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Asteroids do not concern me, Admiral. I want that Milk, not excuses.

No Such Thing as Luck (V13 sub)

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6 Characters
Showing 1 - 6 of 6 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
NST 1 New Republic Elassar Targon, Wraith Squadron Ace 20 70 18 9 20 Unique, Pilot, Combat Medic, Gambler's Luck, Heal 20, Lucky Break, Opportunist 8.33 (6)
NST 2 New Republic Han Solo with Bowcaster 33 70 19 11 20 Unique, Resistance, Pilot, Double Attack, Accurate Shot, Camaraderie (Chewie w/Bowcaster > Accurate Shot)), Independent Outfit, Long Shot 20, Rapport (-5 w/Unique Resistance commander), That's Not How The Force Works Has CE 8.38 (8)
NST 3 New Republic Queen Allana Solo 27 60 20 7 20 Unique, Hapan, Melee Attack, Throne of Balance Force 4, Force Cloak, Force Stun, Force Vision Has CE 8.25 (4)
NST 4 Fringe Gaeriel Captison 15 30 15 3 10 Unique, Melee Attack, Cosmic Balance, Diplomat 5.75 (4)
NST 5 Fringe The Father 99 220 24 -1 -1 Unique, Melee Attack, Flight, A Family in Balance, Shrouded Force 6, Force Renewal 4, Master of the Force 3, Door Shatter 2, Force Defense, Levitation 6 Has CE 5.36 (11)
NST 6 Fringe Vision in the Cave 16 0 0 -1 -1 Unique, Central Placement, Self-Reliant, Stationary Apparition, Vision in the Cave of Evil Force 8 8.50 (4)
Showing 1 - 6 of 6 Characters
27 Special Abilities (10 New)
Showing 1 - 27 of 27 Special Abilities
Name Text Chars Set
A Family in Balance Your squad must only contain exactly two other characters of any faction; both must be Medium followers with Force ratings. An ally who spends Force points only once on a turn may spend this character's Force points instead of its own. This character is defeated if it activates with no ally with a Damage value greater than 0. 1 NST
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 1 RS
Camaraderie An ally named Chewbacca with Bowcaster gains Accurate Shot 1 NST
Central Placement Set up on your half of the battle map within four squares of the center 1 NST
Combat Medic When this character is within 6 squares of an enemy character, add +10 to the amount of damage removed from target character when this character uses an ability that removes damage from an ally 1 TOR
Cosmic Balance Whenever a character deals (to an enemy) damage that is more than twice its printed Damage rating, a different enemy removes 10 damage 1 NST
Diplomat If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent 1 TFU
Double Attack On its turn, this character can make 1 extra attack instead of moving 1 RS
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 1 RS
Gambler's Luck Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage. 1 DotF
Hapan 1 LTA
Heal 20 Replaces attacks: touch; remove 20 damage from a living character 1 MotF
Independent Outfit Also counts as a Fringe character for the purpose of commander effects 1 DT
Long Shot 20 +4 Attack and +20 Damage when this character is at half Hit Points or less 1 MotF
Lucky Break This turn, if this character has more than 10 Hit Points when targeted by an enemy, his Hit Points cannot be reduced below 10 1 NST
Melee Attack Can attack only adjacent enemies 3 RS
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 1 UH
Pilot 2 AE
Rapport Costs 5 less when in the same squad as a Unique Resistance commander 1 NST
Resistance 1 TFA
Self-Reliant This character cannot gain Force Points or spend Force points from another character 1 CotG
Shrouded Cannot be targeted by enemy abilities within 6 squares. Cannot gain abilities that reduce or prevent damage. 1 MCA
Stationary Apparition Cannot move or be moved. Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. 1 NST
That's Not How The Force Works Characters without a Force rating cannot gain or spend Force points 1 NST
Throne of Balance May be used only while unactivated: When a character within line of sight declares an attack, consider this character activated. This turn, all characters (including this character) use only printed Attack, Defense, and Damage ratings. 1 NST
Unique 6 RS
Vision in the Cave of Evil At the start of the skirmish, choose a Unique ally with Hit Points and a Force rating. That ally must attempt a save of 6 when it activates within 3 squares of this character. On a failure, it takes 10 damage. On a success, it gains 1 Force point from this character, and it may spend Force points one additional time this turn. This character loses a Force point whenever an enemy activates within 3 squares of it. This character is defeated when it has no Force points remaining or if the chosen ally is defeated. 1 NST
Showing 1 - 27 of 27 Special Abilities
11 Force Powers (3 New)
Showing 1 - 11 of 11 Force Powers
Name Text Chars Set
Door Shatter 2 Force 2, usable on this character's turn: range 3; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed 1 NST
Force 4 1 RS
Force 6 1 RotS
Force 8 1 GF
Force Cloak Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked 1 KotOR
Force Defense Force 3: Cancel a Force power used by a character within 6 squares 1 CS
Force Renewal 4 1 NST
Force Stun Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11 1 CotF
Force Vision Force 2, replaces attacks: sight; 1 ally with a lower point cost may make an immediate attack 1 INV
Levitation 6 Force 6, replaces attacks: Move any 1 character within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. 1 NST
Master of the Force 3 May spend Force points up to 3 times in a single turn 1 CS
Showing 1 - 11 of 11 Force Powers


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