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Warfare and Subterfuge (V9 main)

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45 Characters
Showing 1 - 45 of 45 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
WaS 1 Old Republic Army of Light Jedi Lord UC 32 100 18 12 20 Army of Light, Melee Attack, Double Attack, Greater Mobile Attack, Willing to Serve Force 2, Force Renewal 1, Master of the Force 2, Force Burst 4, Force Stun, Lightsaber Defense Has CE 8.42 (12)
WaS 2 Old Republic Army of Light Soldier C 20 40 17 8 10 Beskar'gam, Defensive Stance +6, Double Attack 7.14 (7)
WaS 3 Old Republic Kerra Holt VR 29 90 19 9 20 Unique, Melee Attack, Double Attack, Lightsaber Duelist, Loner, Rolling Attacks, Sith Hunter Force 1, Force Renewal 1, Force Cloak, Force Pull 2, Lightsaber Defense 8.38 (8)
WaS 4 Sith Keshiri Warrior C 9 20 16 7 20 Lost Tribe, Melee Attack, Hindering Wound, Synergy +2 (+2a/+2d, Lost Tribe) Force 2 5.43 (7)
WaS 5 Sith Ludo Kressh VR 34 100 19 12 20 Unique, Melee Attack, Double Attack, Poison +10, Presumed Dead, Rolling Cleave Force 1, Force Renewal 1, Essence of Life, Sith Rage Has CE 8.36 (11)
WaS 6 Sith Sith Pureblood C 21 80 17 10 20 Melee Attack, Double Attack, Backlash, Indiscriminate, Savage, Virulent Poison Dart 20 6.75 (4)
WaS 7 Sith Welk, Night Herald R 34 110 18 10 20 Unique, Killik, Melee Attack, Double Attack, Camaraderie (Lomi/Alema > Killik/Swarm +2), Furious Razorbug Assault, Swarm +2 (Killiks) Force 2, Force Renewal 1, Illusion, Sith Grip 3 Has CE 7.50 (6)
WaS 8 Republic Adi Gallia VR 35 100 20 12 20 Unique, Melee Attack, Twin Attack, Aggressive Negotiations, Shien Style Force 5, Force Alter, Jedi Mind Trick 2, Lightsaber Block 8.50 (8)
WaS 9 Republic Jocasta Nu R 34 70 20 10 20 Unique, Melee Attack, Double Attack, Overconfident, Secret Passage Force 4, Lightsaber Defense, Lightsaber Precision 7.86 (7)
WaS 10 Republic Republic Commando Dev R 22 60 17 10 20 Unique, Yayax Squad, Defuse Bomb, Double Attack, Missiles 30, Rapport (-1, Yayax), Stealth 8.50 (6)
WaS 11 Republic Republic Commando Jind R 22 60 17 10 20 Unique, Yayax Squad, Accurate Shot, Jolt, Rapport (-1, Yayax), Sentry, Stealth 7.86 (7)
WaS 12 Republic Sifo-Dyas VR 48 110 19 12 20 Unique, Melee Attack, Double Attack, Affinity (n/c Dooku), Intuition, Placed Order Force 2, Force Renewal 1, Force Vision, Lightsaber Deflect 8.33 (9)
WaS 13 Republic Yarael Poof R 44 100 22 10 20 Unique, Melee Attack, Double Attack, Force Bond (Roron Corobb > FR1) Force 3, Force Renewal 1, Master of the Force 2, Flamusfracta, Force Meditation, Jedi Mind Trick 3, Master Illusion 7.67 (6)
WaS 14 Separatists Corporate Alliance Energy Pummel UC 48 170 15 12 50 Melee Attack, Damage Reduction 10, Droid, Mounted Weapon, Overwhelming Power, Single-Shot Blaster 6.17 (12)
WaS 15 Separatists D-60 Assault Droid C 12 30 14 3 20 Droid, Charging Fire, Cunning Attack, Synchronized Fire (Droids) 7.75 (4)
WaS 16 Separatists Dr. Nuvo Vindi VR 12 40 16 6 10 Unique, Blue Shadow Virus, Breath Mask, Distraction Has CE 8.00 (6)
WaS 17 Rebel Gold Squadron Ace C 19 40 16 9 20 Pilot, Blast Cannon, Grenades 10, Pinpoint Attacks, Squad Member 8.00 (6)
WaS 18 Rebel I-5YQ R 27 90 18 10 10 Unique, Droid, Camaraderie (n/c Pavan > Double/GMA), Double Attack, Greater Mobile Attack, Laser Defense System, Painful Screech, Protective +20 (n/c Pavan) Force 1 9.00 (6)
WaS 19 Rebel Roan Lands VR 17 40 17 6 10 Unique, Camaraderie (Ferus Olin > GMA, Survival Expert, Double Agent), Double Attack, Greater Mobile Attack, Survival Expert 7.50 (6)
WaS 20 Imperial Colonel Dyer R 22 40 16 6 10 Unique, Clumsy, Scout Trooper Reserves 30 Has CE 5.00 (5)
WaS 21 Imperial Sith Imperial Missionary UC 10 20 12 0 0 Melee Attack, Affinity (Sith), Medical Scan, Victory Without War 6.80 (5)
WaS 22 Imperial IT-O Interrogator Droid C 14 40 17 10 10 Droid, Melee Attack, Doctrine of Fear, Flight, Jolt, Torture 2 8.25 (4)
WaS 23 New Republic Admiral Gar Stazi R 22 50 17 7 10 Unique, Tactician +6 Has CE 8.75 (4)
WaS 24 New Republic Barabel Jedi Knight C 26 90 19 9 30 Melee Attack, Cunning Attack, Synergy +4 (+4a/+4d, n/c Sebatyne) Force 3, Brutal Strike, Force Cloak 6.86 (7)
WaS 25 New Republic Captain Shevu R 30 70 18 11 20 Unique, Galactic Alliance, Double Attack, Greater Mobile Attack, Camaraderie (Ben/Jacen > Galactic Alliance), Destabilizing Attack, Double Agent, Momentum, Stealth Has CE 7.20 (5)
WaS 26 New Republic Han Solo, Corellian Legend R 45 90 19 12 20 Unique, Triple Attack, Accurate Shot, Camaraderie (n/c Wedge > Twin/Opportunist), Never Tell Me the Odds, Opportunist, Rival (Galactic Alliance), Synergy +4 (Wedge > +4 att/+4 def) 8.93 (14)
WaS 27 New Republic Tesar Sebatyne VR 40 90 19 9 30 Unique, Melee Attack, Double Attack, Assassin, Greater Mobile Attack, Sith Hunter, Stealth Force 3, Lightsaber Deflect, Lightsaber Sweep 7.25 (8)
WaS 28 New Republic Wraith Squadron Pilot UC 20 50 18 10 20 Advantageous Cover, Rolling Fire, Traps, Wraith Squadron, Pilot 7.40 (5)
WaS 29 Fringe Clawdite Infiltrator C 18 50 16 7 20 Agile, Death Strike, Shapeshifter 6.20 (5)
WaS 30 Fringe Ewok With Catapult UC 19 70 10 0 10 Speed 2, Forward Positioning, Siege Weapon, Stealth 7.40 (5)
WaS 31 Fringe Gormak Bomb Disposal Expert C 10 30 16 6 10 Damage Reduction 10, Defuse Bomb 8.29 (7)
WaS 32 Fringe Killik Joiner UC 16 50 14 5 10 Killik, Brainwashed, Evade, Paralysis, Rapport (-2, n/c Night Herald), Swarm +2 (Killiks), Twin Attack 6.50 (2)
WaS 33 Fringe Killik Worker C 8 10 12 2 10 Killik, Melee Attack, Bodyguard, Swarm +2 (Killiks) 5.00 (3)
WaS 34 Fringe One-Arm VR 19 70 14 11 20 Unique, Wampa, Melee Attack, Charging Assault +10, Rival (n/c Luke), Skywalker Hunter, Synergy +4 (n/c Wampa, +4 Atk) Has CE 8.60 (5)
WaS 35 Fringe Raynar Thul (Unuthul) R 38 110 20 11 20 Unique, Killik, Melee Attack, Double Attack, Camaraderie (n/c Jaina/Zekk > Killik/Swarm +2), Hive Mind, Relay Orders, Swarm +2 (Killiks) Force 3, Lightsaber Defense Has CE 6.50 (2)
WaS 36 Fringe Sebulba R 11 40 16 4 10 Unique, Pilot, Agile, Cunning Attack, Quick Reactions, Rival (n/c Anakin), Sabotage, Wall Climber 6.00 (2)
WaS 37 Fringe Teebo, Ewok Sentry R 15 30 16 6 10 Unique, Ewok, Advanced Warning, Sentry, Spotter +10, Stealth 8.83 (6)
WaS 38 Mandalorians Death Watch Berserker C 12 10 13 6 10 Droid Scrapper +4, Furious Assault, Indiscriminate, Single-Shot Blaster, Death Watch 8.17 (6)
WaS 39 Mandalorians Neo-Crusader Scout C 15 20 16 5 10 Double Attack, Beskar'gam, Black Ops, Pathfinder, Recon, Single-Shot Blaster, Stealth, Neo-Crusader 7.80 (5)
WaS 40 Mandalorians Obi-Wan Kenobi, Honorary Mandalorian R 40 120 22 13 20 Unique, Flight, Melee Attack, Double Attack, Beskar'gam, Melee Duelist, Protective +20 (n/c Duchess Satine), Soresu Style Force 2, Force Renewal 1, Force Push 4, Lightsaber Sweep Has CE 6.08 (12)
WaS 41 Mandalorians Te Ani'la Mand'alor VR 47 110 18 12 30 Unique, Neo-Crusader, Beskar'gam, Camaraderie (Canderous Ordo > Beskar'gam), Rapport (Canderous Ordo, -5), Triple Attack Has CE 6.80 (5)
WaS 42 Yuuzhan Vong Peace Brigade Commander UC 35 80 19 11 20 Twin Attack, Stealth, Blaster Rifle Upgrade, Blaster Upgrade, Cunning Attack, Outsider, Yuuzhan Vong Collaborator Has CE 7.75 (4)
WaS 43 Yuuzhan Vong Shamed Warrior C 11 40 17 7 20 Melee Attack, Force Immunity, Low Caste, Shamed One, Thud Bug, Vonduun Crab Armor 11 7.75 (4)
WaS 44 Yuuzhan Vong Tsavong Lah, Warrior Elite VR 28 100 18 13 10 Unique, Melee Attack, Double Attack, Greater Mobile Attack, Force Immunity, Camaraderie (Khalee Lah > Yun-Yammka Devotion), Cleave, Rapport (Eminence Harrar, -1), Tactician +2, Vonduun Crab Armor 6, Yun-Yammka Devotion 6.60 (5)
WaS 45 Yuuzhan Vong Yun-Ne'Shel Priest UC 13 30 16 1 10 Melee Attack, Avoid Defeat, Force Immunity, Yun-Ne'Shel Devotion Has CE 7.80 (5)
Showing 1 - 45 of 45 Characters
146 Special Abilities (58 New)
Showing 1 - 146 of 146 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 2 RS
Advanced Warning If this character has line of sight to an enemy, allied Ewoks gain Relay Orders 1 WaS
Advantageous Cover +8 Defense from cover instead of +4 1 RS
Affinity A character whose name contains Dooku may be in your squad regardless of faction 1 WaS
Affinity May be in a Sith squad 1 RaR
Aggressive Negotiations This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character. 1 RaR
Agile This character can move 2 extra squares at the end of its turn 2 SnV
Army of Light 1 AaO
Assassin +4 Attack and +10 Damage against living enemies 1 RaR
Avoid Defeat Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated 1 UH
Backlash This character can move and then make all of its attacks against 1 enemy who has already activated this round 1 RaR
Beskar'gam When this character takes damage, it reduces the damage dealt by 10 with a save of 11 4 DotF
Black Ops Suppress enemy commander effects that alter the number of activations per phase 1 DotF
Blast Cannon +10 Damage against targets within 6 squares 1 DT
Blaster Rifle Upgrade Allies within 6 squares with nonmelee attacks that deal exactly 20 Damage gain Jolt 1 KotOR
Blaster Upgrade Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack 1 KotOR
Blue Shadow Virus Usable once per skirmish, replaces attacks: All living characters within 6 squares take 10 damage and are infected. While infected, characters get -2 Speed. Each time an infected character activates it takes 10 damage; save 11 negates and it is no longer infected. Characters with Order 66 or Breath Mask ignore this ability. 1 WaS
Bodyguard If an adjacent ally would take damage from an attack, this character can take the damage instead 1 RS
Brainwashed If this character cannot make an attack from its starting space, it must end its move adjacent to an enemy if it can 1 CotG
Breath Mask Not affected by abilities or Force powers whose name contains Poison 1 DT
Camaraderie Allies whose names contain Ben Skywalker or Jacen Solo gain Galactic Alliance 1 WaS
Camaraderie Allies whose names contain Jaina or Zekk gain Killik and Swarm +2 1 WaS
Camaraderie Allies whose names contain Lomi Plo or Alema Rar gain Swarm +2 and Killik 1 WaS
Camaraderie Allies whose names contain Pavan gain Double Attack and Greater Mobile Attack 1 WaS
Camaraderie An ally named Canderous Ordo gains Beskar'gam 1 WaS
Camaraderie An ally named Khalee Lah gains Yun-Yammka Devotion 1 WaS
Camaraderie An ally whose name contains Ferus Olin gains Greater Mobile Attack, Survival Expert, and Double Agent 1 WaS
Camaraderie An ally whose name contains Wedge gains Twin Attack and Opportunist 1 WaS
Charging Assault +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy 1 UH
Charging Fire Replaces turn: Can move up to double speed, then attack 1 CS
Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy 1 RS
Clumsy -4 to this character’s save rolls 1 WaS
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 4 RS
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 2 UH
Death Strike +10 Damage against an enemy that is adjacent to an allied character 1 MotF
Death Watch 1 Ven
Defensive Stance +6 This character get +6 Defense while activated 1 WaS
Defuse Bomb Enemies within 3 squares lose Self Destruct 2 WaS
Destabilizing Attack Suppresses enemies' Shields abilities when attacking 1 WaS
Distraction Suppresses adjacent enemy commander effects 1 DotF
Doctrine of Fear Enemy characters within 6 squares get -4 Attack 1 AE
Double Agent Suppresses enemy and allied commander effects that alter the number of activations per phase 1 WaS
Double Attack On its turn, this character can make 1 extra attack instead of moving 18 RS
Droid Immune to critical hits; not subject to commander effects 4 RS
Droid Scrapper +4 +4 Attack against Droid enemies 1 WaS
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 1 CS
Ewok 1 AE
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 2 RS
Force Bond An ally whose name contains Roron Corobb gains Force Renewal 1 1 WaS
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 3 UH
Forward Positioning Set up anywhere on your half of the battle map 1 GH
Furious Assault Replaces turn: Can move up to double speed, then attack each legal target once 1 AE
Furious Razorbug Assault Replaces turn: Move up to double speed, then deal 10 damage to each legal target; save 11 1 AaO
Galactic Alliance 1 WaS
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 6 LotF
Grenades 10 Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 1 RS
Hindering Wound A living enemy hit by this characters attack takes +10 Damage and gains Speed 4 for the rest of the round; save 11 1 WaS
Hive Mind Each phase, after each of a player’s normal activations, that player activates 1 extra character with the same name, if able. Ignore this ability if this character has less than 5 Killik allies. 1 WaS
Indiscriminate When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected. 2 DotF
Intuition Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates 1 BH
Jolt An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. 2 TFU
Killik 4 WaS
Laser Defense System When hit by an attack from farther than 6 squares, this character takes no damage with a save of 6 1 WaS
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 1 CS
Loner +4 Attack if no allies are within 6 squares 1 CS
Lost Tribe 1 CotG
Low Caste Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced. 1 AaO
Medical Scan Usable once per round on this character’s turn; range 12; remove 10 damage from a living ally 1 TOR
Melee Attack Can attack only adjacent enemies 22 RS
Melee Duelist +4 Defense when attacked by an adjacent enemy 1 Ven
Missiles 30 Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 1 AE
Momentum If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies 1 RS
Mounted Weapon Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character 1 RotS
Neo-Crusader 2 WaS
Never Tell Me the Odds Suppresses enemy special abilities that modify initiative 1 AE
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 1 UH
Outsider Counts as Yuuzhan Vong only for purposes of squad building 1 CotG
Overconfident Whenever this character makes a successful save, she gets -1 to save rolls for the rest of the skirmish. This effect is cumulative. 1 WaS
Overwhelming Power Damage from this character's attacks cannot be prevented or redirected 1 RaR
Painful Screech Replaces attacks: 10 damage to each character within 3 squares 1 MotF
Paralysis A living enemy hit by this character's attack is considered activated this round; save 11 1 UH
Pathfinder Allies are not slowed by difficult terrain within 6 squares of this character 1 IE
Pilot 3 AE
Pinpoint Attacks Replaces turn: can move up to double speed, then choose up to three lower-cost targets within 6 squares, ignoring cover. Attack each target once. 1 WaS
Placed Order During setup, after seeing your opponent's squad, choose up to 30 points of characters with Order 66. When this character is defeated, after removing him from play you can add those characters to your squad, in or adjacent to the square he formerly occupied. 1 WaS
Poison +10 +10 Damage to living enemy; save 11 1 UH
Presumed Dead The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points 1 WaS
Protective +20 +20 Damage while a wounded ally whose name contains Duchess Satine is within 6 squares 1 WaS
Protective +20 +20 Damage while a wounded ally whose name contains Pavan is within 6 squares 1 WaS
Quick Reactions +6 Attack when making attacks of opportunity 1 CS
Rapport A character named Canderous Ordo costs 5 less when in the same squad as this character 1 WaS
Rapport A character named Eminence Harrar costs 1 less when in the same squad as this character 1 WaS
Rapport Costs 1 less when in the same squad as a character with Yayax Squad 2 WaS
Rapport Costs 2 less when in the same squad as a character whose name contains Night Herald 1 WaS
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 1 RS
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 1 IE
Rival Cannot be in a squad with any Galactic Alliance characters 1 WaS
Rival Cannot be in a squad with any character whose name contains Anakin 1 WaS
Rival Cannot be in a squad with any character whose name contains Luke 1 WaS
Rolling Attacks On its turn, each time this character defeats an adjacent enemy by making an attack, it can immediately move 2 squares and then make 1 attack against another adjacent enemy at +4 Attack without provoking an attack of opportunity 1 WaS
Rolling Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity 1 CS
Rolling Fire On its turn, each time this character defeats an enemy by making an attack, with a save of 11, it can immediately move up to 2 squares and then make 1 attack against another enemy without provoking an attack of opportunity 1 WaS
Sabotage Replaces attacks: Adjacent enemy characters with Mounted Weapon cannot move more than their speed during a phase for the rest of the skirmish 1 AE
Savage This character must end its move next to an enemy if it can and does not benefit from commander effects 1 RS
Scout Trooper Reserves 30 If you roll exactly 7 for initiative, you can add up to 30 points of Scout Trooper characters to your squad immediately before your first activation of the round 1 WaS
Secret Passage Replaces attacks: touch; A living Republic ally with an equal or lower point cost and a lightsaber gains Force Phase until the end of the round 1 WaS
Sentry Replaces attacks: Target 1 non-Unique enemy, ignoring cover. This round, this character and allies ignore cover when targeting that enemy 2 WaS
Shamed One This character ignores special abilities from Yuuzhan Vong allies that alter his printed Attack or Damage rating 1 SnV
Shapeshifter If this character does not have line of sight to an enemy at the end of its turn, it can't be targeted by nonadjacent enemies until the start of its next turn 1 WaS
Shien Style When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11 1 WaS
Siege Weapon Replaces attacks: Choose a square within line of sight and 12 squares; 30 damage to characters in or adjacent to that square; save 11 reduces the damage to 10. All doors bordering that square are then designated as open; they remain open for the rest of the skirmish and cannot be closed. 1 WaS
Single-Shot Blaster This character cannot gain Twin Attack 3 Ven
Sith Hunter +4 Attack and +10 Damage against Sith enemies 2 MotF
Skywalker Hunter +4 Attack and +10 Damage against enemies whose names contain Skywalker 1 WaS
Soresu Style When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 1 CCI
Speed 2 Can move only 2 squares and attack, or 4 squares without attacking 1 RS
Spotter +10 If this character combines fire against a target within 6 squares, the attacker gets +10 Damage against that target 1 CS
Squad Member Counts as having the same name as any ally for purposes of special abilities whose names contain Squad. Gains abilities whose names contain Squad from allies within 6 squares. 1 AaO
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 8 RS
Survival Expert +4 to this character’s save rolls 1 CotG
Swarm +2 +2 Attack against a target for each allied Killik adjacent to that target 4 WaS
Synchronized Fire Droid characters who combine fire with this character grant +6 Attack instead of +4 1 CS
Synergy +2 +2 Attack and +2 Defense while a Lost Tribe ally is within 6 squares 1 WaS
Synergy +4 +4 Attack and +4 Defense while an ally whose name contains Sebatyne is within 6 squares 1 WaS
Synergy +4 Allies whose names contain Wampa get +4 Attack while within 6 squares of this character 1 WaS
Synergy +4 An ally whose name contains Wedge gets +4 Attack and +4 Defense while within 6 squares of this character 1 WaS
Tactician +2 Add +2 to the initiative roll except on a roll of 1 1 SnV
Tactician +6 Add +6 to the initiative roll except on a roll of 1 1 SHA
Thud Bug Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. 1 UH
Torture 2 When an adjacent living enemy takes damage from an attack by this character, it gets -2 Attack and -2 Defense for the rest of the skirmish. (this ability stacks) 1 Ven
Traps Enemy characters within 6 squares get -4 Defense 1 AE
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 2 RS
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 3 BH
Unique 24 RS
Victory Without War Replaces attacks: range 3; 20 damage to target living enemy. The target can choose to negate this damage and instead remove 30 damage, then make a save of 11. On a failure, the target joins this character's squad until the end of the skirmish. 1 WaS
Virulent Poison Dart 20 Replaces attacks: range 6; 20 damage to target living enemy; save 16 1 WaS
Vonduun Crab Armor 11 When this character takes damage, it can reduce the damage dealt by 10 with a save of 11 1 UH
Vonduun Crab Armor 6 When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 1 UH
Wall Climber This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall 1 UH
Wampa 1 WaS
Willing to Serve Counts as a follower for purposes of allied commander effects 1 TOR
Wraith Squadron If a character whose name contains Wedge or Kell Tainer is in the same squad, this character gains Charging Assault +10 1 WaS
Yayax Squad Counts as a character with Order 66 for purposes of Commander Effects and cannot be in an Imperial squad 2 WaS
Yun-Ne'Shel Devotion This character and each Yuuzhan Vong ally gets +4 to save rolls as long as it has another Yuuzhan Vong ally within 6 squares 1 WaS
Yun-Yammka Devotion Once per turn, on this character's turn, he may take 10 damage at the end of the turn to have his next attack roll count as an automatic hit at +10 Damage; the target and this character automatically fail saves for the rest of the turn 1 WaS
Yuuzhan Vong Collaborator Yuuzhan Vong get +1 Attack for each character with Yuuzhan Vong Collaborator within 4 squares of their target 1 JA
Showing 1 - 146 of 146 Special Abilities
29 Force Powers (2 New)
Showing 1 - 29 of 29 Force Powers
Name Text Chars Set
Brutal Strike Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn 1 SnV
Essence of Life Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated. 1 JA
Flamusfracta Force 2, replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11 1 WaS
Force 1 3 RS
Force 2 5 RS
Force 3 4 RS
Force 4 1 RS
Force 5 1 RS
Force Alter Force 1: range 6; any 1 enemy rerolls its last attack 1 CotF
Force Burst 4 Force 4, replaces turn: 30 damage to all characters within 6 squares; save 11 to reduce damage to 20 1 WaS
Force Cloak Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked 2 KotOR
Force Meditation Force 1, replaces turn: For the rest of the round, this character gains the following Force ability: Allied characters get +4 Attack and enemy characters get -4 Attack 1 DotF
Force Pull 2 Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy. 1 Ven
Force Push 4 Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 7 RS
Force Stun Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11 1 CotF
Force Vision Force 2, replaces attacks: sight; 1 ally with a lower point cost may make an immediate attack 1 INV
Illusion Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11 1 LotF
Jedi Mind Trick 2 Force 2, usable only on this character's turn: range 2; target living enemy and 2 living enemies adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 11 1 RaR
Jedi Mind Trick 3 Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16 1 Epic
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 4 JA
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 2 CS
Lightsaber Precision Force 1: This character gets +10 Damage on its next attack 1 CS
Lightsaber Sweep Force 1, replaces attacks: Can attack each adjacent enemy once 2 RS
Master Illusion Force 2: When hit by an attack, this character takes no damage unless the attacker makes a save of 16 1 GH
Master of the Force 2 May spend Force points up to 2 times in a single turn 2 CotF
Sith Grip 3 Force 3, replaces attacks: sight; 30 damage to target and 1 adjacent character 1 Ven
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Showing 1 - 29 of 29 Force Powers


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