Accurate Shot
|
Can attack an enemy with cover even if it's not the nearest enemy
|
3
|
RS
|
Advanced Diffusion Armor
|
Whenever this character takes more than 10 damage, immediately reduce the damage to 10. The reduced damage cannot be prevented or redirected. Adjacent enemies ignore this ability.
|
1
|
UF
|
Advanced Shields 1
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 6
|
1
|
BoT
|
Affinity
|
May be in a squad with a character who counts as Moralo Eval
|
1
|
EitF
|
Allegiance
|
If your squad contained an ally named Charat Kraal, Wing Commander immediately before the first activation of the skirmish, this character gains Overload
|
1
|
EitF
|
Ambush
|
This character can move and then make all its attacks against 1 enemy who has not activated this round
|
1
|
UH
|
Assassin
|
+4 Attack and +10 Damage against living enemies
|
2
|
RaR
|
Backlash
|
This character can move and then make all of its attacks against 1 enemy who has already activated this round
|
1
|
RaR
|
Bad Reputation
|
This character ignores the restriction of Mercenary while an ally with a Force rating is within 6 squares
|
1
|
EitF
|
Blast Cannon
|
+10 Damage against targets within 6 squares
|
1
|
DT
|
Bodyguard
|
If an adjacent ally would take damage from an attack, this character can take the damage instead
|
2
|
RS
|
Bounty Hunter +2
|
+2 Attack against Unique enemies
|
1
|
BH
|
Bravado +10
|
+4 Attack and +10 Damage against an adjacent enemy with a higher point cost
|
1
|
DotF
|
Camaraderie
|
Allies with a lower cost who count as Hondo Ohnaka or Boba Fett gain Deadeye
|
1
|
EitF
|
Camaraderie
|
An allied character named Tahiri Veila gains Opportunist
|
1
|
EitF
|
Camaraderie
|
An ally whose name contains Ezra Bridger gains Pirate
|
1
|
EitF
|
Camaraderie
|
An ally whose name contains Fives gains Escape Maneuver
|
1
|
EitF
|
Camaraderie
|
Hero of Endor allies gain Greater Mobile Attack
|
1
|
EitF
|
Careful Shot +4
|
On this character's turn, if it doesn't move, it gets +4 Attack
|
1
|
RS
|
Clamp
|
An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates
|
1
|
MotF
|
Cleave
|
Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy
|
1
|
RS
|
Coordinated Movement
|
At the end of this character's turn, 1 Ghost Crew or Pirate ally may immediately move up to 2 squares
|
1
|
EitF
|
Damage Reduction 10
|
Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.
|
1
|
UH
|
Deadeye
|
On this character's turn, if it doesn't move, it gets +10 Damage
|
1
|
CS
|
Deceptive
|
+10 Damage against an enemy who has activated this round
|
1
|
TFU
|
Difficult Target +2
|
+2 Defense against nonadjacent enemies
|
1
|
SHA
|
Diminutive
|
This character does not provide cover or block movement
|
1
|
GF
|
Disciplined Leader
|
This character's commander effect cannot be suppressed
|
2
|
Ven
|
Displacement
|
Enemy characters may end their movement in this character's space. If an enemy character ends their movement in this character's space, place this character in a legal space within 2 squares; if no legal space is available this character is defeated.
|
1
|
ITT
|
Dodge
|
When hit by a nonmelee attack, this character takes no damage with a save of 11
|
1
|
ATTA
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
8
|
RS
|
Double Claw Attack
|
On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies
|
1
|
RS
|
Droid
|
Immune to critical hits; not subject to commander effects
|
3
|
RS
|
Droid Coordinator
|
Non-Unique Droid allies gain Speed 8
|
1
|
TFU
|
EMP Grenades
|
A nonliving character that is subject to this character's Grenades ability is considered activated this round; save 11. Huge and larger characters ignore this effect.
|
1
|
CW
|
Energy Shield
|
When this character or an adjacent character is hit by an attack from an enemy that is not adjacent to either, that character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11.
|
1
|
KotOR
|
Escape Maneuver
|
At the start of its turn, this character may be placed in a low objects square within 4 squares. It may still make its regular movement this turn.
|
1
|
THG
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
1
|
CS
|
Extra Attack
|
On its turn, this character can make 1 cumulative extra attack instead of moving
|
1
|
UH
|
Force Immunity
|
Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
|
1
|
UH
|
Forward Positioning
|
Set up anywhere on your half of the battle map
|
1
|
GH
|
Frequency Amplification
|
Ranges of allied commander effects are extended by 2 squares
|
1
|
GH
|
Gauntlet Knife +10
|
+10 Damage to 1 adjacent target; this counts as a melee attack
|
1
|
RaR
|
Ghost Crew
|
|
1
|
REB
|
Greater Mobile Attack
|
Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
2
|
LotF
|
Grenades 20
|
Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11
|
1
|
UH
|
Guardian's Advance
|
When an adjacent ally whose name contains Satine activates, this character may immediately move up to its speed
|
1
|
EitF
|
Hero of Endor
|
|
1
|
KEN
|
Hidden Identity
|
When this character is in a squad with Moralo Eval, he loses Lightsaber Wielder and Melee Attack
|
1
|
EitF
|
Infestation
|
When this character is defeated by damage from an enemy, at the end of that turn, with a save of 8 you may add a Gizka to your squad. The new character is set up by your opponent within 2 squares of the square this character formerly occupied and is considered activated this round.
|
1
|
EitF
|
Intuition
|
Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates
|
2
|
BH
|
Jedi Tracker
|
+4 Attack against enemies with Force ratings
|
1
|
LaL
|
Juyo Style Fighting
|
This character gets +10 Damage when it scores a hit on an attack roll of natural 18, 19, or 20
|
1
|
ATTA
|
Lightsaber
|
+10 Damage against adjacent enemies
|
1
|
RotS
|
Lightsaber Duelist
|
+4 Defense when attacked by an adjacent enemy with a Force rating
|
1
|
CS
|
Lightsaber Wielder
|
Counts as having a lightsaber
|
1
|
CotG
|
Look Out, He's Loose!
|
Once per skirmish, after initiative is determined, if this character has not yet attacked this skirmish, it may immediately activate
|
1
|
EitF
|
Loyal to the Crew
|
If a Pirate or Onyx Cinder ally within 6 squares would take damage from an attack, this character can take the damage instead. This damage cannot be prevented or redirected.
|
1
|
EitF
|
Melee Attack
|
Can attack only adjacent enemies
|
7
|
RS
|
Melee Reach 2
|
When attacking, this character treats enemies up to 2 squares away as adjacent
|
1
|
UH
|
Mercenary
|
This character can move only if it cannot make an attack from its starting space
|
1
|
CS
|
Mobile Attack
|
Can move both before and after attacking
|
1
|
RS
|
Momentum
|
If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies
|
1
|
RS
|
Never Upset A Wookiee
|
If this character has less than half Hit Points remaining, its attacks cannot be prevented or redirected
|
1
|
SHA
|
Non-sentient
|
Not subject to commander effects. This character cannot gain Diplomat or Aggressive Negotiations.
|
1
|
INV
|
Nusiance
|
Adjacent characters get -2 to saves
|
1
|
EitF
|
Onyx Cinder
|
|
1
|
EitF
|
Opportunist
|
+4 Attack and +10 Damage against an enemy who has activated this round
|
2
|
UH
|
Order 66
|
|
2
|
CS
|
Parry
|
When hit by a melee attack, this character takes no damage with a save of 11
|
2
|
BH
|
Pilot
|
|
1
|
AE
|
Pirate
|
Counts as a character whose name contains Pirate
|
3
|
Brawl
|
Pirate Code
|
This character is subject to commander effects from Pirate commanders and only Pirate commanders
|
1
|
EitF
|
Presumed Dead
|
The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points
|
1
|
WaS
|
Protective +10
|
+10 Damage while a wounded ally whose name contains Satine is within 6 squares
|
1
|
EitF
|
Rapport
|
A character with a lower cost who counts as Boba Fett costs 3 less when in the same squad as this character
|
1
|
EitF
|
Rapport
|
Commanders with Order 66 cost 2 less when in the same squad as this character
|
1
|
EitF
|
Rapport
|
Costs 5 less when in the same squad as a character who counts as Anakin Skywalker
|
1
|
EitF
|
Regeneration 10
|
If this character doesn't move on its turn, remove 10 damage from it at the end of that turn
|
1
|
CS
|
Relay Orders
|
Each allied commander can count distance from this character as well as from itself for the purpose of commander effects
|
2
|
IE
|
Satchel Charge
|
Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed
|
2
|
CotF
|
Snowball's Surprise
|
Once per round, the first time this character takes damage from an adjacent enemy, both characters deal -10 Damage for the rest of the round
|
1
|
EitF
|
Specialization
|
Allies without Melee Attack and with a printed Damage rating greater than 0 gain Close-Quarters Fighting. Ignore this ability if any ally counts as having the same name as another ally
|
1
|
EitF
|
Speed 8
|
Can move up to 8 squares and attack, or 16 squares without attacking
|
1
|
RotS
|
Squad Discipline
|
Ignores enemy abilities that suppress commander effects while 3 allies with the same name as this character are within 6 squares
|
1
|
AaO
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
3
|
RS
|
Synergy +2
|
Trooper and Soldier allies get +2 Attack while within 6 squares of this character
|
1
|
EitF
|
Teräs Käsi Style
|
Whenever this character takes damage from a melee attack, reduce the damage dealt by 10
|
1
|
MotF
|
That's Not How The Force Works
|
Characters without a Force rating cannot gain or spend Force points
|
1
|
NST
|
Thwart
|
Adjacent enemies who damage this character during their turn may not attack other characters for the rest of their turn unless they make a save of 11
|
1
|
ATTA
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
3
|
BH
|
Unique
|
|
9
|
RS
|
Unstoppable
|
Cannot be activated, moved, or prevented from moving or changing position by enemies
|
1
|
PtV
|
Versatility
|
At the start of the skirmish, after set-up, you may replace this character with another character of an equal or lesser cost who counts as Luke Skywalker. The chosen replacement gains one of this character's other special abilities. If the replacement's cost is at least 5 less than this character's cost, he also gains this character's commander effect.
|
1
|
CotG
|
Vonduun Crab Armor 11
|
When this character takes damage, it can reduce the damage dealt by 10 with a save of 11
|
1
|
UH
|
Walking Carpet
|
When an adjacent ally whose name contains Leia activates, this character may immediately move up to its speed
|
1
|
SHA
|
Willing to Serve
|
Counts as a follower for purposes of allied commander effects
|
2
|
TOR
|
Wookiee
|
|
1
|
RS
|
Wookiee Roar
|
Usable once per turn on this character's turn, if it doesn't attack this turn: each adjacent character takes 10 damage
|
1
|
EitF
|