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Commander Effects

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Showing 451 - 500 of 690 Commander EffectsPrevious1...89101112...14Next
* Commander Cost Commander Effect
Imperial Imperial Knight Strike Team Leader 27 Details Imperial Knight followers within 6 squares gain Evade.
Imperial Admiral Daala 27 Details Imperial trooper allies gain Charging Fire.
Imperial Second Sister (Trilla Suduri) 45 Details Inquisitor characters in your squad (including this character) get +2 Attack and +2 Defense while within 6 squares of an allied Inquisitor.
Imperial General Veers 21 Details Non-Unique followers within 6 squares gain Accurate Shot.
Imperial Grand Admiral Thrawn 37 Details Non-Unique followers within 6 squares get +3 Attack and +3 Defense. At the end of this character's turn, 2 allies within 6 squares of this character who are the same size may switch positions.
Imperial Darth Vader, Sith Apprentice 46 Details Non-Unique 501st allies within 6 squares gain Cunning Attack.
Imperial Sith Lumiya, Dark Lady of the Sith 33 Details Non-Fringe Medium allies whose names contain Trooper or Guard gain Double Attack and Opportunist.

Allies whose names contain Shadow gain Targeting Blaster.
Imperial Turr Phennir 27 Details Non-Unique 181st followers within 6 squares gain Wingman.

Pilot allies within 6 squares gain Opportunist and Squad Movement.
Imperial Desann 39 Details Non-Unique allies with a Force rating start the skirmish with +1 Force (+2 Force if their name contains Reborn).
Imperial Grodin Tierce's Clone 26 Details Non-Unique followers get + 2 Attack and +2 Defense.
Imperial Captain Sarkli 26 Details Non-Unique Imperial allies with Stealth gain Recon
Imperial Governor Arihnda Pryce 27 Details Non-Unique Imperial Pilot and Trooper allies gain Rebel Hunter.
Imperial Darth Vader, Legend of the Dark Side 152 Details Once per round, after initiative is determined, you may remove one Unique allied commander to grant all other non-Unique allies +10 Damage for the rest of the round.
Imperial Darth Vader, Champion of the Sith 50 Details Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, the attacking character is defeated.
Imperial Captain Needa 11 Details Once per turn, each non-Unique Imperial follower may reroll a missed attack at +4 Attack. If the result is still a miss, this character is defeated.
Imperial The Inquisitor, Jedi Hunter 56 Details Once per turn, each non-Unique Imperial follower within 6 squares may reroll an attack at +4 Attack and +10 Damage. If the result is a miss, remove the attacker or an Imperial ally of equal or higher cost from play; that character is defeated.
Imperial Colonel Dyer 22 Details Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.
Imperial Commander Pyre 22 Details Pirate allies gain First Order.

Unique Pirate allies gain Double Agent.
Imperial Admiral Rae Sloane 25 Details Unique Imperial allies without Melee Attack gain Trick Shot.

Unique Imperial commanders gain Devious.
Imperial General Pryde 40 Details Whenever a trooper ally within line of sight is defeated, after removing it from play you may place 1 adjacent First Order trooper or Sith trooper ally in the square the defeated ally formerly occupied.

First Order trooper and Sith trooper allies gain Defense Beacon.
Imperial Major General Veers 21 Details Whenever an allied trooper combines fire against a target within 6 squares of it, the attack cannot be prevented or redirected.
Imperial Supreme Leader Snoke 42 Details While your squad contains only First Order characters: Allies within 6 squares get +4 Attack and +10 Damage.
Imperial Admiral Ozzel 11 Details You activate only 1 character each phase. (This includes Droid and Savage characters.)
Imperial Darth Sidious, Sith Mastermind 100 Details You decide who goes first each round regardless of initiative check, unless you roll a 1. Characters in your squad can spend Force points from this character. (A character still can't spend Force points more than once per turn and can't combine this character's Force points with their own.)
Imperial Emperor Palpatine, Sith Lord 62 Details Your squad may include characters with Order 66.
Imperial Sith Grand Admiral Rulf Yage 16 Details Your squad may include non-Unique Imperial or Sith pilots and troopers. Allied pilots and troopers gain Cunning Attack.
New Republic Kyle Katarn, Combat Instructor 46 Details Allies within 6 squares gain Lightsaber Duelist.
New Republic General Wedge Antilles 23 Details Followers gain Evade and Mobile Attack.
New Republic Captain Shevu 30 Details Galactic Alliance followers gain Destabilizing Attack.

At the end of this character's turn, 1 Galactic Alliance follower within 6 squares may make an immediate attack, ignoring cover.
New Republic New Republic Tactician 19 Details New Republic non-Unique followers within 6 squares gain Advantageous Attack.
New Republic Tycho Celchu 26 Details Pilot allies gain Flanking Support.
New Republic New Republic Commander 19 Details Trooper followers gain Careful Shot +4.
New Republic Lando Calrissian, New Republic Liaison 32 Details All pilots in your squad also count as followers for purposes of commander effects from New Republic allies that specify pilots, or from commanders whose name contains Wedge.

When a Unique pilot in your squad attacks an enemy that is within 6 squares of another pilot in your squad, the enemy gets -4 to saves for the rest of the turn.
New Republic Streen 33 Details Allies named Dathomiri Witch within 6 squares gain Force Renewal 1.
New Republic Dathomiri Clan Mother 20 Details Allies named Rancor or Dathomiri Witch can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
New Republic Eelysa, Jedi Master 35 Details Allies whose names contain Barabel or Sebatyne gain Force Renewal 1 and Greater Mobile Attack.
New Republic Galactic Alliance Officer 22 Details Allies whose names contain Galactic Alliance gain Flak Shield.
New Republic Luke Skywalker, Galactic Hero 48 Details Allies with a Force rating gain Greater Mobile Attack.
New Republic Luke Skywalker, Master of the Order 100 Details Allies with a Force rating gain Luke's Bodyguard and Force Renewal 1.

Adjacent wounded allies get +2 Attack and +2 Defense.
New Republic Mara Jade Skywalker, Galactic Hero 126 Details An ally whose name contains Luke Skywalker gains Synergy and Master of the Force 2. Followers within 6 squares gain Stealth.
New Republic Lor San Tekka 18 Details An ally whose name contains Luke Skywalker sets up anywhere on your half of the battle map.

At the end of this character's turn, 1 Unique New Republic ally within 6 squares can immediately move up to its speed toward an ally whose name contains Luke Skywalker.
New Republic Luke Skywalker, Jedi Spirit 14 Details An ally whose name contains Rey can spend this character's Force points once per turn and her own Force points once per turn.
New Republic Garik "Face" Loran, Wraith Squadron Intrusion Lead 35 Details At the end of this character's turn, 2 Wraith Squadron allies within 3 squares may immediately move up to half their speed.
New Republic Luke Skywalker, Rescuer 45 Details At the end of this character's turn, an ally whose name contains Grogu can move up to his Speed toward this character.
New Republic Prince Isolder 30 Details At the end of this character's turn, you may immediately move up to 3 Hapan allies up to 2 squares each.

Adjacent Hapan allies gain Advanced Shields 1.
New Republic Jedi Supervisor 10 Details At the start of the skirmish, choose 1 New Republic ally with a lightsaber. That ally gains Galactic Alliance while within line of sight of this character.
New Republic Kam Solusar 47 Details Characters whose names contain Padawan may be in your squad regardless of faction.

Adjacent allies whose names contain Padawan gain Trainee.
New Republic Tionne 34 Details Characters with Light Spirit or Dark Force Spirit are subject to this effect: Allies with Light Spirit or Dark Force Spirit get +2 Speed.
New Republic Garm Bel Iblis, Ruthless Tactician 42 Details Droid and Savage characters are subject to this effect: Each enemy that changes position outside of its turn via its allies' abilities or commander effects is considered activated this round at the end of that turn; save 11.
New Republic Grand Master Luke Skywalker 115 Details Each ally with a Force rating gains Force Renewal 1.
Showing 451 - 500 of 690 Commander EffectsPrevious1...89101112...14Next


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