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The perfect complement to Wookiee Cookiees.

Always Two There Are (v20 main)

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30 Characters
Showing 1 - 30 of 30 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
ATTA 1 Old Republic Johun Othone VR 16 70 18 9 20 Unique, Army of Light, Melee Attack, Double Attack, Ambush, Evade Force 4, Force Push 2 Has CE 9.17 (6)
ATTA 2 Old Republic Teethree (T3-M4) VR 11 30 20 5 10 Unique, Droid, Flamethrower 20, Jolt, Micro-Vision, Override, Power Shield, Targeting 8.85 (13)
ATTA 3 Old Republic Xamar, Covenant Consular R 27 80 18 10 20 Unique, Covenant, Melee Attack, Double Attack, Covenant Watch Circle, Farseeing, Lightsaber Wielder Force 3, Force Renewal 1, Force Cloak, Force Farsight 2 Has CE 8.40 (5)
ATTA 4 Sith Darth Bane, Sith Master R 50 130 22 15 20 Unique, Melee Attack, Double Attack, Twin Attack, Dun Moch Style Mastery, Irrepressible Force, Juyo Style Fighting, Rule of Two Force 2, Force Renewal 2, Master of the Force 2, Lightsaber Assault, Lightsaber Defense, Lightsaber Protection 1 Has CE 9.33 (6)
ATTA 5 Sith Githany, Sith Lord R 27 100 18 10 20 Unique, Brotherhood of Darkness, Melee Attack, Twin Attack, Stealth, Inside Information, Lightwhip, Poisoned Kiss, Stable Footing Force 2, Force Renewal 1, Force Lightning 1 Has CE 8.50 (6)
ATTA 6 Sith Sith Eternal Trooper C 8 10 16 4 10 Sith Eternal, Greater Mobile Attack, Cunning Attack, Exclusive Loyalty (Sith faction), Squad Member 7.67 (6)
ATTA 7 Sith Sith Tyro C 11 40 14 2 20 Lost Tribe, Melee Attack, Cunning Attack, Lying in Wait, Trainee (Lost Tribe) Force 1, Sith Rage 7.60 (5)
ATTA 8 Republic Clone Commander UC 24 60 18 10 20 Order 66, Double Attack, Hand Signals Has CE 9.00 (9)
ATTA 9 Republic Ima Gun-Di R 20 70 18 9 20 Unique, Melee Attack, Impulsive Reprisal, Noble Sacrifice (Republic ally), Resolute Force 4, Lightsaber Defense, Lightsaber Sweep Has CE 6.83 (6)
ATTA 10 Republic Meebur Gascon in M5-BZ VR 19 60 18 9 20 Unique, Melee Attack, Cloaked, Espionage, Tactician +2 Has CE 8.33 (6)
ATTA 11 Republic Yoda, Master of the Order R 55 140 22 15 20 Unique, Melee Attack, Double Attack, Greater Mobile Attack, Acrobatic, Agile, Force Attuned, Quick Strike Force 3, Force Renewal 2, Master of the Force 2, Force Defense, Lightsaber Block, Lightsaber Reflect (all damage), Lightsaber Throw Has CE 8.63 (8)
ATTA 12 Separatists Rebel Lux Bonteri VR 22 70 16 9 10 Unique, Partisan, Twin Attack, Affinity (Rebel), Aggressive Negotiations, Camaraderie (Partisan allies > Deactivator Holdout Pistol + Twin), Deactivator Holdout Pistol, Stealth Has CE 6.88 (8)
ATTA 13 Imperial First Order Pilot on Treadspeeder UC 15 40 15 5 20 First Order, Speed 8, Barrel Through, Mobile Launch Platform, Shields 1, Stable Footing, Treadspeeder 8.20 (5)
ATTA 14 Imperial Imperial Scanning Crew UC 15 40 13 4 10 Double Attack, Coordinated Movement (trooper), Exclusive Loyalty (for counts as Vader), Sensors, Synergy +6 (+6 def/ allied trooper) 4.63 (8)
ATTA 15 Imperial Jet Trooper C 13 30 16 8 20 First Order, Sith Eternal, Speed 8, Trooper (Sith Trooper), Dodge, Exclusive Loyalty (First Order/Sith), Flight, Rapport (-2 n/c Treadspeeder) 7.33 (6)
ATTA 16 Imperial Knight of Ren C 22 70 18 10 20 First Order, Melee Attack, Double Attack, Gang +2 (+2 for each n/c Ren within 6 of target), Power Shield, Rapport (-1 with n/c Kylo Ren), Unit Bodyguard Force 2 8.00 (4)
ATTA 17 Imperial Wilhuff Tarkin VR 27 70 16 8 10 Unique, Cunning Attack +20, Doctrine of Fear, Rapport (Darth Vader, -10), Rival (counts as Thrawn), Vader's Leash, You May Fire When Ready Has CE 9.20 (10)
ATTA 18 Fringe Black Sun Gladiator Droid UC 47 150 15 9 20 Droid, Twin Attack, Beam Cannon, Elite Beam Weapon, Shatter Beam, Stingbeam, Underworld Servant 7.50 (4)
ATTA 19 Fringe Dug Thug C 21 70 15 7 10 Hutt Cartel, Twin Attack, Opportunist, Quick Draw, Quick Reactions, Rapport (-1, Crime Lords or n/c Jabba, Wall Climber 8.17 (6)
ATTA 20 Fringe Jabba Desilijic Tiure VR 58 180 14 7 20 Unique, Hutt Cartel, Melee Attack, Speed 2, Fringe Reinforcements 20, Hired Gun, Lookout (Hutt Cartel ally), Tight Security 9.00 (10)
ATTA 21 Fringe Talia, Nightsister Hunter R 21 60 16 8 10 Unique, Melee Attack, Twin Attack, Stealth, Camaraderie c/a Asajj > Nightsister Hunter, Invisibility Potion, Opportunist, Relay Orders, Water of Life Force 3, Controls Shatter 1 Has CE 8.86 (7)
ATTA 22 Fringe Teek VR 8 20 12 2 10 Unique, Ewok, Musician, Melee Attack, Acrobatic, Distraction, Exclusive Loyalty (Ewoks, Musicians), Rolling Evade, Speed 12 9.60 (5)
ATTA 23 Fringe The Crimson Corsair (Sidon Ithano) R 26 70 17 11 20 Unique, Pirate, Resistance, Evade, Book of Hondo, Camaraderie (pirate allies w/Grenades > Grenade Launcher, Grenade Launcher, Grenades 20, Rapport (-10 n/c Quiggold of Nym) Has CE 9.00 (6)
ATTA 24 Fringe Warbird Gang Pirate C 14 40 16 6 20 Bravado +10, Grenades 20, Thwart 8.75 (4)
ATTA 25 Mandalorians Death Watch Armorer C 11 30 16 6 10 Death Watch, Armorsmith, Beskar'gam, Beskar Gauntlet Has CE 8.75 (4)
ATTA 26 Mandalorians Death Watch Strike Leader UC 20 50 17 11 10 Death Watch, Twin Attack, Rolling Evade, Coordinated Movement (Death Watch ally), Death Watch Formation Support Has CE 9.40 (5)
ATTA 27 Mandalorians Mandalorian Guardsman C 4 10 14 4 10 Melee Attack, Combined Attack 7.75 (4)
ATTA 28 Mandalorians The Mandalorian (Din Djarin) and the Child R 67 150 20 12 30 Unique, Twin Attack, Bounty Hunter +6, Evade, Beskar'gam, Cable Grab, Child of the Watch, Flamethrower 20, Independent Outfit, Survival Expert +2, Tribe Intervention, Whistling Birds Force 4, Counter Push 1, Environment Manipulation 8.22 (18)
ATTA 29 Yuuzhan Vong Charat Kraal, Wing Commander VR 29 80 18 10 10 Unique, Pilot, Melee Attack, Mobile Attack, Speed 8, Camaraderie (Unique Vong pilots > Death Dealer, Death-Dealer, Force Immunity, Independent (Yorik-Et Squad Leader), Plasma Eel, Squad Maneuver, Vonduun Crab Armor 11 Has CE 8.50 (4)
ATTA 30 Yuuzhan Vong Shamed Pilot C 12 40 14 3 10 Pilot, Melee Attack, Force Immunity, Firejelly, Low Caste, Shamed One, Thud Bug, Thwart 7.67 (3)
Showing 1 - 30 of 30 Characters
136 Special Abilities (47 New)
Showing 1 - 136 of 136 Special Abilities
Name Text Chars Set
Acrobatic Ignores enemy characters when moving 2 SnV
Affinity May be in a Rebel squad 1 TFU
Aggressive Negotiations This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character. 1 RaR
Agile This character can move 2 extra squares at the end of its turn 1 SnV
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Armorsmith Allied Death Watch commanders gain Beskar Guantlet 1 ATTA
Army of Light 1 AaO
Barrel Through As this character moves, place each Medium or smaller adjacent enemy in a legal space up to 2 squares from that enemy's current position; This turn, this character cannot change any enemy's position twice. This ability is usable only on this character's turn. 1 UF
Beam Cannon Replaces turn: Make 4 attacks, ignoring cover, at -10 Damage; you cannot use Twin Attack 1 ATTA
Beskar Gauntlet Whenever this character rolls a 16 or better on a save using Beskar'gam against an adjacent enemy with a lightsaber, that enemy may not attack for thew rest of the turn 1 ATTA
Beskar'gam When this character takes damage, it reduces the damage dealt by 10 with a save of 11 2 DotF
Book of Hondo Allies whose names contain Hondo or Nym gain Pirate for the rest of the skirmish 1 ATTA
Bounty Hunter +6 +6 Attack against Unique enemies 1 BH
Bravado +10 +4 Attack and +10 Damage against an adjacent enemy with a higher point cost 1 DotF
Brotherhood of Darkness 1 ATTA
Cable Grab Usable at the beginning of this character's turn only if it doesn't move this turn; place this character in a square within line of sight and 10 squares that is bordered by a wall or closed door 1 ATTA
Camaraderie An ally who counts as Asajj Ventress gains Nightsister Hunter 1 ATTA
Camaraderie Partisan allies gain Deactivator Holdout Pistol and Twin Attack 1 ATTA
Camaraderie Pirate allies with Grenades special abilities gain Grenade Launcher 1 ATTA
Camaraderie Unique Yuuzhan Vong pilot allies gain Death Dealer 1 ATTA
Child of the Watch 1 BitF
Cloaked If this character has cover, it cannot be targeted by nonadjacent enemies 1 KotOR
Combined Attack Usable while unactivated: When, on an ally's turn, the ally attacks an enemy, this character may immediately move up to double speed as long as it ends its move adjacent to that enemy. If this character is adjacent to that enemy, this character is considered activated, and the ally gets +4 Attack against that enemy this turn (this ability stacks). 1 ATTA
Coordinated Movement At the end of this character's turn, 1 Death Watch ally may immediately move up to 2 squares 1 ATTA
Coordinated Movement At the end of this character's turn, 1 trooper ally may immediately move up to 2 squares 1 OtOR
Covenant 1 Ven
Covenant Watch Circle Unless you roll a 1, add +1 to the initiative roll for each Covenant ally adjacent to this character. Only one character with this ability may modify your initiative roll. 1 GH
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 2 RS
Cunning Attack +20 +4 Attack and +20 Damage against an enemy who has not activated this round 1 LotF
Deactivator Holdout Pistol Replaces attacks: Make 1 attack against a Droid enemy, ignoring cover, at +10 attack for 20 Damage; you cannot use Twin Attack. An enemy hit by this attack is considered activated this round; save 16. Huge and larger characters ignore the non-damaging effect. 1 ATTA
Death Watch 2 Ven
Death-Dealer Once per turn, each enemy that takes damage from one of this character's abilities takes 10 additional unpreventable damage 1 RTP
Distraction Suppresses adjacent enemy commander effects 1 DotF
Doctrine of Fear Enemy characters within 6 squares get -4 Attack 1 AE
Dodge When hit by a nonmelee attack, this character takes no damage with a save of 11 1 ATTA
Double Attack On its turn, this character can make 1 extra attack instead of moving 7 RS
Droid Immune to critical hits; not subject to commander effects 2 RS
Dun Moch Style Mastery On this character's turn, adjacent enemies get -4 to saves and cannot use special abilities or Force powers to attack him 1 MCA
Elite Beam Weapon Replaces turn: Make 1 attack at +13 Attack and 40 Damage; you cannot use Twin Attack, allies cannot combine fire this turn, and this attack cannot be prevented or redirected 1 AaO
Espionage This character has Disruptive until it makes an attack 1 THG
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 3 CS
Ewok 1 AE
Exclusive Loyalty Not subject to commander effects of allies who are not First Order or Sith 1 ATTA
Exclusive Loyalty Not subject to commander effects of allies who are not Ewoks or Musicians 1 ATTA
Exclusive Loyalty Not subject to commander effects of allies who are not Sith 1 THG
Exclusive Loyalty Not subject to commander effects of allies who do not count as Vader 1 ATTA
Farseeing A Unique character in your squad using Covenant Watch Circle also adds +1 to the initiative roll for each Unique Covenant ally within 6 squares of that character 1 ATTA
Firejelly Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed 1 Ven
First Order 3 TFA
Flamethrower 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target 2 CotF
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 1 RS
Force Attuned Once per turn on its turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn 1 UF
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 2 UH
Fringe Reinforcements 20 During setup, after seeing your opponent's squad, you can add up to 20 points of Fringe characters to your squad 1 UH
Gang +2 +2 Attack against a target for each ally whose name contains Ren within 6 squares of that target 1 ATTA
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 2 LotF
Grenade Launcher Grenades special abilities on this character have range 12 1 GH
Grenades 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 2 UH
Hand Signals Allies with Order 66 are not affected by enemy abilities that suppress commander effects while they have line of sight to this character 1 CotG
Hired Gun At the start of the skirmish, choose 1 ally with Bounty Hunter. That ally gains Hutt Cartel for the rest of the skirmish. 1 ATTA
Hutt Cartel 2 LTA
Impulsive Reprisal If a Unique allied character is defeated, for the remainder of the skirmish this character has +4 Attack and +10 Damage 1 DT
Independent Your squad may not contain more than one other Vong commander named Yorik-Et Squad Leader 1 ATTA
Independent Outfit Also counts as a Fringe character for the purpose of commander effects 1 DT
Inside Information Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16 1 FFA
Invisibility Potion At the end of its turn, you may remove this character and 1 adjacent Nightsister Hunter ally from the battle grid. Both characters return to the battle grid immediately before your next phase within 4 squares of the space previously occupied by this character. 1 ATTA
Irrepressible Force This character’s Force powers cannot be cancelled 1 AaO
Jolt An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. 1 TFU
Juyo Style Fighting This character gets +10 Damage when it scores a hit on an attack roll of natural 18, 19, or 20 1 ATTA
Lightsaber Wielder Counts as having a lightsaber 1 CotG
Lightwhip This character counts as having a lightsaber. This character's attacks and damage from its attacks cannot be prevented. 1 Ven
Lookout Replaces attacks: move 1 Medium or smaller Hutt Cartel ally within 6 squares adjacent to this character 1 ATTA
Lost Tribe 1 CotG
Low Caste Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced. 1 AaO
Lying in Wait Before initiative is determined, abilities and commander effects that modify initiative are suppressed for the player who took the last activation of the previous round 1 PotDS
Melee Attack Can attack only adjacent enemies 15 RS
Micro-Vision +4 Attack against targets within 6 squares 1 UH
Mobile Attack Can move both before and after attacking 1 RS
Mobile Launch Platform At the end of this character’s turn, a transported ally named Jet Trooper may immediately return to the battle grid adjacent to this character, move up to its speed, and make a single attack 1 ATTA
Musician 1 LTA
Noble Sacrifice When this character is defeated, 1 Republic ally may make an immediate attack 1 ATTA
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 2 UH
Order 66 1 CS
Override At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated 1 RS
Partisan 1 ATTA
Pilot 2 AE
Pirate Counts as a character whose name contains Pirate 1 Brawl
Plasma Eel Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11 1 Ven
Poisoned Kiss Replaces turn: touch; 40 damage to a living enemy; save 16. A successful save reduces the damage to 20. Enemies damaged by this ability are considered to be poisoned. Each time a poisoned character activates it takes 20 damage; save 11 negates and it is no longer poisoned. 1 ATTA
Power Shield When hit by an attack while activated, this character takes no damage with a save of 11 2 ATTA
Quick Draw This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving 1 TOR
Quick Reactions +6 Attack when making attacks of opportunity 1 CS
Quick Strike +10 Damage against adjacent enemies if this character has moved on its turn 1 RTP
Rapport A character whose name contains Darth Vader costs 10 less when in the same squad as this character 1 GH
Rapport Characters whose names contain Quiggold or Nym cost 10 less when in the same squad as this character 1 ATTA
Rapport Costs 1 less when in the same squad as a character with Crime Lord or whose name contains Jabba 1 ATTA
Rapport Costs 2 less when in the same squad as a character whose name contains Treadspeeder 1 ATTA
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 1 IE
Resistance 1 TFA
Resolute An enemy who targets this character loses Suppressive Fire and Overwhelming Power for the rest of the turn 1 ATTA
Rival Cannot be in the same squad as a character who counts as Thrawn 1 ATTA
Rolling Evade When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity 2 TFA
Rule of Two When this character is defeated, after removing him from play you may place an ally whose name contains Darth in a square this character formerly occupied; that ally gains all of this character's Force Powers for the rest of the skirmish 1 ATTA
Sensors This character and allies can ignore cover when targeting enemies within 6 squares of this character 1 SnV
Shamed One This character ignores special abilities from Yuuzhan Vong allies that alter his printed Attack or Damage rating 1 SnV
Shatter Beam Replaces attacks: sight; designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed 1 KotOR
Shields 1 When this character takes damage, it reduces the damage dealt by 10 with a save of 11 1 TFU
Sith Eternal 2 ATTA
Speed 12 Can move up to 12 squares and attack, or 24 squares without attacking 1 UH
Speed 2 Can move only 2 squares and attack, or 4 squares without attacking 1 RS
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 3 RotS
Squad Maneuver This character gains Evade while 3 allies with the same name as this character are within 6 squares 1 ATTA
Squad Member Counts as having the same name as any ally for purposes of special abilities whose names contain Squad. Gains abilities whose names contain Squad from allies within 6 squares. 1 AaO
Stable Footing Not slowed by difficult terrain or low objects 2 LotF
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 3 RS
Stingbeam +10 Damage against adjacent enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. 1 RaR
Survival Expert +2 +2 to this character's save rolls 1 UA
Synergy +6 +6 Defense while an allied trooper is within 6 squares 1 ATTA
Tactician +2 Add +2 to the initiative roll except on a roll of 1 1 SnV
Targeting Until the end of the round, target enemy has -4 Defense 1 JA
Thud Bug Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. 1 UH
Thwart Adjacent enemies who damage this character during their turn may not attack other characters for the rest of their turn unless they make a save of 11 2 ATTA
Tight Security During the first phase of each round, if an opponent chooses to go first, enemies with line of sight to characters in your squad cannot change position 1 ATTA
Trainee While adjacent to a Lost Tribe ally with Melee Attack and a Force rating, this character uses the printed Attack and Defense ratings of itself or that ally, whichever are higher 1 ATTA
Treadspeeder This character can transport 1 Medium allied Imperial or Sith Eternal trooper who ends their move adjacent to it. Remove that ally from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, the transported ally is defeated; save 6. 1 ATTA
Tribe Intervention The first time this character's hit points are reduced to half or less, up to 3 Mandalorian allies may move up to double their Speed without provoking attacks of opportunity, then an ally within 6 squares may make an immediate attack 1 ATTA
Trooper Counts as a character named Sith Trooper 1 KotOR
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 8 BH
Underworld Servant This character is subject to commander effects of of Black Sun commanders and characters whose name contains Xizor 1 ATTA
Unique 16 RS
Unit Bodyguard If an adjacent ally with the same name as this character or an adjacent commander would take damage from an attack, this character can take the damage instead 1 UF
Vonduun Crab Armor 11 When this character takes damage, it can reduce the damage dealt by 10 with a save of 11 1 UH
Wall Climber This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall 1 UH
Water of Life Replaces attacks: this character takes 10 damage, and you may remove 30 damage from an adjacent living character. That character does not provoke attacks of opportunity this phase. 1 ATTA
Whistling Birds Usable once per skirmish, replaces attacks: 30 damage to each enemy within 3 squares 1 ATTA
You May Fire When Ready Once per turn, 1 ally whose name contains Imperial Navy or Death may combine fire without becoming activated. If it does combine fire on an attack, the attack cannot be prevented or redirected. 1 ATTA
Showing 1 - 136 of 136 Special Abilities
23 Force Powers (1 New)
Showing 1 - 23 of 23 Force Powers
Name Text Chars Set
Controls Shatter 1 Force 1, replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 1 UA
Counter Push 1 Force 1, usable only when this character takes damage: range 6; 10 damage; push back target 1 square if Huge or smaller 1 RTP
Environment Manipulation Force 4, replaces attacks: Once per skirmish, name an ability that deals damage. For the rest of the skirmish, when this character takes damage from that ability, he removes damage equal to the amount taken at the end of the turn. 1 UA
Force 1 1 RS
Force 2 3 RS
Force 3 3 RS
Force 4 3 RS
Force Cloak Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked 1 KotOR
Force Defense Force 3: Cancel a Force power used by a character within 6 squares 1 CS
Force Farsight 2 Force 2, replaces attacks: Move up to 2 allies with a Force rating and Melee Attack within 2 squares up to 6 squares 1 ATTA
Force Lightning 1 Force 1, replaces attacks: range 6; 20 damage 1 LotF
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 2 RS
Force Renewal 2 This character gets 2 Force points each time it activates 2 CotF
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 1 RotS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 2 JA
Lightsaber Protection 1 Force 1: This turn, when this character would take over 20 damage, reduce the damage to 20. The reduced damage cannot be prevented or redirected. 1 UF
Lightsaber Reflect Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11 1 IE
Lightsaber Sweep Force 1, replaces attacks: Can attack each adjacent enemy once 1 RS
Lightsaber Throw Force 1, replaces attacks: Attack 1 enemy within 6 squares 1 UH
Master of the Force 2 May spend Force points up to 2 times in a single turn 2 CotF
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Showing 1 - 23 of 23 Force Powers


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