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The Force Awakens (V12 sub)


6 Characters
Showing 1 - 6 of 6 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
TFA 1 New Republic BB-8 13 50 16 0 0 Unique, Droid, Resistance, Distraction, Electric Taser, Manual Override, Rolling Evade, Sensors, Synergy +4 (Unique Resistance, +4 def), Wheel Form 8.50 (10)
TFA 2 New Republic Finn 19 70 17 9 20 Unique, Resistance, Double Attack, Avoid Defeat, Bravado +10, Heroic Stand (n/c Rey), Protective +10 (Unique Resistance) 7.50 (6)
TFA 3 New Republic Poe Dameron 27 80 17 8 20 Unique, Resistance, Pilot, Twin Attack, Accurate Shot, Careful Shot +2, Coordinate (Pilot followers), Predictable Targets 8.00 (7)
TFA 4 New Republic Rey 25 80 18 9 20 Unique, Resistance, Pilot, Double Attack, Droid Defender, Evade, Impulsive Force Renewal, Long Shot 10, Parry Force 3, Force Absorb, Jedi Mind Trick (1) 9.11 (9)
TFA 5 Imperial General Hux 23 50 14 7 10 Unique, First Order, Camaraderie (Stormtrooper > First Order), Opportunist +20, Rally the Troops Has CE 8.50 (6)
TFA 6 Imperial Kylo Ren 26 90 19 11 20 Unique (Ben Solo), First Order, Melee Attack, Double Attack, Crossguard Lightsaber, Dark Armor 2, Torture 1 Force 4, Force Choke 2, Mind Probe, Telekinesis 8.82 (11)
Showing 1 - 6 of 6 Characters
35 Special Abilities (13 New)
Showing 1 - 35 of 35 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 1 RS
Avoid Defeat Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated 1 UH
Bravado +10 +4 Attack and +10 Damage against an adjacent enemy with a higher point cost 1 DotF
Camaraderie Allies named Stormtrooper gain First Order 1 TFA
Careful Shot +2 On this character's turn, if it does not move, it gets +2 Attack 1 Brawl
Coordinate Pilot followers get +2 to saves while within 6 squares of this character 1 TFA
Crossguard Lightsaber When an adjacent enemy makes a successful save against this character's attacks, it takes 10 damage. This damage cannot be prevented or redirected. 1 TFA
Dark Armor 2 Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Attacks with lightsabers ignore this special ability. 1 BHC
Distraction Suppresses adjacent enemy commander effects 1 DotF
Double Attack On its turn, this character can make 1 extra attack instead of moving 3 RS
Droid Immune to critical hits; not subject to commander effects 1 RS
Droid Defender If an enemy targets an allied Droid within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 1 TFU
Electric Taser Once during his turn: 10 damage to an adjacent enemy; save 16 1 TFA
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 1 CS
First Order 2 TFA
Heroic Stand When this character is defeated by an enemy while within 6 squares of an enemy, an ally whose name contains Rey may make an immediate attack 1 TFA
Impulsive Force Renewal If a Unique allied character is defeated, for the remainder of the skirmish this character has Force Renewal 1 1 RS
Long Shot 10 +4 Attack and +10 Damage when this character is at half Hit Points or less 1 MotF
Manual Override At the end of his turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated 1 REB
Melee Attack Can attack only adjacent enemies 1 RS
Opportunist +20 +4 Attack and +20 Damage against an enemy who has activated this round 1 LotF
Parry When hit by a melee attack, this character takes no damage with a save of 11 1 BH
Pilot 2 AE
Predictable Targets Replaces attacks: Can attack a legal target and every legal target with the same name once 1 TFA
Protective +10 +10 Damage while a wounded Unique Resistance ally is within 6 squares 1 TFA
Rally the Troops Replaces attacks: Choose this character or one First Order ally within line of sight. Until the end of this character's next turn, the chosen character and all allies with the same name get +4 Defense 1 TFA
Resistance 4 TFA
Rolling Evade When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity 1 TFA
Sensors This character and allies can ignore cover when targeting enemies within 6 squares of this character 1 SnV
Synergy +4 Unique Resistance allies get +4 Defense while within 6 squares of this character 1 TFA
Torture 1 When an adjacent living enemy takes damage from an attack by this character, it gets -1 Attack and -1 Defense for the rest of the skirmish. (This ability stacks) 1 Ven
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 1 BH
Unique 5 RS
Unique Counts as Ben Solo 1 TFA
Wheel Form This character can move up to 18 squares if it does not attack 1 CS
Showing 1 - 35 of 35 Special Abilities
7 Force Powers (3 New)
Showing 1 - 7 of 7 Force Powers
Name Text Chars Set
Force 3 1 RS
Force 4 1 RS
Force Absorb Force 2: Cancel a Force power used by an adjacent character 1 CS
Force Choke 2 Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. That enemy takes 20 damage. 1 TFA
Jedi Mind Trick Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 1 CotF
Mind Probe Force 1: Once per round, before initiative is determined, if this character is adjacent to an enemy, add +6 to your roll 1 TFA
Telekinesis Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11 1 TFA
Showing 1 - 7 of 7 Force Powers

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