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Commander Effects

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Showing 301 - 350 of 690 Commander EffectsPrevious1...56789...14Next
* Commander Cost Commander Effect
Imperial The Inquisitor, Jedi Hunter 56 Details Once per turn, each non-Unique Imperial follower within 6 squares may reroll an attack at +4 Attack and +10 Damage. If the result is a miss, remove the attacker or an Imperial ally of equal or higher cost from play; that character is defeated.
Imperial Colonel Dyer 22 Details Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.
Imperial Commander Pyre 22 Details Pirate allies gain First Order.

Unique Pirate allies gain Double Agent.
Imperial Admiral Rae Sloane 25 Details Unique Imperial allies without Melee Attack gain Trick Shot.

Unique Imperial commanders gain Devious.
Imperial General Pryde 40 Details Whenever a trooper ally within line of sight is defeated, after removing it from play you may place 1 adjacent First Order trooper or Sith trooper ally in the square the defeated ally formerly occupied.

First Order trooper and Sith trooper allies gain Defense Beacon.
Imperial Major General Veers 21 Details Whenever an allied trooper combines fire against a target within 6 squares of it, the attack cannot be prevented or redirected.
Imperial Supreme Leader Snoke 42 Details While your squad contains only First Order characters: Allies within 6 squares get +4 Attack and +10 Damage.
Imperial Admiral Ozzel 11 Details You activate only 1 character each phase. (This includes Droid and Savage characters.)
Imperial Darth Sidious, Sith Mastermind 100 Details You decide who goes first each round regardless of initiative check, unless you roll a 1. Characters in your squad can spend Force points from this character. (A character still can't spend Force points more than once per turn and can't combine this character's Force points with their own.)
Imperial Emperor Palpatine, Sith Lord 62 Details Your squad may include characters with Order 66.
Imperial Sith Grand Admiral Rulf Yage 16 Details Your squad may include non-Unique Imperial or Sith pilots and troopers. Allied pilots and troopers gain Cunning Attack.
Rebel General Rieekan 14 Details Allies gain Evade and Mobile Attack.
Rebel Jon "Dutch" Vander 21 Details Allies with Pilot gain Close-Quarters Fighting and Close-Range Targeting Computer. Pilot followers with Grenades 10 gain Grenades 30.
Rebel Han Solo and Chewbacca 136 Details Allies within 6 squares gain Extra Attack.
Rebel Anakin Skywalker, Force Spirit 12 Details Allies within 6 squares gain Mettle.
Rebel Yoda of Dagobah 36 Details Characters in your squad with a Force rating can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
Rebel New Republic Yoda, Force Spirit 20 Details Characters in your squad within 6 squares with a Force rating can spend Yoda, Force Spirit's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Yoda's.
Rebel General Crix Madine 16 Details Commandos in your squad gain Cunning Attack +20.
Rebel Rebel Commando Strike Leader 18 Details Commandos in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies. Commando followers with Grenades 10 instead gain Grenades 20.
Rebel Han Solo in Stormtrooper Armor 25 Details Followers gain Charging Fire.
Rebel Ithorian Commander 11 Details Followers in your squad with Damage 10 and Melee Attack get +4 Attack and +10 Damage.
Rebel Han Solo, Rebel Hero 35 Details Followers within 6 squares gain Advantageous Attack.
Rebel Admiral Ackbar 21 Details Followers within 6 squares get +4 Attack against an enemy who has activated this round.
Rebel Rebel Leader 18 Details Followers within 6 squares who combine fire grant +6 Attack instead of +4. Rebel allies gain Spotter +20.
Rebel Commander Jun Sato, Phoenix Squadron Leader 18 Details Ghost Crew or Phoenix Squadron allies that end their moves within 6 squares of this character can move 2 extra squares at the end of their turns.
Rebel Wedge Antilles 22 Details Pilot followers gain Evade.
Rebel Rogue One Corporal 21 Details Rogue One characters in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies.

Rogue One allies gain Weapons Expert.
Rebel General Solo 49 Details Unique allies within 6 squares gain Long Shot 10.
Rebel Princess Leia, Rebel Commando 19 Details Unique Rebel allies within 6 squares get +10 Damage while this character is wounded.
Rebel Princess Leia, Rebel Hero 14 Details Whenever a follower within 6 squares defeats an enemy, it may immediately move 2 squares. This move does not provoke attacks of opportunity and does not prevent the use of extra attacks.
Rebel Princess Leia, Hoth Commander 19 Details Whenever a non-Unique ally would be defeated, with a save of 16, it instead immediately returns to play with full Hit Points.
Rebel Bail Organa, Father of the Rebellion 20 Details A Medium ally whose name contains Leia gains Aggressive Negotiations.
Rebel Crix Madine, SpecForce Commander 23 Details After setup, SpecForce allies can immediately move up to their speed. SpecForce allies gain Opportunist.
Rebel Major Bren Derlin 18 Details Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad.


Non-Unique allies whose names contain SpecForce, Hoth, or Commando gain Squad Assault and Squad Cover.
Rebel Ahsoka Tano, Champion of the Rebellion 43 Details Allies with a Force rating and Ghost Crew allies gain Defensive Stance +4.

Allies whose names contain Ezra or Kanan get +10 Damage.
Rebel Senator Bail Organa 16 Details Allies with Independent Outfit and without a Force rating gain Protective +10.

Once per turn, on his turn, if he has a Medium ally with a Force Rating within 6 squares, you may place that ally in a square adjacent to this character.
Rebel Alexsandr Kallus 31 Details An ally named Zeb Orrelios gains Dive to Cover.

Allies whose names contain Zeb Orrelios or Phoenix Squadron within 6 squares get +10 Damage against nonadjacent enemies.
Rebel Republic Master Yoda 44 Details At the end of its turn, if an ally with a Force rating made only one attack this turn, it may make one additional attack against the same enemy if it can.
Allies with a lightsaber gain Lightsaber Defense.
Rebel Bothan Noble 17 Details At the end of this character's turn, 1 follower within 6 squares can make an immediate attack.
Rebel Princess Leia 20 Details At the end of this character's turn, 1 Rebel follower within 6 squares can make 1 immediate attack at +4 Attack and +10 Damage.
Rebel K-3PO 20 Details At the end of this character's turn, 2 allies within 6 squares of this character who are the same size may switch positions.
Rebel Princess Leia, Hero of Endor 14 Details At the end of this character's turn, two Hero of Endor allies may move up to their speed.
Rebel Greez Dritus 14 Details At the start of the skirmish, choose 1 Unique living Rebel Commander to not violate the requirements of Allegiance for the rest of the skirmish.

If a character whose name contains Cere Junda is in your squad, Mantis Crew allies gain Greater Mobile Attack.
Rebel New Republic Admiral Ackbar, Supreme Commander 25 Details At the start of the skirmish, choose an enemy character. Non-Unique allies within 6 squares gain Accurate Shot against the chosen enemy. When the chosen enemy is defeated, you may choose a new enemy for this effect.
Rebel Luke Skywalker, Rebel Hero 43 Details Characters with Light Spirit are subject to these effects:
At the start of the skirmish, after setup, you may add a character named Obi-Wan Kenobi, Jedi Spirit to your squad. Any "at the start of the skirmish" instances are immediately resolved.

Once per round, after initiative is determined, you may place 1 ally with Light Spirit within line of sight in a square adjacent to this character.
Rebel Golden One 5 Details Droid and Savage characters are subject to these effects:

Your squad may only contain Ewok characters and characters whose names contain Chewbacca, Luke, Leia, Han, or R2-D2.

Ewok allies gain Ambush.

Non-Unique Ewok allies gain Stealth.
Rebel Hera Syndulla 35 Details Droids are subject to this effect: Ghost Crew allies within 6 squares gain Survival Expert.
Rebel See-Threepio (C-3PO) 12 Details Droids are subject to this effect: This character and Unique Rebel Droid allies are subject to commander effects.
Rebel Admiral Raddus 11 Details Droids are subject to this effect:
At the end of this character's turn choose 1 Rebel pilot follower within 6 squares. Until the end of this character's next turn, that follower gains Battering Assault +10.
Rebel Princess Leia, Senator 13 Details Each follower that ends its move within 6 squares of this character can move 2 extra squares at the end of its turn.
Showing 301 - 350 of 690 Commander EffectsPrevious1...56789...14Next


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