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Commander Effects

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Showing 401 - 450 of 690 Commander EffectsPrevious1...7891011...14Next
* Commander Cost Commander Effect
New Republic Admiral Gar Stazi 22 Details Each activated New Republic ally within 6 squares may choose to attempt a save of 11, once per turn, when it takes damage from a nonmelee attack. On a success, that ally must immediately move up to 2 squares. After moving, that ally can make an attack against a legal target.
Imperial Agent Kallus 31 Details Each ally whose name contains Stormtrooper within 6 squares who attacks on its turn can move 2 extra squares at the end of that turn.
Fringe Cid (Ciddarin Scaleback) 20 Details Each Bad Batch ally that ends its move within 6 squares of this character can move 2 extra squares at the end of its turn.
Fringe Xizor 30 Details Each Black Sun ally within 6 squares gets +4 Attack and +10 Damage.
Fringe Chiss Fleet Officer 26 Details Each character with Reinforcements or Bribery (enemy or ally) can add no more than 2 characters to a squad.

Enemy Pilots cannot benefit from commander effects that increase their Speed.

Non-Unique Chiss followers within 6 squares get +3 Attack and +3 Defense.
Old Republic Arkanian Jedi General 30 Details Each commander in your squad (including this character) increases the range of its commander effect by 2 squares.

Non-Unique Old Republic soldier and trooper allies within 6 squares gain Greater Mobile Attack.
Old Republic Gnost-Dural, Jedi Master 25 Details Each commander in your squad (including this character) increases the range of its commander effects by 2 squares.

While this character does not have a commander effect from Jedi Archivist, Old Republic allies get +2 Attack.
Republic A'Sharad Hett 32 Details Each follower whose name contains Tusken Raider gets +4 Attack and gains Evade.
Republic Jedi Master Jorus C'baoth 43 Details Each follower with a Force rating gets +3 Attack and +3 Defense as long as it has an ally within 6 squares.
Imperial Imperial Governor 23 Details Each follower within 6 squares may reroll each successful save once.
Mandalorians Death Watch Overlord 29 Details Each Mandalorian follower who has cover cannot be targeted by Accurate Shot unless it is the nearest enemy.
Mandalorians Te Ani'la Mand'alor 47 Details Each Neo-Crusader follower within 6 squares can move up to half its speed and then use a special ability that replaces turn.

At the end of this character’s turn, one Neo-Crusader follower within 6 squares can immediately use a special ability that replaces turn.
Separatists Darth Sidious 36 Details Each non-Unique follower within 6 squares who scores a critical hit may make an immediate extra attack.
Sith Darth Plagueis, The Wise 60 Details Each round, after all characters in your squad are activated, living Sith allies remove 10 damage and gain Damage Reduction 10 until the end of the round.
Old Republic Admiral Saul Karath 25 Details Each Soldier or Trooper follower gains Deceptive and Sniper.
Yuuzhan Vong Dovin Basal Keeper 22 Details Each time a Unique Yuuzhan Vong ally rolls a successful save when using Vonduun Crab Armor against an enemy farther than 6 squares, it can reduce 10 extra damage with a save of 6.
Fringe Chief Chirpa 16 Details Ewok allies gain Charging Fire (Replaces turn: Can move up to double speed, then attack) and Gregarious (+4 Attack if an ally is within 6 squares).
Fringe Felucian Shaman 18 Details Felucian followers gain Swarm +2.
Imperial Supreme Leader Snoke, Hologram 21 Details First Order allies within 6 squares gain Force Renewal 1.
Imperial General Hux 23 Details First Order trooper followers get +10 Damage while within 6 squares of an ally whose name contains Kylo Ren.

First Order allies are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. Non-Unique First Order followers within 6 squares gain Squad Assault.
Republic Commander Bly 30 Details Followers named Star Corps Trooper gain Squad Member.
Imperial New Republic Iden Versio, Inferno Squad Commando 37 Details Followers whose names contain Commando within 6 squares gain Overload.
Droid are subject to this effect:
At the end of this character's turn, choose one ally whose name contains Seeker Droid. Until the start of this character's next turn, that ally gains Electric Taser.
Republic Commander Fox 31 Details Followers whose names contain Coruscant Guard gain Draw Fire.
Fringe Raskta Fenni, Echani Duelist 27 Details Followers whose names contain Echani within 6 squares gain Melee Duelist.
Fringe Taun We 15 Details Followers whose names contain Fett within line of sight gain Stealth.

Once per round, when your opponent uses a commander effect to activate only one character in a phase, 1 follower whose name contains Clone or Fett may make an immediate attack at the end of that turn.

Whenever a non-Unique ally with Order 66 would be defeated, with a save of 16, it instead immediately returns to play with full Hit Points.
Sith Darth Caedus, Sith Lord 54 Details Followers whose names contain Galactic Alliance within 6 squares get +3 Attack and +3 Defense.
Republic Senate Commando Captain 21 Details Followers whose names contain Senate and allies whose names contain Argyus gain Stealth.
Republic Yoda, Hero of Geonosis 100 Details Followers with Order 66 gain Bodyguard.
Republic Cin Drallig, Jedi Battlemaster 48 Details Followers with a Force rating and a lightsaber gain Greater Mobile Attack.
Republic Qui-Gon Jinn, Follower of the Living Force 56 Details Followers with a Force rating and a lightsaber gain Force Renewal 1 and Lightsaber Defense.
Separatists Red Hand Syndicate Boss 31 Details Followers with Independent Outfit gain Political Operative and Assassin.
Republic General Obi-Wan Kenobi on Boga 55 Details Followers with Order 66 gain Mobile Attack and Stealth.
Old Republic Revan, Supreme Commander 38 Details For the rest of the skirmish, allies with a Force rating gain Quick Strike.
Sith Darth Wyyrlok, Emperor's Ward 33 Details For the rest of the skirmish, an ally named Darth Krayt gains Presumed Dead.

For the rest of the skirmish, Unique One Sith allies gain Consolidate Force and Controls Shatter 2.
Republic Yaddle, Jedi Master 44 Details For the rest of the skirmish, Unique Republic allies with a lightsaber and without Double, Triple, Quadruple, or Twin Attack gain Shien Style, Force Renewal 1, Lightsaber Assault, and Master Speed.
Rebel Republic Master Kota 55 Details Fringe followers within 6 squares get +3 Attack and +3 Defense.
New Republic Colonel Jacen Solo 45 Details Galactic Alliance allies gain Satchel Charge.
Separatists Sun Fac, Chief Lieutenant 18 Details Geonosian allies whose names do not contain Drone gain Stealth.

If this character has line of sight to an enemy, add +4 to the initiative roll.
Fringe Saw Gerrera 24 Details Ghost Crew allies within 6 squares gain Stable Footing.
Sith Dessel 42 Details Gloom Walkers gain Avoid Defeat and may reroll a save once per turn.
Old Republic Green Jedi Commander 30 Details Green Jedi allies can move 2 extra squares on their turns as part of their move.
Republic Bombad General Jar Jar Binks on Kaadu 29 Details Gungan allies within 6 squares get +4 Defense.
Imperial Eli Vanto 27 Details If a character named Thrawn, Chiss Emissary is in your squad, for the rest of the skirmish this character gains the following commander effect:
Chiss allies gain Clear Strategy.
Republic Clone Commander 24 Details If a non-Unique follower with Order 66 is within 6 squares of an allied Unique Republic commander with a Force rating, both get +4 Attack, gain Triple Attack, and lose Twin Attack.
New Republic Callista, Force Spirit 25 Details If a Unique ally with a Force Rating within 6 squares would be defeated, you may remove this character instead (she is defeated). Remove all damage from the ally. For the rest of the skirmish, the ally gains Synergy +4 (+4 Att, NC Luke) (+4 Attack while an ally whose name contains Luke is within 6 squares), and a second ally with a lightsaber who costs less than the first gains one of Shii-Cho Style, Soresu Style, or Djem So Style.
Fringe Jabba Desilijic Tiure 58 Details If all allies are Hutt Cartel, this character gains the following commander effects:

Hutt Cartel allies get +4 Attack and +10 Damage.

Hutt Cartel allies with Bounty Hunter gain Bodyguard.

At the end of this character's turn, 1 non-Unique Hutt Cartel ally within 6 squares and 1 Unique Hutt Cartel ally within 6 squares may each make an immediate attack. Those allies may not use Twin Attack this turn.
Yuuzhan Vong Kunra, Shamed Lieutenant 35 Details If all allies have Shamed One or Yun-Shuno Devotion immediately before the first initiative roll, this character gains the following commander effect:

Allied pilots and allies whose names contain Warrior get +4 Attack and +10 Damage.
Mandalorians Jango Fett, Mandalore 56 Details If all characters in your squad are activated, Mandalorian allies gain Defensive Stance +4 and Quick Draw.
Fringe Jawa Warlord 22 Details If all living allies are Jawas, this character gains the following commander effects. Droids are subject to these effects:

When a Jawa attacks on its turn, at the end of that turn, one Jawa or Droid ally within 6 squares of the attacking Jawa may make an immediate attack against that enemy if it can. That ally loses Twin Attack this turn.

Your squad may only contain 1 non-Unique Droid per faction but may contain non-Unique Droids regardless of faction.
Fringe Old Daka 26 Details If all living allies are Nightsisters, this character gains the following commander effects:

Nightsister allies within 6 squares may replace their turns to move up to double speed and make an attack against an adjacent enemy.

Nightsister allies can spend her Force points, but cannot combine them with their own. If the Force is spent to reroll, add +4 to the result.
Showing 401 - 450 of 690 Commander EffectsPrevious1...7891011...14Next


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