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Can have a strong influence on the weak-minded.

Undying (V8 sub)

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9 Characters
Showing 1 - 9 of 9 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
UND 1 Sith Freedon Nadd, Dark Force Spirit 11 0 0 -1 -1 Unique, Speed 2, Dark Master, Dark Spirit Force 1, Force Renewal 1, Force Void 8.91 (11)
UND 2 Sith Krayt's Sith Trooper 30 90 20 11 20 Cyborg, Pilot, Melee Attack, Double Attack, Dark Armor, Impulsive Savagery, Synergy +4 (+4 Att/+4 Def, Krayt) Force 3, Dispassionate Killer, Lightsaber Assault, Lightsaber Defense 6.40 (5)
UND 3 Republic Commander Cody, CC-2224 36 90 17 12 20 Unique, Order 66, Double Attack, Greater Mobile Attack, Accurate Shot, Deadly Attack, Flurry Attack, Rapport ('Clone Trooper', -2), Relay Orders Has CE 8.50 (10)
UND 4 Republic Kaminoan Clone Technician 10 30 15 0 0 Clone Reconstruction 20, Heal 10, Improved HUD (Commanders w/Order 66 > Relay Orders) 6.00 (6)
UND 5 Imperial Emperor Palpatine, Reborn 83 180 22 15 20 Unique, Melee Attack, Triple Attack, Absolute Devotion, Rapport ('Imperial Sentinel', -10), Unstable Clone Force 2, Force Renewal 3, Master of the Force 3, Dark Assault 3, Force Lightning 4, Force Storm 5, Lightsaber Defense Has CE 9.24 (17)
UND 6 Imperial Luuke Skywalker 26 100 17 11 20 Unique, Melee Attack, Double Attack, Ambush, Indiscriminate, Jedi Hatred +10, Synergy +4 (+4 Att, Joruus C'baoth) Force 3, Knight Speed, Lightsaber Defense, Lightsaber Sweep 6.20 (5)
UND 7 New Republic Cade Skywalker, Legacy of the Force 54 120 21 11 20 Unique, Double Attack, Bounty Hunter +6, Camaraderie (Jariah Syn/Deliah Blue > BH+6, Twin), Sith Hunter Force 6, Dark Temptation, Essence of Life, Force Heal 40, Lightsaber Deflect 7.75 (12)
UND 8 New Republic Kol Skywalker, Force Spirit 14 0 0 -1 -1 Unique, Light Spirit, Speed 4 Force 4, Force Control Has CE 8.86 (7)
UND 9 New Republic Wolf Sazen, Jedi Master 37 120 21 11 20 Unique, Melee Attack, Double Attack, Backlash, Camaraderie (Cade Skywalkers > Backlash, +4 to saves), Lightsaber Duelist, Opportunist, Stealth Force 4, Force Push 3, Force Spirit 4, Surprise Move 8.25 (8)
Showing 1 - 9 of 9 Characters
38 Special Abilities (7 New)
Showing 1 - 38 of 38 Special Abilities
Name Text Chars Set
Absolute Devotion Whenever this character would take damage, he may attempt a save of 6. On a success, a living ally within 6 squares may take the damage instead. 1 BHC
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 1 RS
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Backlash This character can move and then make all of its attacks against 1 enemy who has already activated this round 1 RaR
Bounty Hunter +6 +6 Attack against Unique enemies 1 BH
Camaraderie An ally whose name contains Cade gains Backlash and gets +4 to save rolls 1 UND
Clone Reconstruction 20 Replaces attacks: touch; remove 20 damage from an ally with Order 66 1 UND
Cyborg Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects 1 CS
Dark Armor Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. 1 UH
Dark Master At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own. 1 CS
Dark Spirit Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Sith Rage while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks. 1 DotF
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20 1 CS
Double Attack On its turn, this character can make 1 extra attack instead of moving 5 RS
Flurry Attack Whenever this character scores a critical hit, it can make 1 immediate extra attack 1 CS
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 1 LotF
Heal 10 Replaces attacks: touch; remove 10 damage from a living character 1 RotS
Improved HUD Allied commanders with Order 66 gain Relay Orders 1 UND
Impulsive Savagery If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage 1 CS
Indiscriminate When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected. 1 DotF
Jedi Hatred +10 +10 Damage against enemies with Force ratings 1 SnV
Light Spirit Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks. 1 AE
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 1 CS
Melee Attack Can attack only adjacent enemies 4 RS
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 1 UH
Order 66 1 CS
Pilot 1 AE
Rapport Characters named Clone Trooper cost 2 less when in the same squad as this character 1 UND
Rapport Characters named Imperial Sentinel cost 10 less when in the same squad as this character 1 UND
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 1 IE
Sith Hunter +4 Attack and +10 Damage against Sith enemies 1 MotF
Speed 2 Can move only 2 squares and attack, or 4 squares without attacking 1 RS
Speed 4 Can move only 4 squares and attack, or 8 squares without attacking 1 UH
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 1 RS
Synergy +4 +4 Attack and +4 Defense while an ally who counts as Darth Krayt is within 6 squares 1 GH
Synergy +4 +4 Attack while an ally whose name contains Joruus C'baoth is within 6 squares 1 UND
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 1 RS
Unique 7 RS
Unstable Clone When this character activates, it takes 10 damage; save 11 1 UND
Showing 1 - 38 of 38 Special Abilities
25 Force Powers (4 New)
Showing 1 - 25 of 25 Force Powers
Name Text Chars Set
Dark Assault 3 Force 3: If this character doesn't move this turn, it gets +4 Attack and +20 Damage on all its attacks this turn 1 UND
Dark Temptation Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish. 1 DT
Dispassionate Killer Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character is immediately defeated. 1 DT
Essence of Life Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated. 1 JA
Force 1 1 RS
Force 2 1 RS
Force 3 2 RS
Force 4 2 RS
Force 6 1 RotS
Force Control Force 1, replaces attacks: Until the start of this character's next turn, he gains the following Force ability: Enemy Force abilities are suppressed within 6 squares of this character 1 UND
Force Heal 40 Force 2, replaces attacks: touch; remove 40 damage from a living character 1 LotF
Force Lightning 4 Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16 1 TFU
Force Push 3 Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 1 RS
Force Renewal 3 This character gets 3 Force points each time it activates 1 TFU
Force Spirit 4 If this character is defeated, immediately add 4 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish 1 JA
Force Storm 5 Force 5, replaces turn: 50 Damage to all characters within 4 squares 1 UND
Force Void If this character is defeated, each enemy character with a Force rating loses 2 Force points 1 UND
Knight Speed Force 1: This character can move 4 extra squares on its turn as part of its move 1 UH
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 1 RotS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 3 JA
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Sweep Force 1, replaces attacks: Can attack each adjacent enemy once 1 RS
Master of the Force 3 May spend Force points up to 3 times in a single turn 1 CS
Surprise Move Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates 1 CS
Showing 1 - 25 of 25 Force Powers


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