper gain Accurate Shot.
Republic Mace Windu, Master of the Order 140 Details Characters in your squad with a Force rating (including this character) do not provoke attacks of opportunity.
Republic General Kenobi 36 Details Followers can move 2 extra squares on their turns as part of their move.
Republic General Skywalker 47 Details Followers who end their move within 6 squares of this character gain Momentum.
Republic Null ARC Trooper Captain Ordo 34 Details Followers whose name contains ARC Trooper gain Twin Attack and Verpine Shatter Rifle.
Republic 501st Legion Clone Commander 15 Details Followers whose names contain 501st get +10 Damage against enemies with a Force rating.
Republic Captain Argyus 29 Details Followers whose names contain Senate gain Close-Quarters Fighting and Twin Attack.
Republic Commander Cody 23 Details Followers with Order 66 within 6 squares gain Deadly Attack and Flurry Attack.
Republic Elite Clone Trooper Commander 15 Details Followers with Order 66 within 6 squares get +4 Defense.
Republic Yoda, Legend of the Light Side 144 Details Followers with a Force rating who start their move within 6 squares gain Double Attack and Greater Mobile Attack.
Republic Mon Mothma 23 Details Followers within 6 squares can make 1 immediate attack at +10 Damage when they are defeated.
Republic General Windu 72 Details Followers within 6 squares gain Extra Attack.
Republic Commander Ahsoka 24 Details Followers within 6 squares gain Rolling Cleave.
Republic Grand Master Yoda 55 Details Followers within 6 squares get +3 Attack and +3 Defense.
Republic Tarfful 26 Details Followers within 6 squares get +4 Attack against adjacent enemies.
Republic Yoda 55 Details Followers within 6 squares may reroll each failed save once.
Republic Mandalorians Etain Tur-Mukan 27 Details Followers within 6 squares who combine fire grant an additional +4 Attack.
Republic Captain Antilles 20 Details Followers within 6 squares who target a Fringe character get +4 Attack and +10 Damage.
Republic Admiral Yularen 21 Details Followers without the Melee Attack special ability gain Opportunist.
Republic Clone Trooper Commander 13 Details Trooper followers within 6 squares get +3 Attack if they do not move this turn.
Republic Clone Trooper Sergeant 10 Details Trooper followers within 6 squares score critical hits on attack rolls of natural 19 or 20.
Republic Clone Commander Bacara 23 Details Troopers in your squad with Order 66 get +10 Damage against adjacent enemies. Characters in your squad named Elite Clone Trooper gain Stealth. Characters in your squad with Order 66 and Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies.
Republic Bail Organa 29 Details Whenever one or more allies whose names contain Alderaan Trooper combine fire with another ally whose name contains Alderaan Trooper, the attacker gets +10 Damage.
Republic Republic Commando Training Sergeant 30 Details Whenever one or more allies with Order 66 combine fire with another character with Order 66, the attacker gets +10 Damage. Allies with Order 66 and Grenades 10 instead gain Grenades 30.
Republic Commander Rex and Ahsoka Tano 70 Details 501st allies gain Commander Hunter and Greater Mobile Attack.

An ally whose name contains Anakin Skywalker, Jedi gains Force Renewal 1, Acrobatic and Shien Style.
Republic Imperial Clone Commando Instructor 25 Details 501st trooper allies gain Squad Cover.
Republic Clone Lieutenant Jesse 27 Details Allied 501st troopers gain Squad Maneuver.
Republic Mace Windu, Lightning Squad Leader 50 Details Allied ARF Troopers and AT-RTs gain Charging Fire and Mobile Attack.
Republic Chief Tarfful 37 Details Allied Wookiees get +2 Speed. At the end of this character's turn, 1 non-Unique Wookiee may make an immediate attack at +4 Attack and +10 Damage.
Republic New Republic Old Republic Antarian Ranger Captain 20 Details Allies whose names contain Antarian Ranger within 6 squares gain Sniper and Squad Firepower.
Republic Naboo Security Captain 20 Details Allies whose names contain Naboo or Royal Handmaiden gain Dive to Cover and Ambush.
Republic Plo Koon, Republic Hero 42 Details Allies whose names contain Wolf gain Rolling Fire.
Republic Shaak Ti, Jedi Survivor 45 Details Allies with Swarm +2 gain Momentum and Stealth.

Once during this character's turn: 1 adjacent ally with Swarm +2 may move up to its speed.
Republic ARC Trooper Captain Fordo 27 Details Allies within 6 squares named ARC Trooper gain Double Attack.
Republic Rebel Cere Junda 43 Details An ally whose name contains Cal Kestis gains Parry.
Republic Republic Commando - Boss 19 Details At the end of this character's turn, 1 follower within 6 squares whose name contains Republic Commando can make an immediate attack.
Republic Padme Amidala, Senator 23 Details At the end of this character's turn, 1 Unique follower within 6 squares can make an immediate attack with a +4 Attack bonus.
Republic Aerial Clone Trooper Captain 23 Details At the end of this character's turn, 1 non-Unique follower within 6 squares can make an immediate attack.
Republic Captain Panaka 23 Details At the end of this character's turn, 2 Medium allies within 6 squares of this character can switch positions.
Republic Ki-Adi-Mundi 24 Details At the end of this character's turn, you may activate 1 adjacent follower who has not yet activated this round. This does not count as one of your 2 activations this phase.
Republic Ki-Adi-Mundi, Jedi Master 34 Details At the end of this character's turn, you may activate 1 ally within 6 squares who has not yet activated this round. This does not count towards the number of activations this phase.
Republic Elite Republic Commando - Boss 26 Details At the end of this character's turn, 1 Republic Commando ally within 6 squares may make an immediate attack or use a special ability that replaces attacks.
Republic Boss Nass 35 Details At the start of the skirmish, choose 1 allied Gungan character: that ally gains Bombad General (Once per round, at the end of this character's turn, choose one enemy within line of sight; for the rest of this round, allied Gungans ignore cover when targeting that enemy).

Whenever a non-Unique Gungan ally would be defeated, it can make a save of 16. If the save succeeds, that ally returns to play in its squad's setup area with its original Hit Points.
Republic Senator Padmé Amidala 24 Details At the start of this character's turn, she can switch positions with an ally within 6 squares named Royal Handmaiden.
Republic Depa Billaba, Jedi Master 53 Details Bad Batch and Order 66 allies gain Synergy +4.

If an ally named Caleb Dume, Jedi Padawan is in your squad with this character they do not violate the requirements of Allegiance or Call for Support from Bad Batch allies.
Republic Mandalorians Republic Commando Cov 26 Details Commando allies gain Difficult Target +2.

Once per round, after initiative is determined, 1 Clan Skirata ally can immediately move up to 4 squares.
Showing 451 - 500 of 690 Commander EffectsPrevious1...89101112...14Next


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