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V-Set 4 - Minis, SAs, FPs, and CEs You Want to See Options
jedispyder
Posted: Saturday, June 18, 2011 2:20:12 AM
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Location: Cincinnati, OH
Since the Designers have already begun working on V-Set 3, it's time to start the thread for V-Set 4! The previous thread here will be closed as soon as a mod can get to it and will be examined (your opinion really does count) so let your ideas flourish for the next set. Post what characters, special abilities, Force powers, and even commander effects that you would like to see.

We do need you to please pay attention to what is already been taken care of in V-Set 1 and V-Set 2 (the set list has been posted).
Darth_Sal
Posted: Saturday, June 18, 2011 3:40:37 AM
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Critch wrote:
charater ideas:

apologies if i repeat anything that has already been said.

I would really like to see more mins from the RC novels by Karen Traviss
i.e the rest of omega sqaud -
Atin maybe with override, door gimmick or even one of the many tech related abilites that have already been posted.

Fi im pretty sure was described as a field medic and a bit of a marksman so correct me if im wrong, so that shouldnt be to difficult to come up with, stuff like heal 10/20, sniper or accuarte shot prob not both.

Corr, although i cant imagine him being to differnt from Darman as they were both demo experts, but would still be interesting to see.

Other quick ideas
Ghez Hokan - mando/sep affinity.
The massive trando heavy from the RC video game, the one that took me about 1hr to kill the first time i met it.
Sun Fac genosian general - a CE that can boost the bugs a bit.
A mando jango fett that represents him from the battle of Galidraan, i'd like to see him beat several jedi armed only with his bare hands in miniature form.
Mandalorian protectors and maybe some uniques to go with them like Fenn shysa, Spar and Tobbi Dala.
Renegade ARC trooper - fringe, represents Spar or Sull.
Sith probe droid - from Ep1.
Walon vau.
Lord mirdalan or just a general strill.
Mij Gilamar - mando healer.
Buzz droids - from Ep3, pretty sure it hasnt been done
Etain Tur-Mukan - maybe something that can make clone troopers a bit more tough, or a healer, definitely with the concussuon rifle.
General Arligan Zey - could boost the RCs.
Pit droids from Ep1 - cheap repair.
infected stormtrooper or wookie from the deathtroopers novel.
Nimbus commandos.
Sun guards of thyrsus - fringe anti mandos.
Marit militia.
a unique kaminoan like Lama Su, Tuan We, Oran Wa or ko Sai - maybe with a augment healng CE.
clone trooper assassin.
A whipcord or grappling hook ability, not sure how it would work though

and the Null ARCs have to be done, maybe not all 6 of them prob just Ordo and Mereel but all 6 would still be cool, dont know about what abilites i'd give them as there all quite differnt, il think about that some more.

and i know some of these would be difficult to represent as minis but there just ideas.

And A huge amount of charaters can be done from stuff missed out from the KOTOR video games and even more from the upcoming MMORPG

and stuff i agree with previous posts would include the extended grenades/mortars, trample ability, Darth bane with obelisk armour, Demagol, Rohlan Dyre, a new Corran Horn, new Jabba or another unique Hutt like Gardulla, Ziro, Qibbu and i think theres one from the SW battlegrounds game but i cant remember the name, a new Yoda i think is needed, and i like the idea of species commanders.
and il join the protest for a Rebel Mon Mothma.

sorry for being a bit mando heavy.

Hows that for a first post BigGrin


Just moving this post from the end of the V-Set 3 thread.
I would love to see more characters from the Gravies novels as well, and from what we've seen from RaR, you guys are.doing a great job at that! Keep it up!
I second the idea for a young Jango Fett too!

Some random characters:
Fenn Shysa
Carnor Jax
Bull Rancor
Rancor Keeper
Rav Bralor
Hondo Karr
Spar/ Mandalore the Resurrector
Airen Cracken
GAG Commando
Some characters from TOR video game once we know enough about them
Embo
Sugi
Fringe Aurra Sing updated
Savage Opress
Rohlan Dyre
Captain Fordo
Tor Vizsla
Montross
Craddosk
Chenlambec


jlbm347
Posted: Saturday, June 18, 2011 4:04:59 AM
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Just some thoughts:

Imperial
A revamping of Roan Fel
A commander that gives Non-Unique followers whose name contains Dark Side, Twin Attack

Rebel
A Mon Mothma for Rebels
A commander for Rebels that gives Rebel Trooper followers +3 defense and Squad Assualt

Vong
Vong commander that gives allied Vong Speed 8
A 7ish point Vong piece with Razor bug

Mandalorian
A revamping of Mandalore the Ultimate
A Mandalorian Commander that effects troopers

Old Republic
An Old Republic commander that gives shields 1 to Non-Unique followers who do not have the special ability Melee Attack
An Elite Old Republic Soldier

Sith
Better synergy for Sith Troopers, that can stack with the New Kaan, or any of the myriad Sith Lords that give a flat +4
Marka Ragnos with affinity to bring in the Disciples into the Sith Faction

New Republic
A new Leia Solo in New Republic
A Mon Mothma for New Republic, maybe one piece that has affinity with Rebels and New Republic

Republic
New Stass Allie
New Bail Organa

Seperatist
Darth Sedious, Hologram
Something that helps the Dark Side Acolytes

Fringe
New Grevious before he was Grevious, the one Wizards put out was kind of disappointing in my opinion
Se'bulba would be neat
gwek
Posted: Saturday, June 18, 2011 4:14:59 AM
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Characters and concepts from Star Wars: The Old Republic, for example, Darth Malgus and Satele Shan, non-Uniques based on the class and advanced classes we don't already have, etc, a Dashade warrior, some of the Old Rep-era droids, etc.

The remaining playable characters from KotOR and KotOR II who don't have unique characters (G0-T0, Mical, Hanharr... Is that it?)

More expansion of "sub-factions" within the Fringe. Black Sun is already pretty solid, so many the GenoHaradan, Jabba's gang,etc.

Speaking of "sub-factions": Pre Viszla and more Death Watch for the Mandos. Also, Duchess Satine.

Ziro the Hutt!

Gryph, Camper, Demagol/Roland Dyre. Kerra Holt.

More commander effects and abilities to help the Old Rep, Sith, and Vong survive to adjacency.

Borsk Fey'lya.

I'll post more ideas (and more specific abilities and such) later.
Critch
Posted: Saturday, June 18, 2011 4:19:40 AM
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Joined: 6/18/2011
Posts: 8
Thanks for carrying my post over Darth Sal, much appreciated.

I secound montross in particular, nice idea.

More randoms
updated Bail Organa
updated Guri
updated Admiral Ackbar
Darth Maladi
Ludo Kressh
upadted Ulic Qel-Droma - OR verison would be interesting
Jedi Master Dooku - before he left the jedi
Rune Haako
updated Mara Jade

il keep thinking of more characters, and start on abilities
FlyingArrow
Posted: Saturday, June 18, 2011 4:27:51 AM
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Joined: 5/26/2009
Posts: 8,408
Any movie characters we haven't seen yet. For example...

Episode 1 Anakin
Watto
Sebulba
Boss Nass
Chief Chirpa
Stromtrooper TK-421
Imperial Scanning Crew
Dexter Jettster
Jocasta Nu, Yaddle, Yarael Poof, Coleman Trebor
Owen, Beru Lars
Bren Derlin
Biggsy
Posted: Saturday, June 18, 2011 5:19:37 AM
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Location: Copenhagen, Denmark
Here's my small list of minis i'd like to see made. I don't know much about the Old Republic, Sith or Mandalorians - hence the short lists - but would love to see exciting new characters from those factions as well. Maybe from the upcoming Old Republic game?? I will probably add more to the New Republic and Yuuzhan Vong factions, as i'm reading the NJO books at the moment.


OLD REPUBLIC

Elite Old Republic Soldier
Elite Old Republic Trooper
Heavy Old Republic Trooper
Malak, Jedi Crusader (RM Squint)
Master Vodo-Siosk Baas (RM Vodo-Siosk Baas)
Nomi Sunrider, Jedi Master (RM Nomi Sunrider)
Old Republic Rocket-Jumper
Old Republic Trooper (RM Utapau Trooper)
Old Republic Trooper Captain

SITH

Darth Caedus, Dark Lord of the Sith/Sith Lord (RM Darth Caedus)
Darth Krayt, Dark Lord of the Sith/Sith Lord (RM Darth Krayt - affinity for imperial troopers)
Darth Maladi
Darth Malgus
Darth Nihilus, Wound in the Force (RM Darth Nihilus)
Darth Plagueis the Wise (RM Darth Plagueis)
Darth Wyyrlok III (RM Mas Amedda)
Heavy Sith Trooper
Sith Probe Droid (RM ASN Assassin Droid)
Sith Trooper Squad Leader

REPUBLIC

Advanced Recon Commando on BARC Speeder (RM Clone Trooper on BARC Speeder)
ARC Captain Fordo (RM ARC Trooper Sniper)
AT-TE (AT-AT for the republic, yeah!)
Boss Nass (RM Gamorrean Thug?)
Clone Jumptrooper (RM Aerial Clone Trooper Captain)
Clone Trooper on AT-RT (RM AT-RT)
Clone Trooper Squad Leader (SA relay orders)
Coleman Trebor (RM Jedi Instructor)
Commander Appo (RM 501st Legion Clone Commander)
Commander Bly (RM RotS Clone Trooper Commander)
Commander Neyo (RM Saleucami Trooper)
Elite Naboo Soldier
Fambaa
Gungan Bombad General (RM Gungan Bounty Hunter
Gungan Warrior on Kaadu (RM Gungan Cavalry on Kaadu)
Naboo Speeder (RM Flash Speeder)
Naboo Security Officer (RM Corellian Security Officer)
Naboo Soldier Capain (RM Old Republic Captain)
Panaka, Protector of the Queen
Saber-class Fighter Tank
Swamp Speeder (RM ISP Speeder)

SEPARATISTS

AAT
B1 Battle Droid on STAP (RM Battle Droid on STAP)
Captain Daultay Dofine (RM Captain Mar Tuuk)
DSD1 Dwarf Spider Droid (RM Dwarf Spider Droid)
Durge on Speeder Bike
Huge LM-432 Crab Droid (RM Huge Crab Droid)
IG-227 Hailfire Droid Tank (RM Hailfire Droid)
LM-432 Crab Droid (RM Crab Droid)
LR1K Sonic Cannon
Darth Sidious, Hologram (with another CE than the original)
Neimoidian Commander
Neimoidian Pilot
NR-N99 Persuader Droid Enforcer (RM Corporate Alliance Tank Droid)
OG-9 Homing Spider Droid (RM Commerce Guild Homing Spider Droid)
Rune Haako
San Hill, Separatist Council Member
Separatist Commando Captain (RM Mandalorian Captain)
Sith Probe Droid (RM ASN Assassin Droid)
Tikkes
Tri-Droid (Octuptarra Droid update)
Vulture Droid Starfighter (RM Droid Starfighter in Walking Mode)

REBELS

2-1B, Medical Droid (RM 2-1B)
Ackbar, Supreme Commander (RM Admiral Ackbar)
Biggs Darklighter, Red Three/Rebel Pilot (RM Biggs Darklighter)
C-3PO, the Golden One (RM C-3PO, Ewok Deity - CE for Ewoks)
Commander Skywalker on Tauntaun (RM Luke Skywalker on Tauntaun)
Commander Vanden Willard
Deena Shan, Rebel Marine (RM Deena Shan)
Derek 'Hobbie' Klivian
Hoth Trooper on Tauntaun (RM Rebel Trooper on Tauntaun)
Garm Bel Iblis, Rebel Leader (RM Garm Bel Iblis)
General Airen Cracken
General Solo, Rebel Commando (RM Han Solo, Rebel Hero)
Leia Organa, Captive (RM Princess Leia, Captive)
Leia Organa, Rebel Commando (RM Princess Leia, Rebel Hero)
Luke Skywalker, Rebel Marine (RM Luke Skywalker, Legacy of the Force)
Major Bren Derlin (RM Rebel Officer)
Mon Mothma, Rebel Leader (RM Mon Mothma)
Nien Nunb, Rebel Pilot (RM Nien Nunb)
Orrimaarko (RM Dressellian Commando)
Rebel Commando on 74-Z Speeder Bike (RM Rebel Commando on Speeder Bike)
Rebel Marine (RM Separatist Commando)
Rebel Operative
Rebel Trooper Recruit (SA rookie)
Rebel Trooper Squad Leader (SA relay orders)
Wedge Antilles, Red Leader/Rebel Pilot (RM either Wedge)
Wes Janson
Zev Senesca

IMPERIALS

Admiral Motti (RM Star Destroyer Officer)
AT-KT (RM Wookiee Hunter AT-ST)
Baron Soontir Fel (RM Baron Fel)
Blizzard 1 (RM AT-AT)
Blizzard 2 (RM AT-AT)
Blizzard Scout Speeder Bike/Snowtrooper on Speeder Bike (RM Clone Trooper on Speeder Bike)
Carnor Jax (RM Imperial Sovereign Protector)
Century Tank (RM TIE Crawler)
Death Star Trooper Commander
Elite Royal Guard (RM Royal Guard)
Galen Marek (RM Vader's Apprentice, Unleashed)
General Tagge
Imperial Navy Trooper Officer
Imperial Probe Droid (RM Probe Droid)
ISB Officer (RM Imperial Security Officer)
ISB Operative
IT-O Interrogation Droid (RM ASN Assassin Droid)
Jag Fel (RM Jagged Fel)
Janus Greejatus (RM Imperial Dignitary)
Jerec (RM Darth Malak)
Sandtrooper Rider on Dewback (RM Sandtrooper on Dewback)
Scout Trooper on 74-Z Speeder Bike (RM Scout Trooper on Speeder Bike)
Sim Aloo (Imperial Inquisitor)
Storm Commando Officer
Storm Commando on Speeder Bike
Stormtrooper Cadet (SA rookie)
Stormtrooper on 64-Y Swift 3 Repulsor Sled (RM Stormtrooper on Repulsor Sled)
Tempest Scout 1 (RM AoE AT-ST)
The Emperor, Reborn (RM Darth Sidious)
TIE Mauler
Trooper Davin Felth (RM CotF Sandtrooper)

NEW REPUBLIC

Borsk Fey'lia (RM Bothan Spy)
Corran Horn, Jedi Knight/Rogue (RM Corran Horn)
Galactic Alliance Officer
Gavin Darklighter
General Garm Bel Iblis (RM Garm Bel Iblis)
Mon Mothma, Chief of State (RM Mon Mothma)
New Republic Senator
Wedge Antilles, Rogue Leader (RM General Wedge Antilles)
Wurth Skidder

YUUZHAN VONG

Nom Anor, Executor (RM Nom Anor)
Sgauru
Shamed One
Tsavong Lah, Yuuzhan Vong Warmaster (RM Warmaster Tsavong Lah)
Tu-Scart
Vua Rapuung
Yomin Carr, Advance Agent (RM Yomin Carr)
Yuuzhan Vong Slave

MANDALORIANS

Death Watch Commander
Death Watch Trooper

FRINGE

Barada (RM Klatooinian Hunter)
Bespin Guard Officer
Calo Nord, Bounty Hunter (RM Calo Nord)
Chief Chirpa (RM Ewok Scout)
Dannik Jerriko, Bounty Hunter (RM Dannik Jerriko)
Dark Hellion Swoop Gang Leader
Dathcha
Desert Skiff (RM Nikto Gunner on Desert Skiff)
Dianoga
Djas Puhr, Bounty Hunter (RM Djas Puhr)
Dr. Evazan, Mad Surgeon (RM Dr. Evazan)
Droopy McCool
Elite Bespin Guard
Embo
Felucian Chieftain
Felucian Warrior
Figrin D'an (RM Bith Rebel)
Kabe (RM Chadra-Fan Pickpocket)
Gardulla the Hutt (RM Jabba, Crime Lord)
Garindan, Informant/Spy (RM Garindan)
Guri, Xizor's Bodyguard/Assassin Droid (RM Guri)
Kalit
Ko Sai (RM Kaminoan Ascetic)
Lama Su (RM Kaminoan Medic)
Lando Calrissian, Administrator (RM Lando Calrissian)
LE-B02D9 (RM PROXY)
LIN-Series Demolitions Droid
Little Ani (RM Youngling)
Lyn Me
Malakili
Mara Jade, Smuggler (RM Mara Jade, Emperor's Hand)
Max Rebo
Mirax Terrik
Momaw Nadon (RM Ithorian Scout)
One-Arm (RM Wampa)
Oola (RM Twi'lek Bodyguard)
Owen & Beru Lars
Pet Rancor (RM Rancor)
Ponda Baba, Thug (RM Ponda Baba)
Ree-Yees (RM Gran Raider)
Sarlacc
Sebulba (RM Dug Fringer)
Snoova (RM Chewbacca)
Sy Snootles
Talon Karrde, Smuggler (RM Talon Karrde)
Tank Droid Mark IV (RM Telosian Tank Droid)
Threepio with his parts showing (RM PROXY)
Tyber Zann (RM Garm Bel Iblis)
Urai Fen
URoRRuR'R'R (RM Tusken Raider)
Utai Warrior (RM Varactyl Wrangler)
Utapaun Chieftain
Watto (RM Toydarian Soldier)
Wuher
Ysalamiri
Zam Wesell, Assassin (RM Zam Wesell)
Lobotnik
Posted: Saturday, June 18, 2011 5:31:18 AM
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gwek wrote:
Borsk Fey'lya.


+1

How about a Borsk Fey'lya with Diplomat, no attack or damage, melee and melee reach 12 with Self Destruct 100?

Thoughts anyone?

It would certainly make assassinating him very strategic.
FlyingArrow
Posted: Saturday, June 18, 2011 5:37:19 AM
Rank: Moderator
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Joined: 5/26/2009
Posts: 8,408
I'd like to see additional pieces that resurrect older minis. For example...

20 HP used to be significantly more than 10HP. Now they're virtually the same because rarely is an attack exactly 10HP. So Rapport -1 (or 2?) for faction allies who start with exactly 20HP. Or grant +4 defense. You could do this in the Rebel faction where there really are no decent 20HP figures, so you're not just boosting figures that are already good (e.g. Holosid).

Introduction of vehicles that cannot move without a Pilot aboard. Makes pilots more useful.

Someone else had suggested Coordinated Movement: At the end of this character's turn, an ally with Coordinated Movement may move 2 squares. Great ability, but instead of putting it on a new piece, grant it to an existing piece (e.g. Death Star Troopers, Rebel Marksmen, Gamorrean Guards). Especially useful for any piece with Deadeye or Mighty Swing.

Similarly, here's another ability that could be granted via CE to an otherwise non-competitive character (e.g. original Rebel Commando, Clone Trooper with Night Vision, Techno Union Warrior).

Cover Fire: When an enemy declares a non-melee attack on an ally within 6 squares, if this character has line of sight to the enemy and is not activated, cancel the attack. This character is considered activated.


The different types of movement breakers provide some of the biggest variety in gameplay. I'd like to see additional interesting movement breakers. Here are some ideas:

Grappling hook (on a Luke, Rebel or on Boba/Jango): Replaces movement; This character may move up to 18 squares in a straight line, ignoring low objects, difficult terrain, pits, and enemy characters while moving. Character may still attack on this turn.

Trap Door (On a Jabba emplacement): Replaces attacks, range 6; target enemy and 2 adjacent characters take 20 damage each and are relocated to their respective starting zones, save 11.


swinefeld
Posted: Saturday, June 18, 2011 5:39:27 AM
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Location: Southern Illinois
some off the top of my head...

Master Piell
Zam Wesell remake
Quinlan Vos remake
Darth Nihilus remake
X-7
Hydrowhip
Posted: Saturday, June 18, 2011 7:15:31 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/24/2008
Posts: 263
Location: Akron, Ohio
I didn't have a chance to read all of the V3 thread, so I apologize if I repeat some ideas.

Crimson Nova Bounty Hunters

Breela
Cost: 26
HP: 60
Def: 17
Atk: 9
Dam: 10

SA:
Unique
Speed 8
Crimson Nova: If a character whose name contains Breela, Zuckuss or Boushh is in the same squad, this character gains Advantageous Cover: (+8 Defense from cover instead of +4 ).
Bounty Hunter +2: +2 attack against unique enemies.
Jedi Hunter: +4 Attack and +10 Damage against enemies with Force ratings.
Rapport (Non-Unique Bounty Hunters -1): Non-Unique Bounty Hunters cost 1 less when in a squad with this character.

CE:
Each Crimson Nova ally within 6 squares gain Deadeye and Sniper.
(use Crimson Nova BH mini from Jedi Academy set)

Crimson Nova Thug
Cost: 10
HP: 30
Def: 14
Atk: 5
Dam: 10

SA:
Crimson Nova (see above)
Bounty Hunter +2
Gunner
(use the Weequay Thug mini from Bounty Hunters set)

Crimson Nova Enforcer
Cost: 12
HP: 40
Def: 15
Atk: 6
Dam: 10

SA:
Crimson Nova: (see above)
Advantageous Attack
Bounty Hunter +2
(use Klatooinian Enforcer mini from Clone Strike set)

Crimson Nova Scoundrel

Cost: 8
HP: 20
Def: 14
Atk: 5
Dam: 10

SA:
Crimson Nova
Melee Attack
Bounty Hunter +2
Death Strike: +10 Damage against an enemy that is adjacent to an allied character
(use Twi'lek Scoundrel mini from Rebel Strike set)


And finally...

PROXY v.2
Cost: 35
HP: 80
Def:10
Atk: 1
Dam: 10

SA:
Unique
Droid
Melee Attack
Parry
Force Attuned Armor: Whenever this character takes damage, it reduces the damage by 10 with a save of 11
Mimetic Combat Processor v.2: At the start of the skirmish, select any medium based character with melee attack from either side, this character uses the Defense, Attack, and Damage ratings of that character for the rest of the skirmish.
Lightsaber Combat Emulator: At the start of the skirmish, select between Shii-Cho, Ataru, Djem So, or Niman styles of combat, this character gains the use of that style for the rest of the skirmish.
(use the same PROXY mini from the Force Unleashed set)
jedispyder
Posted: Saturday, June 18, 2011 7:22:18 AM
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Joined: 3/27/2008
Posts: 871
Location: Cincinnati, OH
Lobotnik wrote:
gwek wrote:
Borsk Fey'lya.


+1

How about a Borsk Fey'lya with Diplomat, no attack or damage, melee and melee reach 12 with Self Destruct 100?

Thoughts anyone?

It would certainly make assassinating him very strategic.

While that would be fun, it would work unless you create an ability that "At the end of this characters turn, he is defeated" because in order for Self Destruct to work with Melee Reach they have to be defeated while attacking.
yodaccm
Posted: Saturday, June 18, 2011 7:38:35 AM
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Joined: 12/17/2008
Posts: 188
Tons of untapped potential from the Dark Empire trilogy...

Old Republic
Odan-Urr - Jedi historian and librarian who chronicled the Sith Wars
Master Ood Bnar - a "tree" Jedi master who could have emplacement and Self-Destruct

New Republic
King Empatojayos Brand - cyborg Jedi, leader of the Ganathans, affinity for the Republic
Kam Solusar - this guy is long overdue for his own mini, the first new Jedi of Luke's New Order
Gantoris - Dark Temptaion 50 or something since he was turned to toast by Exar Kun

Imperial
Admiral Daala - she's too crazy not to have her own mini
Sedriss QL - no match for Luke, but certainly loyal enough to a Reborn Emperor for interesting possibilities
Hethrir - second rate villain

Fringe
Shug Ninx - renegade mechanic
Gallandro - the original "gunslinger" in the Star Wars mythos
Jaxxon - this guy needs to get made
Beldorion - Hutt Jedi, kind of stupid but could be fun
Kueller - another second rate villain, but has potential
Rancor Keeper
Ysanna - a race of force users descended from Old Republic Jedi
Yevethan - new sub faction perhaps?
....what the heck....WARU!
Poopdog91
Posted: Saturday, June 18, 2011 11:07:06 AM
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Posts: 84
I would totally love to see a huge piece for the old republic, not exactly sure what it would be though.. also would love an Arca Jeth, Jedi Master!
FlyingArrow
Posted: Saturday, June 18, 2011 11:44:45 AM
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Joined: 5/26/2009
Posts: 8,408
Abilities that require specific terrain to trigger. For example:

Sidestep: When this character is adjacent to a pit and is missed by a melee attack, the attacker must make a pit save or is defeated.

Hidden movement: If this character is targeted by a non-melee attack while in low objects, on a save of 11 this character may cancel the attack and move to an adjacent square with low objects. This movement does not provoke attacks of opportunity.

creme_brule
Posted: Saturday, June 18, 2011 12:38:32 PM
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I would like the see a type of temp-control FP; which could be cool. Such as:

Greater Anticipation: Force 2; replaces turn/atk: Roll twice for initiative. This round; each phase you may activate up to X amount of characters per phase (including droid/savage)

Or some unique CEs (such as Revan's; Vader COTF/DJ; etc.) that are really cool and unique; compared to the boring ones such as Obi JGs; Vader LOTFs; etc. The ones that dont really reflect their character.
Poopdog91
Posted: Saturday, June 18, 2011 1:08:36 PM
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Oh how bout a better Lord Hoth!

Something like... cost 55

Hp 130
Def 21
Att 10
Dam 20

Unique
Melee Attack
Double Attack
Sith Hunter

Force 2, renewal 1
Master Speed
Lightsaber Block
Force Push 2
Master Speed
Lightsaber Assault (maybe)
CE: Followers with sith hunter gain momentum, allies who begin their turn within 6 squares gain speed 8 for the rest of the round. Smile
Poopdog91
Posted: Saturday, June 18, 2011 1:55:04 PM
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Oops accidentally put master speed twice on Lord Hoth. Here is a few more abilities I would like to see:

Infiltration: This charachter benefits from enemy commander effects as if they were allied commander effects.

Feint: If this charachter's first attack against a target is a miss, he gets +4 attack on his next attack against the same target.

Grenade launcher: Replaces turn, range 10: 20 damage to target and each other charachter within 3 squares, save 11. This ability may also be used to target 1 unoccupied square within range 10, 20 damage to all charachters within 3 squares of the targeted square, save 11.

There's just a few off the top of my head that I like ThumpUp
FlyingArrow
Posted: Sunday, June 19, 2011 9:57:21 AM
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Joined: 5/26/2009
Posts: 8,408
A type of Reserves that is accomplishment-based instead of luck-based. For example, this would be appropriate for a Scout Trooper on a speeder bike:

Gone for Help (Imperial 20): Once per skirmish, if this character exits the map while passing through the opponent's starting zone, add 20 points of Imperial characters in your starting zone. Place this character in your starting zone.


Or here's another version:

Call for Help 20: Replaces turn; if this character has half their starting hit points or less remaining, and has line of sight to at least 3 enemies, add 20 points of characters in your starting zone.
FlyingArrow
Posted: Monday, June 20, 2011 1:12:55 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,408
Abilities with some sort of "capture the flag" element. That is, triggering a bonus by being in the opponent's starting zone. For example:

Infiltration: If this character is in an opponent's starting zone at the beginning of the round, after initiative is determined, an ally can immediately move up to its speed before any other character activates

Information Retrieval: At the beginning of the skirmish, before setup, designate a square in an opponent's starting zone. Whenever this character occupies that square, opponents must announce which character they will activate next at the end of each turn.

Subterfuge: At the beginning of the skirmish, before setup, designate a square in an opponent's starting zone. If this character occupies that square at the beginning of a round, an opponent's lowest-cost character takes 20 damage.
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