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Echoes in the Force (v28)

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18 Characters
Showing 1 - 18 of 18 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
EitF 1 Old Republic Old Republic Field Communications Officer 8 40 14 2 10 Frequency Amplification, Relay Orders, Satchel Charge, Synergy +2 (Troopers/Soldiers, +2 Att) 8.00 (1)
EitF 2 Sith Sith Assassin Droid 30 80 18 9 20 Droid, Double Attack, Advanced Shields 1, Ambush, Assassin, Stealth 7.00 (1)
EitF 3 Republic ARC Trooper Echo, Republic Hero 27 70 18 12 20 Unique, Order 66, Double Attack, Camaraderie (n/c Fives > Escape Maneuver), Escape Maneuver, Damage Reduction 10, Relay Orders, Willing to Serve Has CE 8.00 (1)
EitF 4 Republic ARC Trooper Sergeant 27 70 16 10 20 Order 66, Double Attack, Deceptive, EMP Grenades, Grenades 20, Rapport (commanders w/ Order 66, -2), Rival (commanders w/o Order 66), Satchel Charge Has CE 9.00 (1)
EitF 5 Republic Separatists Rako Hardeen (Obi-Wan Kenobi) 50 120 20 11 20 Unique, Melee Attack, Double Attack, Stealth, Accurate Shot, Affinity (with Moralo Eval), Bounty Hunter +2, Hidden Identity, Lightsaber Wielder, Presumed Dead, Rapport (-5, w/ Anakin), Willing to Serve Force 3, Surprise Move Has CE 8.50 (2)
EitF 6 Separatists Aurra Sing, Mercenary 29 110 19 8 10 Unique, Pirate, Extra Attack, Accurate Shot, Camaraderie (lower-cost Honda/Boba > Deadeye), Careful Shot +4, Deadeye, Jedi Tracker, Lightsaber, Rapport (lower-cost Boba, -3) Force 2, Force Sprint 9.00 (2)
EitF 7 Separatists BX Droid Commander 29 60 18 10 20 Droid, Twin Attack, Accurate Shot, Disciplined Leader, Droid Coordinator, Intuition, Mobile Attack, Speed 8, Stealth Has CE 9.00 (1)
EitF 8 Rebel Chewbacca, Hero of Endor 44 140 18 11 20 Unique, Wookiee, Hero of Endor, Double Attack, Greater Mobile Attack, Cleave, Momentum, Bodyguard, Camaraderie (Hero of Endor > GMA), Look Out, He's Loose!, Never Upset A Wookiee, Parry, Walking Carpet, Wookiee Roar 10.00 (3)
EitF 9 Rebel Rebel Shieldbearer 17 70 17 4 10 Melee Attack, Energy Shield, Thwart, Unstoppable --
EitF 10 New Republic Anakin Solo, Jedi 33 90 19 10 20 Unique, Pilot, Melee Attack, Camaraderie (Tahiri Veila > Opp), Opportunist Force 2, Force Renewal 1, Lightsaber Assault, Lightsaber Block, Unleash the Force 60 9.00 (1)
EitF 11 New Republic Master Luke Skywalker 53 120 20 14 20 Unique, Melee Attack, Double Attack, Greater Mobile Attack, Disciplined Leader, Juyo Style Fighting, Lightsaber Duelist, Versatility (Luke) Force 3, Force Renewal 1, Master of the Force 2, Force Absorb, Lightsaber Block, Lightsaber Deflect, Overwhelming Force, Use the Force Has CE 7.50 (4)
EitF 12 Fringe Gizka 3 10 8 -1 -1 Diminutive, Displacement, Forward Positioning, Infestation, Non-sentient, Nusiance 10.00 (1)
EitF 13 Fringe Hondo Ohnaka, Legendary Pirate 26 80 18 9 20 Unique, Pirate, Ghost Crew, Twin Attack, Camaraderie (n/c Ezra > Pirate), Coordinated Movement (Ghost Crew/Pirate), Opportunist 7.00 (1)
EitF 14 Fringe Phow Ji 28 90 18 11 20 Unique, Double Attack, Bad Reputation, Blast Cannon, Difficult Target +2, Dodge, Intuition, Mercenary, Specialization (Nonmelee w/>10 dmg > CQF), Teräs Käsi Style, That's Not How The Force Works 9.33 (3)
EitF 15 Fringe Thirty-Three (SM-33) 29 90 19 9 20 Unique, Droid, Onyx Cinder, Pirate, Melee Attack, Double Attack, Melee Reach 2, Advanced Diffusion Armor, Clamp, Loyal to the Crew, Pirate Code, Snowball's Surprise 9.00 (3)
EitF 16 Fringe Trandoshan Black Sun Thug 23 90 19 6 10 Assassin, Backlash, Double Claw Attack, Gauntlet Knife +10, Parry, Regeneration 10 10.00 (1)
EitF 17 Mandalorians Mandalorian Royal Guard 22 60 18 8 10 Melee Attack, Twin Attack, Bodyguard, Bravado +10, Evade, Guardian's Advance, Protective +10 (n/c Satine) 6.00 (2)
EitF 18 Yuuzhan Vong Domain Kraal Pilot 18 50 16 5 10 Melee Attack, Allegiance (Charat Kraal > Overload), Force Immunity, Squad Discipline, Vonduun Crab Armor 11 --
Showing 1 - 18 of 18 Characters
99 Special Abilities (25 New)
Showing 1 - 99 of 99 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 3 RS
Advanced Diffusion Armor Whenever this character takes more than 10 damage, immediately reduce the damage to 10. The reduced damage cannot be prevented or redirected. Adjacent enemies ignore this ability. 1 UF
Advanced Shields 1 When this character takes damage, it reduces the damage dealt by 10 with a save of 6 1 BoT
Affinity May be in a squad with a character who counts as Moralo Eval 1 EitF
Allegiance If your squad contained an ally named Charat Kraal, Wing Commander immediately before the first activation of the skirmish, this character gains Overload 1 EitF
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Assassin +4 Attack and +10 Damage against living enemies 2 RaR
Backlash This character can move and then make all of its attacks against 1 enemy who has already activated this round 1 RaR
Bad Reputation This character ignores the restriction of Mercenary while an ally with a Force rating is within 6 squares 1 EitF
Blast Cannon +10 Damage against targets within 6 squares 1 DT
Bodyguard If an adjacent ally would take damage from an attack, this character can take the damage instead 2 RS
Bounty Hunter +2 +2 Attack against Unique enemies 1 BH
Bravado +10 +4 Attack and +10 Damage against an adjacent enemy with a higher point cost 1 DotF
Camaraderie Allies with a lower cost who count as Hondo Ohnaka or Boba Fett gain Deadeye 1 EitF
Camaraderie An allied character named Tahiri Veila gains Opportunist 1 EitF
Camaraderie An ally whose name contains Ezra Bridger gains Pirate 1 EitF
Camaraderie An ally whose name contains Fives gains Escape Maneuver 1 EitF
Camaraderie Hero of Endor allies gain Greater Mobile Attack 1 EitF
Careful Shot +4 On this character's turn, if it doesn't move, it gets +4 Attack 1 RS
Clamp An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates 1 MotF
Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy 1 RS
Coordinated Movement At the end of this character's turn, 1 Ghost Crew or Pirate ally may immediately move up to 2 squares 1 EitF
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 1 UH
Deadeye On this character's turn, if it doesn't move, it gets +10 Damage 1 CS
Deceptive +10 Damage against an enemy who has activated this round 1 TFU
Difficult Target +2 +2 Defense against nonadjacent enemies 1 SHA
Diminutive This character does not provide cover or block movement 1 GF
Disciplined Leader This character's commander effect cannot be suppressed 2 Ven
Displacement Enemy characters may end their movement in this character's space. If an enemy character ends their movement in this character's space, place this character in a legal space within 2 squares; if no legal space is available this character is defeated. 1 ITT
Dodge When hit by a nonmelee attack, this character takes no damage with a save of 11 1 ATTA
Double Attack On its turn, this character can make 1 extra attack instead of moving 8 RS
Double Claw Attack On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies 1 RS
Droid Immune to critical hits; not subject to commander effects 3 RS
Droid Coordinator Non-Unique Droid allies gain Speed 8 1 TFU
EMP Grenades A nonliving character that is subject to this character's Grenades ability is considered activated this round; save 11. Huge and larger characters ignore this effect. 1 CW
Energy Shield When this character or an adjacent character is hit by an attack from an enemy that is not adjacent to either, that character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11. 1 KotOR
Escape Maneuver At the start of its turn, this character may be placed in a low objects square within 4 squares. It may still make its regular movement this turn. 1 THG
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 1 CS
Extra Attack On its turn, this character can make 1 cumulative extra attack instead of moving 1 UH
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 1 UH
Forward Positioning Set up anywhere on your half of the battle map 1 GH
Frequency Amplification Ranges of allied commander effects are extended by 2 squares 1 GH
Gauntlet Knife +10 +10 Damage to 1 adjacent target; this counts as a melee attack 1 RaR
Ghost Crew 1 REB
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 2 LotF
Grenades 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 1 UH
Guardian's Advance When an adjacent ally whose name contains Satine activates, this character may immediately move up to its speed 1 EitF
Hero of Endor 1 KEN
Hidden Identity When this character is in a squad with Moralo Eval, he loses Lightsaber Wielder and Melee Attack 1 EitF
Infestation When this character is defeated by damage from an enemy, at the end of that turn, with a save of 8 you may add a Gizka to your squad. The new character is set up by your opponent within 2 squares of the square this character formerly occupied and is considered activated this round. 1 EitF
Intuition Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates 2 BH
Jedi Tracker +4 Attack against enemies with Force ratings 1 LaL
Juyo Style Fighting This character gets +10 Damage when it scores a hit on an attack roll of natural 18, 19, or 20 1 ATTA
Lightsaber +10 Damage against adjacent enemies 1 RotS
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 1 CS
Lightsaber Wielder Counts as having a lightsaber 1 CotG
Look Out, He's Loose! Once per skirmish, after initiative is determined, if this character has not yet attacked this skirmish, it may immediately activate 1 EitF
Loyal to the Crew If a Pirate or Onyx Cinder ally within 6 squares would take damage from an attack, this character can take the damage instead. This damage cannot be prevented or redirected. 1 EitF
Melee Attack Can attack only adjacent enemies 7 RS
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 1 UH
Mercenary This character can move only if it cannot make an attack from its starting space 1 CS
Mobile Attack Can move both before and after attacking 1 RS
Momentum If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies 1 RS
Never Upset A Wookiee If this character has less than half Hit Points remaining, its attacks cannot be prevented or redirected 1 SHA
Non-sentient Not subject to commander effects. This character cannot gain Diplomat or Aggressive Negotiations. 1 INV
Nusiance Adjacent characters get -2 to saves 1 EitF
Onyx Cinder 1 EitF
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 2 UH
Order 66 2 CS
Parry When hit by a melee attack, this character takes no damage with a save of 11 2 BH
Pilot 1 AE
Pirate Counts as a character whose name contains Pirate 3 Brawl
Pirate Code This character is subject to commander effects from Pirate commanders and only Pirate commanders 1 EitF
Presumed Dead The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points 1 WaS
Protective +10 +10 Damage while a wounded ally whose name contains Satine is within 6 squares 1 EitF
Rapport A character with a lower cost who counts as Boba Fett costs 3 less when in the same squad as this character 1 EitF
Rapport Commanders with Order 66 cost 2 less when in the same squad as this character 1 EitF
Rapport Costs 5 less when in the same squad as a character who counts as Anakin Skywalker 1 EitF
Regeneration 10 If this character doesn't move on its turn, remove 10 damage from it at the end of that turn 1 CS
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 2 IE
Satchel Charge Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 2 CotF
Snowball's Surprise Once per round, the first time this character takes damage from an adjacent enemy, both characters deal -10 Damage for the rest of the round 1 EitF
Specialization Allies without Melee Attack and with a printed Damage rating greater than 0 gain Close-Quarters Fighting. Ignore this ability if any ally counts as having the same name as another ally 1 EitF
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 1 RotS
Squad Discipline Ignores enemy abilities that suppress commander effects while 3 allies with the same name as this character are within 6 squares 1 AaO
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 3 RS
Synergy +2 Trooper and Soldier allies get +2 Attack while within 6 squares of this character 1 EitF
Teräs Käsi Style Whenever this character takes damage from a melee attack, reduce the damage dealt by 10 1 MotF
That's Not How The Force Works Characters without a Force rating cannot gain or spend Force points 1 NST
Thwart Adjacent enemies who damage this character during their turn may not attack other characters for the rest of their turn unless they make a save of 11 1 ATTA
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 3 BH
Unique 9 RS
Unstoppable Cannot be activated, moved, or prevented from moving or changing position by enemies 1 PtV
Versatility At the start of the skirmish, after set-up, you may replace this character with another character of an equal or lesser cost who counts as Luke Skywalker. The chosen replacement gains one of this character's other special abilities. If the replacement's cost is at least 5 less than this character's cost, he also gains this character's commander effect. 1 CotG
Vonduun Crab Armor 11 When this character takes damage, it can reduce the damage dealt by 10 with a save of 11 1 UH
Walking Carpet When an adjacent ally whose name contains Leia activates, this character may immediately move up to its speed 1 SHA
Willing to Serve Counts as a follower for purposes of allied commander effects 2 TOR
Wookiee 1 RS
Wookiee Roar Usable once per turn on this character's turn, if it doesn't attack this turn: each adjacent character takes 10 damage 1 EitF
Showing 1 - 99 of 99 Special Abilities
13 Force Powers (1 New)
Showing 1 - 13 of 13 Force Powers
Name Text Chars Set
Force 2 2 RS
Force 3 2 RS
Force Absorb Force 2: Cancel a Force power used by an adjacent character 1 CS
Force Renewal 1 This character gets 1 Force point each time it activates 2 RS
Force Sprint Force 1, usable at the start of its turn: Place this character into an unoccupied square within 2 squares 1 EitF
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 1 RotS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 2 CS
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 1 CS
Master of the Force 2 May spend Force points up to 2 times in a single turn 1 CotF
Overwhelming Force Force 1: This character's attacks cannot be prevented or redirected this turn 1 BH
Surprise Move Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates 1 CS
Unleash the Force 60 Force 4, replaces attacks, usable only after an ally with a Force rating is defeated: 60 damage to all other characters within 6 squares; save 11 to reduce damage to 30 1 CotF
Use the Force Force 3: This character's next attack roll counts as a natural 20 1 UH
Showing 1 - 13 of 13 Force Powers


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