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Commander Effects

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Showing 551 - 600 of 690 Commander EffectsPrevious1...1011121314Next
* Commander Cost Commander Effect
Sith Lord Vitiate, Sith Emperor 61 Details Non-Unique Sith followers gain Opportunist while within 6 squares of a Unique Sith ally with a lightsaber.
Rebel Taidu Sefla 25 Details Non-Unique SpecForce and Rogue One allies gain Accurate Shot.
Rebel Rebel Officer with Atgar P-Tower 16 Details Non-Unique trooper and non-Unique Rebel allies within 6 squares gain Long-Range Vision.
Old Republic Old Republic Captain 19 Details Old Republic followers within 6 squares get +3 Defense and gain Squad Assault.
Old Republic Crusader General 24 Details Old Republic allies with a Force rating, a lightsaber, and a printed Attack rating of 10 or less get +4 Attack.
Old Republic Valenthyne Farfalla 45 Details Old Republic characters added to your squad via Reinforcements or Reserves get 1 Force point and gain Army of Light for the rest of the skirmish.
Old Republic Aric Jorgan 28 Details Old Republic soldiers and troopers within 6 squares gain Squad Firepower.
Old Republic Covenant Consular 17 Details Once per round, after initiative is determined, 1 Covenant follower within 6 squares can immediately move up to its Speed before any other character activates.
Imperial Darth Vader, Legend of the Dark Side 152 Details Once per round, after initiative is determined, you may remove one Unique allied commander to grant all other non-Unique allies +10 Damage for the rest of the round.
Yuuzhan Vong Jakan, Most High Priest 27 Details Once per round, when an allied Yuuzhan Vong character is defeated, 1 ally may immediately move up to its Speed. (This does not count as an activation.)
Imperial Darth Vader, Champion of the Sith 50 Details Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, the attacking character is defeated.
Mandalorians Venku Skirata 32 Details Once per round at the end of an enemy's turn, if all allies are activated, 1 Unique Mandalorian character in your squad (including Venku Skirata) may make an immediate attack against an adjacent enemy at +4 Attack and +10 Damage.
Republic Governor Sio Bibble 12 Details Once per round, after initiative is determined, 1 ally whose name contains Amidala within line of sight and up to 2 non-Unique Republic allies within line of sight may immediately move up to 3 squares.
New Republic Leia Skywalker, Mal'ary'ush 42 Details Once per round, when this character takes damage, a Noghri ally may immediately move up to its speed and make an attack, if it can.

Noghri followers get +4 Attack and +10 Damage against living enemies.

Noghri allies gain Bodyguard while adjacent to this character or an ally whose name contains Solo or Skywalker.
Old Republic Meetra Surik, Republic General 44 Details Once per turn, at the start or end of this character's turn, you may place 1 ally within this character's line of sight in a square adjacent to this character.
Separatists Dooku 100 Details Once per turn, each follower within 6 squares may reroll a missed attack at +4 Attack and +10 Damage. If the result is still a miss, that character is defeated.
Imperial Captain Needa 11 Details Once per turn, each non-Unique Imperial follower may reroll a missed attack at +4 Attack. If the result is still a miss, this character is defeated.
Imperial The Inquisitor, Jedi Hunter 56 Details Once per turn, each non-Unique Imperial follower within 6 squares may reroll an attack at +4 Attack and +10 Damage. If the result is a miss, remove the attacker or an Imperial ally of equal or higher cost from play; that character is defeated.
Imperial Colonel Dyer 22 Details Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.
Old Republic Republic Twi'lek Jedi General 30 Details Once per turn, on this character's turn, if it has an ally within 6 squares, you may place that ally in a square adjacent to this character.

Allies with a lightsaber and without Double, Triple, or Quadruple Attack gain Valiant.
Old Republic The Jedi Exile, Hero of Onderon 39 Details Once per turn, this character and allies within 6 squares may use their Lightsaber Defense Force power at no cost. This still counts towards the number of times they may use Force powers in a turn and a character may not use this power if they have no Force points remaining to spend.
Yuuzhan Vong Yuuzhan Vong Consul 18 Details Once per turn, whenever a Unique Yuuzhan Vong ally defeats an enemy with a melee attack, 1 Unique allied Yuuzhan Vong commander may immediately move up to its speed.
Rebel Saw Gerrera, Rebel Extremist 35 Details Partisan allies gain Exclusive Loyalty.

Unique Partisan allies gain Heroic and Ruthless.
Rebel Jyn Erso, Partisan Soldier 26 Details Partisan characters in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies.
Mandalorians Fenn Rau 31 Details Pilot allies gain Evade and Speed 8.
An ally whose name contains Sabine gains Wrist Cable.
New Republic Kyp Durron, Jedi Master 48 Details Pilot allies get +3 Attack and -3 Defense.
New Republic Kell Tainer, Wraith Squadron Ace 24 Details Pilot followers get +2 to saves.
Rebel General Lando Calrissian 28 Details Pilots in your squad (including this character) get +4 Defense against adjacent enemies.
Imperial Commander Pyre 22 Details Pirate allies gain First Order.

Unique Pirate allies gain Double Agent.
Fringe The Crimson Corsair (Sidon Ithano) 26 Details Pirate allies within 6 squares get +2 Attack and +10 Damage.

While this character has an allied Unique Pirate commander, Pirate characters in your squad (including this character) gain Evade and Double Attack and lose Twin Attack.
Fringe Captain Zothip 25 Details Pirate allies within 6 squares get +4 Attack and +10 Damage and gain Ruthless.

Usable while this character has at least two Pirate allies within 6 squares: At the end of this character's turn, choose an ally that costs 4 or less; 10 damage to that character. If there are no allies that cost 4 or less, your opponent instead must choose a character in their squad that costs 4 or less; 10 damage to that character; save 16.
Fringe Lom Pyke 28 Details Pyke Syndicate allies within 6 squares gain Double Attack.

Shadow Collective allies gain Stealth.
Yuuzhan Vong Yuuzhan Vong Seer 14 Details Ranges on Yuuzhan Vong allies' special abilities are extended by 2 squares.
Rebel Hoth Trooper Officer 17 Details Rebel trooper followers within 6 squares gain Deadeye.
Rebel Rebel Captain 21 Details Rebel trooper followers within 6 squares gain Twin Attack.
Rebel Luthen Rael, Rebel Spy 22 Details Rebel allies whose names contain Spy or Operative gain Coordinated Movement.
Rebel Han Solo, Rebel General 38 Details Rebel characters in your squad (including this character) are not slowed by difficult terrain or low objects while moving.
Rebel Sergeant Melshi 18 Details Rebel followers whose names contain Marine within 6 squares gain Hero's Bodyguard.
Rebel General Rahm Kota 50 Details Rebel trooper followers and a character named Galen Marek gain Independent Outfit.

Allies with Independent Outfit get +3 Attack and +3 Defense.
Rebel Commander Luke Skywalker 39 Details Rebel trooper followers are considered to be within range of allies' commander effects.
Rebel Rebel Commander 19 Details Rebel trooper followers gain Squad Firepower and Survival Expert +2.
Rebel Bria Tharen 24 Details Red Hand allies within 6 squares gain Cunning Attack and Heroic Stand.

Red Hand and Pilot followers gain Indiscriminate.
Republic Clone Trooper Lieutenant 20 Details Republic allies whose names contain Clone gain Identical Forces and Phase II Armor.
Republic Obi-Wan Kenobi and Anakin Skywalker 85 Details Republic allies with a Force rating and a lightsaber gain Soresu Style and Ranged Defense Expert +4.
Republic Ric Olie with R2-A6 26 Details Republic pilot allies within 6 squares gain Greater Mobile Attack.

You can choose to activate only 1 character in the phase that this character activates.
New Republic Resistance Captain 19 Details Resistance pilot followers gain Evade.
Unique pilot followers gain Outmaneuver.
Sith Naga Sadow, Sith Lord 58 Details Savage characters are subject to these effects:

Allies whose names contain Massassi or Sith Meditation Sphere gain Charging Assault and Stealth.

Sith characters in your squad with Melee Attack and Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies.
Sith Exar Kun, Dark Lord of the Sith 153 Details Savage characters are subject to these effects:
Allies with Savage gain Momentum and Stealth.
Allies with Savage who start their turn within 6 squares gain Charging Assault +10.
Yuuzhan Vong Commander Tsalok 35 Details Savage characters are subject to this effect: Allies named Chazrach get +2 Attack and gain Merciless +10.
Sith Ludo Kressh 34 Details Savage characters are subject to this effect: Followers with Savage gain Rolling Cleave.
Showing 551 - 600 of 690 Commander EffectsPrevious1...1011121314Next


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