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Controls your actions - partially - but it also obeys your commands.

Invasion (V7 sub)

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10 Characters
Showing 1 - 10 of 10 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
INV 1 New Republic Chief of State Borsk Fey'lya 16 60 16 5 10 Unique, Bothan, Jedi Hatred +10, New Republic Reserves 30, Rival (Vong, YV Collaborators), Self-Destruct 40 Has CE 8.50 (6)
INV 2 New Republic Kam Solusar 47 130 20 13 20 Unique, Melee Attack, Double Attack, Enraged Reactions, Jedi Decoy, Protective +10 (Force users), Synergy +2 (+2 Att/+2 Def, Tionne) Force 2, Force Renewal 1, Master of the Force 2, Lightsaber Defense Has CE 8.25 (8)
INV 3 Fringe Dray 38 90 18 11 20 Unique, Melee Attack, Double Attack, Bravado +10, Dark Master Force 2, Force Renewal 1, Force Lightning 2, Force Vision, Lightsaber Defense 8.80 (10)
INV 4 Fringe Finn Galfridian 24 70 18 9 20 Unique, Double Attack, Mettle, Vongsense Force 3, Force Sense, Jedi Mind Trick (1), Lightsaber Block Has CE 8.33 (3)
INV 5 Fringe Prowl 18 40 18 7 10 Unique, Droid, Flight, Missiles 10, Recon, Stealth, Targeting Has CE 7.50 (4)
INV 6 Yuuzhan Vong Commander Sha'kel 44 100 17 10 10 Unique, Melee Attack, Double Attack, Greater Mobile Attack, Camaraderie (Minos YV Warrior > Embrace of Pain), Disciplined Leader, Doctrine of Fear, Embrace of Pain, Firejelly, Force Immunity, Vonduun Crab Armor 6 Has CE 9.00 (6)
INV 7 Yuuzhan Vong Eminence Harrar 24 60 17 6 10 Unique, Melee Attack, Force Immunity, Internal Strife, Rival (counts as Nom Anor), Scarification +10, Yun-Harla Devotion, Yun-Harla Sacrifice Has CE 6.00 (4)
INV 8 Yuuzhan Vong Minos, Yuuzhan Vong Warrior 27 70 17 9 10 Unique, Melee Attack, Twin Attack, Camaraderie (Comm. Sha'kel > Opportunist), Force Immunity, Opportunist, Thud Bug, Vonduun Crab Armor 11 7.25 (4)
INV 9 Yuuzhan Vong Shaper Adept 14 30 16 2 10 Melee Attack, Corrosive Acid, Droid Fanaticism, Droid Seeker, Force Immunity, Razorbug, Thud Bug Has CE 7.40 (5)
INV 10 Yuuzhan Vong Tso'asu 5 10 13 0 0 Melee Attack, Speed 4, Defensive Reflex, Force Immunity, Non-sentient, Spit Poison 10 8.60 (5)
Showing 1 - 10 of 10 Characters
46 Special Abilities (13 New)
Showing 1 - 46 of 46 Special Abilities
Name Text Chars Set
Bothan 1 INV
Bravado +10 +4 Attack and +10 Damage against an adjacent enemy with a higher point cost 1 DotF
Camaraderie An ally named Commander Sha'kel gains Opportunist 1 INV
Corrosive Acid This character's abilities that affect living characters also affect non-living characters 1 INV
Dark Master At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own. 1 CS
Defensive Reflex An adjacent enemy that damages this character takes 10 damage. That enemy cannot attack for the rest of that turn; save 16. 1 INV
Disciplined Leader This character's commander effect cannot be suppressed 1 Ven
Doctrine of Fear Enemy characters within 6 squares get -4 Attack 1 AE
Double Attack On its turn, this character can make 1 extra attack instead of moving 4 RS
Droid Immune to critical hits; not subject to commander effects 1 RS
Droid Fanaticism At the start of this character's turn, if a nonliving enemy with a printed Damage rating of 10 or more is within 12 squares, this character gains Savage until the end of the turn 1 RaR
Droid Seeker Can target a Droid enemy with cover even if it's not the nearest enemy 1 INV
Embrace of Pain +1 Attack and +1 Defense for every 10 points of damage currently on this character 1 DotF
Enraged Reactions Once per turn, when hit by an attack, this character may make an immediate attack against that attacker if it can 1 GH
Firejelly Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed 1 Ven
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 1 RS
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 5 UH
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 1 LotF
Internal Strife On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish 1 JA
Jedi Decoy Whenever a Small or Medium ally with a Force rating within 6 squares is targeted, this character may switch positions with that character. This character becomes the target instead. 1 INV
Jedi Hatred +10 +10 Damage against enemies with Force ratings 1 SnV
Melee Attack Can attack only adjacent enemies 7 RS
Mettle If this character spends 1 Force point to reroll, add +4 to the result 1 CotF
Missiles 10 Replaces attacks: sight; 10 damage to target and to each character adjacent to that target; save 11 1 RaR
New Republic Reserves 30 If you roll exactly 20 for initiative, you can add up to 30 points of New Republic characters to your squad immediately before your first activation of the round 1 INV
Non-sentient Not subject to commander effects. This character cannot gain Diplomat or Aggressive Negotiations. 1 INV
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 1 UH
Protective +10 +10 Damage while a wounded ally with a Force rating is within 6 squares 1 INV
Razorbug Replaces attacks: sight; 10 damage; save 11 1 UH
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 1 RS
Rival Cannot be in a squad with any character who counts as Nom Anor 1 INV
Rival Cannot be in a squad with any Yuuzhan Vong characters or characters with Yuuzhan Vong Collaborator 1 INV
Scarification +10 Wounded Yuuzhan Vong allies within 6 squares get +4 Attack and +10 Damage 1 JA
Self-Destruct 40 When this character is defeated, each adjacent character takes 40 damage 1 LotF
Speed 4 Can move only 4 squares and attack, or 8 squares without attacking 1 UH
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 1 RS
Synergy +2 +2 Attack and +2 Defense while an ally named Tionne is within 6 squares 1 INV
Targeting Until the end of the round, target enemy has -4 Defense 1 JA
Thud Bug Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. 2 UH
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 1 BH
Unique 8 RS
Vonduun Crab Armor 11 When this character takes damage, it can reduce the damage dealt by 10 with a save of 11 1 UH
Vonduun Crab Armor 6 When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 1 UH
Vongsense Ignores Force Immunity of Yuuzhan Vong enemies 1 DotF
Yun-Harla Devotion If this character would take damage from a nonadjacent attack, you may choose to roll a save of 11. On a success, select a Yuuzhan Vong ally within 6 squares to take the damage instead. 1 AaO
Yun-Harla Sacrifice Once per round, after initiative is determined, you may remove 1 adjacent Yuuzhan Vong ally without Shamed One from play. That ally is defeated and all other Yuuzhan Vong allies gain Yun-Harla Devotion for the rest of the round. 1 INV
Showing 1 - 46 of 46 Special Abilities
10 Force Powers (1 New)
Showing 1 - 10 of 10 Force Powers
Name Text Chars Set
Force 2 2 RS
Force 3 1 RS
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target 1 RS
Force Renewal 1 This character gets 1 Force point each time it activates 2 RS
Force Sense Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round 1 CotF
Force Vision Force 2, replaces attacks: sight; 1 ally with a lower point cost may make an immediate attack 1 INV
Jedi Mind Trick Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 1 CotF
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 2 JA
Master of the Force 2 May spend Force points up to 2 times in a single turn 1 CotF
Showing 1 - 10 of 10 Force Powers


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