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Vehicles of War (V6 sub)

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12 Characters
Showing 1 - 12 of 12 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
VoW 1 Old Republic Beast Rider on Drexl 35 140 17 12 20 Double Attack, Speed 12, Beast Attack, Dismount (Beast Rider of Onderon), Flight, Force Immunity 7.67 (12)
VoW 2 Republic Bombad General Jar Jar Binks on Kaadu 29 70 18 8 10 Unique, Gungan, Melee Attack, Speed 10, Bombad General, Distraction, Draw Fire, Galloping Attack, Momentum Has CE 6.27 (11)
VoW 3 Republic General Obi-Wan Kenobi on Boga 55 180 21 14 20 Unique, Melee Attack, Double Attack, Speed 8, Stealth, Galloping Attack, Stable Footing, Wall Climber Force 2, Force Renewal 1, Lightsaber Assault, Lightsaber Defense, Lightsaber Precision 2 Has CE 7.94 (16)
VoW 4 Republic Infantry Support Platform 33 80 15 10 20 Double Attack, Twin Attack, Order 66, Speed 12, Flight, Mobile Attack, Mounted Weapon, Recon 6.78 (9)
VoW 5 Separatists Armored Scout Tank 22 50 17 4 20 Droid, Speed 10, Flight, Mobile Attack, Recon, Sensors 6.30 (10)
VoW 6 Separatists Darth Maul on Swoop Bike 59 130 21 14 20 Unique, Speed 8, Melee Attack, Twin Attack, Charging Assault +10, Deadly Attack, Vehicle (Darth Maul) Force 4, Knight Speed, Sith Rage 8.35 (17)
VoW 7 Separatists Durge on Speeder 56 110 18 13 20 Unique, Speed 12, Melee Attack, Twin Attack, Blaster 20, Flight, Strafe Attack, Vehicle (Durge) Has CE 8.53 (15)
VoW 8 Separatists Grievous on Tsmeu-6 Wheel Bike 63 130 20 11 30 Unique, Cyborg, Double Attack, Speed 8, Damage Reduction 10, Galloping Attack, Mounted Weapon, Vehicle (Grievous), Wall Climber Has CE 8.25 (12)
VoW 9 Rebel Luke and Leia on Speeder 55 120 20 10 20 Unique, Commando, Speed 12, Flight, Mobile Attack, Strafe Attack Force 5, Force Sense, Lightsaber Deflect 7.45 (11)
VoW 10 Imperial Blizzard Force AT-ST 47 120 15 10 40 Double Attack, Camaraderie (AT-STs > Huge Walker, Stable Footing), Charging Fire +10, Damage Reduction 10, Huge Walker, Mounted Weapon, Rigid, Sniper, Stable Footing 8.62 (13)
VoW 11 Fringe URoRRuR'R'R on Bantha 37 180 16 7 20 Unique, Double Attack, Tusken Raider, Ambush, Close-Quarters Fighting, Momentum, Sniper, Stable Footing Has CE 8.33 (9)
VoW 12 Yuuzhan Vong Tsik-Vai 23 100 15 7 0 Melee Attack, Melee Reach 3, Speed 10, Clamp, Flight, Mobile Attack, Net Gun 16, Recon 4.88 (8)
Showing 1 - 12 of 12 Characters
47 Special Abilities (8 New)
Showing 1 - 47 of 47 Special Abilities
Name Text Chars Set
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Beast Attack +30 Damage to 1 target enemy within 2 squares; this counts as a melee attack and that enemy is considered adjacent for all purposes during the attack 1 VoW
Blaster 20 Replaces attacks: sight; +12 Attack for 20 Damage 1 CW
Bombad General Once per round, at the end of this character's turn, choose one enemy within line of sight; for the rest of this round, allied Gungans ignore cover when targeting that enemy 1 GH
Camaraderie Allies whose names contain AT-ST or Blizzard gain Huge Walker and Stable Footing 1 VoW
Charging Assault +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy 1 UH
Charging Fire +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage 1 GH
Clamp An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates 1 MotF
Close-Quarters Fighting +4 Attack against adjacent enemies 1 LotF
Commando 1 RS
Cyborg Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects 1 CS
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 2 UH
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20 1 CS
Dismount When this character is defeated, you can immediately add character named Beast Rider of Onderon to your squad; save 11. The new character sets up in a square this character formerly occupied. 1 VoW
Distraction Suppresses adjacent enemy commander effects 1 DotF
Double Attack On its turn, this character can make 1 extra attack instead of moving 6 RS
Draw Fire If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 1 RS
Droid Immune to critical hits; not subject to commander effects 1 RS
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 6 RS
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 1 UH
Galloping Attack As this character moves, it can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn. 3 CS
Gungan 1 KotOR
Huge Walker Ignores Medium or smaller characters while moving 1 VoW
Melee Attack Can attack only adjacent enemies 5 RS
Melee Reach 3 When attacking, this character treats enemies up to 3 squares away as adjacent 1 LotF
Mobile Attack Can move both before and after attacking 4 RS
Momentum If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies 2 RS
Mounted Weapon Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character 3 RotS
Net Gun 16 Replaces attacks: range 6; target enemy and each character adjacent to that target are considered activated this round; save 16 negates. Huge and larger characters and characters with Mounted Weapon ignore this effect. 1 TFU
Order 66 1 CS
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 3 RS
Rigid Can't squeeze 1 RotS
Sensors This character and allies can ignore cover when targeting enemies within 6 squares of this character 1 SnV
Sniper Other characters do not provide cover against this character's attack 2 CS
Speed 10 Can move up to 10 squares and attack, or 20 squares without attacking 3 BH
Speed 12 Can move up to 12 squares and attack, or 24 squares without attacking 4 UH
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 3 RotS
Stable Footing Not slowed by difficult terrain or low objects 3 LotF
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 1 RS
Strafe Attack As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn. 2 RS
Tusken Raider Counts as a character named Tusken Raider 1 VoW
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 3 BH
Unique 7 RS
Vehicle At the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Darth Maul. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round. 1 VoW
Vehicle At the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Durge. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round. 1 VoW
Vehicle At the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Grievous. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round. 1 VoW
Wall Climber This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall 2 UH
Showing 1 - 47 of 47 Special Abilities
11 Force Powers
Showing 1 - 11 of 11 Force Powers
Name Text Chars Set
Force 2 1 RS
Force 4 1 RS
Force 5 1 RS
Force Renewal 1 This character gets 1 Force point each time it activates 1 RS
Force Sense Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round 1 CotF
Knight Speed Force 1: This character can move 4 extra squares on its turn as part of its move 1 UH
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 1 RotS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 1 JA
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Precision 2 Force 2: +20 Damage on next attack 1 Epic
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Showing 1 - 11 of 11 Force Powers


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