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Health warning: May increase the risk of Sith Rage in certain drinkers. |
* | Commander | Cost | Commander Effect |
---|---|---|---|
The Armorer | 26 | At the start of the skirmish, choose 1 Mandalorian ally. The chosen ally gains Flight for the rest of the skirmish. | |
Jedi Supervisor | 10 | At the start of the skirmish, choose 1 New Republic ally with a lightsaber. That ally gains Galactic Alliance while within line of sight of this character. | |
Army of Light Training Sergeant | 27 | At the start of the skirmish, choose 1 Old Republic follower with a lightsaber. The chosen follower gains Army of Light for the rest of the skirmish. | |
General Vaklu, Defender of Onderon | 27 |
At the start of the skirmish, choose 1 Unique ally with a lightsaber. That ally gains Stifling Attack for the rest of the skirmish. Allies without a Force rating gain Crowd Fighting. |
|
Canderous Ordo, Mercenary Commander | 39 | At the start of the skirmish, choose 1 Unique ally without Melee Attack and without Twin Attack. That ally gains Master Shot and Single-Shot Blaster while within 6 squares of this character. | |
Greez Dritus | 14 |
At the start of the skirmish, choose 1 Unique living Rebel Commander to not violate the requirements of Allegiance for the rest of the skirmish. If a character whose name contains Cere Junda is in your squad, Mantis Crew allies gain Greater Mobile Attack. |
|
Tulak Hord, Lord of Hate | 42 |
At the start of the skirmish, choose 1 Unique Sith ally. The chosen ally gains Distraction for the rest of the skirmish. Sith allies without a Force rating get +4 Attack, +10 Damage, and gain Identical Forces. Gloom Walker, Lost Tribe, and Sith Eternal allies ignore this effect. |
|
Maz Kanata | 21 |
At the start of the skirmish, choose a Unique Resistance ally whose name contains Rey or Finn to gain Lightsaber +10 for the rest of the skirmish. When the chosen ally is defeated, you may choose another Unique Resistance ally whose name contains Rey or Finn to gain Lightsaber +10 for the rest of the skirmish. Non-Unique allies whose names contain Bounty Hunter, Pirate, or Smuggler get +4 Defense. |
|
Apostle of the Undying Flame | 30 | At the start of the skirmish, choose a Yuuzhan Vong follower. The chosen follower gains Lover Gods' Bond and Defensive Stance +4 for the rest of the skirmish. | |
San Hill, Chairman | 14 |
At the start of the skirmish, choose an ally who counts as Grievous. The chosen ally gains Presumed Dead. If your squad contains only Separatist characters, at the end of this character's turn, a Separatist ally with Melee Attack within 6 squares may move up to 12 squares without provoking attacks of opportunity. |
|
Admiral Ackbar, Supreme Commander | 25 | At the start of the skirmish, choose an enemy character. Non-Unique allies within 6 squares gain Accurate Shot against the chosen enemy. When the chosen enemy is defeated, you may choose a new enemy for this effect. | |
Senator Padmé Amidala | 24 | At the start of this character's turn, she can switch positions with an ally within 6 squares named Royal Handmaiden. | |
Dedra Meero, ISB Supervisor | 21 |
At the start of this character's turn, this character and allies whose names contain Stormtrooper within 3 squares may move up to 6 squares. Imperial trooper allies without a Force rating gain Rebel Hunter while within 6 squares of an ISB ally. |
|
Depa Billaba, Jedi Master | 53 |
Bad Batch and Order 66 allies gain Synergy +4. If an ally named Caleb Dume, Jedi Padawan is in your squad with this character they do not violate the requirements of Allegiance or Call for Support from Bad Batch allies. |
|
Yuuzhan Vong Paratrooper | 16 | Before setup, choose one Unique Yuuzhan Vong ally. During setup, place that ally adjacent to this character. | |
Xizor, Head of Black Sun | 55 |
Black Sun allies within 6 squares gain Extra Attack. Black Sun followers gain Accurate Shot. |
|
Black Sun Pirate Captain | 25 | Black Sun and Pirate allies within 6 squares gain Improved Spotter +10. | |
Dug Black Sun Vigo | 20 | Black Sun characters in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies. | |
Ziro the Hutt | 27 | Black Sun commanders (including this character) and characters whose names contain Xizor also count as followers for purposes of commander effects from Black Sun allies. | |
Togorian Black Sun Vigo | 24 |
Black Sun commanders with Grenades 10 gain Grenades 30 and Grenade Launcher. Black Sun allies get +4 to save rolls against abilities whose names contain Grenades or Missiles. |
|
Githany, Sith Lord | 27 | Brotherhood of Darkness allies gain Stable Footing. | |
Viqi Shesh | 29 |
Characters added to your squad via this character's Reinforcements ability gain Yuuzhan Vong Collaborator. Allies with Yuuzhan Vong Collaborator get +2 Attack. |
|
Arfan Ramos | 30 | Characters in your squad with Stealth (including Arfan Ramos) and who have cover cannot be targeted by nonadjacent enemies. | |
Kam Solusar | 47 |
Characters whose names contain Padawan may be in your squad regardless of faction. Adjacent allies whose names contain Padawan gain Trainee. |
|
Vongerella, Dark Jedi | 17 |
Characters with Dark Spirit or Eternal Sith Spirit are subject to this effect: At the end of this character’s turn, 1 ally within 6 squares whose name contains Spirit or Shaper may be placed in a square adjacent to any Unique living ally within its line of sight. |
|
Luke Skywalker, Rebel Hero | 43 |
Characters with Light Spirit are subject to these effects: At the start of the skirmish, after setup, you may add a character named Obi-Wan Kenobi, Jedi Spirit to your squad. Any "at the start of the skirmish" instances are immediately resolved. Once per round, after initiative is determined, you may place 1 ally with Light Spirit within line of sight in a square adjacent to this character. |
|
Tionne | 34 | Characters with Light Spirit or Dark Force Spirit are subject to this effect: Allies with Light Spirit or Dark Force Spirit get +2 Speed. | |
Formbi, Chiss Aristocra | 24 | Chiss allies within 6 squares gain Double Attack. | |
Head of State Jagged Fel | 25 | Chiss followers gain Careful Shot +4 and Deadeye. | |
Republic Commando Cov | 26 |
Commando allies gain Difficult Target +2. Once per round, after initiative is determined, 1 Clan Skirata ally can immediately move up to 4 squares. |
|
Gar Saxon | 40 |
Commando allies within 6 squares gain Mobile Attack, and ignore Stealth and Cloaked when targeting an enemy with a special ability that replaces attacks. Allies named Imperial Super Commando gain Missiles 20. |
|
Lucien Draay, Jedi Master | 57 | Covenant followers gain Speed 8. At the end of this character's turn, 1 Covenant follower within 6 squares may make an immediate attack. | |
Tor Vizsla, Death Watch Founder | 38 | Death Watch allies gain Close-Quarters Fighting and Merciless 10. | |
Dred Priest | 17 | Death Watch allies gain Mobile Attack. | |
Death Watch Armorer | 11 |
Death Watch allies without a Force Rating gain Beskar'gam. |
|
Bo-Katan Kryze, Death Watch Lieutenant | 38 | Death Watch followers gain Agile. | |
Pre Vizsla | 29 |
Death Watch followers gain Self Destruct 20. Once per turn, each follower within 6 squares may reroll 1 attack. If the result of the rerolled attack is a miss, the attacking character is defeated. |
|
Golden One | 5 |
Droid and Savage characters are subject to these effects: Your squad may only contain Ewok characters and characters whose names contain Chewbacca, Luke, Leia, Han, or R2-D2. Ewok allies gain Ambush. Non-Unique Ewok allies gain Stealth. |
|
Garm Bel Iblis, Ruthless Tactician | 42 | Droid and Savage characters are subject to this effect: Each enemy that changes position outside of its turn via its allies' abilities or commander effects is considered activated this round at the end of that turn; save 11. | |
Neimoidians at Central Control Computer | 34 |
Droid and Savage characters are subject to this effect: Non-Fringe followers within line of sight gain Twin Attack. |
|
Admiral Trench | 27 |
Droids (excluding Cyborgs) are subject to these effects: Separatist Droid followers within 6 squares gain Accurate Shot. Each Medium Separatist Droid ally can immediately move up to 2 squares when this character ends his turn within 6 squares of that character. |
|
Super Tactical Droid | 26 |
Droids are subject to these effects: Once per round, after initiative is determined, 1 Medium Droid follower within 6 squares can make 1 immediate attack. At the end of this character's turn, 1 non-Unique Large Droid follower within line of sight can make 1 immediate attack. |
|
Commando Droid Officer | 22 |
Droids are subject to these effects: Allies named Commando Droid get +2 Attack, +2 Defense, and +10 Damage. At the end of this characters turn, 1 follower named Commando Droid or Elite Commando Droid within 6 squares may make an immediate attack at +10 Damage. |
|
Passel Argente | 13 |
Droids are subject to these effects: Huge Separatist allies gain Huge Walker and Stable Footing. Whenever a Huge Separatist ally would be defeated, with a save of 11, it remains in play with 40 Hit Points instead. |
|
Moff Gideon | 47 |
Droids are subject to these effects: Non-Unique allies lose Twin Attack. Imperial allies who cost 10 or more gain Ambush, Double Attack, Careful Shot and Deadeye. At the end of this character's turn, 1 trooper ally may move up to double speed so long as it ends adjacent to this character and closer to an enemy than it started. |
|
Jawa Clan Leader | 17 |
Droids are subject to these effects: Non-Unique Fringe allies with Mounted Weapon gain Self-Destruct Sequence 30. Non-Unique Medium or larger Fringe Droid followers gain Self-Destruct Sequence 10. |
|
Kragan Gorr, Warbird Captain | 35 |
Droids are subject to these effects: Non-Unique Pirate allies gain Backlash. Allies whose names contain Warbird or B2 Super Battle Droid gain Advanced Shields 1. |
|
B2 Grapple Droid | 28 |
Droids are subject to these effects: Allied droids with a lower point cost with Melee Attack gain Charging Assault and Exterminate. While adjacent to this character, enemies may not use abilities that respond to attacks from other allies whose names contain Grapple. |
|
General Kalani, Separatist Hero | 25 |
Droids are subject to these effects: At the end of this character's turn, 1 Droid ally within 6 squares may immediately use an ability that replaces attacks and then move up to 4 squares. If a living Separatist ally is adjacent to a non-living Separatist character in your squad (including this character), both get +3 Attack. |
|
Gizor Dellso | 30 |
Droids are subject to these effects: Droid followers gain Squad Discipline. At the end of this character's turn, one ally within 6 squares whose name contains Battle Droid can be placed in any legal square adjacent to this character. |