RegisterDonate Login

Lock the door, and hope they don't have straws.

Command of the Galaxy (V6 main)

Selector

60 Characters
Showing 1 - 60 of 60 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
CotG 1 Old Republic Arca Jeth, Jedi Master R 35 100 19 13 20 Unique, Melee Attack, Double Attack, Lightsaber Wielder, Parry Force 2, Force Renewal 2, Force Farsight, Mechu Macture 5, Sever Force Has CE 6.88 (8)
CotG 2 Old Republic Covenant Protector UC 31 110 18 13 20 Covenant, Melee Attack, Twin Attack, Advantageous Cover, Synergy +2 (+2 Att/+2 Def, Covenant) Force 4, Force Push 2, Lightsaber Deflect 8.75 (8)
CotG 3 Old Republic Lucien Draay, Jedi Master VR 57 130 21 15 20 Unique, Covenant, Speed 8, Melee Attack, Triple Attack, Shii-Cho Style Force 2, Force Renewal 1, Master of the Force 2, Dispassionate Killer, Force Push 3, Lightsaber Defense, Lightsaber Riposte Has CE 9.00 (6)
CotG 4 Old Republic Old Republic Rocket Jumper C 17 50 16 8 20 Double Attack, Ambush, Bravado +10, Flight, Recon 8.20 (5)
CotG 5 Old Republic Ulic Qel-Droma, Jedi Knight VR 34 120 22 11 20 Unique, Melee Attack, Double Attack, Djem So Style, Force-Attuned Reflexes, Synergy +2 (+2 Att/+2 Def, Cay Qel-Droma) Force 4, Lightsaber Assault, Lightsaber Deflect, Lightsaber Precision 8.73 (11)
CotG 6 Sith Darth Sion, Lord of Pain VR 53 110 16 11 20 Unique, Melee Attack, Double Attack, Ambush, Long Shot 10, Self-Reliant Force 7, Eternal Hatred, Lightsaber Riposte 7.62 (13)
CotG 7 Sith Tetan Shock Trooper C 14 30 16 6 20 Double Attack, Brainwashed, Mighty Swing 4.78 (9)
CotG 8 Sith Vestara Khai R 22 70 18 9 20 Unique, Lost Tribe, Melee Attack, Twin Attack, Affinity (with Ben Skywalker), Cunning Attack, Shikkar, Vicious Attack Force 3, Force Push 3, Lightsaber Deflect 8.57 (7)
CotG 9 Republic Aayla Secura, Jedi Knight R 29 110 19 10 20 Unique, Melee Attack, Twin Attack, Ataru Style, Stealth, Synergy +2 (+2 Att/+2 Def, Quinlan Vos) Force 2, Force Renewal 1, Brutal Strike, Force Pull 2, Lightsaber Sweep 8.42 (12)
CotG 10 Republic ARC Trooper Captain Fordo R 27 70 19 12 20 Unique, Order 66, Twin Attack, Disciplined Leader, Grenades 20, Hand Signals, Recon, Synergy +4 (ARC Troopers, +4 Att/+4 Def) Has CE 8.63 (16)
CotG 11 Republic ARC Trooper Scout UC 14 40 14 5 20 Order 66, Cloaked, Pathfinder, Stable Footing, Targeting 8.67 (9)
CotG 12 Republic Cin Drallig, Jedi Battlemaster VR 48 120 21 15 20 Unique, Melee Attack, Double Attack, Greater Mobile Attack, Lightsaber Duelist, Lightsaber Trainer, Parry, Soresu Style Force 2, Force Renewal 1, Brutal Strike, Lightsaber Precision 2, Lightsaber Riposte Has CE 9.07 (14)
CotG 13 Republic Clone Trooper with Flamethrower UC 11 20 14 0 10 Order 66, Burning Attacks, Flamethrower 20 7.83 (12)
CotG 14 Republic Separatists Quinlan Vos, Double Agent VR 39 110 21 12 20 Unique, Melee Attack, Double Attack, Affinity (Separatists), Assassin, Ataru Style Mastery, Con Artist, Internal Strife, It's a Trap!, Vaapad-Style Fighting Force 2, Force Renewal 1, Force Cloak, Force Grip 1, Force Lightning 1 8.67 (15)
CotG 15 Separatists Alto Stratus R 34 90 18 12 20 Unique, Melee Attack, Double Attack, Ambush, Independent, Independent Outfit, Jedi Hatred +20, Never Tell Me the Odds, Parry, Stable Footing Has CE 7.38 (8)
CotG 16 Separatists Asajj Ventress, Nightsister VR 35 110 18 8 20 Unique, Melee Attack, Twin Attack, Assassin, Bounty Hunter +2, Niman Style, Parry, Stable Footing Force 4, Force Cloak, Force Grip 1, Master Speed 8.33 (12)
CotG 17 Separatists Darth Sidious, Supreme Chancellor R 69 140 19 16 20 Unique, Melee Attack, Quadruple Attack, Ambush, Cleave, Lightsaber Duelist, The Phantom Menace Force 3, Force Renewal 1, Master of the Force 2, Force Lightning 4, Leaping Assault, Sith Rage Has CE 8.68 (19)
CotG 18 Separatists IG-110 Lightsaber Droid UC 27 80 18 11 20 Droid, Melee Attack, Double Attack, Cloaked, Lightsaber Duelist, Quick Reactions, Self-Destruct 30 7.63 (8)
CotG 19 Separatists Neimoidian Trooper C 12 30 14 7 10 Accurate Shot, Careful Shot +4, Deadeye 4.60 (5)
CotG 20 Separatists Techno Union Combat Engineer C 13 30 14 2 10 Mutant/Cyborg Experimentation 8.30 (10)
CotG 21 Separatists Umbaran Soldier UC 15 40 16 7 20 Armored Spacesuit, Cloaked, Quick Reflexes 6.80 (5)
CotG 22 Rebel Biggs Darklighter, Rebel Pilot R 27 80 17 10 20 Unique, Pilot, Double Attack, Greater Mobile Attack, Red Squadron Ace, Bravado +10, Camaraderie (Luke > Pilot), Evade, Squad Assault 9.00 (6)
CotG 23 Rebel Bothan Spymaster C 11 30 15 5 10 Cloaked, EMP Grenades, Grenades 10, Traps 7.67 (6)
CotG 24 Rebel Luke Skywalker, Hero of Endor VR 44 110 21 14 20 Unique, Melee Attack, Double Attack, Twin Attack, Djem So Style, Versatility (Luke) Force 3, Force Renewal 1, Knight Speed, Lightsaber Assault, Lightsaber Defense, Overwhelming Force 8.54 (13)
CotG 25 Rebel Major Bren Derlin R 18 60 17 7 20 Unique, Advantageous Cover, Stable Footing, Survival Expert Has CE 5.71 (7)
CotG 26 Rebel SpecForce Wilderness Fighter C 15 50 17 8 20 Advantageous Cover, Mobile Attack, Stable Footing, Survival Expert 7.29 (7)
CotG 27 Imperial Admiral Daala R 27 60 14 6 10 Unique, Prideful (Imperial) Has CE 7.64 (14)
CotG 28 Imperial Admiral Motti R 11 50 16 6 10 Unique, Doctrine of Fear, Jedi Hatred +10 Has CE 6.20 (5)
CotG 29 Imperial Captain Needa R 11 40 14 4 10 Unique Has CE 8.20 (5)
CotG 30 Imperial Darth Vader, Dark Lord of the Sith VR 72 140 23 16 20 Unique, Melee Attack, Triple Attack, Dark Armor, Djem So Style, No Disintegrations Force 3, Force Renewal 1, Master of the Force 2, Lightsaber Reflect (all damage), Lightsaber Throw 2, Overwhelming Force 2, Sith Grip 3, Sith Rage 2 8.91 (22)
CotG 31 Imperial Snowtrooper Officer UC 12 30 18 7 20 Rapport (Snowtrooper/Elite Snowtrooper, -2) Has CE 8.50 (8)
CotG 32 Imperial Spacetrooper UC 29 70 16 8 40 Armored Spacesuit, Flight, Heavy Weapon, Missiles 30, Penetration 20, Rapport (-2, GA Thrawn), Shields 2, Stable Platform 8.86 (7)
CotG 33 Imperial Veteran Snowtrooper C 11 30 18 5 20 Squad Cover, Stable Footing 8.33 (6)
CotG 34 Imperial Ysanne Isard VR 26 70 17 8 20 Unique, Double Attack, Betrayal, It's a Trap!, Merciless 10, Stealth, Torture 2 Has CE 8.33 (6)
CotG 35 New Republic Chewbacca, Galactic Hero R 32 120 17 12 20 Unique, Wookiee, Pilot, Double Attack, Bodyguard, Camaraderie (Han Solo > Pilot), Noble Sacrifice (Unique NR ally), Protective +20 (Leia/Solo), Repair 20 7.50 (8)
CotG 36 New Republic Galactic Alliance Special Forces Trooper C 19 50 17 9 20 Double Attack, Intuition, Stable Footing, Stealth 7.00 (6)
CotG 37 New Republic Jedi Master K'Kruhk VR 34 130 20 13 30 Unique, Melee Attack, Double Attack, Avoid Defeat, Intuition Force 2, Force Renewal 1, Force Heal 30, Force Sense, Leaping Assault, Lightsaber Block 8.50 (12)
CotG 38 New Republic Jedi Trainee C 18 50 16 6 20 Melee Attack, Padawan, Trainee Force 2, Lightsaber Defense, Lightsaber Flurry 8.00 (6)
CotG 39 New Republic Kyp Durron, Jedi Master VR 48 110 20 12 20 Unique, Pilot, Melee Attack, Double Attack, Twin Attack, Bravado +10, Force-Attuned Reflexes Force 5, Brutal Strike, Force Push 3, Lightsaber Throw 2 Has CE 8.17 (12)
CotG 40 New Republic Zekk R 31 90 18 9 20 Unique, Pilot, Melee Attack, Twin Attack, Stealth, Synergy +2 (+2 Att/+2 Def, Jaina) Force 4, Dark Temptation, Force Leap, Force Pull 2, Lightsaber Sweep 8.00 (7)
CotG 41 Fringe Bespin Guard Captain UC 13 40 14 6 10 Bespin Guard, Advantageous Cover, Camaraderie (RS Lando > Opportunist), Opportunist, Rapport (-1, Lando Calrissian) Has CE 7.80 (5)
CotG 42 Fringe Bespin Security Guard C 7 10 15 5 10 Bespin Guard, Advantageous Attack, Advantageous Cover, Rapport (-1, Lando Calrissian) 6.50 (6)
CotG 43 Fringe Chiss Captain UC 16 50 16 7 10 Double Attack, Backlash, Deceptive, Recon Has CE 8.54 (13)
CotG 44 Fringe Czerka Shield Technician C 13 30 13 0 10 Adaptive Shields, Advanced Destabilize Shields, Shields 2 7.78 (9)
CotG 45 Fringe Sugi R 33 70 17 9 20 Unique, Twin Attack, Mobile Attack, Accurate Shot, Bounty Hunter +4, Critical Wound Has CE 8.00 (6)
CotG 46 Fringe Talon Karrde, Information Broker VR 32 80 17 11 20 Unique, Disruptive, Mobile Attack, My Pets from Myrkr Has CE 8.63 (19)
CotG 47 Fringe Todo 360 R 13 40 15 0 0 Unique, Droid, Distraction, Flight, Override, Rapport (-1, Cad Bane), Self-Destruct Sequence 20 8.45 (11)
CotG 48 Fringe Trandoshan Hunt Master UC 25 70 16 8 20 Ambush, Bounty Hunter +2, Double Claw Attack, Regeneration 10, Rend +10 Has CE 7.86 (7)
CotG 49 Fringe Zabrak Enforcer C 14 30 13 0 0 EMP Grenades, Flamethrower 10, Grenade Launcher, Grenades 10, Overload 7.33 (6)
CotG 50 Fringe Zygerrian Slaver C 8 30 16 6 10 Melee Attack, Lightwhip, Swarm +2 (+2 Att, Zyg. Slavers) 7.27 (11)
CotG 51 Mandalorians Elite Supercommando C 25 70 17 10 20 Assassin, Beskar'gam, Sniper, Synergy +2 (+2 Att/+2 Def, Unique Mando commander), Twin Attack 7.67 (6)
CotG 52 Mandalorians Mandalore the Resurrector VR 38 110 19 13 20 Unique, Double Attack, Greater Mobile Attack, Accurate Shot, Advantageous Attack, Beskar'gam Has CE 9.00 (6)
CotG 53 Mandalorians Mandalorian Sergeant UC 14 50 18 7 20 Fall in Line, Synergy +4 (+4 Att, allied trooper) Has CE 8.20 (5)
CotG 54 Mandalorians Mirta Gev VR 27 60 18 8 10 Unique, Twin Attack, Mobile Attack, Bounty Hunter +2, Camaraderie (Boba > Mandalorian), Cunning Attack +20, Evade, Medical Scan, Synergy +2 (Boba, +2 Att/+2 Def) 8.38 (8)
CotG 55 Mandalorians Sith Shae Vizla R 32 70 18 12 20 Unique, Flight, Mobile Attack, Affinity (Sith), Bounty Hunter +4, Flamethrower 20, Jedi Hatred +10, Missiles 20, Overload, Stealth 8.92 (12)
CotG 56 Yuuzhan Vong Commander Tsalok VR 35 120 18 11 20 Unique, Melee Attack, Melee Reach 2, Double Attack, Force Immunity, Indiscriminate, Overwhelming Power, Rend +10, Torture 1, Vonduun Crab Armor 6 Has CE 8.25 (8)
CotG 57 Yuuzhan Vong Nom Anor, Executor VR 30 80 17 10 10 Unique, Melee Attack, Battle Ready (Vong), Coomb Spore, Disruptive, Force Immunity, Stealth Has CE 7.90 (10)
CotG 58 Yuuzhan Vong Peace Brigade Soldier C 17 50 18 10 20 Double Attack, Backlash, Opportunist, Outsider, Stealth, Yuuzhan Vong Collaborator 7.50 (10)
CotG 59 Yuuzhan Vong Praetorite Vong Scout C 9 10 11 1 10 Melee Attack, Praetorite Vong Warrior, Cloaked, Force Immunity, Forward Positioning, Pathfinder, Recon, Stable Footing 8.30 (10)
CotG 60 Yuuzhan Vong Warrior Caste Subcommander UC 19 50 15 6 10 Melee Attack, Double Attack, Blast Bug, Force Immunity, Razorbug, Vonduun Crab Armor 6 Has CE 8.44 (16)
Showing 1 - 60 of 60 Characters
159 Special Abilities (49 New)
Showing 1 - 159 of 159 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 3 RS
Adaptive Shields Enemies without Melee Attack lose Twin Attack while attacking this character or an adjacent ally 1 CotG
Advanced Destabilize Shields Suppresses Shields abilities of enemies within 6 squares 1 CotG
Advantageous Attack +10 Damage against an enemy who has not activated this round 2 CS
Advantageous Cover +8 Defense from cover instead of +4 5 RS
Affinity May be in a Sith squad 1 RaR
Affinity May be in a Separatist squad 1 CotG
Affinity May be in a squad with a character named Ben Skywalker regardless of faction 1 CotG
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 5 UH
Armored Spacesuit Immune to critical hits 2 MotF
Assassin +4 Attack and +10 Damage against living enemies 3 RaR
Ataru Style +4 Attack if exactly 1 enemy is within 6 squares 1 KotOR
Ataru Style Mastery +4 Attack and Twin Attack if exactly 1 enemy is within 6 squares 1 JA
Avoid Defeat Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated 1 UH
Backlash This character can move and then make all of its attacks against 1 enemy who has already activated this round 2 RaR
Battle Ready After setup, Yuuzhan Vong characters in your squad (including this character) may move up to double speed immediately before the first activation. 1 CotG
Beskar'gam When this character takes damage, it reduces the damage dealt by 10 with a save of 11 2 DotF
Bespin Guard Counts as a character named Bespin Guard 2 CotG
Betrayal On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish 1 RotS
Blast Bug Replaces Attacks, range 6: deal 20 damage to target enemy; this damage cannot be prevented 1 CotG
Bodyguard If an adjacent ally would take damage from an attack, this character can take the damage instead 1 RS
Bounty Hunter +2 +2 Attack against Unique enemies 3 BH
Bounty Hunter +4 +4 Attack against Unique enemies 2 RS
Brainwashed If this character cannot make an attack from its starting space, it must end its move adjacent to an enemy if it can 1 CotG
Bravado +10 +4 Attack and +10 Damage against an adjacent enemy with a higher point cost 3 DotF
Burning Attacks Characters (including this character) damaged by this character are considered to be burning. Each time a burning character activates, it must attempt a save of 11. On a failure, that character takes 10 damage. On a success, that character is no longer burning. 1 GH
Camaraderie An ally named Lando Calrissian gains Opportunist 1 CotG
Camaraderie An ally whose name contains Boba Fett gains Mandalorian 1 CotG
Camaraderie An ally whose name contains Han Solo gains Pilot 1 CotG
Camaraderie An ally whose name contains Luke Skywalker gains Pilot 1 CotG
Careful Shot +4 On this character's turn, if it doesn't move, it gets +4 Attack 1 RS
Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy 1 RS
Cloaked If this character has cover, it cannot be targeted by nonadjacent enemies 5 KotOR
Con Artist During setup, after seeing your opponent's squad, you may choose one enemy commander effect. This character is now subject to that commander effect regardless of restrictions. This effect lasts until the chosen commander is defeated. 1 GH
Coomb Spore Replaces attacks, range 6: Target enemy gets -1 Attack and -1 Defense for the rest of the skirmish and is infected. Each time an infected character activates, it must attempt a save 11. On a failure, that character gets -1 Attack and -1 Defense for the rest of the skirmish. On a success, that character is no longer infected. (This effect is cumulative.) 1 CotG
Covenant 2 Ven
Critical Wound An enemy hit by a critical hit from this character is considered activated this round 1 Epic2
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 1 RS
Cunning Attack +20 +4 Attack and +20 Damage against an enemy who has not activated this round 1 LotF
Dark Armor Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. 1 UH
Deadeye On this character's turn, if it doesn't move, it gets +10 Damage 1 CS
Deceptive +10 Damage against an enemy who has activated this round 1 TFU
Disciplined Leader This character's commander effect cannot be suppressed 1 Ven
Disruptive Suppresses enemy commander effects within 6 squares 2 BH
Distraction Suppresses adjacent enemy commander effects 1 DotF
Djem So Style Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. 3 KotOR
Doctrine of Fear Enemy characters within 6 squares get -4 Attack 1 AE
Double Attack On its turn, this character can make 1 extra attack instead of moving 21 RS
Double Claw Attack On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies 1 RS
Droid Immune to critical hits; not subject to commander effects 2 RS
EMP Grenades A nonliving character that is subject to this character's Grenades ability is considered activated this round; save 11. Huge and larger characters ignore this effect. 2 CW
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 2 CS
Fall in Line Non-Unique living followers in your squad with a printed cost of 10 or less gain Trooper for the rest of the skirmish 1 CotG
Flamethrower 10 Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target 1 RotS
Flamethrower 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target 2 CotF
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 4 RS
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 4 UH
Force-Attuned Reflexes This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving 2 Ven
Forward Positioning Set up anywhere on your half of the battle map 1 GH
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 3 LotF
Grenade Launcher Grenades special abilities on this character have range 12 1 GH
Grenades 10 Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 2 RS
Grenades 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 1 UH
Hand Signals Allies with Order 66 are not affected by enemy abilities that suppress commander effects while they have line of sight to this character 1 CotG
Heavy Weapon Can't attack and move in the same turn 1 RS
Independent Your squad may not contain more than one other Separatist commander 1 CotG
Independent Outfit Also counts as a Fringe character for the purpose of commander effects 1 DT
Indiscriminate When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected. 1 DotF
Internal Strife On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish 1 JA
Intuition Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates 2 BH
It's a Trap! Enemies with Stealth within 6 squares lose Stealth 2 UH
Jedi Hatred +10 +10 Damage against enemies with Force ratings 2 SnV
Jedi Hatred +20 +20 Damage against enemies with Force ratings 1 CotG
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 3 CS
Lightsaber Trainer At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen special ability. 1 CotG
Lightsaber Wielder Counts as having a lightsaber 1 CotG
Lightwhip This character counts as having a lightsaber. This character's attacks and damage from its attacks cannot be prevented. 1 Ven
Long Shot 10 +4 Attack and +10 Damage when this character is at half Hit Points or less 1 MotF
Lost Tribe 1 CotG
Medical Scan Usable once per round on this character’s turn; range 12; remove 10 damage from a living ally 1 TOR
Melee Attack Can attack only adjacent enemies 24 RS
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 1 UH
Merciless 10 +10 Damage against enemies at half Hit Points or less 1 Ven
Mighty Swing On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies 1 RS
Missiles 20 Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11 1 UH
Missiles 30 Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 1 AE
Mobile Attack Can move both before and after attacking 5 RS
Mutant/Cyborg Experimentation Non-Unique living allies with a printed cost of 15 or less gain Cyborg and Slave 1 CotG
My Pets from Myrkr While your squad contains only Fringe characters or characters with Independent Outfit, this character has Ysalamiri 1 CotG
Never Tell Me the Odds Suppresses enemy special abilities that modify initiative 1 AE
Niman Style +2 Attack and +2 Defense while this character has more than half Hit Points remaining 1 GaW
No Disintegrations Damage dealt by critical hits cannot be increased. Commander effects and special abilities that trigger based on a critical hit or the attack number rolled are suppressed. 1 Epic
Noble Sacrifice When this character is defeated, 1 Unique New Republic Ally may make an immediate attack 1 CotG
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 2 UH
Order 66 3 CS
Outsider Counts as Yuuzhan Vong only for purposes of squad building 1 CotG
Overload Can use 2 abilities that replace attacks instead of 1 on its turn 2 CotG
Override At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated 1 RS
Overwhelming Power Damage from this character's attacks cannot be prevented or redirected 1 RaR
Padawan This character can spend a Unique ally's Force points as though they were its own. It still cannot spend Force points more than once per turn and cannot combine the ally's Force points with its own. 1 SnV
Parry When hit by a melee attack, this character takes no damage with a save of 11 4 BH
Pathfinder Allies are not slowed by difficult terrain within 6 squares of this character 2 IE
Penetration 20 Enemies' Damage Reduction is reduced by 20 against this character's attacks 1 BH
Pilot 4 AE
Praetorite Vong Warrior Counts as a character named Praetorite Vong Warrior 1 CotG
Prideful While this character has a higher printed cost than any other character in your squad, Imperial allies with a Damage value greater than 0 get +4 Attack and +10 Damage until this character is defeated 1 CotG
Protective +20 +20 Damage while a wounded ally whose name contains Leia or Solo is within 6 squares 1 RaR
Quadruple Attack On its turn, this character can make 3 extra attacks instead of moving 1 RotS
Quick Reactions +6 Attack when making attacks of opportunity 1 CS
Quick Reflexes +6 Defense when attacked on attacks of opportunity 1 SnV
Rapport Characters named Snowtrooper or Elite Snowtrooper cost 1 less when in the same squad as this character 1 CotG
Rapport Costs 1 less when in the same squad as a character named Lando Calrissian 2 CotG
Rapport Costs 1 less when in the same squad as a character whose name contains Cad Bane 1 CotG
Rapport Costs 2 less when in the same squad as a character named Grand Admiral Thrawn 1 CotG
Razorbug Replaces attacks: sight; 10 damage; save 11 1 UH
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 4 RS
Red Squadron Ace Counts as a character named Red Squadron Ace 1 CotG
Regeneration 10 If this character doesn't move on its turn, remove 10 damage from it at the end of that turn 1 CS
Rend +10 If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage 2 RS
Repair 20 Replaces attacks: touch; remove 20 damage from 1 Droid character 1 RotS
Self-Destruct 30 When this character is defeated, each adjacent character takes 30 damage 1 CotG
Self-Destruct Sequence 20 Replaces attacks: 20 damage to each adjacent character, then remove this character from play 1 CotG
Self-Reliant This character cannot gain Force Points or spend Force points from another character 1 CotG
Shields 2 When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10 2 CS
Shii-Cho Style +4 Attack and +4 Defense when 3 or more enemies are within 6 squares 1 GaW
Shikkar Replaces turn, usable once per skirmish: touch; deal 10 damage to a living enemy. For the rest of the skirmish, each time that enemy activates it takes 10 damage; this damage cannot be prevented. 1 CotG
Sniper Other characters do not provide cover against this character's attack 1 CS
Soresu Style When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 1 CCI
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 1 RotS
Squad Assault +4 Attack while 3 allies with the same name as this character are within 6 squares 1 KotOR
Squad Cover +4 Defense while 3 allies with the same name as this character are within 6 squares 1 IE
Stable Footing Not slowed by difficult terrain or low objects 8 LotF
Stable Platform After making an attack on its turn, this character may immediately use a special ability that replaces attacks 1 CotG
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 7 RS
Survival Expert +4 to this character’s save rolls 2 CotG
Swarm +2 +2 Attack against a target for each allied Zygerrian Slaver adjacent to that target 1 CotG
Synergy +2 +2 Attack and +2 Defense while a Covenant ally is within 6 squares 1 CotG
Synergy +2 +2 Attack and +2 Defense while a Unique Mandalorian commander is within 6 squares 1 CotG
Synergy +2 +2 Attack and +2 Defense while an ally named Cay Qel-Droma is within 6 squares 1 CotG
Synergy +2 +2 Attack and +2 Defense while an ally whose name contains Jaina is within 6 squares 1 CotG
Synergy +2 +2 Attack and +2 Defense while an ally whose name contains Quinlan Vos is within 6 squares 1 CotG
Synergy +2 An ally whose name contains Boba Fett gets +2 Attack and +2 Defense while within 6 squares of this character 1 CotG
Synergy +4 +4 Attack while an allied trooper is within 6 squares 1 CotG
Synergy +4 Allies whose names contain ARC Trooper get +4 Attack and +4 Defense while within 6 squares of this character 1 CotG
Targeting Until the end of the round, target enemy has -4 Defense 1 JA
The Phantom Menace This character does not count as a legal target for enemies farther than 6 squares away 1 Epic
Torture 1 When an adjacent living enemy takes damage from an attack by this character, it gets -1 Attack and -1 Defense for the rest of the skirmish. (This ability stacks) 1 Ven
Torture 2 When an adjacent living enemy takes damage from an attack by this character, it gets -2 Attack and -2 Defense for the rest of the skirmish. (this ability stacks) 1 Ven
Trainee While adjacent to an ally with Melee Attack and a Force rating, this character uses the printed Attack and Defense ratings of itself or that ally, whichever are higher 1 CotG
Traps Enemy characters within 6 squares get -4 Defense 1 AE
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 2 RS
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 11 BH
Unique 32 RS
Vaapad-Style Fighting Scores a critical hit on an attack roll of natural 18, 19, or 20 1 CS
Versatility At the start of the skirmish, after set-up, you may replace this character with another character of an equal or lesser cost who counts as Luke Skywalker. The chosen replacement gains one of this character's other special abilities. If the replacement's cost is at least 5 less than this character's cost, he also gains this character's commander effect. 1 CotG
Vicious Attack Triple damage instead of double on a critical hit 1 CS
Vonduun Crab Armor 6 When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 2 UH
Wookiee 1 RS
Yuuzhan Vong Collaborator Yuuzhan Vong get +1 Attack for each character with Yuuzhan Vong Collaborator within 4 squares of their target 1 JA
Showing 1 - 159 of 159 Special Abilities
44 Force Powers (3 New)
Showing 1 - 44 of 44 Force Powers
Name Text Chars Set
Brutal Strike Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn 3 SnV
Dark Temptation Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish. 1 DT
Dispassionate Killer Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character is immediately defeated. 1 DT
Eternal Hatred Force 2: Whenever this character would be defeated, make a save of 6; on a success, this character is restored to full Hit Points instead of being defeated 1 KotOR
Force 2 7 RS
Force 3 4 RS
Force 4 4 RS
Force 5 1 RS
Force 7 1 CotG
Force Cloak Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked 2 KotOR
Force Farsight Force 3, replaces attacks: Move up to 2 allies with a Force rating and Melee Attack within 6 squares up to 6 squares 1 CotG
Force Grip 1 Force 1, replaces attacks: sight; 10 damage 2 RS
Force Heal 30 Force 2, replaces attacks: touch; remove 30 damage from a living character 1 RotS
Force Leap Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity 1 RS
Force Lightning 1 Force 1, replaces attacks: range 6; 20 damage 1 LotF
Force Lightning 4 Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16 1 TFU
Force Pull 2 Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy. 2 Ven
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 TFU
Force Push 3 Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller 3 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 8 RS
Force Renewal 2 This character gets 2 Force points each time it activates 1 CotF
Force Sense Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round 1 CotF
Knight Speed Force 1: This character can move 4 extra squares on its turn as part of its move 1 UH
Leaping Assault Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn. 2 TOR
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 2 RotS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 3 JA
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 3 CS
Lightsaber Flurry Force 1, replaces attacks: Make 4 attacks at -10 Damage 1 Ven
Lightsaber Precision Force 1: This character gets +10 Damage on its next attack 1 CS
Lightsaber Precision 2 Force 2: +20 Damage on next attack 1 Epic
Lightsaber Reflect Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11 1 IE
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 3 CS
Lightsaber Sweep Force 1, replaces attacks: Can attack each adjacent enemy once 2 RS
Lightsaber Throw 2 Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target. 2 KotOR
Master of the Force 2 May spend Force points up to 2 times in a single turn 3 CotF
Master Speed Force 1: This character can move 6 extra squares on its turn as part of its move 1 CS
Mechu Macture 5 Force 5, replaces attacks: All Droid characters within 6 squares take 30 damage and are considered activated this round; save 16 1 CotG
Overwhelming Force Force 1: This character's attacks cannot be prevented or redirected this turn 1 BH
Overwhelming Force 2 Force 2: This character's attacks can't be prevented or redirected this turn, and special abilities that trigger as a result of being hit by an attack are suppressed. Ignore bonuses to Defense when determining whether the attack hit. 1 Epic
Sever Force Force 3: replaces turn; Target adjacent character cannot spend Force points for the rest of the skirmish 1 LotF
Sith Grip 3 Force 3, replaces attacks: sight; 30 damage to target and 1 adjacent character 1 Ven
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Sith Rage 2 Force 2: +20 Damage on all attacks this turn 1 BoT
Showing 1 - 44 of 44 Force Powers


Please Wait...