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Commander Effects

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Showing 501 - 550 of 690 Commander EffectsPrevious1...91011121314Next
* Commander Cost Commander Effect
Yuuzhan Vong Dooje Brolo 9 Details During setup, choose a Unique Yuuzhan Vong ally. That ally gains Amphistaff for the rest of the skirmish.
Yuuzhan Vong Domain Shai Subaltern 29 Details Yuuzhan Vong followers gain Charging Fire. Non-Unique Yuuzhan Vong followers whose names contain Warrior gain Double Attack.
Yuuzhan Vong Domain Lah Subaltern 17 Details Allies whose names contain Warrior get +3 Attack.

Allies whose names contain Lah gain Rolling Cleave.
Imperial Director Orson Krennic 27 Details At the end of this character's turn, 1 Death Trooper ally may move up to double speed so long as it ends adjacent to this character and closer to an enemy than it started.

Imperial allies whose names contain Death gain Stormtrooper (Counts as a character named Stormtrooper).

Attacks with lightsabers ignore this effect:
If an Imperial ally would take exactly 20 damage from Unit Bodyguard, it takes 10 damage instead; If it would take more than 20 damage from Unit Bodyguard, it takes 20 damage instead.
Mandalorians Din Djarin 41 Details Droids are subject to these effects:
Your squad may include characters with Mando's Ally of any faction.

If all Unique allies have Mando's Ally, Unique characters in you squad (including this character) get +4 Defense.
Fringe Dexter Jettster 12 Details An ally whose name contains Obi-Wan gains Saber Dart.
Sith Dessel 42 Details Gloom Walkers gain Avoid Defeat and may reroll a save once per turn.
Imperial Desann 39 Details Non-Unique allies with a Force rating start the skirmish with +1 Force (+2 Force if their name contains Reborn).
Republic Depa Billaba, Jedi Master 53 Details Bad Batch and Order 66 allies gain Synergy +4.

If an ally named Caleb Dume, Jedi Padawan is in your squad with this character they do not violate the requirements of Allegiance or Call for Support from Bad Batch allies.
Imperial Dedra Meero, ISB Supervisor 21 Details At the start of this character's turn, this character and allies whose names contain Stormtrooper within 3 squares may move up to 6 squares.

Imperial trooper allies without a Force rating gain Rebel Hunter while within 6 squares of an ISB ally.
Mandalorians Death Watch Strike Leader 20 Details While your squad contains only Death Watch characters, allies gain Twin Attack.
Mandalorians Death Watch Overlord 29 Details Each Mandalorian follower who has cover cannot be targeted by Accurate Shot unless it is the nearest enemy.
Mandalorians Death Watch Armorer 11 Details Death Watch allies without a Force Rating gain Beskar'gam.
Imperial Death Squad Commander 22 Details Allies whose names contain Death Star gain Scatter.
Separatists Daultay Dofine 15 Details At the start of the skirmish, after setup, you may replace this character with a Separatist character of equal or lesser value, or a character named Darth Sidious Hologram regardless of faction.
New Republic Dathomiri Clan Mother 20 Details Allies named Rancor or Dathomiri Witch can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
Sith Darth Wyyrlok, Emperor's Ward 33 Details For the rest of the skirmish, an ally named Darth Krayt gains Presumed Dead.

For the rest of the skirmish, Unique One Sith allies gain Consolidate Force and Controls Shatter 2.
Sith Darth Wyyrlok III 20 Details Sith followers without Affinity gain Backlash (This character can move and then make all its attacks against 1 enemy who has already activated this round).
Imperial Darth Vader, The Emperor's Fist 35 Details During setup, choose an ability on an allied Inquisitor. Allied Inquisitors and this character gain the chosen ability for the rest of the skirmish.

Bounty Hunter, Jedi Hunter, and Rebel Hunter allies gain Coordinated Movement.
Imperial Darth Vader, The Dark Lord 100 Details At the end of this character's turn, you may place up to 2 trooper allies within 6 squares adjacent to this character, if possible.
Imperial Darth Vader, Sith Apprentice 46 Details Non-Unique 501st allies within 6 squares gain Cunning Attack.
Imperial Darth Vader, Legend of the Dark Side 152 Details Once per round, after initiative is determined, you may remove one Unique allied commander to grant all other non-Unique allies +10 Damage for the rest of the round.
Imperial Darth Vader, Legacy of the Force 71 Details Allies within 6 squares gain Extra Attack.
Imperial Darth Vader, Imperial Commander 53 Details Trooper followers get +6 Defense.
Imperial Darth Vader, Dark Jedi 55 Details Whenever an allied character without a Force rating gets a natural 1 on any roll, that character is defeated and all other allies without a Force rating get +2 Attack. (These bonuses stack.)
Imperial Darth Vader, Champion of the Sith 50 Details Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, the attacking character is defeated.
Imperial Darth Vader, Agent of Evil 65 Details Followers within 6 squares whose names contain Sandtrooper, Snowtrooper, or Stormtrooper gain Careful Shot +6 and Double Attack.
Separatists Darth Tyranus, Dark Lord of the Sith 57 Details Allies with a Force rating gain Guile.

Non-Unique allies with a Force rating gain Ambush.
Separatists Darth Sidious, Supreme Chancellor 69 Details Allies with a Force rating gain Force Renewal 1.
Imperial Darth Sidious, Sith Mastermind 100 Details You decide who goes first each round regardless of initiative check, unless you roll a 1. Characters in your squad can spend Force points from this character. (A character still can't spend Force points more than once per turn and can't combine this character's Force points with their own.)
Sith Darth Sidious, Sith Master 57 Details At the end of this character's turn, 2 allies within 6 squares of this character who are the same size may switch positions.
Sith Imperial Separatists Darth Sidious, Sith Emperor 39 Details If this character is in a Sith squad, at the start of the skirmish, after set-up, you can add up to 20 points of Sith characters to your squad.

Unique Non-Fringe allies with a Force rating and a Lightsaber gain Devotion.
Separatists Darth Sidious, Dark Lord of the Sith 61 Details Characters in your squad with a Force rating can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
Sith Darth Sidious Hologram 11 Details Allied characters within 6 squares gain Force Renewal 1.
Separatists Darth Sidious 36 Details Each non-Unique follower within 6 squares who scores a critical hit may make an immediate extra attack.
Sith Darth Revan, Sith Lord 62 Details At the end of this character's turn, he may exchange positions with another ally of the same base size within 6 squares.
Sith Darth Revan 88 Details Droids are subject to these effects: Non-Unique followers within 6 squares get +4 Attack. Once per round, after initiative is determined, 1 ally can immediately move up to its Speed before any other character activates.
Sith Darth Plagueis, The Wise 60 Details Each round, after all characters in your squad are activated, living Sith allies remove 10 damage and gain Damage Reduction 10 until the end of the round.
Sith Darth Nihl 42 Details Each follower within 6 squares gains Flurry Attack.
Sith Mandalorians Darth Maul, Death Watch Overlord 45 Details A character whose name contains Savage Opress may be in your squad regardless of faction.

Death Watch followers within 6 squares get +4 Attack and +10 Damage.
Sith Darth Malgus, The False Emperor 72 Details Droids are subject to this effect: At the start of this character's turn, you may choose an ally within line of sight. Remove the chosen ally from the battle grid, it is defeated. You may then place a target enemy character of equal or lower point cost and the same base size in the defeated character's square.
Sith Darth Malak, Sith Lord 48 Details Sith allies with a Force Rating are considered to be within range of allied commander effects.

Allies who count as Bandon, Bastila, or Revan gain Ambush and Determined.
Sith Darth Malak, Dark Lord of the Sith 49 Details Followers get +4 Attack.
Sith Darth Malak 52 Details Followers who combine fire grant +6 Attack instead of +4.
Sith Darth Krayt 76 Details Followers within 6 squares gain Extra Attack.
Sith Darth Desolous 45 Details Allies whose names contain Utapaun or Tion Medon gain Jedi Hunter and Lightsaber Duelist.
Sith Darth Caedus, Sith Lord 54 Details Followers whose names contain Galactic Alliance within 6 squares get +3 Attack and +3 Defense.
Sith Darth Baras 40 Details Unique Sith allies with a lightsaber who have not spent Force Points on a named Force power this skirmish gain Aggressive Negotiations.

Allies with Diplomat must end their moves adjacent to an enemy within 6 squares, if able.
Sith Darth Bane, Sith Master 50 Details An ally who counts as Zannah gains Intuition.
Sith Darth Bane in Orbalisk Armor 142 Details At the start of the skirmish, if your squad contains only one other character with a Force rating, that ally gains Sith Rage 2 and can spend Force points from Darth Bane in Orbalisk Armor. (That character still can't spend Force points more than once per turn and can't combine it's own Force points with those from Darth Bane.)
Showing 501 - 550 of 690 Commander EffectsPrevious1...91011121314Next


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