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V-Set 4 - Minis, SAs, FPs, and CEs You Want to See Options
Mando
Posted: Thursday, September 1, 2011 6:17:33 AM
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Location: Chokio, MN
Lord_Ball wrote:
Been a while since this topic had a post so here's a pair of customs I've done that could be interesting additions to a Vset.

http://www.bloomilk.com/Custom/5843/admiral-trench
Now with new Updated CE


http://www.bloomilk.com/Custom/2074/sylvar


That is an awesome custom of Admiral Trench. Him and the new Nute Gunray fro BoT work well together. Blockade is a sweet ability. I hope a mini like this come up in a future set.
swinefeld
Posted: Thursday, September 1, 2011 6:22:56 AM
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Vong:

medium base character with Fire Spitter - http://starwars.wikia.com/wiki/Fire_Spitter

(flavor version of Flamethrower 10?)
markedman247
Posted: Friday, September 2, 2011 2:41:07 PM
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Minis:
Master Tholme: Republic (I am a huge fan of him so until he is published. I will keep making this suggestion)
Flavor Ability for Tholme: Death Trance (Force X, Replace Turn): This character is considered Defeated until the next around and is not considered a legal target. Special abilities that trigger upon defeat activate. Force Powers or Special Abilities that damage multiple characters ignore this effect)
New Moff Morlish Veed with Affinity (Sith) and CE that brings in non-unique Imperial characters (The original version was horrid)

That's about all for me.
CC-23478
Posted: Wednesday, September 7, 2011 5:17:33 PM
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Location: the closest battle
My friend Derek and myself frequently use this ability in customs:

Greater Charging Fire (replaces turn: move up to double speed while still using abilities that grant extra attacks)

It could really make melee more viable if they can come running up and pound you like that
CC-23478
Posted: Friday, September 9, 2011 9:13:15 AM
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Location: the closest battle
A solution to mouse swarms:

Rapid Flurry: (replaces turn, select any number of legal targets and make one attack against each target. The total printed cost of targets attacked in this manner may not exceed 20 points)

It's an ability that would let you make quick work of mouse walls (you could kill 6 mice) but isn't enough to be souped up like blaster barrage on arica can be as it translates into 6 mice or 4 stormies but is all but useless against high end troops
Poopdog91
Posted: Saturday, September 10, 2011 1:35:50 PM
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IMO we need a new royal guard, to replace the cs and rots one, something like...

Imperial Royal Guard. cost 18.

Hp 50
Def 18
Att 9
Dam 20

Melee Attack
Palpatine's Bodyguard
Shockstaff +10
CC-23478
Posted: Saturday, September 10, 2011 5:56:29 PM
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Location: the closest battle
Poopdog91 wrote:
IMO we need a new royal guard, to replace the cs and rots one, something like...

Imperial Royal Guard. cost 18.

Hp 50
Def 18
Att 9
Dam 20

Melee Attack
Palpatine's Bodyguard
Shockstaff +10



Maybe give them a few more HP, or else they can't compete against the ISP for 7 more points......unless you just give them regular bodyguard, as I can recall Atleast one other instance where a royal guard protected someone other than palps while palps was alive (the imperial captain on kashyyyk)
CC-23478
Posted: Saturday, September 10, 2011 6:04:40 PM
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Location: the closest battle
A movement breaker for seps?

Unit 224
Seps 11

HP 40
Df 14
At 4
Dm 10

Unique
Droid
Droid Coordinator (allied droids get speed 8)


That way you get a much needed meta aspect for seps while avoiding any debate caused by a new ability or CE
Poopdog91
Posted: Sunday, September 11, 2011 2:30:12 AM
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The seps could definitely use that movement breaker, nice idea there! Here's an update to the royal guard:

Imperial Royal Guard. Cost 18.

Hp 70
Def 18
Att 9
Dam 20

Melee Attack
Shockstaff +10
Imperial Bodyguard: If an adjacent imperial ally would take damage from an attack,this character can take the damage instead.
Rapport: this character costs 1 less when in a squad with a character whose name contains emperor palpatine.
Baegn
Posted: Sunday, September 11, 2011 5:56:17 AM
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Insubordination : This character is not affected by (any) CE's.
I think this is perfect for characters like Starkiller. It's like Savage, but with freedom of choice/movement. An obvious spin off would be Impulsive Insubordination.
countrydude82487
Posted: Sunday, September 11, 2011 8:08:22 AM
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Poopdog91 wrote:
The seps could definitely use that movement breaker, nice idea there! Here's an update to the royal guard:

Imperial Royal Guard. Cost 18.

Hp 70
Def 18
Att 9
Dam 20

Melee Attack
Shockstaff +10
Imperial Bodyguard: If an adjacent imperial ally would take damage from an attack,this character can take the damage instead.
Rapport: this character costs 1 less when in a squad with a character whose name contains emperor palpatine.


since there is no way to get them twin attack, i could see maybe adding jedi reflexes or a varient of the abillity. it would make sense for the guards to have it. also maybe force 1 and sense or another power would b cool.
countrydude82487
Posted: Sunday, September 11, 2011 8:09:51 AM
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Baegn wrote:
Insubordination : This character is not affected by (any) CE's.
I think this is perfect for characters like Starkiller. It's like Savage, but with freedom of choice/movement. An obvious spin off would be Impulsive Insubordination.

actually that would be pretty cool with him. Couple it with impulsive reprisal and there is a good reason to play him.
FlyingArrow
Posted: Sunday, September 11, 2011 11:30:46 AM
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Every quote in the movies should someday be a special ability...

I Have the High Ground: This character gets +6 Defense versus adjacent enemies in Difficult Terrain or Low Objects.
Bob Chizo
Posted: Monday, September 12, 2011 4:57:23 AM
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Location: Keldabe, Mandalore
I would like to see a new Ulic Qel-Droma (as a Jedi maybe), and I know that Fi and Atin are being made in V-Set 3, but shouldn't Corr be made too?
swinefeld
Posted: Monday, September 12, 2011 7:25:15 AM
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FlyingArrow wrote:
Every quote in the movies should someday be a special ability...

I Have the High Ground: This character gets +6 Defense versus adjacent enemies in Difficult Terrain or Low Objects.


+1
FlyingArrow
Posted: Monday, September 12, 2011 7:33:04 AM
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Lightsaber Blur: Force X, replaces attacks: Make X attacks.

markedman247
Posted: Monday, September 12, 2011 9:30:48 AM
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Fanatical Devotion: This character ignores special abilities or force powers that may cause this character to join the opponent's squad.

It's a bit rough. I am still fleshing out the details.

Dark Saber: Replaces attacks; adjacent; make 2 attacks at +10 Attack for 20 Damage. This counts as melee attack and as a lightsaber for the purposes of damage reduction abilities

A dangerous precedent I know. I am working on tweaking it so that it's viable option. But having the ability to do ranged and also do melee. But, I kind of like having a character that does have the option.

I was trying to create a Pre Viszla and thought of these.
FlyingArrow
Posted: Tuesday, September 13, 2011 8:36:27 AM
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I vote for all of the as-yet-unrepresented named characters from the movies. Some of them are actually relatively major...

Most notably:

Chief Chirpa
Boss Nass
Owen Lars
Beru Lars
Watto
Dexter Jettster
Sebulba
Young Anakin

But also:

Yaddle
Yarael Poof
Coleman Trebor
Stormtrooper TK-421
General Tagge
Admiral Motti
Grebleips, the E.T. Senator
Bren Derlin
E-3PO
Imperial Scanning Crew Member
FlyingArrow
Posted: Tuesday, September 13, 2011 4:25:58 PM
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Here are a couple of my customs that are probably already designed and included in the Cantina Brawl, but here they are anyway. New abilities highlighted.

Dr. Evazan, Wanted Man
Cost 20
HP: 70
Def: 17
Atk: 9
Dmg: 20

Special Abilities:
Unique
Homicidal Surgery
Twin Attack
Bully 20 (+4 attack, +20 damage versus adjacent characters with lower point cost)
Death Sentence (This character may not end its move within 6 squares of a trooper or character with Security in its name)

http://www.bloomilk.com/Custom/7471/dr--evazan--wanted-man


Ponda Baba, Aqualish

Cost 14
HP 70
Def 15
Atk 7
Dmg 10

SA:
Unique
Synergy (+4 Attack, +4 Defense if allied character that counts as Dr Evazan is within 6 squares)
He Doesn’t Like You: +10 Damage versus non-Fringe enemies
I Don’t Like You Either: +10 Damage if adjacent to an enemy and an ally

http://www.bloomilk.com/Custom/7538/ponda-baba--aqualish

===

In particular, even if a new Dr Evazan and Ponda Baba have already been developed, it would be pretty easy to throw Death Sentence onto Dr Evazan for flavor and then drop his cost by a point or 3.
FlyingArrow
Posted: Wednesday, September 14, 2011 3:16:38 AM
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Skirmish -> (Map Roll)(Map Selection)(Setup)(Round)*
Round -> (Initiative)(First Phase)(Phase)*
First Phase -> (Activation)
Phase -> (Activation)(Activation)
Activation -> (Turn)
Turn -> (Movement)(Attacks) | (Attacks)(Movement)
Attacks -> (Attack)


Looking at the above, we have replaces turn abilities and replaces attacks abilities, but I don't think we have any replaces movement abilities. An ability like that would be interesting since it could still be used with Double/Triple Attacks. Those specify that you can use them if a character doesn't move, not "replaces turn". So they could still use an ability that replaces movement. Here's an example, but it's more the novel interaction that I'm interested in than the specific ability:

Call for Help 15: Replaces movement, roll a die. On a roll of 20, you can add up to 15 points of characters to your squad at the end of this character's turn.

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