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For those days when your overconfidence is your weakness.

Renegades and Rogues (V2 main)

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60 Characters
Showing 1 - 60 of 60 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
RaR 1 Old Republic Admiral Saul Karath VR 25 60 16 6 10 Unique, Affinity (with Revan/Malak), Cunning Attack +20, Doctrine of Fear, Indiscriminate Has CE 6.56 (27)
RaR 2 Old Republic Sith Atton "Jaq" Rand VR 36 80 18 9 20 Unique, Pilot, Double Attack, Greater Mobile Attack, Affinity (Sith), Assassin, Avoid Defeat, Override Force 3, Jedi Mind Trick 8.51 (45)
RaR 3 Old Republic Carth Onasi, Old Republic Soldier VR 29 80 16 9 20 Unique, Pilot, Soldier, Cunning Attack, Twin Attack Force 2, Surprise Move 7.46 (28)
RaR 4 Old Republic Jedi Diplomat C 30 90 18 10 20 Melee Attack, Double Attack, Aggressive Negotiations, Ambush, It's a Trap!, Niman Style Force 4, Jedi Mind Trick, Lightsaber Defense, Lightsaber Sweep 7.56 (25)
RaR 5 Old Republic Sith Elite Gunner C 23 60 17 7 20 Soldier (Old Republic Soldier/Sith Soldier), Troooper (Old Republic Trooper/Sith Trooper), Affinity (Sith), Careful Shot +4, Disintegration, Opportunist, Penetration 10 7.74 (27)
RaR 6 Old Republic Master Kavar R 65 130 20 11 20 Unique, Melee Attack, Twin Attack, Niman Style Mastery Force 2, Force Renewal 1, Master of the Force 2, Force Heal 20, Jedi Mind Trick 3, Lightsaber Defense, Sever Force Has CE 8.30 (30)
RaR 7 Old Republic Master Thon VR 64 150 20 15 20 Unique, Melee Attack, Twin Attack, Charging Assault +10, Light Tutor, Mount Force 2, Force Renewal 2, Master of the Force 2, Force Defense, Force Repulse 4, Lightsaber Defense 7.61 (31)
RaR 8 Sith Darth Traya VR 36 90 20 11 20 Unique, Melee Attack, Triple Attack, Makashi Style, Shii-Cho Style, Telekinetic Combat Force 4, Lightsaber Deflect, Sith Hunger 7.75 (24)
RaR 9 Sith Darth Zannah R 48 110 21 14 20 Unique, Melee Attack, Double Attack, Lightsaber Combat Expert 19, Soresu Style Mastery Force 2, Force Renewal 1, Master of the Force 2, Force Bubble, Force Corruption 3, Lightsaber Assault 8.53 (38)
RaR 10 Sith Gloom Walker UC 16 50 16 9 20 Trooper (Sith Trooper), Grenades 20, Stealth 7.05 (19)
RaR 11 Sith Leviathan R 60 200 17 10 30 Savage, Speed 10, Melee Attack, Melee Reach 3, Absorb Life Energy, Charging Assault +10, Indiscriminate, Overwhelming Power, Virulent Poison +20 7.35 (23)
RaR 12 Sith Lord Kaan VR 36 90 19 12 20 Unique, Melee Attack, Double Attack, Backlash, Bravado +10 Force 5, Illusion, Thought Bomb Has CE 8.09 (34)
RaR 13 Sith Sith Wrangler C 13 40 16 7 10 Empathy Has CE 7.61 (18)
RaR 14 Republic Mace Windu, Legacy of the Light Side R 65 150 22 16 20 Unique, Melee Attack, Greater Mobile Attack, Triple Attack, Flurry Attack, Vaapad Style Mastery Force 2, Force Renewal 2, Master of the Force 2, Force Absorb, Lightsaber Reflect (10 damage), Lightsaber Riposte 8.34 (50)
RaR 15 Republic Republic Commando Darman R 25 60 17 10 20 Unique, Omega Squad, Double Attack, Gauntlet Knife +10, Grenades 40, Rapport (-1 with Omega Squad), Satchel Charge, Stealth 7.86 (21)
RaR 16 Republic Republic Commando Niner R 26 70 18 10 20 Unique, Omega Squad, Double Attack, Grenades 10, Rapport (-1 with Omega Squad), Stealth Has CE 7.81 (21)
RaR 17 Republic Royal Handmaiden UC 17 50 15 7 10 Double Attack, Padmé's Decoy, Padmé's Bodyguard 5.65 (20)
RaR 18 Republic Old Republic New Republic Wookiee Jedi UC 35 120 14 11 20 Melee Attack, Twin Attack, Affinity (New Republic/Old Republic), Cleave, Splash 10 Force 3, Indiscriminate Rage, Lightsaber Sweep 7.68 (22)
RaR 19 Separatists A-Series Assassin Droid UC 19 60 15 5 10 Droid, Accurate Shot, Advantageous Attack, Assassin 7.59 (22)
RaR 20 Separatists Count Dooku, Separatist Leader R 57 130 20 0 0 Unique, Draw Fire, Immediate Separatist Reserves 20, Turn to the Dark Side Force 5, Anticipation, Pawn of the Dark Side Has CE 8.23 (30)
RaR 21 Separatists T-Series Tactical Droid C 21 60 14 3 10 Droid, Tactician +4 Has CE 7.57 (21)
RaR 22 Rebel Green Squadron Pilot C 6 10 13 3 10 Pilot, Rookie, Grenades 10 5.50 (14)
RaR 23 Rebel Jon "Dutch" Vander R 21 50 16 7 20 Unique, Pilot, Advantageous Cover, Close-Quarters Fighting, Grenades 20 Has CE 6.71 (17)
RaR 24 Rebel Kyle Katarn, Rebel Operative VR 39 70 17 9 20 Unique, Double Attack, Careful Shot +4, Deadeye, Jolt, Loner, Splash 20, Stealth 7.45 (22)
RaR 25 Rebel Luke Skywalker in Stormtrooper Armor R 17 50 19 8 20 Unique, Grappling Hook, Mettle, Stealth Force 2 7.26 (23)
RaR 26 Rebel Red Squadron Ace UC 19 50 16 7 10 Pilot, Bravado, Squad Assault, Twin Attack 8.08 (25)
RaR 27 Imperial Alpha Squadron Pilot C 18 50 17 9 10 Pilot, Cunning Attack, Evade, Squad Cover, Twin Attack 6.06 (16)
RaR 28 Imperial Darth Vader, Agent of Evil VR 65 140 21 14 20 Unique, Melee Attack, Double Attack, Immediate Imperial Reserves 20 Force 2, Force Renewal 1, Master of the Force 2, Lightsaber Defense, Lightsaber Riposte, Lightsaber Sweep, Sith Rage 2 Has CE 8.56 (27)
RaR 29 Imperial General Rom Mohc R 39 90 18 11 20 Unique, Twin Attack, Damage Reduction 10, Flight, Missiles 20, Rapport (Dark Troopers -1) Has CE 7.92 (25)
RaR 30 Imperial General Weir R 28 70 19 10 10 Unique, Pilot, Twin Attack, Doctrine of Fear, Opportunist +20, Stealth Has CE 8.52 (25)
RaR 31 Imperial Purge Trooper C 21 60 16 9 20 Droid, Dark Trooper, Melee Attack, Density Projector, Jedi Hunter, Missiles 10 6.84 (19)
RaR 32 Imperial Stormtrooper Advance Scout C 11 30 16 6 10 Recon, Stealth 6.60 (15)
RaR 33 New Republic Old Republic Republic Gray Jedi UC 30 80 18 10 20 Melee Attack, Triple Attack, Affinity (Old Republic/Republic), Force Ascetic, Internal Strife Force 3, Dark Temptation, Lightsaber Assault 7.46 (28)
RaR 34 New Republic New Republic Elite Trooper C 18 50 17 8 20 Deadeye, Deceptive, Double Attack 7.04 (24)
RaR 35 New Republic New Republic Tactician C 19 60 16 7 20 Spotter +30, Tactician +4 Has CE 7.00 (18)
RaR 36 New Republic R2-D2 and C-3PO, Galactic Heroes R 22 60 16 0 0 Unique, Droid, Blaster Upgrade, Bodyguard, Disruptive, Regeneration 10, Relay Orders 8.61 (33)
RaR 37 New Republic Rogue Squadron Rookie UC 6 10 15 3 10 Pilot, Rookie, Spotter +10 6.44 (18)
RaR 38 New Republic Tycho Celchu R 26 70 16 9 10 Unique, Pilot, Twin Attack, Affinity (Rebel pilots), Evade, Resilient, Synergy (+4 Atk, +4 Def, Wedge/Winter) Has CE 7.70 (27)
RaR 39 New Republic Winter R 29 80 18 10 20 Unique, Pilot, Door Gimmick, Double Attack, Leia's Decoy, Protective +20 (Leia/Solo), Stealth, Synergy (Leia, +4 Atk) 7.95 (20)
RaR 40 Fringe Brianna R 28 80 17 9 10 Unique, Echani Handmaiden, Double Attack, Greater Mobile Attack, Lightsaber, Niman Style Force 3, Force Leap, Lightsaber Deflect, Lightsaber Riposte 7.89 (18)
RaR 41 Fringe Celeste Morne VR 51 110 20 13 20 Unique, Melee Attack, Triple Attack, Ambush, Jedi Hunter, Lightsaber Duelist Force 2, Force Renewal 1, Force Cloak, Force Storm 2, Sith Alchemy 2 Has CE 9.26 (35)
RaR 42 Fringe Chadra-Fan Pilot C 11 30 14 6 10 Pilot, Pheromones, Stealth, Stingbeam 7.75 (16)
RaR 43 Fringe Devaronian Assassin C 18 50 16 8 10 Assassin, Bounty Hunter +2, Jolt, Sniper, Stealth 7.15 (20)
RaR 44 Fringe HK-47, Assassin Droid VR 39 90 19 10 20 Unique, Droid, Assassin, Disruptive, Double Attack, Sniper Has CE 8.22 (37)
RaR 45 Fringe Klatooinian Captain UC 18 40 16 7 20 Pilot, Speed 8, Blast Cannon, Evade, Splash 10 Has CE 8.78 (36)
RaR 46 Fringe Sullustan Pilot C 14 40 14 7 10 Pilot, Speed 8, Cunning Attack +20, Evade 6.50 (14)
RaR 47 Fringe Talz Pirate C 19 70 17 9 10 Pilot, Double Claw Attack, Opportunist 6.71 (14)
RaR 48 Fringe Thrackan Sal-Solo R 14 60 15 6 10 Unique, Double Attack, Solo Hunter, Yuuzhan Vong Collaborator Has CE 5.14 (21)
RaR 49 Fringe Wookiee Thug C 23 70 14 8 20 Melee Attack, Double Attack, Backlash, Charging Assault +10, Cleave, Momentum 7.89 (18)
RaR 50 Fringe Zann Consortium Underboss UC 15 50 15 7 20 Zann Consortium, Black Market Engine Modifications, Ground Pilot +2 Has CE 7.41 (22)
RaR 51 Mandalorians Republic Bardan Jusik R 36 80 17 10 20 Unique, Omega Squad, Melee Attack, Double Attack, Affinity (Republic), Beskar'gam, Satchel Charge Force 2, Force Renewal 1, Force Heal 20, Force Sense, Jedi Mind Trick 2 8.50 (28)
RaR 52 Mandalorians Kal Skirata VR 30 80 18 10 20 Unique, Affinity (ARC Trooper/Omega Squad/Yayax Squad), Gauntlet Knife +10, Rapport (Non-Unique ARC Troopers -1), Stealth Has CE 8.07 (15)
RaR 53 Mandalorians Mandalorian Advance Scout C 16 60 17 8 10 Crack Shot, Pathfinder, Spotter +10, Stable Footing, Stealth 6.56 (16)
RaR 54 Mandalorians Mandalorian Sniper UC 15 40 15 7 10 Trooper (Mandalorian Trooper), Accurate Shot, Deadeye, Old Republic Hunter, Sniper 4.89 (18)
RaR 55 Yuuzhan Vong Chazrach C 10 50 15 8 10 Melee Attack, Charging Assault +10, Slave, Vonduun Crab Armor 11 7.50 (16)
RaR 56 Yuuzhan Vong Jakan, Most High Priest R 27 60 16 5 10 Unique, Melee Attack, Force Immunity, Scarification +10, Tactician +4 Has CE 6.20 (20)
RaR 57 Yuuzhan Vong Warmaster Nas Choka VR 60 150 19 11 10 Unique, Speed 8, Melee Attack, Double Attack, Twin Attack, Force Immunity, Tactician +4, Vonduun Crab Armor 6 Has CE 7.65 (17)
RaR 58 Yuuzhan Vong Yun-Yammka Fanatic C 19 60 14 10 10 Melee Attack, Twin Attack, Charging Assault +10, Demolish, Droid Fanaticism, Droid Hunter, Razorbug, Vonduun Crab Armor 11 7.00 (14)
RaR 59 Yuuzhan Vong Yuuzhan Vong Fire Breather UC 46 140 16 6 10 Savage, Melee Attack, Twin Attack, Charging Assault +10, Fireproof, Flamethrower 40, Indiscriminate, Overwhelming Power, Vonduun Crab Armor 2 8.42 (19)
RaR 60 Yuuzhan Vong Yuuzhan Vong Slayer UC 30 80 18 11 20 Pilot, Melee Attack, Double Attack, Deadly Attack, Force Immunity, Jedi Hunter, Razorbug, Shimrra's Bodyguard, Vonduun Crab Armor 6 7.23 (13)
Showing 1 - 60 of 60 Characters
149 Special Abilities (46 New)
Showing 1 - 149 of 149 Special Abilities
Name Text Chars Set
Absorb Life Energy When a living enemy is defeated by this character, remove 10 damage and this character gets +1 Attack and +1 Defense. These bonuses are cumulative. 1 RaR
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 2 RS
Advantageous Attack +10 Damage against an enemy who has not activated this round 1 CS
Advantageous Cover +8 Defense from cover instead of +4 1 RS
Affinity Characters whose names contain ARC Trooper or with the special ability Omega Squad or Yayax Squad may be in your squad regardless of faction 1 RaR
Affinity Rebel pilots may be in your squad regardless of faction 1 RaR
Affinity May be in a New Republic or Old Republic squad 1 JA
Affinity May be in a Republic squad 1 DT
Affinity May be in a Republic or Old Republic squad 1 RaR
Affinity May be in a Sith squad 2 RaR
Affinity This character may be in a squad with a character whose name contains Revan or Malak 1 RaR
Aggressive Negotiations This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character. 1 RaR
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 2 UH
Assassin +4 Attack and +10 Damage against living enemies 4 RaR
Avoid Defeat Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated 1 UH
Backlash This character can move and then make all of its attacks against 1 enemy who has already activated this round 2 RaR
Beskar'gam When this character takes damage, it reduces the damage dealt by 10 with a save of 11 1 DotF
Black Market Engine Modifications Allied characters with Mounted Weapon within 6 squares gain Stable Footing 1 RaR
Blast Cannon +10 Damage against targets within 6 squares 1 DT
Blaster Upgrade Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack 1 KotOR
Bodyguard If an adjacent ally would take damage from an attack, this character can take the damage instead 1 RS
Bounty Hunter +2 +2 Attack against Unique enemies 1 BH
Bravado +4 Attack and +20 Damage against an adjacent enemy with a higher point cost 1 DT
Bravado +10 +4 Attack and +10 Damage against an adjacent enemy with a higher point cost 1 DotF
Careful Shot +4 On this character's turn, if it doesn't move, it gets +4 Attack 2 RS
Charging Assault +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy 6 UH
Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy 2 RS
Close-Quarters Fighting +4 Attack against adjacent enemies 1 LotF
Crack Shot Whenever this character combines fire against a target within 6 squares, damage from the attack cannot be prevented or redirected 1 RaR
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 2 RS
Cunning Attack +20 +4 Attack and +20 Damage against an enemy who has not activated this round 2 LotF
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 1 UH
Dark Trooper Counts as a character named Dark Trooper 1 RaR
Deadeye On this character's turn, if it doesn't move, it gets +10 Damage 3 CS
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20 1 CS
Deceptive +10 Damage against an enemy who has activated this round 1 TFU
Demolish Ignores Damage Reduction of adjacent targets 1 UH
Density Projector Ignores effects that force movement 1 GaW
Disintegration If this character rolls a natural 20 on an attack, the target is defeated 1 RotS
Disruptive Suppresses enemy commander effects within 6 squares 2 BH
Doctrine of Fear Enemy characters within 6 squares get -4 Attack 2 AE
Door Gimmick At the end of its turn, this character can designate 1 door that it can see as open; it remains open until the end of this character's next turn, or until it is defeated 1 RotS
Double Attack On its turn, this character can make 1 extra attack instead of moving 18 RS
Double Claw Attack On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies 1 RS
Draw Fire If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 1 RS
Droid Immune to critical hits; not subject to commander effects 5 RS
Droid Fanaticism At the start of this character's turn, if a nonliving enemy with a printed Damage rating of 10 or more is within 12 squares, this character gains Savage until the end of the turn 1 RaR
Droid Hunter +4 Attack and +10 Damage against Droid enemies 1 DotF
Echani Handmaiden 1 RaR
Empathy Allies with Savage within 6 squares lose Savage 1 UH
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 4 CS
Fireproof Immune to Flamethrower 1 RaR
Flamethrower 40 Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target 1 RaR
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 1 RS
Flurry Attack Whenever this character scores a critical hit, it can make 1 immediate extra attack 1 CS
Force Ascetic Cannot spend Force points to reroll or move faster 1 CotF
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 3 UH
Gauntlet Knife +10 +10 Damage to 1 adjacent target; this counts as a melee attack 2 RaR
Grappling Hook Replaces turn: This character and an adjacent small or medium character can move together up to a number of squares equal to this character's speed. Both characters are considered to have Flight this turn, and must end their movement adjacent to each other. 1 RaR
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 3 LotF
Grenades 10 Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 2 RS
Grenades 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 2 UH
Grenades 40 Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11 1 BH
Ground Pilot +2 Allies with Mounted Weapon who start their moves adjacent to this character get +2 Speed 1 GaW
Immediate Imperial Reserves 20 If you roll exactly 2, 7, 12, or 17 for initiative, you can add up to 20 points of Imperial trooper characters to your squad, adjacent to this character, immediately before your first activation of the round 1 RaR
Immediate Separatist Reserves 20 If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique Separatist characters to your squad, adjacent to this character, immediately before your first activation of the round 1 RaR
Indiscriminate When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected. 3 DotF
Internal Strife On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish 1 JA
It's a Trap! Enemies with Stealth within 6 squares lose Stealth 1 UH
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 3 CS
Jolt An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. 2 TFU
Leia's Decoy Whenever a small or medium ally within 6 squares whose name contains Leia is targeted, this character may switch positions with that character. This character becomes the target instead. 1 RaR
Light Tutor At the start of the skirmish, choose an ally. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gains 1 Force point. 1 JA
Lightsaber +10 Damage against adjacent enemies 1 RotS
Lightsaber Combat Expert When this character rolls a 19 or better on a save to avoid damage from an attack, the attacking character takes damage equal to the amount prevented 1 RaR
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 1 CS
Loner +4 Attack if no allies are within 6 squares 1 CS
Makashi Style When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho Style cannot be used against this character. 1 RaR
Melee Attack Can attack only adjacent enemies 21 RS
Melee Reach 3 When attacking, this character treats enemies up to 3 squares away as adjacent 1 LotF
Mettle If this character spends 1 Force point to reroll, add +4 to the result 1 CotF
Missiles 10 Replaces attacks: sight; 10 damage to target and to each character adjacent to that target; save 11 1 RaR
Missiles 20 Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11 1 UH
Momentum If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies 1 RS
Mount This character can transport 1 Small or Medium ally who ends their move adjacent to it. Remove that ally from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, the transported ally is also defeated; save 6. 1 RaR
Niman Style +2 Attack and +2 Defense while this character has more than half Hit Points remaining 2 GaW
Niman Style Mastery +4 Attack and +4 Defense while this character has more than half Hit Points remaining 1 RaR
Old Republic Hunter +4 Attack and +10 Damage against Old Republic enemies 1 RaR
Omega Squad Counts as a character with Order 66 for the purposes of Commander Effects and cannot be in an Imperial squad 3 RaR
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 2 UH
Opportunist +20 +4 Attack and +20 Damage against an enemy who has activated this round 1 LotF
Override At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated 1 RS
Overwhelming Power Damage from this character's attacks cannot be prevented or redirected 2 RaR
Padmé's Bodyguard If a character whose name contains Padmé or Amidala is an adjacent ally and would take damage from an attack, this character can take the damage instead 1 BoT
Padmé's Decoy Whenever a small or medium ally within 6 squares whose name contains Padmé or Amidala is targeted, this character may switch positions with that character. This character becomes the target instead. 1 RaR
Pathfinder Allies are not slowed by difficult terrain within 6 squares of this character 1 IE
Penetration 10 Enemies' Damage Reduction is reduced by 10 against this character's attacks 1 BH
Pheromones Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11 1 UH
Pilot 15 AE
Protective +20 +20 Damage while a wounded ally whose name contains Leia or Solo is within 6 squares 1 RaR
Rapport A character whose name contains Dark Trooper costs 1 less when in the same squad with this character 1 RaR
Rapport Non-Unique characters whose names contain ARC Trooper cost 1 less when in a squad with this character 1 RaR
Rapport This character costs 1 less when in the same squad as a character with Omega Squad 2 RaR
Razorbug Replaces attacks: sight; 10 damage; save 11 2 UH
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 1 RS
Regeneration 10 If this character doesn't move on its turn, remove 10 damage from it at the end of that turn 1 CS
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 1 IE
Resilient Immune to critical hits 1 CW
Rookie This character gets +2 Attack and +2 Defense while within 6 squares of an allied commander 2 DotF
Satchel Charge Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 2 CotF
Savage This character must end its move next to an enemy if it can and does not benefit from commander effects 2 RS
Scarification +10 Wounded Yuuzhan Vong allies within 6 squares get +4 Attack and +10 Damage 1 JA
Shii-Cho Style +4 Attack and +4 Defense when 3 or more enemies are within 6 squares 1 GaW
Shimrra's Bodyguard If a character whose name contains Shimrra is an adjacent ally and would take damage from an attack, this character can take the damage instead 1 RaR
Slave This character has Savage and -2 Defense unless an allied commander is within 6 squares 1 RaR
Sniper Other characters do not provide cover against this character's attack 3 CS
Soldier Counts as a character named Old Republic Soldier 1 KotOR
Soldier Counts as a character named Old Republic Soldier or Sith Soldier 1 RaR
Solo Hunter +4 Attack and +10 Damage against enemies whose names contain Solo 1 RaR
Soresu Style Mastery When hit by an attack, this character takes no damage with a save of 11 1 CWSS
Speed 10 Can move up to 10 squares and attack, or 20 squares without attacking 1 BH
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 3 RotS
Splash 10 If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11. 2 CotF
Splash 20 If this character's attack hits, all characters adjacent to the target take 20 damage; save 11. If the attack misses, the target and all adjacent characters take 20 damage; save 11. 1 TFU
Spotter +10 If this character combines fire against a target within 6 squares, the attacker gets +10 Damage against that target 2 CS
Spotter +30 If this character combines fire against a target within 6 squares, the attacker gets +30 Damage against that target 1 BH
Squad Assault +4 Attack while 3 allies with the same name as this character are within 6 squares 1 KotOR
Squad Cover +4 Defense while 3 allies with the same name as this character are within 6 squares 1 IE
Stable Footing Not slowed by difficult terrain or low objects 1 LotF
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 12 RS
Stingbeam +10 Damage against adjacent enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. 1 RaR
Synergy +4 +4 Attack and +4 Defense while an allied character whose name contains Wedge or Winter is within 6 squares 1 RaR
Synergy +4 A character whose name contains Leia gets +4 Attack while within 6 squares of this character 1 RaR
Tactician +4 Add +4 to the initiative roll except on a roll of 1 4 DotF
Telekinetic Combat This character may attack targets within 6 squares. This counts as an attack with a lightsaber and any attack against a nonadjacent target counts as a nonmelee attack. 1 RaR
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 4 RS
Trooper Counts as a character named Mandalorian Trooper 1 DotF
Trooper Counts as a character named Old Republic Trooper or Sith Trooper 1 RaR
Trooper Counts as a character named Sith Trooper 1 KotOR
Turn to the Dark Side Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish. 1 DT
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 12 BH
Unique 29 RS
Vaapad Style Mastery Scores a critical hit on an attack roll of natural 17, 18, 19, or 20 and does triple damage instead of double on a critical hit 1 RaR
Virulent Poison +20 +20 Damage to living enemy; save 16 1 JA
Vonduun Crab Armor 11 When this character takes damage, it can reduce the damage dealt by 10 with a save of 11 2 UH
Vonduun Crab Armor 2 When this character takes damage, it can reduce the damage dealt by 10 with a save of 2 1 RaR
Vonduun Crab Armor 6 When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 2 UH
Yuuzhan Vong Collaborator Yuuzhan Vong get +1 Attack for each character with Yuuzhan Vong Collaborator within 4 squares of their target 1 JA
Zann Consortium 1 RaR
Showing 1 - 149 of 149 Special Abilities
37 Force Powers (4 New)
Showing 1 - 37 of 37 Force Powers
Name Text Chars Set
Anticipation Force 1: Reroll initiative once per round 1 CS
Dark Temptation Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish. 1 DT
Force 2 9 RS
Force 3 4 RS
Force 4 2 RS
Force 5 2 RS
Force Absorb Force 2: Cancel a Force power used by an adjacent character 1 CS
Force Bubble Force 1: When this character takes damage, reduce the damage dealt by 20 1 LotF
Force Cloak Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked 1 KotOR
Force Corruption 3 Force 3, replaces turn: range 6, non-Droids only; target and each character adjacent to that target take 30 damage and are corrupted. Each time a corrupted character activates it must attempt a save of 11. On a failure, that character takes 30 damage. On a success, that character is no longer corrupted. 1 JA
Force Defense Force 3: Cancel a Force power used by a character within 6 squares 1 CS
Force Heal 20 Force 2, replaces attacks: touch; remove 20 damage from a living character 2 RS
Force Leap Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity 1 RS
Force Renewal 1 This character gets 1 Force point each time it activates 5 RS
Force Renewal 2 This character gets 2 Force points each time it activates 2 CotF
Force Repulse 4 Force 4, replaces attacks: 40 damage to all characters within 4 squares; push back Huge or smaller characters to 5 squares from this character 1 RaR
Force Sense Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round 1 CotF
Force Storm 2 Force 2, replaces attacks: 20 damage to all adjacent characters 1 RS
Illusion Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11 1 LotF
Indiscriminate Rage Force 1: +2 Attack and +10 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character gains Savage. 1 DT
Jedi Mind Trick Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 2 CotF
Jedi Mind Trick 2 Force 2, usable only on this character's turn: range 2; target living enemy and 2 living enemies adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 11 1 RaR
Jedi Mind Trick 3 Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16 1 Epic
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 2 RotS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 4 JA
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 2 CS
Lightsaber Reflect Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 11 1 CS
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 3 CS
Lightsaber Sweep Force 1, replaces attacks: Can attack each adjacent enemy once 3 RS
Master of the Force 2 May spend Force points up to 2 times in a single turn 5 CotF
Pawn of the Dark Side Force 1, replaces attacks: sight; 1 non-Unique ally takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage 1 CS
Sever Force Force 3: replaces turn; Target adjacent character cannot spend Force points for the rest of the skirmish 1 LotF
Sith Alchemy 2 Force 2, replaces attacks: Target living medium or small enemy with 20 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character named Rakghoul to your squad. The new character sets up in the square that enemy formerly occupied. 1 RaR
Sith Hunger Force 1, replaces attacks: range 6; 20 damage to target living enemy, and remove 20 damage from this character. If the target has Force points remaining, transfer 1 Force point from the target to this character. 1 CotF
Sith Rage 2 Force 2: +20 Damage on all attacks this turn 1 BoT
Surprise Move Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates 1 CS
Thought Bomb Force 5, replaces turn or when this character is defeated: 80 damage to all living characters within 6 squares; save 11 to reduce damage to 40. Remove this character from play. This Force power cannot be canceled. 1 RaR
Showing 1 - 37 of 37 Force Powers


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