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Living proof that the Force has a sense of humor! |
| # | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| UND 1 |
|
Freedon Nadd, Dark Force Spirit | 11 | 0 | 0 | -1 | -1 | Unique, Speed 2, Dark Master, Dark Spirit | Force 1, Force Renewal 1, Force Void | 8.81 (16) | ||
| UND 2 |
|
Krayt's Sith Trooper | 30 | 90 | 20 | 11 | 20 | Cyborg, Pilot, Melee Attack, Double Attack, Dark Armor, Impulsive Savagery, Synergy +4 (+4 Att/+4 Def, Krayt) | Force 3, Dispassionate Killer, Lightsaber Assault, Lightsaber Defense | 6.17 (6) | ||
| UND 3 |
|
Commander Cody, CC-2224 | 36 | 90 | 17 | 12 | 20 | Unique, Order 66, Double Attack, Greater Mobile Attack, Accurate Shot, Deadly Attack, Flurry Attack, Rapport ('Clone Trooper', -2), Relay Orders |
|
7.92 (12) | ||
| UND 4 |
|
Kaminoan Clone Technician | 10 | 30 | 15 | 0 | 0 | Clone Reconstruction 20, Heal 10, Improved HUD (Commanders w/Order 66 > Relay Orders) | 5.57 (7) | |||
| UND 5 |
|
Emperor Palpatine, Reborn | 83 | 180 | 22 | 15 | 20 | Unique, Melee Attack, Triple Attack, Absolute Devotion, Rapport ('Imperial Sentinel', -10), Unstable Clone | Force 2, Force Renewal 3, Master of the Force 3, Dark Assault 3, Force Lightning 4, Force Storm 5, Lightsaber Defense |
|
9.17 (23) | |
| UND 6 |
|
Luuke Skywalker | 26 | 100 | 17 | 11 | 20 | Unique, Melee Attack, Double Attack, Ambush, Indiscriminate, Jedi Hatred +10, Synergy +4 (+4 Att, Joruus C'baoth) | Force 3, Knight Speed, Lightsaber Defense, Lightsaber Sweep | 6.25 (8) | ||
| UND 7 |
|
Cade Skywalker, Legacy of the Force | 54 | 120 | 21 | 11 | 20 | Unique, Double Attack, Bounty Hunter +6, Camaraderie (Jariah Syn/Deliah Blue > BH+6, Twin), Sith Hunter | Force 6, Dark Temptation, Essence of Life, Force Heal 40, Lightsaber Deflect | 7.29 (14) | ||
| UND 8 |
|
Kol Skywalker, Force Spirit | 14 | 0 | 0 | -1 | -1 | Unique, Light Spirit, Speed 4 | Force 4, Force Control |
|
7.89 (9) | |
| UND 9 |
|
Wolf Sazen, Jedi Master | 37 | 120 | 21 | 11 | 20 | Unique, Melee Attack, Double Attack, Backlash, Camaraderie (Cade Skywalkers > Backlash, +4 to saves), Lightsaber Duelist, Opportunist, Stealth | Force 4, Force Push 3, Force Spirit 4, Surprise Move | 8.33 (9) |
| Name | Text | Chars | Set |
|---|---|---|---|
| Absolute Devotion | Whenever this character would take damage, he may attempt a save of 6. On a success, a living ally within 6 squares may take the damage instead. | 1 | BHC |
| Accurate Shot | Can attack an enemy with cover even if it's not the nearest enemy | 1 | RS |
| Ambush | This character can move and then make all its attacks against 1 enemy who has not activated this round | 1 | UH |
| Backlash | This character can move and then make all of its attacks against 1 enemy who has already activated this round | 1 | RaR |
| Bounty Hunter +6 | +6 Attack against Unique enemies | 1 | BH |
| Camaraderie | An ally whose name contains Cade gains Backlash and gets +4 to save rolls | 1 | UND |
| Clone Reconstruction 20 | Replaces attacks: touch; remove 20 damage from an ally with Order 66 | 1 | UND |
| Cyborg | Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects | 1 | CS |
| Dark Armor | Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. | 1 | UH |
| Dark Master | At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own. | 1 | CS |
| Dark Spirit | Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Sith Rage while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks. | 1 | DotF |
| Deadly Attack | Scores a critical hit on an attack roll of natural 19 or 20 | 1 | CS |
| Double Attack | On its turn, this character can make 1 extra attack instead of moving | 5 | RS |
| Flurry Attack | Whenever this character scores a critical hit, it can make 1 immediate extra attack | 1 | CS |
| Greater Mobile Attack | Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. | 1 | LotF |
| Heal 10 | Replaces attacks: touch; remove 10 damage from a living character | 1 | RotS |
| Improved HUD | Allied commanders with Order 66 gain Relay Orders | 1 | UND |
| Impulsive Savagery | If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage | 1 | CS |
| Indiscriminate | When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected. | 1 | DotF |
| Jedi Hatred +10 | +10 Damage against enemies with Force ratings | 1 | SnV |
| Light Spirit | Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks. | 1 | AE |
| Lightsaber Duelist | +4 Defense when attacked by an adjacent enemy with a Force rating | 1 | CS |
| Melee Attack | Can attack only adjacent enemies | 4 | RS |
| Opportunist | +4 Attack and +10 Damage against an enemy who has activated this round | 1 | UH |
| Order 66 | 1 | CS | |
| Pilot | 1 | AE | |
| Rapport | Characters named Clone Trooper cost 2 less when in the same squad as this character | 1 | UND |
| Rapport | Characters named Imperial Sentinel cost 10 less when in the same squad as this character | 1 | UND |
| Relay Orders | Each allied commander can count distance from this character as well as from itself for the purpose of commander effects | 1 | IE |
| Sith Hunter | +4 Attack and +10 Damage against Sith enemies | 1 | MotF |
| Speed 2 | Can move only 2 squares and attack, or 4 squares without attacking | 1 | RS |
| Speed 4 | Can move only 4 squares and attack, or 8 squares without attacking | 1 | UH |
| Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 1 | RS |
| Synergy +4 | +4 Attack and +4 Defense while an ally who counts as Darth Krayt is within 6 squares | 1 | GH |
| Synergy +4 | +4 Attack while an ally whose name contains Joruus C'baoth is within 6 squares | 1 | UND |
| Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 1 | RS |
| Unique | 7 | RS | |
| Unstable Clone | When this character activates, it takes 10 damage; save 11 | 1 | UND |
| Name | Text | Chars | Set |
|---|---|---|---|
| Dark Assault 3 | Force 3: If this character doesn't move this turn, it gets +4 Attack and +20 Damage on all its attacks this turn | 1 | UND |
| Dark Temptation | Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish. | 1 | DT |
| Dispassionate Killer | Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character is immediately defeated. | 1 | DT |
| Essence of Life | Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated. | 1 | JA |
| Force 1 | 1 | RS | |
| Force 2 | 1 | RS | |
| Force 3 | 2 | RS | |
| Force 4 | 2 | RS | |
| Force 6 | 1 | RotS | |
| Force Control | Force 1, replaces attacks: Until the start of this character's next turn, he gains the following Force ability: Enemy Force abilities are suppressed within 6 squares of this character | 1 | UND |
| Force Heal 40 | Force 2, replaces attacks: touch; remove 40 damage from a living character | 1 | LotF |
| Force Lightning 4 | Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16 | 1 | TFU |
| Force Push 3 | Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller | 1 | TFU |
| Force Renewal 1 | This character gets 1 Force point each time it activates | 1 | RS |
| Force Renewal 3 | This character gets 3 Force points each time it activates | 1 | TFU |
| Force Spirit 4 | If this character is defeated, immediately add 4 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish | 1 | JA |
| Force Storm 5 | Force 5, replaces turn: 50 Damage to all characters within 4 squares | 1 | UND |
| Force Void | If this character is defeated, each enemy character with a Force rating loses 2 Force points | 1 | UND |
| Knight Speed | Force 1: This character can move 4 extra squares on its turn as part of its move | 1 | UH |
| Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 1 | RotS |
| Lightsaber Defense | Force 1: When hit by an attack, this character takes no damage with a save of 11 | 3 | JA |
| Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 1 | CS |
| Lightsaber Sweep | Force 1, replaces attacks: Can attack each adjacent enemy once | 1 | RS |
| Master of the Force 3 | May spend Force points up to 3 times in a single turn | 1 | CS |
| Surprise Move | Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates | 1 | CS |