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Commander Effects

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Showing 451 - 500 of 690 Commander EffectsPrevious1...89101112...14Next
* Commander Cost Commander Effect
Fringe Garnac on Trandoshan Skiff 29 Details If all Unique allies are Trandoshan, this character gains the following commander effects:

Trandoshan allies lose Mercenary and gain Skip Tracer +4 and Twin Blaster 20 for the rest of the skirmish.

At the end of their turn, Trandoshan characters remove 10 damage and gain Damage Reduction 20 until the end of the round.
Sith Gavar Khai 39 Details If all Unique allies have Lost Tribe, Unique allies gain Stifling Attack, and Lost Tribe allies within 6 squares gain Evade.
Rebel Commander Gregor, Veteran 35 Details If all Unique allies have Ghost Crew, Unique characters in your squad without a Force Rating and who cost less than this character gain Double Attack, Evade and Greater Mobile Attack.
Yuuzhan Vong Supreme Overlord Quorreal 30 Details If an ally named Zonama Sekot Scout has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid and Savage characters.)
Fringe Killik Queen 27 Details If an ally who counts as Lomi Plo is in your squad, Killik allies within 6 squares gain Cloaked.

If an ally who counts as Raynar Thul is in your squad, Killik allies within 6 squares Force Renewal 1.

Each Killik ally gains Charging Assault as long as it has this character within 6 squares.
New Republic Wedge Antilles, Wraith Squadron Founder 37 Details If every ally is a Pilot or Commando, this character gains the following commander effects:

Pilot allies gain Greater Mobile Attack.

Commando allies get +2 Attack.

While they are within 3 squares of a Unique Wraith Squadron ally, Wraith Squadron characters in your squad (including this character) gain Cloaked.
Separatists Captain Mar Tuuk 14 Details If this character can see an enemy at the start of a phase, you can increase or decrease the number of characters you activate in that phase by 1 (minimum 1). This can include Droid and Savage characters.
Imperial Moff Disra 25 Details If this character has line of sight to an enemy at the start of a phase, Imperial commanders in your squad (including this character) may not have their commander effects suppressed this phase.
Imperial Grand Moff Tarkin 11 Details If this character has line of sight to an enemy at the start of a phase, you can activate up to 3 characters in that phase. (This can include Droid and Savage characters.)
Mandalorians Mandalorian Tactician 24 Details If this character has line of sight to an enemy at the start of a phase, you can choose to activate 2 or 3 characters in that phase. (This includes Droid and Savage characters.)
Imperial Moff Morlish Veed 11 Details If this character has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid and Savage characters.)
Old Republic Xamar, Covenant Consular 27 Details If this character has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid and Savage characters.)
Separatists Count Dooku, Separatist Leader 57 Details If this character would take damage from an attack, an adjacent follower can take the damage instead. Whenever an enemy within 6 squares damages this character, one adjacent follower with line of sight to that enemy may make 1 immediate attack against that character. This attack does not use the targeting rules.
Rebel New Republic General Jan Dodonna 17 Details If this character has line of sight to an enemy at the beginning of a phase, you can choose to activate 1
additional character in that phase. (This includes Droid and Savage characters.)
Rebel SpecForce Officer 17 Details If this character has line of sight to an enemy at the start of a phase, you can activate up to 3 SpecForce characters in that phase
Republic Sabé 12 Details If this character is at full Hit Points, non-Unique Republic allies gain Mobile Attack.
Sith Imperial Separatists Darth Sidious, Sith Emperor 39 Details If this character is in a Sith squad, at the start of the skirmish, after set-up, you can add up to 20 points of Sith characters to your squad.

Unique Non-Fringe allies with a Force rating and a Lightsaber gain Devotion.
Yuuzhan Vong Nagme, Master Shaper 22 Details If this character or an ally whose name contains Tsalok is adjacent to an enemy, add +4 to your initiative roll.

An ally whose name contains Tsalok gains Ambush.
New Republic Galactic Alliance Senator 8 Details If you go first in a round and have an initiative check of 11 or higher, you can choose to activate two Unique Galactic Alliance characters in the first phase.
Rebel Lando Calrissian, Infiltrator 21 Details If your squad contains Han Solo in Carbonite, an ally named Leia, Bounty Hunter gains Speed 8.

After setup, choose an unoccupied square up to 4 squares (ignore walls when counting) from Han Solo in Carbonite, or 8 squares if your squad contains characters whose names contain Chewbacca, Leia, and Luke. You may place Han Solo in Carbonite in the chosen square.
Imperial Sentinel Messenger Droid 16 Details If your squad contains only Imperial characters, Imperial followers without Diplomat gain Self-Destruct Sequence 10.
Rebel Son of Skywalker 45 Details If your squad contains only Unique Rebel characters, players cannot alter the number of activations per phase.
New Republic Queen Allana Solo 27 Details Immediately before the first initiative roll of the skirmish, you may add a character that costs 5 or less to your squad for each character that was added to your opponent's squad, or that replaced a character in your opponent's squad.
Imperial Ysanne Isard 26 Details Imperial allies gain Merciless 10.
Imperial Emperor Palpatine, Reborn 83 Details Imperial allies whose names contain Sentinel or Guard get +4 Attack and gain Double Attack.
Imperial Imperial Field Commander 17 Details Imperial allies with Heavy Weapon gain Splash 10.

Imperial allies with Mounted Weapon gain Speed 8 and Splash 20.

At the end of this character's turn, 1 Imperial ally within line of sight with Heavy Weapon or Mounted Weapon may move up to its speed.
Imperial Mara Jade, Hand of Judgment 30 Details Imperial allies with Independent Outfit gain Agile and Imperial Hunter.
Imperial Imperial Knight Armorer 25 Details Imperial Knight allies gain Dark Armor 2.
Imperials Knight followers gain Ambush.
Imperial Roan Fel, The True Emperor 43 Details Imperial Knight allies within 6 squares get +4 Attack and +10 Damage.
Imperial Imperial Knight Strike Team Leader 27 Details Imperial Knight followers within 6 squares gain Evade.
Imperial Admiral Daala 27 Details Imperial trooper allies gain Charging Fire.
Rebel Han Solo, Captain of the Millennium Falcon 48 Details Initiative cannot be modified with Special Abilities or Force Powers.

If your squad contains only Unique Rebel characters, you may roll twice for initiative.

An ally whose name contains Chewbacca within 6 squares gets +4 Attack and gains Double Attack.
Imperial Second Sister (Trilla Suduri) 45 Details Inquisitor characters in your squad (including this character) get +2 Attack and +2 Defense while within 6 squares of an allied Inquisitor.
Fringe Wittin 32 Details Jawa characters in your squad (including this character) are treated as having the same name as each other, only for the purposes of Scatter.

Jawa allies gain Scatter.
Sith Welk, Night Herald 34 Details Killik followers within 6 squares get +2 Attack and +2 Defense.
Rebel Rebel Targeting Computer Technician 14 Details Large and larger Rebel allies gain Stay on Target.
Mandalorians Mandalore the Ultimate 75 Details Mandalorian allies gain Charging Fire.
Mandalorians Mandalorian Commander 28 Details Mandalorian allies gain Mobile Attack.
Mandalorians Mandalore the Indomitable 68 Details Mandalorian allies gain Momentum.
Mandalorians Boba Fett, Mercenary Commander 57 Details Mandalorian followers within 6 squares gain Accurate Shot.
Mandalorians Mandalorian Captain 23 Details Mandalorian followers within 6 squares gain Twin Attack.
Mandalorians Mandalorian Quartermaster 26 Details Mandalorian followers within 6 squares get +4 Attack.
Mandalorians Mandalore the Resurrector 38 Details Mandalorian allies with Accurate Shot gain Advantageous Attack.

Allies named Mandalorian Protector gain Twin Attack.
Mandalorians Mandalore the Vindicated 58 Details Mandalorian allies within 6 squares gain Deadly Attack and Ruthless.
At the end of this character's turn, 1 Mandalorian ally within 6 squares can immediately move up to its Speed.
Mandalorians Rally Master 20 Details Mandalorian allies within 6 squares gain Rally +2.
Mandalorians Mandalorian Combat Engineer 14 Details Mandalorian allies within 6 squares gain Stable Footing.
Mandalorians Sith Mandalore the Lesser 37 Details Mandalorian followers may be in this character’s squad regardless of faction.

At the end of this character’s turn, designate 1 large or smaller Mandalorian ally within 6 squares. That ally gains Snare Rifle (A character hit by this character's attacks cannot move until the end of the round) until this character’s next activation.
Mandalorians Mandalorian Strike Force Leader 14 Details Mandalorian followers within 6 squares get +2 Attack.
Mandalorians Neo-Crusader Officer 28 Details Mandalorian followers within 6 squares who don't move on their turn get +3 Defense until the start of their next turn (or until this character is defeated).

At the end of this character's turn, 1 Neo-Crusader follower without Twin Attack within 6 squares may immediately make all of its attacks.
Rebel Merrin, Nightsister of Dathomir 25 Details Mantis Crew and Nightsister allies gain Cunning Attack.
Showing 451 - 500 of 690 Commander EffectsPrevious1...89101112...14Next


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