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Has not helped you conjure up the stolen data tapes. |
* | Commander | Cost | Commander Effect |
---|---|---|---|
Garnac on Trandoshan Skiff | 29 |
If all Unique allies are Trandoshan, this character gains the following commander effects: Trandoshan allies lose Mercenary and gain Skip Tracer +4 and Twin Blaster 20 for the rest of the skirmish. At the end of their turn, Trandoshan characters remove 10 damage and gain Damage Reduction 20 until the end of the round. |
|
Gavar Khai | 39 | If all Unique allies have Lost Tribe, Unique allies gain Stifling Attack, and Lost Tribe allies within 6 squares gain Evade. | |
Commander Gregor, Veteran | 35 | If all Unique allies have Ghost Crew, Unique characters in your squad without a Force Rating and who cost less than this character gain Double Attack, Evade and Greater Mobile Attack. | |
Supreme Overlord Quorreal | 30 | If an ally named Zonama Sekot Scout has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid and Savage characters.) | |
Killik Queen | 27 |
If an ally who counts as Lomi Plo is in your squad, Killik allies within 6 squares gain Cloaked. If an ally who counts as Raynar Thul is in your squad, Killik allies within 6 squares Force Renewal 1. Each Killik ally gains Charging Assault as long as it has this character within 6 squares. |
|
Wedge Antilles, Wraith Squadron Founder | 37 |
If every ally is a Pilot or Commando, this character gains the following commander effects: Pilot allies gain Greater Mobile Attack. Commando allies get +2 Attack. While they are within 3 squares of a Unique Wraith Squadron ally, Wraith Squadron characters in your squad (including this character) gain Cloaked. |
|
Captain Mar Tuuk | 14 | If this character can see an enemy at the start of a phase, you can increase or decrease the number of characters you activate in that phase by 1 (minimum 1). This can include Droid and Savage characters. | |
Moff Disra | 25 | If this character has line of sight to an enemy at the start of a phase, Imperial commanders in your squad (including this character) may not have their commander effects suppressed this phase. | |
Grand Moff Tarkin | 11 | If this character has line of sight to an enemy at the start of a phase, you can activate up to 3 characters in that phase. (This can include Droid and Savage characters.) | |
Mandalorian Tactician | 24 | If this character has line of sight to an enemy at the start of a phase, you can choose to activate 2 or 3 characters in that phase. (This includes Droid and Savage characters.) | |
Moff Morlish Veed | 11 | If this character has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid and Savage characters.) | |
Xamar, Covenant Consular | 27 | If this character has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid and Savage characters.) | |
Count Dooku, Separatist Leader | 57 | If this character would take damage from an attack, an adjacent follower can take the damage instead. Whenever an enemy within 6 squares damages this character, one adjacent follower with line of sight to that enemy may make 1 immediate attack against that character. This attack does not use the targeting rules. | |
General Jan Dodonna | 17 |
If this character has line of sight to an enemy at the beginning of a phase, you can choose to activate 1 additional character in that phase. (This includes Droid and Savage characters.) |
|
SpecForce Officer | 17 | If this character has line of sight to an enemy at the start of a phase, you can activate up to 3 SpecForce characters in that phase | |
Sabé | 12 | If this character is at full Hit Points, non-Unique Republic allies gain Mobile Attack. | |
Darth Sidious, Sith Emperor | 39 |
If this character is in a Sith squad, at the start of the skirmish, after set-up, you can add up to 20 points of Sith characters to your squad. Unique Non-Fringe allies with a Force rating and a Lightsaber gain Devotion. |
|
Nagme, Master Shaper | 22 |
If this character or an ally whose name contains Tsalok is adjacent to an enemy, add +4 to your initiative roll. An ally whose name contains Tsalok gains Ambush. |
|
Galactic Alliance Senator | 8 | If you go first in a round and have an initiative check of 11 or higher, you can choose to activate two Unique Galactic Alliance characters in the first phase. | |
Lando Calrissian, Infiltrator | 21 |
If your squad contains Han Solo in Carbonite, an ally named Leia, Bounty Hunter gains Speed 8. After setup, choose an unoccupied square up to 4 squares (ignore walls when counting) from Han Solo in Carbonite, or 8 squares if your squad contains characters whose names contain Chewbacca, Leia, and Luke. You may place Han Solo in Carbonite in the chosen square. |
|
Sentinel Messenger Droid | 16 | If your squad contains only Imperial characters, Imperial followers without Diplomat gain Self-Destruct Sequence 10. | |
Son of Skywalker | 45 | If your squad contains only Unique Rebel characters, players cannot alter the number of activations per phase. | |
Queen Allana Solo | 27 | Immediately before the first initiative roll of the skirmish, you may add a character that costs 5 or less to your squad for each character that was added to your opponent's squad, or that replaced a character in your opponent's squad. | |
Ysanne Isard | 26 | Imperial allies gain Merciless 10. | |
Emperor Palpatine, Reborn | 83 | Imperial allies whose names contain Sentinel or Guard get +4 Attack and gain Double Attack. | |
Imperial Field Commander | 17 |
Imperial allies with Heavy Weapon gain Splash 10. Imperial allies with Mounted Weapon gain Speed 8 and Splash 20. At the end of this character's turn, 1 Imperial ally within line of sight with Heavy Weapon or Mounted Weapon may move up to its speed. |
|
Mara Jade, Hand of Judgment | 30 | Imperial allies with Independent Outfit gain Agile and Imperial Hunter. | |
Imperial Knight Armorer | 25 |
Imperial Knight allies gain Dark Armor 2. Imperials Knight followers gain Ambush. |
|
Roan Fel, The True Emperor | 43 | Imperial Knight allies within 6 squares get +4 Attack and +10 Damage. | |
Imperial Knight Strike Team Leader | 27 | Imperial Knight followers within 6 squares gain Evade. | |
Admiral Daala | 27 | Imperial trooper allies gain Charging Fire. | |
Han Solo, Captain of the Millennium Falcon | 48 |
Initiative cannot be modified with Special Abilities or Force Powers. If your squad contains only Unique Rebel characters, you may roll twice for initiative. An ally whose name contains Chewbacca within 6 squares gets +4 Attack and gains Double Attack. |
|
Second Sister (Trilla Suduri) | 45 |
Inquisitor characters in your squad (including this character) get +2 Attack and +2 Defense while within 6 squares of an allied Inquisitor. |
|
Wittin | 32 |
Jawa characters in your squad (including this character) are treated as having the same name as each other, only for the purposes of Scatter. Jawa allies gain Scatter. |
|
Welk, Night Herald | 34 | Killik followers within 6 squares get +2 Attack and +2 Defense. | |
Rebel Targeting Computer Technician | 14 | Large and larger Rebel allies gain Stay on Target. | |
Mandalore the Ultimate | 75 | Mandalorian allies gain Charging Fire. | |
Mandalorian Commander | 28 | Mandalorian allies gain Mobile Attack. | |
Mandalore the Indomitable | 68 | Mandalorian allies gain Momentum. | |
Boba Fett, Mercenary Commander | 57 | Mandalorian followers within 6 squares gain Accurate Shot. | |
Mandalorian Captain | 23 | Mandalorian followers within 6 squares gain Twin Attack. | |
Mandalorian Quartermaster | 26 | Mandalorian followers within 6 squares get +4 Attack. | |
Mandalore the Resurrector | 38 |
Mandalorian allies with Accurate Shot gain Advantageous Attack. Allies named Mandalorian Protector gain Twin Attack. |
|
Mandalore the Vindicated | 58 |
Mandalorian allies within 6 squares gain Deadly Attack and Ruthless. At the end of this character's turn, 1 Mandalorian ally within 6 squares can immediately move up to its Speed. |
|
Rally Master | 20 | Mandalorian allies within 6 squares gain Rally +2. | |
Mandalorian Combat Engineer | 14 | Mandalorian allies within 6 squares gain Stable Footing. | |
Mandalore the Lesser | 37 |
Mandalorian followers may be in this character’s squad regardless of faction. At the end of this character’s turn, designate 1 large or smaller Mandalorian ally within 6 squares. That ally gains Snare Rifle (A character hit by this character's attacks cannot move until the end of the round) until this character’s next activation. |
|
Mandalorian Strike Force Leader | 14 | Mandalorian followers within 6 squares get +2 Attack. | |
Neo-Crusader Officer | 28 |
Mandalorian followers within 6 squares who don't move on their turn get +3 Defense until the start of their next turn (or until this character is defeated). At the end of this character's turn, 1 Neo-Crusader follower without Twin Attack within 6 squares may immediately make all of its attacks. |
|
Merrin, Nightsister of Dathomir | 25 |
Mantis Crew and Nightsister allies gain Cunning Attack. |