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Star Wars Miniatures has always been, at its heart, a drinking game. |
* | Commander | Cost | Commander Effect |
---|---|---|---|
Imperial Knight Strike Team Leader | 27 | Imperial Knight followers within 6 squares gain Evade. | |
Admiral Daala | 27 | Imperial trooper allies gain Charging Fire. | |
Second Sister (Trilla Suduri) | 45 |
Inquisitor characters in your squad (including this character) get +2 Attack and +2 Defense while within 6 squares of an allied Inquisitor. |
|
General Veers | 21 | Non-Unique followers within 6 squares gain Accurate Shot. | |
Grand Admiral Thrawn | 37 | Non-Unique followers within 6 squares get +3 Attack and +3 Defense. At the end of this character's turn, 2 allies within 6 squares of this character who are the same size may switch positions. | |
Darth Vader, Sith Apprentice | 46 | Non-Unique 501st allies within 6 squares gain Cunning Attack. | |
Lumiya, Dark Lady of the Sith | 33 |
Non-Fringe Medium allies whose names contain Trooper or Guard gain Double Attack and Opportunist. Allies whose names contain Shadow gain Targeting Blaster. |
|
Turr Phennir | 27 |
Non-Unique 181st followers within 6 squares gain Wingman. Pilot allies within 6 squares gain Opportunist and Squad Movement. |
|
Desann | 39 | Non-Unique allies with a Force rating start the skirmish with +1 Force (+2 Force if their name contains Reborn). | |
Grodin Tierce's Clone | 26 | Non-Unique followers get + 2 Attack and +2 Defense. | |
Captain Sarkli | 26 | Non-Unique Imperial allies with Stealth gain Recon | |
Governor Arihnda Pryce | 27 |
Non-Unique Imperial Pilot and Trooper allies gain Rebel Hunter. |
|
Darth Vader, Legend of the Dark Side | 152 | Once per round, after initiative is determined, you may remove one Unique allied commander to grant all other non-Unique allies +10 Damage for the rest of the round. | |
Darth Vader, Champion of the Sith | 50 | Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, the attacking character is defeated. | |
Captain Needa | 11 | Once per turn, each non-Unique Imperial follower may reroll a missed attack at +4 Attack. If the result is still a miss, this character is defeated. | |
The Inquisitor, Jedi Hunter | 56 | Once per turn, each non-Unique Imperial follower within 6 squares may reroll an attack at +4 Attack and +10 Damage. If the result is a miss, remove the attacker or an Imperial ally of equal or higher cost from play; that character is defeated. | |
Colonel Dyer | 22 | Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11. | |
Commander Pyre | 22 |
Pirate allies gain First Order. Unique Pirate allies gain Double Agent. |
|
Admiral Rae Sloane | 25 |
Unique Imperial allies without Melee Attack gain Trick Shot. Unique Imperial commanders gain Devious. |
|
General Pryde | 40 |
Whenever a trooper ally within line of sight is defeated, after removing it from play you may place 1 adjacent First Order trooper or Sith trooper ally in the square the defeated ally formerly occupied. First Order trooper and Sith trooper allies gain Defense Beacon. |
|
Major General Veers | 21 | Whenever an allied trooper combines fire against a target within 6 squares of it, the attack cannot be prevented or redirected. | |
Supreme Leader Snoke | 42 | While your squad contains only First Order characters: Allies within 6 squares get +4 Attack and +10 Damage. | |
Admiral Ozzel | 11 | You activate only 1 character each phase. (This includes Droid and Savage characters.) | |
Darth Sidious, Sith Mastermind | 100 | You decide who goes first each round regardless of initiative check, unless you roll a 1. Characters in your squad can spend Force points from this character. (A character still can't spend Force points more than once per turn and can't combine this character's Force points with their own.) | |
Emperor Palpatine, Sith Lord | 62 | Your squad may include characters with Order 66. | |
Grand Admiral Rulf Yage | 16 | Your squad may include non-Unique Imperial or Sith pilots and troopers. Allied pilots and troopers gain Cunning Attack. | |
Kyle Katarn, Combat Instructor | 46 | Allies within 6 squares gain Lightsaber Duelist. | |
General Wedge Antilles | 23 | Followers gain Evade and Mobile Attack. | |
Captain Shevu | 30 |
Galactic Alliance followers gain Destabilizing Attack. At the end of this character's turn, 1 Galactic Alliance follower within 6 squares may make an immediate attack, ignoring cover. |
|
New Republic Tactician | 19 | New Republic non-Unique followers within 6 squares gain Advantageous Attack. | |
Tycho Celchu | 26 | Pilot allies gain Flanking Support. | |
New Republic Commander | 19 | Trooper followers gain Careful Shot +4. | |
Lando Calrissian, New Republic Liaison | 32 |
All pilots in your squad also count as followers for purposes of commander effects from New Republic allies that specify pilots, or from commanders whose name contains Wedge. When a Unique pilot in your squad attacks an enemy that is within 6 squares of another pilot in your squad, the enemy gets -4 to saves for the rest of the turn. |
|
Streen | 33 | Allies named Dathomiri Witch within 6 squares gain Force Renewal 1. | |
Dathomiri Clan Mother | 20 | Allies named Rancor or Dathomiri Witch can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.) | |
Eelysa, Jedi Master | 35 | Allies whose names contain Barabel or Sebatyne gain Force Renewal 1 and Greater Mobile Attack. | |
Galactic Alliance Officer | 22 | Allies whose names contain Galactic Alliance gain Flak Shield. | |
Luke Skywalker, Galactic Hero | 48 | Allies with a Force rating gain Greater Mobile Attack. | |
Luke Skywalker, Master of the Order | 100 |
Allies with a Force rating gain Luke's Bodyguard and Force Renewal 1. Adjacent wounded allies get +2 Attack and +2 Defense. |
|
Mara Jade Skywalker, Galactic Hero | 126 | An ally whose name contains Luke Skywalker gains Synergy and Master of the Force 2. Followers within 6 squares gain Stealth. | |
Lor San Tekka | 18 |
An ally whose name contains Luke Skywalker sets up anywhere on your half of the battle map. At the end of this character's turn, 1 Unique New Republic ally within 6 squares can immediately move up to its speed toward an ally whose name contains Luke Skywalker. |
|
Luke Skywalker, Jedi Spirit | 14 | An ally whose name contains Rey can spend this character's Force points once per turn and her own Force points once per turn. | |
Garik "Face" Loran, Wraith Squadron Intrusion Lead | 35 | At the end of this character's turn, 2 Wraith Squadron allies within 3 squares may immediately move up to half their speed. | |
Luke Skywalker, Rescuer | 45 | At the end of this character's turn, an ally whose name contains Grogu can move up to his Speed toward this character. | |
Prince Isolder | 30 |
At the end of this character's turn, you may immediately move up to 3 Hapan allies up to 2 squares each. Adjacent Hapan allies gain Advanced Shields 1. |
|
Jedi Supervisor | 10 | At the start of the skirmish, choose 1 New Republic ally with a lightsaber. That ally gains Galactic Alliance while within line of sight of this character. | |
Kam Solusar | 47 |
Characters whose names contain Padawan may be in your squad regardless of faction. Adjacent allies whose names contain Padawan gain Trainee. |
|
Tionne | 34 | Characters with Light Spirit or Dark Force Spirit are subject to this effect: Allies with Light Spirit or Dark Force Spirit get +2 Speed. | |
Garm Bel Iblis, Ruthless Tactician | 42 | Droid and Savage characters are subject to this effect: Each enemy that changes position outside of its turn via its allies' abilities or commander effects is considered activated this round at the end of that turn; save 11. | |
Grand Master Luke Skywalker | 115 | Each ally with a Force rating gains Force Renewal 1. |