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Won't try to frighten you with its sorcerer's ways. |
* | Commander | Cost | Commander Effect |
---|---|---|---|
Dooje Brolo | 9 | During setup, choose a Unique Yuuzhan Vong ally. That ally gains Amphistaff for the rest of the skirmish. | |
Domain Shai Subaltern | 29 | Yuuzhan Vong followers gain Charging Fire. Non-Unique Yuuzhan Vong followers whose names contain Warrior gain Double Attack. | |
Domain Lah Subaltern | 17 |
Allies whose names contain Warrior get +3 Attack. Allies whose names contain Lah gain Rolling Cleave. |
|
Director Orson Krennic | 27 |
At the end of this character's turn, 1 Death Trooper ally may move up to double speed so long as it ends adjacent to this character and closer to an enemy than it started. Imperial allies whose names contain Death gain Stormtrooper (Counts as a character named Stormtrooper). Attacks with lightsabers ignore this effect: If an Imperial ally would take exactly 20 damage from Unit Bodyguard, it takes 10 damage instead; If it would take more than 20 damage from Unit Bodyguard, it takes 20 damage instead. |
|
Din Djarin | 41 |
Droids are subject to these effects: Your squad may include characters with Mando's Ally of any faction. If all Unique allies have Mando's Ally, Unique characters in you squad (including this character) get +4 Defense. |
|
Dexter Jettster | 12 | An ally whose name contains Obi-Wan gains Saber Dart. | |
Dessel | 42 | Gloom Walkers gain Avoid Defeat and may reroll a save once per turn. | |
Desann | 39 | Non-Unique allies with a Force rating start the skirmish with +1 Force (+2 Force if their name contains Reborn). | |
Depa Billaba, Jedi Master | 53 |
Bad Batch and Order 66 allies gain Synergy +4. If an ally named Caleb Dume, Jedi Padawan is in your squad with this character they do not violate the requirements of Allegiance or Call for Support from Bad Batch allies. |
|
Dedra Meero, ISB Supervisor | 21 |
At the start of this character's turn, this character and allies whose names contain Stormtrooper within 3 squares may move up to 6 squares. Imperial trooper allies without a Force rating gain Rebel Hunter while within 6 squares of an ISB ally. |
|
Death Watch Strike Leader | 20 | While your squad contains only Death Watch characters, allies gain Twin Attack. | |
Death Watch Overlord | 29 | Each Mandalorian follower who has cover cannot be targeted by Accurate Shot unless it is the nearest enemy. | |
Death Watch Armorer | 11 |
Death Watch allies without a Force Rating gain Beskar'gam. |
|
Death Squad Commander | 22 | Allies whose names contain Death Star gain Scatter. | |
Daultay Dofine | 15 | At the start of the skirmish, after setup, you may replace this character with a Separatist character of equal or lesser value, or a character named Darth Sidious Hologram regardless of faction. | |
Dathomiri Clan Mother | 20 | Allies named Rancor or Dathomiri Witch can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.) | |
Darth Wyyrlok, Emperor's Ward | 33 |
For the rest of the skirmish, an ally named Darth Krayt gains Presumed Dead. For the rest of the skirmish, Unique One Sith allies gain Consolidate Force and Controls Shatter 2. |
|
Darth Wyyrlok III | 20 | Sith followers without Affinity gain Backlash (This character can move and then make all its attacks against 1 enemy who has already activated this round). | |
Darth Vader, The Emperor's Fist | 35 |
During setup, choose an ability on an allied Inquisitor. Allied Inquisitors and this character gain the chosen ability for the rest of the skirmish. Bounty Hunter, Jedi Hunter, and Rebel Hunter allies gain Coordinated Movement. |
|
Darth Vader, The Dark Lord | 100 | At the end of this character's turn, you may place up to 2 trooper allies within 6 squares adjacent to this character, if possible. | |
Darth Vader, Sith Apprentice | 46 | Non-Unique 501st allies within 6 squares gain Cunning Attack. | |
Darth Vader, Legend of the Dark Side | 152 | Once per round, after initiative is determined, you may remove one Unique allied commander to grant all other non-Unique allies +10 Damage for the rest of the round. | |
Darth Vader, Legacy of the Force | 71 | Allies within 6 squares gain Extra Attack. | |
Darth Vader, Imperial Commander | 53 | Trooper followers get +6 Defense. | |
Darth Vader, Dark Jedi | 55 | Whenever an allied character without a Force rating gets a natural 1 on any roll, that character is defeated and all other allies without a Force rating get +2 Attack. (These bonuses stack.) | |
Darth Vader, Champion of the Sith | 50 | Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, the attacking character is defeated. | |
Darth Vader, Agent of Evil | 65 | Followers within 6 squares whose names contain Sandtrooper, Snowtrooper, or Stormtrooper gain Careful Shot +6 and Double Attack. | |
Darth Tyranus, Dark Lord of the Sith | 57 |
Allies with a Force rating gain Guile. Non-Unique allies with a Force rating gain Ambush. |
|
Darth Sidious, Supreme Chancellor | 69 | Allies with a Force rating gain Force Renewal 1. | |
Darth Sidious, Sith Mastermind | 100 | You decide who goes first each round regardless of initiative check, unless you roll a 1. Characters in your squad can spend Force points from this character. (A character still can't spend Force points more than once per turn and can't combine this character's Force points with their own.) | |
Darth Sidious, Sith Master | 57 | At the end of this character's turn, 2 allies within 6 squares of this character who are the same size may switch positions. | |
Darth Sidious, Sith Emperor | 39 |
If this character is in a Sith squad, at the start of the skirmish, after set-up, you can add up to 20 points of Sith characters to your squad. Unique Non-Fringe allies with a Force rating and a Lightsaber gain Devotion. |
|
Darth Sidious, Dark Lord of the Sith | 61 | Characters in your squad with a Force rating can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.) | |
Darth Sidious Hologram | 11 | Allied characters within 6 squares gain Force Renewal 1. | |
Darth Sidious | 36 | Each non-Unique follower within 6 squares who scores a critical hit may make an immediate extra attack. | |
Darth Revan, Sith Lord | 62 | At the end of this character's turn, he may exchange positions with another ally of the same base size within 6 squares. | |
Darth Revan | 88 | Droids are subject to these effects: Non-Unique followers within 6 squares get +4 Attack. Once per round, after initiative is determined, 1 ally can immediately move up to its Speed before any other character activates. | |
Darth Plagueis, The Wise | 60 | Each round, after all characters in your squad are activated, living Sith allies remove 10 damage and gain Damage Reduction 10 until the end of the round. | |
Darth Nihl | 42 | Each follower within 6 squares gains Flurry Attack. | |
Darth Maul, Death Watch Overlord | 45 |
A character whose name contains Savage Opress may be in your squad regardless of faction. Death Watch followers within 6 squares get +4 Attack and +10 Damage. |
|
Darth Malgus, The False Emperor | 72 | Droids are subject to this effect: At the start of this character's turn, you may choose an ally within line of sight. Remove the chosen ally from the battle grid, it is defeated. You may then place a target enemy character of equal or lower point cost and the same base size in the defeated character's square. | |
Darth Malak, Sith Lord | 48 |
Sith allies with a Force Rating are considered to be within range of allied commander effects. Allies who count as Bandon, Bastila, or Revan gain Ambush and Determined. |
|
Darth Malak, Dark Lord of the Sith | 49 | Followers get +4 Attack. | |
Darth Malak | 52 | Followers who combine fire grant +6 Attack instead of +4. | |
Darth Krayt | 76 | Followers within 6 squares gain Extra Attack. | |
Darth Desolous | 45 | Allies whose names contain Utapaun or Tion Medon gain Jedi Hunter and Lightsaber Duelist. | |
Darth Caedus, Sith Lord | 54 | Followers whose names contain Galactic Alliance within 6 squares get +3 Attack and +3 Defense. | |
Darth Baras | 40 |
Unique Sith allies with a lightsaber who have not spent Force Points on a named Force power this skirmish gain Aggressive Negotiations. Allies with Diplomat must end their moves adjacent to an enemy within 6 squares, if able. |
|
Darth Bane, Sith Master | 50 | An ally who counts as Zannah gains Intuition. | |
Darth Bane in Orbalisk Armor | 142 | At the start of the skirmish, if your squad contains only one other character with a Force rating, that ally gains Sith Rage 2 and can spend Force points from Darth Bane in Orbalisk Armor. (That character still can't spend Force points more than once per turn and can't combine it's own Force points with those from Darth Bane.) |