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V-Set 4 - Minis, SAs, FPs, and CEs You Want to See Options
Darthbane53
Posted: Thursday, August 4, 2011 1:43:00 PM
Rank: Advanced Bloo Milk Member
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Joined: 7/26/2010
Posts: 1,390
Location: Florida
Deffinatly want to see more from the darth bane books, You guys knocked it out of the park with Zannah and kaan is really cool too, I know more minor characters wont make it but heres a few I think would make awesome minis.



Caleb Medicine Man
Cost: 31
Hit Points: 50
Defense: 17
Attack: 5
Damage: 10
Special Abilities
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
Emergency Life Support (Adjacent living allies gain Avoid Defeat)
Heal 30 (Replaces attacks: touch; remove 30 damage from a living character)
Augment Healing (Adjacent allies that use Heal or Force Heal double the amount of damage removed)
Pure of Heart (Can not be on a squad containing characters from the Empire, Separatist or Sith Faction if any of those characters have a force rating.)
"He was a healer. Wise. Strong. A man who commanded respect." ―The Huntress


Githany
Cost: 37
Hit Points: 90
Defense: 18
Attack: 9
Damage: 20
Special Abilities
Triple Attack (On her turn, this character can make 2 extra attacks instead of moving)
Paralysis (A living enemy hit by this character's attack is considered activated this round; save 11)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
Force PowersForce 5
Force Lightning 5 Force 5, replaces turn: range 6; 60 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16

The Huntress
Cost: 63
Hit Points: 70
Defense: 16
Attack: 12
Damage: 20
Special Abilities
Unique
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Loner (+4 Attack if no allies are within 6 squares)
Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)

Force PowersForce 4
Sever Force Force 3: replaces turn; Target adjacent character cannot spend Force points for the rest of the skirmish


Also some of the jedi who never made it from the episode 1 consule such as these

Yaddle
Cost: 33
Hit Points: 130
Defense: 21
Attack: 13
Damage: 20
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)

Force Powers
Force 3
Force Renewal 1 This character gets 1 Force point each time he activates
Force Light Force 3. Range 6; Replaces Turn, Target enemy loses two force point's Save 16, on a failure target enemy cannot benefit from Force Renewal on it's next turn
Morichro Force 3, replaces attacks: range 6, non-Droids only; 10 damage and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 10 damage and can not activate that round. On a success, that character is no longer corrupted.
"Tell you, I will not. Your hold over these people will end by your own hand. Rule by terror you do. Die by fear you will." ―Yaddle, to Tulak

Oppo Rancisis
Cost:53
Hit Points: 140
Defense: 22
Attack: 13
Damage: 20
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
Force PowersForce 4
Battle Meditation Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire
Malacia Force 2, usable only on this character's turn: range 2; target living enemy is considered activated this round and takes 20 damage and cannot make attacks of opportunity this turn; save 16


And lastly some more sith I would want to see!!!

Darth Wyyrlok III
Cost: 72
Hit Points: 150
Defense: 20
Attack: 14
Damage: 20
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Synergy (+4 Attack and 10 damage while an ally named Krayt is within 6 squares)
Force PowersForce 3
Force Renewal 1 This character gets 1 Force point each time he activates
Sith Lightning 30 Force 2, replaces attacks: range 6; 30 damage
Sith Sorcery Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11
Force Grip 2 Force 2, replaces attacks: sight; 20 damage
Force Lightning Reflect Force 2,when this character is targeted by an ability that contains the word lightning this character takes no damage and the attacking character takes damage equal to the damage that would have been dealt to this character ; save 11
Darth Wyyrlok was a Master in the One Sith, and the most trusted servant of Darth Krayt. A Chagrian, Wyyrlok was the third to hold that title after his grandfather and his mother before him

Darth Andeddu
Cost;65
Hit Points: 120
Defense: 17
Attack: 10
Damage: 20
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Force PowersForce 6
Illusion Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target
Eternal Hatred Force 2: Whenever this character would be defeated, make a save of 6; on a success, this character is restored to full Hit Points instead of being defeated
"Essence transfer is the secret of eternal life. The physical body will always weaken and fail, yet it is nothing but a shell or vessel. When it is time, it is possible to transfer your consciousness—your spirit—into a new vessel…as I have done with this Holocron." ―Darth Andeddu


Dark Lord Belia Darzu
Cost:46
Hit Points: 70
Defense: 19
Attack: 9
Damage: 20
Special Abilities
Invisibility (Cannot be targeted by nonadjacent enemies)
Melee Attack (Can attack only adjacent enemies)
Rapport (A character whose name contains Techno Beast costs 1 less when in the same squad as this character.)
TechnoBeast Master (Cannot be targeted by characters with TechnoBeast)
Force PowersForce 4
Mechu-Deru Force 2 Touch: Adjacent character (ally or enemy) gains the Cyborg and TechnoBeast ability and is counted as both a droid and living creature. Target creature takes 10 damage and gains Dark Lord Belia Darzu Body guard Save 16.
Commander Effect All technobeasts within 6 squares gain +3 attack.
pastorbudwine@mac.com
Posted: Thursday, August 4, 2011 1:51:37 PM
Rank: Advanced Bloo Milk Member
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Joined: 11/4/2008
Posts: 279
I don't know what V-3 will be but either 3 or 4 should focus heavily on the new star wars the old republic game and books that are coming out. The Sith Lords in the books would make the coolest minis.
CC-23478
Posted: Thursday, August 4, 2011 1:54:57 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/27/2009
Posts: 478
Location: the closest battle
Another reason to use mount could possibly be a plain varactyl......it'd also give us a use for obi-wan on boga


Also, if there's any pieces from say DnD that could work as a stand-in mini, that'd be awesome.......if only because you'll eventually run out of clones to use as mandalorians
shadowlost
Posted: Thursday, August 4, 2011 2:57:26 PM
Rank: Uggernaught
Groups: Member

Joined: 4/27/2008
Posts: 34
Location: Columbus, Ohio
Githany should also have poison.BigGrin
CC-23478
Posted: Friday, August 5, 2011 12:27:12 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/27/2009
Posts: 478
Location: the closest battle
A new Fringe Boba Fett and a new Mandalorian Jango

fringe boba because . . . . well, we haven't had a boba for years and if it wasn't for the big D i doubt anyone would still be playing Boba BH . . . i mean, if you compare him to say cad bane it's obvious he has suffered for power creep

I want a say 70 point boba fett that respresents him in his prime.....make him be the bada*s mo-fo that his reputation implies

as for jango . . . make him the mandalorian version of captain rex but with more survivability and a unique spin on the typical greater mobile shooter

I want a jango that has greater mobile attack but not double and twin, but maybe just quadruple attack

In the Bounty Hunter game he can target multiple enemies at once, so I see no reason he can't have quadruple rather than double twin

though he'll need a commander effect of some sort and twenty damage so he can't get twin from the captain or czerka . . . quadruple twin would be a shab'la nightmare
Kamikaze13
Posted: Friday, August 5, 2011 1:24:55 PM
Rank: Advanced Bloo Milk Member
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Joined: 10/26/2010
Posts: 530
Batmite wrote:
My vote is for the Old Republic characters created for the MMO cinematics:

- Darth Malgus



- Jedi Master Ven Zallow



- Eleena
"/>


- Satele Shan
[img][img]http://farm7.static.flickr.com/6011/5988907379_aab0666b9b.jpg"/>
5337224cf43-jedi.jpg"/>

- All the other characters whose names I am too busy to look up...

soldier

smuggler

jedi master


+1 especially Ven Zallow and the smuggler.

I would like to see Havoc Squad and Shae Vizla too.

CC-23478 wrote:
A new Fringe Boba Fett...


+1 I'm all for a new Boba!
Lily_Wan
Posted: Saturday, August 6, 2011 12:39:13 PM
Rank: Advanced Bloo Milk Member
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Joined: 2/14/2009
Posts: 744
Location: Chicago
R5-P8
adamb0nd
Posted: Sunday, August 7, 2011 6:49:50 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/16/2008
Posts: 2,281
now that we have support for the naboo subfaction, id love to see a remake of the Flash Speeder.
Poopdog91
Posted: Tuesday, August 9, 2011 4:11:24 PM
Rank: Advanced Bloo Milk Member
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Joined: 2/14/2011
Posts: 84
I think a toned down version of the epic Czulkang Lah would be sweeeet!

Maybe like:

Czulkang Lah. Cost 80

Hp 210
Def 18
Att 16
Dam 20

Unique
Melee Attack
Double Attack
Charging Assault +10
Vonduun Crab Armor 11
Ritual Scarring


Commander Effect
Yuuzhan Vong allies who start their moves within 6 squares gain charging assault +10, Allies within 6 squares whose names contain Lah get +10 damage.

Or something similar ThumbsUp






Turkish
Posted: Tuesday, August 9, 2011 11:56:45 PM
Rank: Wookiee Hunter AT-ST
Groups: Member

Joined: 8/8/2008
Posts: 58
I would love to see Malgus!

I would also like to see an updated Stass Allie, Agen Kolar, and/ or maybe Adie Gallia, Eeth Koth, Oppo Rancisis, maybe Master Tholme?
FlyingArrow
Posted: Wednesday, August 10, 2011 8:36:20 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,408
Something that is an advantage for characters with Master in their name. They should boost or be boosted by their apprentice.

For example, on a Young Jedi Apprentice or something like that...

Special Abilities:


Apprentice - This character gains Force Renewal 1 if an ally whose name contains Master has a Force rating

Quick Learner - At the beginning of the skirmish, select an ally with a Force rating whose name contains Master. Choose one of the ally's Force Powers. This character gains that Force Power for the rest of the skirmish.

Synergy - +4/+4 if within 6 of a ally whose name contains Master and has a Force rating

Defensive Stance - Whenever an enemy moves into a space that is adjacent to both this character and an ally with a Force rating whose name contains Master, the enemy takes 20 damage.


Force Powers:

Support - Force 1: If an adjacent ally with a Force rating whose name contains Master misses an attack, the attack is considered re-rolled with a result of 16.

Combined Assault - Force 1: If an ally with a Force rating whose name contains Master attacks an adjacent enemy, grant the ally +4 Attack and +20 Damage for this attack.

Padawan Retribution - Force 2: If an enemy defeats an ally with a a Force rating whose name contains Master, gain +4 Attack, +10 Damage, and Twin Attack versus that enemy.


Not all of these on the same character, but something along these lines.

I especially like Defensive Stance as a Gallop/Strafe stopper.
CC-23478
Posted: Wednesday, August 10, 2011 2:39:25 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/27/2009
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Location: the closest battle
an upgrade to farmboy luke maybe?

in the comics he had a huge a*s sniper rifle when he went out against the tuskens?

maybe make a decent shooting luke that is more focused on sniping and thus bucks the current reikan meta

make him "undercosted" by a few points as an incentive to include him even if he doesn't syngerize well with carlist reikan
Darthbane53
Posted: Thursday, August 11, 2011 4:02:09 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/26/2010
Posts: 1,390
Location: Florida
CC-23478 wrote:
an upgrade to farmboy luke maybe?

in the comics he had a huge a*s sniper rifle when he went out against the tuskens?

maybe make a decent shooting luke that is more focused on sniping and thus bucks the current reikan meta

make him "undercosted" by a few points as an incentive to include him even if he doesn't syngerize well with carlist reikan


Thats pretty much what luke in STA is, a new beefed up version
Eroschilles
Posted: Thursday, August 11, 2011 6:08:00 PM
Rank: Moderator
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Joined: 8/24/2008
Posts: 812
Location: Parkville, MD
I would like to see a SA/CE for vong that gives them droid hunter if it's not already in development.
swinefeld
Posted: Thursday, August 11, 2011 6:16:27 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Eroschilles wrote:
I would like to see a SA/CE for vong that gives them droid hunter if it's not already in development.


Yun-Yammka Fanatic just released in Renegades and Rogues has it. :)
Darth Tater
Posted: Friday, August 12, 2011 5:28:25 AM
Rank: Human Force Adept
Groups: Member

Joined: 9/12/2010
Posts: 10
I would love to see a new Nihilus. He's one of my favorite characters in the Star Wars Universe, and it seems like he doesn't get much use in the minis world. Perhaps he could even get some Synergy with the new Darth Traya.
General_Grievous
Posted: Sunday, August 14, 2011 8:24:50 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/8/2010
Posts: 3,623
Darth Sideous, Separatist Hologram
20, hp20, def20, atk0, dmg0
SA unique
CE allied separatist characters with a force rating gain force renewal 1 while within 6 squares of this character

Geonosian Queen
50, hp70, def16, atk0, dmg 0
Unique
Emplacement
Geonosian reserves (20 points on 5, 10, 15, 20)
hive queen (allied geonosians within 6 squares gain protective +20)
brain invaders (living enemy characters defeated by geonosians in your squad are now under your control with 10 hp and savage, save 16)
CE
Geonosian allies gain +4 atk  +4 defense and charging assault

Geonosian Brute on Piccodor
20, 90, 16, 11, 30
SA: 
melee attack
cleave
Vicious Attack
Empathy

Infiltrator Droids (RM Assassin Droid)
20, hp 50, def 15, atk 8, 10
SA, Droid
damage reduction 10
twin
stealth
bomb(replaces turn, this character and one adjacent infiltrator Droid are immediately defeated, all characters within 6 squares take 100 damage, save 11 for half damage. (damage could also be lessened with the range increased)

San hill, Opportunistic Banker
18, hp 50, def 13, ATk 3, dmg 10
SA
Unique
melee attack
Diplomat
Spoils of War (once per round, when an enemy character is defeated, you may immediately add up to 6 points of separatist droid characters to your squad, these new characters begin in your starting area)
bribe (replaces attacks; target living adjacent non-unique fringe enemy joins your squad, they can avoid this effect with a save of 11)
Rapport unique characters cost 1 less when in the same squad as this character

Commander Sorbek, prison warden (RM Trandoshan)
17, Hp 60, def 17, ATk 8, dmg 20
SA
Unique
Bloodthirsty
CE Droids are subject to this effect
each time a follower misses an attack, it may reroll with +4 attack, if it still misses that character is defeated and each other non-unique ally has +1 attack. This bonus is cumulative.

Argente Passal (gotal merc)
Cost 30
HP 50
Def 13
Atk 4
Dmg 10
SA
Unique
Evade
Project Instinction (Replaces turn: living characters within 12 squares gain savage and -4 defence until the end of the round, they can avoid this effect with a save of 11. Enemy characters that fail this save join your squad until the end of the round.

Octuptarra (Tri-Droid)
21, Hp 70, def 15, ATk 11, dmg 20
SA
Droid
Damage Reduction 10
Triple Attack
Self destruct 40
Suppressive fire (an enemy hit by this characters attack cannot move and has -4 attack until the end of the round) 

Huge crab Droid
40, hp 180, def 16, ATk 9, dmg 30
SA
Droid
Damage Reduction 20
Weak Spots 10
Energy bubble (replaces attacks, target enemy within 6 squares and all adjacent characters are considered activated this turn, save 16)
Sure Footed
Muckrucker (allied characters within 6 squares gain sure-footed and +2 defense)

Crab droid 
25, hp 80, def 18, ATk 8, dmg 20
sure footed
momentum
Muckrucker (allied characters within 6 squares gain sure-footed and +2 defense)

Homing spider droid 
55, hp 150, def 17, ATk 14, dmg 40
SA
Droid
Speed 8
Sure footed
damage reduction 20
Weak spot 10
accurate shot
sustained shot (once per turn, if this character's attack defeats an enemy, you may make another ranged attack) 
Point defense cannon (this character can make attacks of opportunity on characters that move into or out of an adjacent square, characters with special abilities that ignore characters while moving are subject to this effect)
Crushing Assault (replaces turn; this character may move up to it's speed and then attack. This character cannot enter any square twice. During this movement this character can enter squares occupied by large or smaller enemy characters, an enemy character affected in this way takes 10 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damage dealt)
OR
Huge (this character can enter squares occupied by large or smaller enemy characters, an enemy character affected in this way takes 10 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damage effect.

Heavy Hailfire
40, hp 100, def 15, atk 10, dmg 30
SA: 
droid
sure footed
wheeled
missiles 40 or Advances missiles 40 (save 16)
dual fire (this character can use abilities that replaces attacks twice instead of once)
damage reduction 20
Weak Spots 10
Crushing Assault (this character may move up to it's speed and then attack. This character cannot enter any square twice. During this movement this character can enter squares occupied by large or smaller enemy characters, an enemy character affected in this way takes 10 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damage dealt)
OR
Huge (this character can enter squares occupied by large or smaller enemy characters, an enemy character affected in this way takes 10 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damage effect.

Corporate alliance persuader tank 
30, hp 200, def 16, atk 10, dmg 30
SA: 
droid
damage reduction 20
Weak spots 10
double attack
mounted weapon
doctrine of fear
speed 10
Sure footed
Crushing Assault (this character may move up to it's speed and then attack. This character cannot enter any square twice. During this movement this character can enter squares occupied by large or smaller enemy characters, an enemy character affected in this way takes 10 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damage dealt)
OR
Huge (this character can enter squares occupied by large or smaller enemy characters, an enemy character affected in this way takes 10 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damage effect.

Aqua Droid
Droid
Ambush
double attack
Then:
Aquatic (+4 atk, +10 damage, and flight when in low Ground squares containing water)
OR
Adapt to Environment (+4 atk and +4 defense  while in low ground)

Separatist Nimbus commando
12, hp 50, def 17, ATK 8, dmg 20
Stealth
Evade
Squad defense 
Flight
Speed 8

Munn guard
5, hp 10, def 13, atk 4, dmg 10
SA: bodyguard

Geonosian soldiers
16, hp 50, def 17, atk 8, dmg 20
SA: flight
sonic weapon
mobile attack
splash 20
 
Stap 
20, hp 50, def 16, atk 6, dmg 30
speed 8
twin
strafe

Cortosis Super Battle Droid 
17, 50, def 15, ATk 6, dmg 20
damage reduction 10
Cortisol
Cortosis Armor 17 (if this character makes a parry save of 17 or higher; an adjacent enemy with a lightsaber has -20 damage for the rest of the skirmish)
parry

Commando Droid with 
Energy Shield 
21, hp 60, def 17, atk 8, 10
SA energy shield
Squad firepower
Droid
twin attack
Close quarters fighting

Pilot Battle Droid
6, hp 20, def 9, atk 0, dmg 10
pilot
Gunner +20
Ground pilot
Programmed algorithms (this character counts as a cyborg for the purpose of commander effects)

General Loathsoam, ground force commander
15, hp 60, def 16, atk 8, dmg 10
rapport 10 for huge droids
CE
huge droid followers gain advanced shields 1, stable footed and flanking attack

Durge on speeder bike 
35, HP 140, def 18, ATk 12, dmg 20
unique
accelerate
strafe attack
bounty hunter
regeneration 20
Resilient
flight
penetration 10
CE
Allied Lancer Droids gain penetration 10

Captain Mar Tuk, tactician
Cost 45, hp 50, def 14, atk 5, dmg 10
SA
Unique
Seperatist reserves 30
CE as long as a droid in your squad has line of sight to an enemy you can choose to activate 1, 2 or 3 characters that turn, this does include droid and savage characters.
Separatist Droid allies gain self destruct 10

Assassin Droid [RM crab droid] 
Cost 40, hp 100, atk 10, dmg 20
Sa: double attack
stealth
programmed target
assassin
spider swarm (replaces turn: all enemy characters within 6 squares take 10 damage save, 11)    

Advanced Dwarf Spider Droid
Cost 18, hp 50, def 17, atk 9, dmg 30
Sa
splash 20
droid

Techno Union Scientist 
Cost 10, hp 30, def 14, atk 6
Sa Cybernetic Upgrades (non-unique living followers gain cyborg and savage)
Empathy 




As well as more clone wars! Books, comics, games, etc...
CC-23478
Posted: Wednesday, August 17, 2011 4:31:20 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/27/2009
Posts: 478
Location: the closest battle
Since borders is going out of business I bought up a bunch of omnibus volumns of comics and these characters came to mind


Jori and Gav daragon

Vima sunrider

An updated mid 40s costed quinlon vos and a low 40s Aayla that is more focused on combat and less on the CE

A non-unique anzati (vampires are all the rage right now anyways)

Maybe a non-unique kiffu guardian

Adi gallia

An updated aurra sing

Master tholme

Vilmahr grahk. (definately deserves internal strife and indiscriminate)
FlyingArrow
Posted: Thursday, August 18, 2011 6:41:57 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,408
Leia Organa, Captured Princess

Cost: 20
HP: 50
Def: 16
Atk: 6
Dmg: 10

Captured: An opponent sets up this character along with his or her squad. This character does not count as a legal target or the nearest enemy, may not be damaged, and cannot open doors or hold doors open. This character may only move; it may not attack or use other abilities. If at the beginning of a round, the total cost of enemies within 6 squares (counting distance through closed doors) is less than 20, this character loses Captured. If an ally ends its movement adjacent to this character, this character loses Captured.

Somebody's Got to Get us Out of Here
: Replaces turn; once per skirmish, if an ally is adjacent, this character and one adjacent ally may move three squares, ignoring closed doors and walls.

A Little Short for a Stormtrooper: While this character has Captured, allies with Stormtrooper in their name gain Spy (This character does not count as a legal target until it makes an attack or uses an ability that deals damage).
swinefeld
Posted: Thursday, August 18, 2011 7:14:25 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
FlyingArrow wrote:
Leia Organa, Captured Princess

Cost: 20
HP: 50
Def: 16
Atk: 6
Dmg: 10

Captured: An opponent sets up this character along with his or her squad. This character does not count as a legal target or the nearest enemy, may not be damaged, and cannot open doors or hold doors open. This character may only move; it may not attack or use other abilities. If at the beginning of a round, the total cost of enemies within 6 squares (counting distance through closed doors) is less than 20, this character loses Captured. If an ally ends its movement adjacent to this character, this character loses Captured.

Somebody's got to get us out of here: Replaces turn; once per skirmish, if an ally is adjacent, this character and one adjacent ally may move three squares, ignoring closed doors and walls.

A Little Short for a Stormtrooper: While this character has Captured, allies with Stormtrooper in their name gain Spy.


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