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Legends of the Old Republic (v19 sub)

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6 Characters
Showing 1 - 6 of 6 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
LotOR 1 Old Republic Meetra Surik, Republic General R 44 120 20 12 20 Unique, Melee Attack, Twin Attack, Force Vergence, Jedi Crusade, Lightsaber Duelist, Tactician +6, Jedi Crusader Force 5, Door Shatter 1, Force Withdrawal, Lightsaber Defense Has CE 9.67 (9)
LotOR 2 Sith Darth Traya, Lord of Betrayal R 44 130 20 13 20 Unique, Melee Attack, Triple Attack, Accurate Shot, Betrayal, Camaraderie (c/a Sion/Nihilus > Imperial Triumvirate), Imperial Triumvirate, Rapport (ct/as Nihilus/Sion, -15), Sith Triumvirate, Telekinetic Combat Force 3, Force Renewal 1, Master of the Force 2, Drain Life 2, Force Phase 9.50 (12)
LotOR 3 Fringe Calo Nord, Bounty Hunter R 42 80 19 12 20 Unique, Double Attack, Greater Mobile Attack, Bounty Hunter +4, Stealth, Avoid Defeat, Beskar'gam, Grenades 40, Last Stand, Presumed Dead, Stun Grenades 8.38 (8)
LotOR 4 Fringe Pollard Seario, Czerka Corporation President R 14 40 13 1 10 Unique, Melee Attack, Energy Shield Projector, Ionite Upgrade, Mullinine Upgrade 6.00 (4)
LotOR 5 Fringe Raskta Fenni, Echani Duelist R 27 90 18 10 20 Unique, Melee Attack, Double Attack, Greater Mobile Attack, Evade, Melee Duelist, Opportunist, Parry Has CE 8.50 (4)
LotOR 6 Fringe Zaalbar, "Big Z" R 40 130 17 9 20 Unique, Wookiee, Double Claw Attack, Never Upset A Wookiee, Opportunist +20, Rapport (Mssion Vao, -5) Has CE 9.29 (7)
Showing 1 - 6 of 6 Characters
38 Special Abilities (1 New)
Showing 1 - 38 of 38 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 1 RS
Avoid Defeat Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated 1 UH
Beskar'gam When this character takes damage, it reduces the damage dealt by 10 with a save of 11 1 DotF
Betrayal On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish 1 RotS
Bounty Hunter +4 +4 Attack against Unique enemies 1 RS
Camaraderie Allies who count as Sion or Nihilus gain Imperial Triumvirate 1 PotDS
Double Attack On its turn, this character can make 1 extra attack instead of moving 2 RS
Double Claw Attack On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies 1 RS
Energy Shield Projector Usable immediately when this character or an adjacent ally is hit by a nonmelee attack; this character reduces the damage to 10 with a save of 11 and adjacent allies automatically fail saves that prevent or reduce damage for the rest of this turn or until this character is defeated 1 OtOR
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 1 CS
Force Vergence Force powers cost 1 less Force point while this character has full Hit Points 1 PotDS
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 2 LotF
Grenades 40 Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11 1 BH
Imperial Triumvirate Add +2 to the initiative roll except on a roll of 1. This bonus stacks. 1 SnV
Ionite Upgrade Allies within 6 squares with melee attacks that deal exactly 10 damage gain Shockstaff +10 1 PotDS
Jedi Crusade Non-Unique Old Republic allies whose names contain Jedi get +4 Attack and once per turn on their turn may use a Force Power that replaces attacks, without replacing attacks 1 PotDS
Jedi Crusader 1 BitF
Last Stand Once per round, immediately before using Presumed Dead or if this character would be defeated, he may use a special ability that replaces attacks 1 PotDS
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 1 CS
Melee Attack Can attack only adjacent enemies 4 RS
Melee Duelist +4 Defense when attacked by an adjacent enemy 1 Ven
Mullinine Upgrade Allies within 6 squares with melee attacks that deal exactly 20 damage gain Backlash 1 PotDS
Never Upset A Wookiee If this character has less than half Hit Points remaining, its attacks cannot be prevented or redirected 1 SHA
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 1 UH
Opportunist +20 +4 Attack and +20 Damage against an enemy who has activated this round 1 LotF
Parry When hit by a melee attack, this character takes no damage with a save of 11 1 BH
Presumed Dead The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points 1 WaS
Rapport A character named Mission Vao costs 5 less when in the same squad as this character 1 LotOR
Rapport Characters who count as Nihilus or Sion cost 15 less when in the same squad as this character 1 PotDS
Sith Triumvirate Characters in your squad named Darth Nihilus or Darth Sion gain Force Renewal 1 and Master of the Force 2. If a character whose name contains Lord of Pain is in the same squad, this character gains Ambush. If a character whose name contains Lord of Hunger is in the same squad, this character gains Lightsaber Duelist. 1 PotDS
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 1 RS
Stun Grenades A living character that is damaged by this character's Grenades ability is considered activated this round. Huge and larger characters ignore this effect. 1 PotDS
Tactician +6 Add +6 to the initiative roll except on a roll of 1 1 SHA
Telekinetic Combat This character may attack targets within 6 squares. This counts as an attack with a lightsaber and any attack against a nonadjacent target counts as a nonmelee attack. 1 RaR
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 1 RS
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 1 BH
Unique 6 RS
Wookiee 1 RS
Showing 1 - 38 of 38 Special Abilities
9 Force Powers
Showing 1 - 9 of 9 Force Powers
Name Text Chars Set
Door Shatter 1 Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed 1 Ven
Drain Life 2 Force 2, usable only on this character's turn: range 6; 20 damage to target living enemy and remove 20 damage from this character 1 RTP
Force 3 1 RS
Force 5 1 RS
Force Phase Force 1: This turn, this character can move through walls 1 JA
Force Renewal 1 This character gets 1 Force point each time it activates 1 RS
Force Withdrawal Force 1, useable only on this character's turn: Until the start of this character's next turn or until it spends a Force point, it gains Force Immunity 1 DotF
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 1 JA
Master of the Force 2 May spend Force points up to 2 times in a single turn 1 CotF
Showing 1 - 9 of 9 Force Powers


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