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45 Characters
Showing 1 - 45 of 45 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
SHA 1 Old Republic Arfan Ramos VR 30 100 21 12 20 Unique, Green Jedi, Melee Attack, Triple Attack, Stealth Force 1, Force Renewal 1, Master of the Force 2, Lightsaber Assault, Lightsaber Defense Has CE 8.22 (9)
SHA 2 Old Republic Green Jedi UC 26 90 18 11 20 Melee Attack, Affinity (with Corran Horn), Difficult Target, Stealth, Twin Attack, Green Jedi Force 3, Lightsaber Defense 8.44 (9)
SHA 3 Old Republic Shoaneb Culu, Jedi Knight VR 28 90 18 11 20 Unique, Pilot, Melee Attack, Twin Attack, Crowd Fighting, Lightsaber Duelist Force 3, Force Renewal 1, Force Sense, Lightsaber Deflect, Lightsaber Riposte 8.17 (6)
SHA 4 Old Republic Togruta Covenant Seer C 9 40 16 5 20 Melee Attack, Covenant Watch Circle, Gregarious Force 2, Jedi Mind Trick (1), Lightsaber Deflect 8.00 (6)
SHA 5 Sith Darth Nihl, Hand of Krayt VR 25 90 18 10 20 Unique, Melee Attack, Melee Reach 2, Twin Attack, Ambush, Hand of Darth Krayt, Jedi Hunter, Lightsaber Duelist Force 4, Force Grip 1, Force Leap, Lightsaber Block 9.00 (7)
SHA 6 Sith Dread Master UC 34 110 18 11 20 Melee Attack, Double Attack, Phobis Device, Rapport (-5, Dread Master) Force 4, Battle Meditation, Force Heal 20, Lightsaber Assault, Sith Rage 7.75 (8)
SHA 7 Sith Exar Kun, Dark Jedi VR 69 160 22 15 20 Unique, Melee Attack, Double Attack, Twin Attack, Jedi Hatred +10, Niman Style Force 2, Force Renewal 1, Master of the Force 2, Dark Force Spirit 2, Force Essence (Exar Kun, DFS), Force Leap, Lightsaber Assault, Lightsaber Defense 8.00 (8)
SHA 8 Sith Ommin, Sith Sorceror R 35 120 20 0 0 Unique, Melee Attack, Bolt of Hatred, Damage Reduction 10, Emplacement, Presence of the Dark Side, Rapport (Dark Force Spirit, -1), Summon Force 3, Force Renewal 2, Master of the Force 2, Force Lightning 3, Illusion, Sith Magic 3 8.73 (11)
SHA 9 Republic Elite Republic Commando - Boss VR 26 70 17 10 20 Unique, Order 66, Double Attack, Coordinated Movement (Republic Commando), Delta Formation Support, Mobile Attack, Rapport (Republic Commandos, -2), Relay Orders, Stealth Has CE 8.80 (10)
SHA 10 Republic Elite Republic Commando - Fixer R 25 60 17 10 20 Unique, Order 66, Double Attack, Delta Synergy, Delta Medical Support, Kolto Pack 10, Override, Stealth 8.64 (11)
SHA 11 Republic Elite Republic Commando - Scorch R 25 60 17 10 20 Unique, Order 66, Double Attack, Delta Shield Support, Proximity Mines 20, Shatter Beam, Shields 2, Stealth 8.63 (8)
SHA 12 Republic Elite Republic Commando - Sev R 25 60 17 10 20 Unique, Order 66, Twin Attack, Accurate Shot, Deadeye, Delta Terrain Support, Sniper, Stable Footing, Stealth 8.29 (7)
SHA 13 Republic Mace Windu, Lightning Squad Leader VR 50 130 21 14 40 Unique, Double Attack, Camaraderie (AT-RTs > Stable Footing), Charging Fire, Mobile Attack, Mounted Weapon, Rapport (AT-RTs, -10), Speed 8, Stable Footing, Synergy +4 (AT-RTs, +4 Att/+4 Def) Force 5, Force Leap, Lightsaber Deflect Has CE 6.40 (5)
SHA 14 Republic Serra Keto VR 30 110 19 13 20 Unique, Melee Attack, Double Attack, Acrobatic, Lightsaber Duelist, Prize Pupil, Synergy +2 (+2 Att/+2 Def, Cin Drallig) Force 4, Lightsaber Riposte, Lightsaber Throw 8.23 (13)
SHA 15 Separatists Admiral Trench VR 27 70 17 10 20 Unique, Rival (Grievous), Ruthless, Ruthless Programming, Tactician +6 Has CE 8.09 (11)
SHA 16 Separatists Commando Droid Officer C 22 70 17 9 20 Droid, Twin Attack, Commando Droid Upgrade, Coordinated Movement (Commando Droids), Fire Control, Rapport (Commando Droid, -3), Stealth Has CE 8.75 (16)
SHA 17 Separatists Grievous's Bodyguard Droid UC 22 70 19 8 20 Droid, Melee Attack, Extra Attack, Grievous's Bodyguard, Lightsaber Resistance, Protective +10 (General Grievous), Synergy +4 (+4 Att, General Grievous) 8.50 (6)
SHA 18 Separatists MagnaGuard Officer UC 27 90 19 10 20 Droid, Melee Attack, Double Attack, Avoid Defeat, Electrostaff +10, Lightsaber Resistance, Parry, Rapport (Bodyguard Droid, -3) Has CE 7.83 (6)
SHA 19 Rebel Chewie R 38 100 18 10 20 Unique (named Chewbacca), Pilot, Wookiee, Double Attack, Greater Mobile Attack, Let The Wookiee Win, Momentum, Never Upset A Wookiee, Throw Enemy 2, Walking Carpet 9.08 (13)
SHA 20 Rebel Dash Rendar, Rebel Informant VR 35 80 19 9 20 Unique, Pilot, Double Attack, Avoid Defeat, Evade, Lookout, Luke's Bodyguard, Protective +10 (Luke), Stealth 7.20 (5)
SHA 21 Rebel Rebel Scout on Tauntaun UC 16 50 14 6 20 Advantageous Cover, It's a Trap!, Mobile Attack, Pathfinder, Recon, Speed 8 7.00 (7)
SHA 22 Rebel Snowspeeder Pilot C 10 30 15 8 10 Pilot, Ground Pilot +2, Improved Gunner +10, Rapport (-1, w/Snowspeeder) 5.00 (3)
SHA 23 Rebel Wedge Antilles, Rogue Three R 18 60 18 9 10 Unique, Pilot, Ground Pilot +4, Gunner +20, Rapport (Rebel Snowspeeder, -8) Has CE 8.33 (3)
SHA 24 Imperial Elite Reborn UC 25 70 17 11 20 Melee Attack, Double Attack, Stealth, The Empire Reborn Force 2, Force Push 2, Leaping Assault, Lightsaber Defense 7.00 (4)
SHA 25 Imperial Stormtrooper Sniper C 22 40 16 9 20 Accurate Shot, Double Attack, Sniper, Stealth 8.67 (3)
SHA 26 Imperial Wrenga "Jix" Jixton R 29 90 19 9 20 Unique, Double Attack, Counterstrike, Protective +10 (Vader), Quick Draw, Quick Reflexes, Vader's Decoy 7.17 (6)
SHA 27 New Republic R2-D2, Galactic Hero R 10 30 17 8 0 Unique, Droid, Distraction, Electric Shock +10, Override, Smoke Screen 8.89 (9)
SHA 28 New Republic Shado Vao, Jedi Master R 35 120 22 13 20 Unique, Melee Attack, Twin Attack, Agile, Rapport (Cade Skywalkers, -2) Force 2, Force Renewal 1, Master of the Force 2, Force Sense, Jedi Mind Trick (1), Lightsaber Defense, Lightsaber Riposte 9.00 (7)
SHA 29 Fringe Blizz R 20 60 18 9 10 Unique, Jawa, Flamethrower 20, Ion Gun +20, Missiles 30, Mobile Attack, Repair 20, Shields 1 8.64 (11)
SHA 30 Fringe Boba Fett, Assassin for Hire VR 50 110 20 12 20 Unique, Triple Attack, Greater Mobile Attack, Accurate Shot, Bait and Switch, Bounty Hunter +4, Evade, Flight, Quick Draw, Single-Shot Blaster, Wrist Cable 8.45 (29)
SHA 31 Fringe Falleen Black Sun Bodyguard C 18 60 16 9 10 Black Sun, Bodyguard, Pheromones, Protective +20 (Xizor, Alexi Garyn, Vigo), Rapport (-1, with Xizors) 8.00 (5)
SHA 32 Fringe Guri, Black Sun Enforcer R 38 110 19 9 10 Unique, Black Sun Vigo, Droid, Twin Attack, Assassin, Close-Quarters Fighting, Human Replica Droid, Protective +10 (Xizor), Sensors, Stealth, Xizor's Decoy 8.43 (7)
SHA 33 Fringe Jawa Clan Leader C 17 40 16 7 20 Accurate Shot, Black Market Engine Modifications, Clan Leader, Ion Gun +20, Opportunist, Scramble, Stealth Has CE 5.75 (4)
SHA 34 Fringe Klatooinian Black Sun Thug C 6 10 16 3 10 Black Sun, Satchel Charge, Stealth 8.00 (7)
SHA 35 Fringe Mira of Nar Shaddaa VR 28 70 17 10 20 Unique, Mandalorian, Twin Attack, Mobile Attack, Agile, Bounty Hunter +4, Explosives Expert, Grenades 20, Overload, Rigged Detonators, Satchel Charge Force 3, Force Sense 8.60 (10)
SHA 36 Fringe Togorian Black Sun Vigo UC 24 50 19 9 20 Double Claw Attack, Greater Mobile Attack, Stealth Has CE 7.40 (5)
SHA 37 Fringe Vilmarh "Villie" Grahrk R 25 80 16 12 20 Unique, Pilot, Double Attack, Bravado +10, Loaded Chance Cube, Shifting Loyalties, Stealth, Survival Expert 8.45 (11)
SHA 38 Fringe Xizor, Head of Black Sun VR 55 110 22 12 20 Unique, Double Attack, Accurate Shot, Crime Lord, Pheromones, Rival (Vader), Teräs Käsi Style Has CE 8.63 (8)
SHA 39 Mandalorians Neo-Crusader Elite Trooper UC 23 50 17 10 20 Beskar'gam, Quadruple Attack, Single-Shot Blaster, Neo-Crusader 8.86 (7)
SHA 40 Mandalorians Neo-Crusader Officer C 28 50 18 10 20 Beskar'gam, Single-Shot Blaster, Triple Attack, Neo-Crusader Has CE 9.14 (14)
SHA 41 Mandalorians Neo-Crusader Trooper C 10 30 16 6 10 Beskar'gam, Single-Shot Blaster, Triple Attack, Neo-Crusader 8.50 (4)
SHA 42 Yuuzhan Vong Domain Carr Scout C 8 20 14 6 10 Melee Attack, Corrosive Acid, Force Immunity, Stealth, Synergy +2 (+2 Att, Yomin Carr), Thud Bug 6.00 (3)
SHA 43 Yuuzhan Vong Domain Choka Warrior C 24 70 18 12 20 Melee Attack, Double Attack, Advantageous Attack, Force Immunity, Synergy +4 (+4 Att, Nas Choka), Vonduun Crab Armor 6, Yuuzhan Vong Warrior 8.00 (3)
SHA 44 Yuuzhan Vong Domain Lah Subaltern UC 17 50 17 7 10 Melee Attack, Double Attack, Force Immunity, Rolling Cleave, Speed 8, Synergy +4 (+4 Att, Tsavong Lah), Vonduun Crab Armor 11 Has CE 8.00 (6)
SHA 45 Yuuzhan Vong Domain Lah Warrior C 10 40 15 6 10 Melee Attack, Twin Attack, Force Immunity, Speed 8, Synergy +4 (+4 Att, Tsavong Lah), Vonduun Crab Armor 11, Yuuzhan Vong Warrior 8.29 (7)
Showing 1 - 45 of 45 Characters
158 Special Abilities (59 New)
Showing 1 - 158 of 158 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 5 RS
Acrobatic Ignores enemy characters when moving 1 SnV
Advantageous Attack +10 Damage against an enemy who has not activated this round 1 CS
Advantageous Cover +8 Defense from cover instead of +4 1 RS
Affinity May be in a squad with a character whose name contains Corran Horn 1 SHA
Agile This character can move 2 extra squares at the end of its turn 2 SnV
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Assassin +4 Attack and +10 Damage against living enemies 1 RaR
Avoid Defeat Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated 2 UH
Bait and Switch Once per round, when this character is targeted by a nonadjacent enemy, he may switch positions with a Medium Fringe ally within 6 squares with a save of 11. That ally becomes the target instead, and the enemy cannot be prevented from attacking it this turn. 1 SHA
Beskar'gam When this character takes damage, it reduces the damage dealt by 10 with a save of 11 3 DotF
Black Market Engine Modifications Allied characters with Mounted Weapon within 6 squares gain Stable Footing 1 RaR
Black Sun If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10 2 BH
Black Sun Vigo 1 SnV
Bodyguard If an adjacent ally would take damage from an attack, this character can take the damage instead 1 RS
Bolt of Hatred Replaces attacks: sight; 30 damage to target enemy and 1 character adjacent to the target; save 11 1 SHA
Bounty Hunter +4 +4 Attack against Unique enemies 2 RS
Bravado +10 +4 Attack and +10 Damage against an adjacent enemy with a higher point cost 1 DotF
Camaraderie Allies named AT-RT gain Stable Footing 1 SHA
Charging Fire Replaces turn: Can move up to double speed, then attack 1 CS
Clan Leader Jawa allies gain Scramble and Accurate Shot 1 SHA
Close-Quarters Fighting +4 Attack against adjacent enemies 1 LotF
Commando Droid Upgrade Commando Droid allies gain Stealth 1 SHA
Coordinated Movement At the end of this character's turn, 1 ally named Commando Droid or Elite Commando Droid may immediately move up to 2 squares 1 SHA
Coordinated Movement At the end of this character's turn, 1 Republic Commando ally may immediately move up to 2 squares 1 SHA
Corrosive Acid This character's abilities that affect living characters also affect non-living characters 1 INV
Counterstrike When this character is hit by a nonadjacent attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. This attack does not use the targeting rules. 1 SHA
Covenant Watch Circle Unless you roll a 1, add +1 to the initiative roll for each Covenant ally adjacent to this character. Only one character with this ability may modify your initiative roll. 1 GH
Crime Lord Living allies get +2 Attack and +2 Defense if your squad contains only Fringe characters 1 SHA
Crowd Fighting This character gets +2 Attack for every adjacent character other than its target 1 RotS
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 1 UH
Deadeye On this character's turn, if it doesn't move, it gets +10 Damage 1 CS
Delta Formation Support Each Republic Commando ally gains Coordinated Movement 1 SHA
Delta Shield Support Each ally whose name contains Republic Commando gains Shields 2 1 LotF
Difficult Target +2 +2 Defense against nonadjacent enemies 1 SHA
Distraction Suppresses adjacent enemy commander effects 1 DotF
Double Attack On its turn, this character can make 1 extra attack instead of moving 17 RS
Double Claw Attack On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies 1 RS
Droid Immune to critical hits; not subject to commander effects 5 RS
Electric Shock +10 +10 Damage against adjacent Droid enemies 1 RotS
Electrostaff +10 +10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. 1 CW
Emplacement Cannot move or be moved. Set up anywhere on your half of the battle map. 1 TFU
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 2 CS
Explosives Expert +4 to this character’s save rolls against abilities whose names contain Grenades, Mines, or Missiles 1 SHA
Extra Attack On its turn, this character can make 1 cumulative extra attack instead of moving 1 UH
Fire Control Non-Unique Droid allies get +4 Attack 1 CS
Flamethrower 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target 1 CotF
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 1 RS
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 4 UH
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 3 LotF
Green Jedi 2 SHA
Gregarious +4 Attack if an ally is within 6 squares 1 AE
Grenades 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 1 UH
Grievous's Bodyguard If a character whose name contains General Grievous is an adjacent ally and would take damage from an attack, this character can take the damage instead 1 SHA
Ground Pilot +2 Allies with Mounted Weapon who start their moves adjacent to this character get +2 Speed 1 GaW
Ground Pilot +4 Allies with Mounted Weapon who start their moves adjacent to this character get +4 Speed 1 SHA
Gunner +20 Can combine fire with adjacent allies who have Mounted Weapon, granting +20 Damage 1 GaW
Hand of Darth Krayt This character can spend its own Force points once per turn and spend Force points from an ally who counts as Darth Krayt once per turn 1 GH
Human Replica Droid This Droid character is subject to commander effects 1 SHA
Improved Gunner +10 Can combine fire with allies who have Mounted Weapon regardless of adjacency, granting +10 Damage 1 SHA
Ion Gun +20 +20 Damage against nonliving enemies 2 RS
It's a Trap! Enemies with Stealth within 6 squares lose Stealth 1 UH
Jawa 1 SHA
Jedi Hatred +10 +10 Damage against enemies with Force ratings 1 SnV
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 1 CS
Let The Wookiee Win If this character damages an adjacent enemy, that enemy gets -4 Attack against this character for the rest of the round 1 SHA
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 3 CS
Lightsaber Resistance +2 Defense when attacked by an adjacent enemy with a Force rating 2 RotS
Loaded Chance Cube Enemies within 6 squares must roll 2 dice for every save and choose the lowest roll. Enemies with a Force rating are immune to this ability. 1 GH
Lookout Replaces attacks: Move 1 Medium or smaller Rebel ally within 6 squares adjacent to this character 1 SHA
Luke's Bodyguard If a character whose name contains Luke is an adjacent ally and would take damage from an attack, this character can take the damage instead 1 SHA
Mandalorian 1 Ven
Melee Attack Can attack only adjacent enemies 17 RS
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 1 UH
Missiles 30 Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 1 AE
Mobile Attack Can move both before and after attacking 5 RS
Momentum If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies 1 RS
Mounted Weapon Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character 1 RotS
Neo-Crusader 3 WaS
Never Upset A Wookiee If this character has less than half Hit Points remaining, its attacks cannot be prevented or redirected 1 SHA
Niman Style +2 Attack and +2 Defense while this character has more than half Hit Points remaining 1 GaW
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 1 UH
Order 66 4 CS
Overload Can use 2 abilities that replace attacks instead of 1 on its turn 1 CotG
Override At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated 2 RS
Parry When hit by a melee attack, this character takes no damage with a save of 11 1 BH
Pathfinder Allies are not slowed by difficult terrain within 6 squares of this character 1 IE
Pheromones Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11 2 UH
Phobis Device An enemy within 3 squares gets -1 Attack and -1 Defense (this ability stacks). Suppresses enemy commander effects within 3 squares. 1 SHA
Pilot 6 AE
Presence of the Dark Side Once per turn, an enemy that activates or ends its move within 6 squares of this character loses 1 Force point and takes 10 damage; save 11 1 SHA
Prize Pupil At the start of the skirmish, after setup, if a character whose name contains Cin Drallig is in your squad, choose either Makashi Style or Soresu Style. This character gains the chosen ability and gets +10 Damage against adjacent enemies for the rest of the skirmish. 1 SHA
Protective +10 +10 Damage while a wounded ally whose name contains General Grievous is within 6 squares 1 SHA
Protective +10 +10 Damage while a wounded ally whose name contains Luke is within 6 squares 1 SHA
Protective +10 +10 Damage while a wounded ally whose name contains Vader is within 6 squares 1 SHA
Protective +10 +10 Damage while a wounded ally whose name contains Xizor is within 6 squares 1 SHA
Protective +20 +20 Damage while a wounded ally whose name contains Xizor, Alexi Garyn, or Vigo is within 6 squares 1 SHA
Proximity Mines 20 Replaces attacks: range 6; target enemy is mined until the end of its next turn. At the beginning of the mined character's next turn, the mined character and each character adjacent to that target take 20 damage; save 11 for 10 damage. 1 Ven
Quadruple Attack On its turn, this character can make 3 extra attacks instead of moving 1 RotS
Quick Draw This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving 2 TOR
Quick Reflexes +6 Defense when attacked on attacks of opportunity 1 SnV
Rapport A character whose name contains Cade Skywalker costs 2 less when in the same squad as this character 1 SHA
Rapport Characters named AT-RT cost 10 less when in the same squad as this character 1 SHA
Rapport Characters named Bodyguard Droid cost 3 less when in the same squad as this character 1 SHA
Rapport Characters named Commando Droid cost 3 less when in the same squad as this character 1 SHA
Rapport Characters named Rebel Snowspeeder cost 8 less when in the same squad as this character 1 SHA
Rapport Characters whose name contains Republic Commando cost 2 less when in the same squad as this character 1 SHA
Rapport Characters whose names contain Dark Force Spirit cost 1 less when in the same squad as this character 1 SHA
Rapport Costs 1 less when in the same squad as a character whose name contains Snowspeeder 1 SHA
Rapport Costs 1 less when in the same squad as a character whose name contains Xizor 1 SHA
Rapport Costs 5 less when in the same squad as a character named Dread Master 1 SHA
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 1 RS
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 1 IE
Repair 20 Replaces attacks: touch; remove 20 damage from 1 Droid character 1 RotS
Rigged Detonators Characters in or adjacent to a square with low objects automatically fail saves against this character's attacks and abilities 1 SnV
Rival Cannot be in a squad with any character whose name contains Grievous 1 SHA
Rival Cannot be in a squad with any character whose name contains Vader 1 SHA
Rolling Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity 1 CS
Ruthless Critical hits from this character cannot be prevented or redirected 1 SnV
Ruthless Programming Separatist Droid allies gain Ruthless 1 SHA
Satchel Charge Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 2 CotF
Scramble A Droid enemy or an enemy with Mounted Weapon hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. 1 AE
Sensors This character and allies can ignore cover when targeting enemies within 6 squares of this character 1 SnV
Shatter Beam Replaces attacks: sight; designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed 1 KotOR
Shields 1 When this character takes damage, it reduces the damage dealt by 10 with a save of 11 1 TFU
Shields 2 When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10 1 CS
Shifting Loyalties Whenever it targets an enemy with a higher point cost, this character joins the opponent’s squad until the end of the skirmish; save 11 negates 1 AaO
Single-Shot Blaster This character cannot gain Twin Attack 4 Ven
Smoke Screen Replaces attacks: For the rest of the round, this character and allies within 2 squares are considered to have cover 1 SHA
Sniper Other characters do not provide cover against this character's attack 2 CS
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 4 RotS
Stable Footing Not slowed by difficult terrain or low objects 2 LotF
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 16 RS
Summon During setup, 1 ally whose name contains Dark Force Spirit may set up adjacent to this character on your half of the battle map 1 SHA
Survival Expert +4 to this character’s save rolls 1 CotG
Synergy +2 +2 attack and +2 Defense while an ally whose name contains Cin Drallig is within 6 squares 1 AaO
Synergy +2 +2 Attack while an ally whose name contains Yomin Carr is within 6 squares 1 SHA
Synergy +4 +4 Attack while an ally whose name contains General Grievous is within 6 squares 1 SHA
Synergy +4 +4 Attack while an ally whose name contains Nas Choka is within 6 squares 1 SHA
Synergy +4 +4 Attack while an ally whose name contains Tsavong Lah is within 6 squares 2 SHA
Synergy +4 Allies named AT-RT get +4 Attack and +4 Defense while within 6 squares of this character 1 SHA
Tactician +6 Add +6 to the initiative roll except on a roll of 1 1 SHA
Teräs Käsi Style Whenever this character takes damage from a melee attack, reduce the damage dealt by 10 1 MotF
The Empire Reborn Each character in your squad named Reborn or Elite Reborn gets +10 Damage while it has an ally whose name contains Desann or Hethrir within 6 squares 1 SHA
Throw Enemy 2 Replaces attacks: touch; 30 damage to 2 target Medium or smaller enemies without a Force rating, and push those enemies to 4 squares from this character; save 16 1 SHA
Thud Bug Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. 1 UH
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 4 RS
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 10 BH
Unique 23 RS
Unique Counts as a character named Chewbacca 1 SHA
Vader's Decoy Whenever an ally whose name contains Vader within 6 squares is targeted, this character can switch places with that character. This character becomes the target instead. 1 SHA
Vonduun Crab Armor 11 When this character takes damage, it can reduce the damage dealt by 10 with a save of 11 2 UH
Vonduun Crab Armor 6 When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 1 UH
Walking Carpet When an adjacent ally whose name contains Leia activates, this character may immediately move up to its speed 1 SHA
Wookiee 1 RS
Wrist Cable At the end of this character’s turn, 1 target Large or smaller enemy within 6 squares cannot move until the end of this round; save 11 1 SHA
Xizor's Decoy Whenever a small or medium ally whose name contains Xizor within 6 squares is targeted, this character can switch places with that character. This character becomes the target instead. 1 SHA
Yuuzhan Vong Warrior Counts as a character named Yuuzhan Vong Warrior 2 MotF
Showing 1 - 158 of 158 Special Abilities
28 Force Powers (2 New)
Showing 1 - 28 of 28 Force Powers
Name Text Chars Set
Battle Meditation Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire 1 CotF
Dark Force Spirit 2 If this character is defeated, each enemy character with a Force rating loses 2 Force points each time it activates for the rest of the skirmish 1 SHA
Force 1 1 RS
Force 2 4 RS
Force 3 4 RS
Force 4 3 RS
Force 5 1 RS
Force Essence When this character is defeated, you may immediately set up a character named Exar Kun, Dark Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved. 1 Epic2
Force Grip 1 Force 1, replaces attacks: sight; 10 damage 1 RS
Force Heal 20 Force 2, replaces attacks: touch; remove 20 damage from a living character 1 RS
Force Leap Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity 3 RS
Force Lightning 3 Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11. 1 IE
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 4 RS
Force Renewal 2 This character gets 2 Force points each time it activates 1 CotF
Force Sense Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round 3 CotF
Illusion Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11 1 LotF
Jedi Mind Trick Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 2 CotF
Leaping Assault Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn. 1 TOR
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 3 RotS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 5 JA
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 3 CS
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 3 CS
Lightsaber Throw Force 1, replaces attacks: Attack 1 enemy within 6 squares 1 UH
Master of the Force 2 May spend Force points up to 2 times in a single turn 4 CotF
Sith Magic 3 Force 3, usable on this character's turn: Target 1 enemy within 12 squares ignoring line of sight and cover; that enemy is considered activated this round; save 11 1 SHA
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Showing 1 - 28 of 28 Force Powers


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