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Galactic Heroes (V5 main)

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60 Characters
Showing 1 - 60 of 60 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
GH 1 Old Republic Krynda Draay VR 20 50 20 0 0 Unique, Covenant, Melee Attack, Camaraderie (Lucien Draay > Mettle/Triple), Covenant Watch Circle, Mettle, Rapport (Covenant, -1) Force 1, Force Renewal 1, Force Alter, Force Push 1, Sense the Future Has CE 7.70 (10)
GH 2 Old Republic Mirialan Jedi Knight UC 20 60 18 9 20 Melee Attack, Twin Attack, Acrobatic, Makashi Style Force 2, Lightsaber Deflect 8.44 (9)
GH 3 Old Republic Old Republic Rookie C 4 10 13 3 10 Trooper (Old Republic Trooper), Rookie 6.50 (12)
GH 4 Old Republic Smuggler UC 44 80 16 10 20 Pilot, Double Attack, Advantageous Cover, Gambler's Luck, Greater Mobile Attack 5.82 (11)
GH 5 Old Republic The Jedi Exile, Hero of Onderon VR 39 90 19 12 20 Unique, Melee Attack, Double Attack, Force Bond (non-Uniques > Lightsaber Defense), Lightsaber Duelist Force 5, Master of the Force 2, Force Absorb, Force Withdrawal, Lightsaber Defense Has CE 8.40 (15)
GH 6 Old Republic Vanguard UC 40 80 20 12 20 Trooper (generic), Double Attack, Advanced Shields 1, Draw Fire, Jolt, Rapport (Aric Jorgan, -1) Has CE 7.42 (12)
GH 7 Sith Darth Caedus, Sith Lord VR 54 110 18 12 20 Unique, Melee Attack, Double Attack, Affinity (Galactic Alliance), Cunning Attack, Embrace of Pain, Force Ascetic, Makashi Style Mastery Force 2, Force Renewal 2, Master of the Force 2, Aing-Tii Flow-Walking, Lightsaber Riposte, Master Illusion, Sith Battle Manipulation Has CE 9.19 (31)
GH 8 Sith Darth Talon, Sith Assassin R 28 90 18 10 20 Unique, Melee Attack, Double Attack, Ataru Style Mastery, Hand of Darth Krayt, Stealth, Synergy +4 (+4 Att/+4 Def, Krayt), Turn to the Dark Side Force 3, Force Bubble, Force Cloak, Force Lightning 1 8.78 (18)
GH 9 Sith Darth Wyyrlok III VR 20 60 17 6 0 Unique, Melee Attack, Booming Voice, Opportunist +20 Force 3, Force Lightning 2, Force Stun Has CE 8.62 (26)
GH 10 Sith Imperial Agent UC 40 80 17 8 20 Double Attack, Stealth, Accurate Shot, Careful Shot +4, Cunning Attack, Cover Screen, Deadeye, Flash Grenade, Sniper 7.54 (13)
GH 11 Sith Juggernaut UC 49 110 20 10 20 Melee Attack, Double Attack, Bodyguard, Draw Fire, Force-Attuned Armor, Rapport (Vette, -1), Soresu Style Force 4, Crushing Blow, Lightsaber Riposte 8.60 (10)
GH 12 Republic New Republic Old Republic Antarian Ranger Captain UC 20 60 17 9 20 Affinity (New Republic/Old Republic), Rapport (Antarian Rangers, -1), Sniper, Stealth, Synergy (+4 Atk, +4 Def, Force users) Has CE 8.80 (10)
GH 13 Republic Boss Nass R 35 80 16 5 10 Unique, Speed 4, Gungan, Melee Attack, Booming Voice, Gungan Reinforcements 20, Rapport (Gungans, -1) Has CE 8.44 (9)
GH 14 Republic Chief Tarfful R 37 130 18 9 20 Unique, Wookiee, Double Attack, Camaraderie (Chewie > Droid Hunter), Charging Assault +10, Demolish, Droid Hunter Has CE 8.88 (8)
GH 15 Republic Coleman Trebor R 14 60 17 8 20 Unique, Melee Attack, Bravado +10 Force 2, Master Speed 7.73 (15)
GH 16 Republic Elite Wookiee Commando C 19 70 17 9 20 Artillerist, Droid Hunter, Enraged Reactions, Wall Climber 7.25 (8)
GH 17 Republic Gungan Elite Infantry UC 19 60 15 6 20 Melee Attack, Atlatl 30, Bodyguard, Bombad Protector 7.50 (6)
GH 18 Republic Jedi Master Jorus C'baoth VR 43 120 20 0 0 Unique, Melee Attack, Rival (Force users w/higher cost) Force 4, Force Renewal 2, Master of the Force 2, Force Grip 2, Jedi Mind Trick, Master Mind Meld Has CE 8.33 (15)
GH 19 Separatists Aurra Sing, Assassin VR 33 120 20 9 10 Unique, Pirate, Twin Attack, Assassin, Bounty Hunter +2, Camaraderie (Hondo Ohnaka > Twin Attack), Jedi Hatred, Lightsaber Force 2 8.88 (17)
GH 20 Separatists Cad Bane, Bounty Hunter VR 43 80 18 12 20 Unique, Twin Attack, Bounty Hunter +6, Flight, Furious Assault, Hostage Shield, Sniper, Stealth Has CE 9.10 (21)
GH 21 Separatists Iotran Guard C 15 40 15 8 20 Bodyguard, Gunner +20, Protective +10 (Unique Sep allies), Synchronized Fire (Muun Guard allies) 6.75 (8)
GH 22 Separatists Muun Guard Colonel UC 15 40 16 7 10 Opportunist +20 Has CE 7.60 (10)
GH 23 Separatists Parwan Bounty Hunter C 18 50 18 7 10 Bounty Hunter +2, Destabilize Shields, Electric Shock +20, Jolt, Stable Footing 5.25 (8)
GH 24 Separatists Sev'rance Tann R 55 110 20 11 20 Unique, Melee Attack, Double Attack, Lightsaber Duelist, Rapport (Huge+ Separatists), Shielding Upgrades Force 4, Lightsaber Block, Sith Rage Has CE 8.75 (12)
GH 25 Rebel New Republic Admiral Ackbar, Supreme Commander R 25 50 15 6 10 Unique, Affinity (New Republic), Concentrate All Fire Power, Diplomat, Disciplined Leader, It's a Trap!, Rapport (Mon Calamari, -1), Recon Has CE 8.71 (17)
GH 26 Rebel New Republic Chief of State Mon Mothma R 44 70 15 0 0 Unique, Affinity (New Republic), Bothan Sacrifice, New Republic/Rebel Reinforcements 30, Rival (Garm Bel Iblis) Has CE 8.55 (11)
GH 27 Rebel Crix Madine, SpecForce Commander R 23 50 17 7 10 Unique, Disruptive, Forward Positioning, Gregarious, Opportunist, Tactician +4 Has CE 9.00 (9)
GH 28 Rebel General Lando Calrissian VR 28 80 18 9 20 Unique, Pilot, Double Attack, Camaraderie (Nien Nunb/Han Solo > Pilot), Greater Mobile Attack, Opportunist, Rapport (Nien Nunb, -5) Has CE 8.82 (11)
GH 29 Rebel New Republic Jan Ors R 18 60 17 6 10 Unique, Pilot, Double Attack, Affinity (New Republic), Camaraderie (Kyle Katarn > Double/Distract/Opp), Distraction, Opportunist, Relay Orders, Stealth 8.14 (14)
GH 30 Rebel SpecForce Marine C 20 50 15 7 20 Armored Spacesuit, Charging Fire, Close-Quarters Fighting, Second Wind 10, Twin Attack 7.75 (8)
GH 31 Rebel SpecForce Urban Combat Specialist UC 15 50 15 7 20 Mobile Attack, Proximity Mines 20, Satchel Charge 7.00 (6)
GH 32 Imperial Desann R 39 110 20 13 20 Unique, Melee Attack, Double Attack, Melee Reach 2, Deadly Attack, Vicious Attack Force 2, Force Renewal 1, Lightsaber Block, Force Lightning 2, Lightsaber Throw, Sith Rage Has CE 8.29 (14)
GH 33 Imperial Imperial Knight Strike Team Leader UC 27 100 17 10 20 Melee Attack, Double Attack, Cortosis Gauntlet 18, Evade, Rapport (Non-Unique Imperial Knight followers, -1), Synergy (+4 Atk, Imperial Knight), Imperial Knight Force 2, Lightsaber Block Has CE 8.27 (11)
GH 34 Imperial Reborn Shadowtrooper C 23 60 16 10 20 Melee Attack, Double Attack, Cortosis Armor, Invisibility Force 2, Force Grip 1, Force Lightning 1, Lightsaber Block 8.25 (8)
GH 35 Imperial Roan Fel, The True Emperor VR 43 90 19 10 20 Unique, Imperial Knight, Melee Attack, Double Attack, Camaraderie (Marasiah Fel > Imp. Knight, CG17), Cloaked, Cortosis Gauntlet 16, Rapport (Imperial Knights, -1), Rival (Darth / Emperor), True Emperor Force 5, Dark Temptation, Lightsaber Block Has CE 9.07 (15)
GH 36 New Republic Dathomiri Clan Mother UC 20 70 17 9 10 Melee Attack, Camaraderie (Dathomiri Witches > Jedi Hunter), Empathy, Flight, Jedi Hunter, Rapport (Rancor, -4), Rival (Nightsisters) Force 1, Force Renewal 1, Force Cloak, Force Heal 20, Force Weapon Has CE 6.50 (6)
GH 37 New Republic Dathomiri Witch C 15 60 16 8 10 Melee Attack, Bravado +10, Empathy, Rival (Nightsisters), Synergy +4 (Rancor, +4 Att/+4 Def) Force 2, Force Push 2, Force Weapon 7.00 (7)
GH 38 New Republic Galactic Alliance Guard Sniper C 8 20 13 7 20 Rapport (-1, Ben Skywalker), Sniper, Stealth 8.33 (9)
GH 39 New Republic Jedi Training Droid C 12 40 10 1 10 Droid, Melee Attack, Mimetic Combat Processor 7.78 (9)
GH 40 New Republic Luke Skywalker, Galactic Hero VR 48 120 20 11 20 Unique, Melee Attack, Double Attack, Greater Mobile Attack, Ataru Style Mastery, Jedi Hunter, Synergy +2 (Fringe Force users, +2 Att) Force 2, Force Renewal 1, Master of the Force 2, Knight Speed, Lightsaber Defense, Lightsaber Throw 3 Has CE 9.15 (27)
GH 41 New Republic Mirith Sinn R 34 80 19 10 20 Unique, Pilot, Double Attack, Affinity (for Kir Kanos), Camaraderie (Kir Kanos > Double Attack), Cloaked, Solo Bodyguard Has CE 8.69 (13)
GH 42 Fringe Marn Hierogryph R 21 50 16 7 10 Unique, Bribery (Fringe > Con Artist (living)), Camaraderie (Zayne Carrick/Jarael > Con Artist), Con Artist 8.75 (12)
GH 43 Fringe Rattataki Warrior C 18 40 15 7 20 Melee Attack, Bloodthirsty, Death Strike, Twin Blaster 10 Force 1 5.86 (7)
GH 44 Fringe Ravenous Vornskr UC 15 50 15 6 10 Speed 8, Melee Attack, Stealth, Cunning Attack +20, Paralysis, Ysalamiri Hunter 7.78 (9)
GH 45 Fringe Urai Fen R 39 100 18 10 20 Unique, Zann Consortium, Melee Attack, Double Attack, Cloaked, Lightsaber Resistance, Sonic Stunner, Spinning Blade Attack, Tyber Zann's Bodyguard, Zann Consortium Decoy Force 1 8.70 (10)
GH 46 Fringe Watto R 11 30 16 4 10 Unique, Flight, Loaded Chance Cube, Slave Owner, Strong Willed 8.38 (13)
GH 47 Fringe Zann Consortium Grenadier C 19 30 15 6 10 Accurate Shot, Grenades 10, Grenade Launcher, Proximity Mines 20, Stealth, Zann Consortium 7.00 (10)
GH 48 Mandalorians Elite Mandalorian Marauder UC 22 60 17 10 20 Melee Attack, Bloodthirsty, Cloaked, Melee Duelist, Parry 7.29 (7)
GH 49 Mandalorians Mandalore on Basilisk War Droid VR 49 110 18 10 30 Unique, Speed 10, Double Attack, Charging Assault +10, Flight, Mounted Weapon, Strafe Attack Has CE 7.40 (10)
GH 50 Mandalorians Mandalorian Flame Trooper UC 17 60 18 8 20 Burning Attacks, Flight, Splash 10 8.10 (10)
GH 51 Mandalorians Kelborn VR 28 90 18 9 10 Unique, Double Attack, Greater Mobile Attack, Cloaked, Coordinated Command (Mandalorian), Cunning Attack, Gauntlet Knife +10, Relay Orders, Resol'nare 8.54 (26)
GH 52 Mandalorians Mandalorian Infiltrator C 13 50 16 7 10 Cloaked, Door Gimmick, Master Slicer, Poison +10, Shockstaff +10 7.00 (7)
GH 53 Mandalorians Mandalorian Technician C 15 30 15 4 20 Speed 4, Blast Cannon, Communications Supplies, Frequency Amplification, Power Coupling 7.71 (7)
GH 54 Yuuzhan Vong Domain Shai Subaltern UC 29 60 15 8 10 Melee Attack, Double Attack, Charging Fire, Embrace of Pain, Force Immunity, Razorbug, Synergy +4 (+4 Att, Shedao Shai), Vonduun Crab Armor 11 Has CE 8.78 (9)
GH 55 Yuuzhan Vong Domain Shai Warrior C 10 40 14 3 10 Yuuzhan Vong Warrior, Melee Attack, Embrace of Pain, Force Immunity, Rapport (-1, Shedao Shai, Synergy +2 (+2 Att/+2 Def, Shedao Shai), Thud Bug, Vonduun Crab Armor 16 6.40 (5)
GH 56 Yuuzhan Vong Mezhan Kwaad VR 22 60 16 8 20 Unique, Melee Attack, Affinity (for Tahiri Veila), Force Immunity, Neural Mapping, Shaper +10, Torture 1 8.67 (9)
GH 57 Yuuzhan Vong New Republic Nei Rin R 28 60 16 5 20 Unique, Melee Attack, Affinity (New Republic), Force Immunity, Rapport (Ossus Guardians, -1), Shaper +10, Vonduun Crab Shaper, Vong Heritage Has CE 8.78 (9)
GH 58 Yuuzhan Vong Supreme Overlord Quorreal VR 30 70 18 8 10 Unique, Melee Attack, Force Immunity, Loyal Followers, Rival (Shimrra), Yuuzhan Vong Reinforcements 20 Has CE 9.00 (16)
GH 59 Yuuzhan Vong New Republic Yuuzhan Vong Ossus Protector C 11 40 13 3 10 Yuuzhan Vong Warrior, Melee Attack, Affinity (New Republic), Bodyguard, Force Immunity, Thud Bug, Vonduun Crab Armor 11 8.80 (10)
GH 60 Yuuzhan Vong Zonoma Sekot Scout C 5 20 12 2 10 Melee Attack, Firejelly, Force Immunity 7.60 (10)
Showing 1 - 60 of 60 Characters
198 Special Abilities (74 New)
Showing 1 - 198 of 198 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 2 RS
Acrobatic Ignores enemy characters when moving 1 SnV
Advanced Shields 1 When this character takes damage, it reduces the damage dealt by 10 with a save of 6 1 BoT
Advantageous Cover +8 Defense from cover instead of +4 1 RS
Affinity A character named Tahiri Veila may be in your squad regardless of faction 1 GH
Affinity A character whose name contains Kir Kanos may be in your squad regardless of faction 1 GH
Affinity Characters whose names contain Galactic Alliance may be in your squad regardless of faction 1 GH
Affinity May be in a New Republic squad 5 LotF
Affinity May be in a New Republic or Old Republic squad 1 JA
Armored Spacesuit Immune to critical hits 1 MotF
Artillerist +4 Attack against enemies with Flight 1 DT
Assassin +4 Attack and +10 Damage against living enemies 1 RaR
Ataru Style Mastery +4 Attack and Twin Attack if exactly 1 enemy is within 6 squares 2 JA
Atlatl 30 Replaces attacks, range 6: 30 Damage to target and to each character adjacent to target, save 11. A non-living character that takes damage from this effect is considered activated this round, save 11 negates. Huge and larger characters ignore the nondamaging effect. 1 GH
Blast Cannon +10 Damage against targets within 6 squares 1 DT
Bloodthirsty +10 Damage on melee attacks against enemies at half Hit Points or less 2 CW
Bodyguard If an adjacent ally would take damage from an attack, this character can take the damage instead 4 RS
Bombad Protector This character and adjacent allied Gungans get a +4 bonus to save rolls triggered when hit by an attack or special ability 1 GH
Booming Voice Allies' commander effects normally limited to 6 squares have unlimited range 2 CotF
Bothan Sacrifice Whenever an ally whose name contains Bothan is defeated, living allies get +10 Damage for the rest of the round 1 GH
Bounty Hunter +2 +2 Attack against Unique enemies 2 BH
Bounty Hunter +6 +6 Attack against Unique enemies 1 BH
Bravado +10 +4 Attack and +10 Damage against an adjacent enemy with a higher point cost 2 DotF
Bribery During setup, after seeing your opponent’s squad, you may add up to 10 points of Fringe characters to your squad. After setup, you may choose to select up to 10 points of your opponent's characters brought in through reinforcements instead of your original selection. These characters join your squad for the rest of the skirmish, and set up in your starting area. Living characters brought in through this ability gain Con Artist. 1 GH
Burning Attacks Characters (including this character) damaged by this character are considered to be burning. Each time a burning character activates, it must attempt a save of 11. On a failure, that character takes 10 damage. On a success, that character is no longer burning. 1 GH
Camaraderie Allies named Dathomiri Witch gain Jedi Hunter 1 GH
Camaraderie Allies whose names contain Zayne Carrick or Jarael gain Con Artist 1 GH
Camaraderie Allies whose names contain Nien Nunb or who count as Han Solo gain Pilot 1 GH
Camaraderie An ally named Hondo Ohnaka gains Twin Attack 1 GH
Camaraderie An ally named Marasiah Fel gains Imperial Knight and Cortosis Gauntlet 17 1 GH
Camaraderie An ally named Master Lucien Draay gains Mettle and Triple Attack 1 GH
Camaraderie An ally whose name contains Kir Kanos gains Double Attack 1 GH
Camaraderie An ally whose name contains Chewbacca gains Droid Hunter 1 GH
Camaraderie An ally whose name contains Kyle Katarn gains Double Attack, Distraction, and Opportunist 1 GH
Careful Shot +4 On this character's turn, if it doesn't move, it gets +4 Attack 1 RS
Charging Assault +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy 2 UH
Charging Fire Replaces turn: Can move up to double speed, then attack 2 CS
Cloaked If this character has cover, it cannot be targeted by nonadjacent enemies 6 KotOR
Close-Quarters Fighting +4 Attack against adjacent enemies 1 LotF
Communications Supplies Replaces turn: Choose 1 adjacent ally to gain Relay Orders 1 SnV
Con Artist During setup, after seeing your opponent's squad, you may choose one enemy commander effect. This character is now subject to that commander effect regardless of restrictions. This effect lasts until the chosen commander is defeated. 1 GH
Concentrate All Fire Power Once per turn, 1 ally within 6 squares may combine fire without becoming activated. If 2 or more allies within 6 squares combine fire on the same attack, the attack gets +10 Damage and cannot be prevented or redirected. 1 GH
Coordinated Command Allied Mandalorian commanders gain Relay Orders 1 Ven
Cortosis Armor +4 Defense against attacks with a lightsaber 1 GH
Cortosis Gauntlet 16 Whenever this character rolls 16 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish 1 GH
Cortosis Gauntlet 18 Whenever this character rolls 18 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish 1 LotF
Covenant 1 Ven
Covenant Watch Circle Unless you roll a 1, add +1 to the initiative roll for each Covenant ally adjacent to this character. Only one character with this ability may modify your initiative roll. 1 GH
Cover Screen On this character's turn, if it doesn't move, it is considered to have cover and gets +2 Defense until the start of its next turn 1 GH
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 3 RS
Cunning Attack +20 +4 Attack and +20 Damage against an enemy who has not activated this round 1 LotF
Deadeye On this character's turn, if it doesn't move, it gets +10 Damage 1 CS
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20 1 CS
Death Strike +10 Damage against an enemy that is adjacent to an allied character 1 MotF
Demolish Ignores Damage Reduction of adjacent targets 1 UH
Destabilize Shields Suppresses Shields abilities of adjacent enemies 1 KotOR
Diplomat If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent 1 TFU
Disciplined Leader This character's commander effect cannot be suppressed 1 Ven
Disruptive Suppresses enemy commander effects within 6 squares 1 BH
Distraction Suppresses adjacent enemy commander effects 1 DotF
Door Gimmick At the end of its turn, this character can designate 1 door that it can see as open; it remains open until the end of this character's next turn, or until it is defeated 1 RotS
Double Attack On its turn, this character can make 1 extra attack instead of moving 21 RS
Draw Fire If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 2 RS
Droid Immune to critical hits; not subject to commander effects 1 RS
Droid Hunter +4 Attack and +10 Damage against Droid enemies 2 DotF
Electric Shock +20 +20 Damage against adjacent Droid enemies 1 GH
Embrace of Pain +1 Attack and +1 Defense for every 10 points of damage currently on this character 3 DotF
Empathy Allies with Savage within 6 squares lose Savage 2 UH
Enraged Reactions Once per turn, when hit by an attack, this character may make an immediate attack against that attacker if it can 1 GH
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 1 CS
Firejelly Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed 1 Ven
Flash Grenade Replaces attacks: range 6; target enemy and each adjacent enemy get -4 Attack until the end of the round; save 11 1 GH
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 5 RS
Force Ascetic Cannot spend Force points to reroll or move faster 1 CotF
Force Bond Non-Unique allies with a Force rating and a lightsaber gain Lightsaber Defense 1 GH
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 7 UH
Force-Attuned Armor Whenever this character takes damage, it reduces the damage by 10 with a save of 11 1 JA
Forward Positioning Set up anywhere on your half of the battle map 1 GH
Frequency Amplification Ranges of allied commander effects are extended by 2 squares 1 GH
Furious Assault Replaces turn: Can move up to double speed, then attack each legal target once 1 AE
Gambler's Luck Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage. 1 DotF
Gauntlet Knife +10 +10 Damage to 1 adjacent target; this counts as a melee attack 1 RaR
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 4 LotF
Gregarious +4 Attack if an ally is within 6 squares 1 AE
Grenade Launcher Grenades special abilities on this character have range 12 1 GH
Grenades 10 Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 1 RS
Gungan 1 KotOR
Gungan Reinforcements 20 During setup, after seeing your opponent's squad, you can add up to 20 points of Gungan characters to your squad 1 GH
Gunner +20 Can combine fire with adjacent allies who have Mounted Weapon, granting +20 Damage 1 GaW
Hand of Darth Krayt This character can spend its own Force points once per turn and spend Force points from an ally who counts as Darth Krayt once per turn 1 GH
Hostage Shield When this character would take damage from an attack, designate an adjacent character that is not the attacker to take the damage instead. That character avoids this effect with a save of 11. 1 GH
Imperial Knight 2 LotF
Invisibility Cannot be targeted by nonadjacent enemies 1 CW
It's a Trap! Enemies with Stealth within 6 squares lose Stealth 1 UH
Jedi Hatred +10 +10 Damage against enemies with Force ratings 1 SnV
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 2 CS
Jolt An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. 2 TFU
Lightsaber +10 Damage against adjacent enemies 1 RotS
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 2 CS
Lightsaber Resistance +2 Defense when attacked by an adjacent enemy with a Force rating 1 RotS
Loaded Chance Cube Enemies within 6 squares must roll 2 dice for every save and choose the lowest roll. Enemies with a Force rating are immune to this ability. 1 GH
Loyal Followers Characters brought in to the squad through this character’s Reinforcements special ability each cost 1 less. These characters gain Aggressive Negotiations for the rest of the skirmish. 1 GH
Makashi Style When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho Style cannot be used against this character. 1 RaR
Makashi Style Mastery When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character. 1 CWSS
Master Slicer Replaces attacks: This turn, this character can ignore doors while moving 1 Epic
Melee Attack Can attack only adjacent enemies 31 RS
Melee Duelist +4 Defense when attacked by an adjacent enemy 1 Ven
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 1 UH
Mettle If this character spends 1 Force point to reroll, add +4 to the result 1 CotF
Mimetic Combat Processor This character uses the Defense, Attack, and Damage ratings of itself or any 1 Medium character with Melee Attack within 6 squares, whichever are higher 1 TFU
Mobile Attack Can move both before and after attacking 1 RS
Mounted Weapon Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character 1 RotS
Neural Mapping Replaces attacks: touch; until this character’s next activation or this character is defeated, one non-Yuuzhan Vong living ally is subject to Yuuzhan Vong special abilities 1 GH
New Republic/Rebel Reinforcements 30 During setup, after seeing your opponent's squad, you can add up to 30 points of non-Unique New Republic or Rebel characters to your squad 1 TFU
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 3 UH
Opportunist +20 +4 Attack and +20 Damage against an enemy who has activated this round 2 LotF
Paralysis A living enemy hit by this character's attack is considered activated this round; save 11 1 UH
Parry When hit by a melee attack, this character takes no damage with a save of 11 1 BH
Pilot 4 AE
Pirate Counts as a character whose name contains Pirate 1 Brawl
Poison +10 +10 Damage to living enemy; save 11 1 UH
Power Coupling At the end of its turn, this character can choose 1 adjacent Small or Medium ally who does not have Melee Attack. That ally gains Extra Attack until the end of this character's next turn, or until this character is no longer adjacent. 1 UH
Protective +10 +10 Damage while a wounded Unique Separatist ally is within 6 squares 1 GH
Proximity Mines 20 Replaces attacks: range 6; target enemy is mined until the end of its next turn. At the beginning of the mined character's next turn, the mined character and each character adjacent to that target take 20 damage; save 11 for 10 damage. 2 Ven
Rapport Covenant characters cost 1 less when in the same squad as this character 1 GH
Rapport A character named Vette costs 1 less when in the same squad as this character 1 GH
Rapport A character named Aric Jorgan costs 1 less when in the same squad as this character 1 GH
Rapport A character named Nien Nunb costs 5 less when in the same squad as this character 1 GH
Rapport Characters named Rancor cost 4 less when in the same squad as this character 1 GH
Rapport Characters whose names contain Antarian Ranger cost 1 less when in the same squad as this character 1 GH
Rapport Characters whose names contain Mon Calamari cost 1 less when in the same squad as this character 1 GH
Rapport Characters whose names contain Ossus Guardian cost 1 less when in the same squad as this character 1 GH
Rapport Costs 1 less when in the same squad as a character named Ben Skywalker 1 GH
Rapport Costs 1 less when in the same squad as a character named Shedao Shai 1 GH
Rapport Gungan characters cost 1 less when in the same squad as this character 1 GH
Rapport Huge and larger Separatist characters cost 10 less when in the same squad as this character 1 GH
Rapport Imperial Knight characters cost 1 less when in the same squad as this character 1 GH
Rapport Non-Unique Imperial Knight followers cost 1 less when in the same squad as this character 1 GH
Razorbug Replaces attacks: sight; 10 damage; save 11 1 UH
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 1 RS
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 2 IE
Resol'nare After initiative is determined, this character and allied Mandalorians within 3 squares may move up to 6 squares. You may not use Resol'nare in the same round with Battle Ready. 1 GH
Rival May not be in a squad with any character with a Force rating and a higher point cost 1 GH
Rival This character cannot be in a squad that contains a character whose name contains Garm Bel Iblis 1 GH
Rival This character cannot be in a squad that contains any character whose name contains Darth or Emperor 1 GH
Rival This character cannot be in a squad that contains any character whose name contains Nightsister 2 GH
Rival This character cannot be in a squad that contains any character whose name contains Shimrra 1 GH
Rookie This character gets +2 Attack and +2 Defense while within 6 squares of an allied commander 1 DotF
Satchel Charge Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 1 CotF
Second Wind 10 Replaces attacks: Remove 10 damage from this character 1 SnV
Shaper +10 Yuuzhan Vong allies within 6 squares get +10 Damage. This bonus damage is multiplied by critical hits. 2 LotF
Shielding Upgrades Non-living allies with Damage Reduction 10 gain Advanced Shields 1 1 GH
Shockstaff +10 +10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. 1 KotOR
Slave Owner At the start of the skirmish, choose one living follower. That character gains Slave and Self-Destruct 20. If the chosen character would join an opponent’s squad, that character is defeated instead. 1 GH
Sniper Other characters do not provide cover against this character's attack 4 CS
Solo Bodyguard If a character whose name contains Solo is an adjacent ally and would take damage from an attack, this character can take the damage instead 1 GH
Sonic Stunner Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability. 1 BH
Soresu Style When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 1 CCI
Speed 10 Can move up to 10 squares and attack, or 20 squares without attacking 1 BH
Speed 4 Can move only 4 squares and attack, or 8 squares without attacking 2 UH
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 1 RotS
Spinning Blade Attack Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity. 1 SnV
Splash 10 If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11. 1 CotF
Stable Footing Not slowed by difficult terrain or low objects 1 LotF
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 8 RS
Strafe Attack As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn. 1 RS
Strong Willed Cannot be affected by Jedi Mind Trick 1 MotF
Synchronized Fire Allies whose names contain Muun Guard who combine fire with this character grant +6 Attack instead of +4 1 GH
Synergy +4 Attack while an allied Imperial Knight is within 6 squares 1 LotF
Synergy +2 +2 Attack and +2 Defense while an ally named Shedao Shai is within 6 squares 1 GH
Synergy +2 Fringe allies with a Force rating get +2 Attack while within 6 squares of this character 1 GH
Synergy +4 +4 Attack and +4 Defense while an allied character with a Force rating is within 6 squares 1 RS
Synergy +4 +4 Attack and +4 Defense while an ally who counts as Darth Krayt is within 6 squares 1 GH
Synergy +4 +4 Attack while an ally named Shedao Shai is within 6 squares 1 GH
Synergy +4 An ally named Rancor gets +4 Attack and +4 Defense while within 6 squares of this character 1 GH
Tactician +4 Add +4 to the initiative roll except on a roll of 1 1 DotF
Thud Bug Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. 2 UH
Torture 1 When an adjacent living enemy takes damage from an attack by this character, it gets -1 Attack and -1 Defense for the rest of the skirmish. (This ability stacks) 1 Ven
Trooper 1 GH
Trooper Counts as a character named Old Republic Trooper 1 GH
True Emperor At the end of this character’s turn, choose an enemy commander within line of sight. That character’s commander effect is suppressed until the start of this character's next turn; save 11. 1 GH
Turn to the Dark Side Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish. 1 DT
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 4 BH
Twin Blaster 10 Replaces attacks: sight; make 2 attacks against 1 target at +8 Attack and 10 Damage. These count as nonmelee attacks. 1 DotF
Tyber Zann's Bodyguard If an adjacent character whose name contains Tyber Zann would take damage from an attack, this character can take the damage instead 1 GH
Unique 29 RS
Vicious Attack Triple damage instead of double on a critical hit 1 CS
Vonduun Crab Armor 11 When this character takes damage, it can reduce the damage dealt by 10 with a save of 11 2 UH
Vonduun Crab Armor 16 When this character takes damage, it can reduce the damage dealt by 10 with a save of 16 1 UH
Vonduun Crab Shaper Allies within 6 squares with Vonduun Crab Armor get +4 Defense against nonadjacent enemies 1 GH
Vong Heritage Affinity does not change the faction of Yuuzhan Vong characters in your squad (including this character) 1 GH
Wall Climber This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall 1 UH
Wookiee 1 RS
Ysalamiri Hunter +4 Attack and +20 Damage against enemies with the Ysalamiri special ability or characters currently using the Force Withdrawal ability 1 GH
Yuuzhan Vong Reinforcements 20 During setup, after seeing your opponent's squad, you can add up to 20 points of Yuuzhan Vong characters to your squad 1 Ven
Yuuzhan Vong Warrior Counts as a character named Yuuzhan Vong Warrior 2 MotF
Zann Consortium 2 RaR
Zann Consortium Decoy Whenever a small or medium Zann Consortium ally within 6 squares is targeted, this character may switch positions with that character. This character becomes the target instead. 1 GH
Showing 1 - 198 of 198 Special Abilities
39 Force Powers (4 New)
Showing 1 - 39 of 39 Force Powers
Name Text Chars Set
Aing-Tii Flow-Walking Force 3: Once per round, after initiative is determined, this character can take an immediate turn. This does not count as activating the character this round. 1 LotF
Crushing Blow Force 2: +10 Damage on all attacks this turn. Enemies damaged by this character’s attacks get -2 Defense for the rest of the skirmish. 1 GH
Dark Temptation Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish. 1 DT
Force 1 4 RS
Force 2 9 RS
Force 3 2 RS
Force 4 3 RS
Force 5 2 RS
Force Absorb Force 2: Cancel a Force power used by an adjacent character 1 CS
Force Alter Force 1: range 6; any 1 enemy rerolls its last attack 1 CotF
Force Bubble Force 1: When this character takes damage, reduce the damage dealt by 20 1 LotF
Force Cloak Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked 2 KotOR
Force Grip 1 Force 1, replaces attacks: sight; 10 damage 1 RS
Force Grip 2 Force 2, replaces attacks: sight; 20 damage 1 IE
Force Heal 20 Force 2, replaces attacks: touch; remove 20 damage from a living character 1 RS
Force Lightning 1 Force 1, replaces attacks: range 6; 20 damage 2 LotF
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target 2 RS
Force Push 1 Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller 1 JA
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 4 RS
Force Renewal 2 This character gets 2 Force points each time it activates 2 CotF
Force Stun Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11 1 CotF
Force Weapon Force 1, replaces attacks: +10 Damage until the end of the skirmish 2 AE
Force Withdrawal Force 1, useable only on this character's turn: Until the start of this character's next turn or until it spends a Force point, it gains Force Immunity 1 DotF
Jedi Mind Trick Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 1 CotF
Knight Speed Force 1: This character can move 4 extra squares on its turn as part of its move 1 UH
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 5 CS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 2 JA
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 2 CS
Lightsaber Throw Force 1, replaces attacks: Attack 1 enemy within 6 squares 1 UH
Lightsaber Throw 3 Force 3, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against the chosen enemy and against each character adjacent to that enemy. 1 JA
Master Illusion Force 2: When hit by an attack, this character takes no damage unless the attacker makes a save of 16 1 GH
Master Mind Meld Force 3, replaces turn: Until the end of this characters next turn, he gains the following Force ability: Once per turn, Unique Republic allies with a Force rating and a lightsaber may use a Force power from another Living Unique Republic character in your squad (including this character) as if it was their own. Unique Republic allies with a Force rating may use this character’s Force points as well as their own. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.) When this character next activates, he joins the opponent’s squad; save 6. This Force power may not be shared. 1 GH
Master of the Force 2 May spend Force points up to 2 times in a single turn 4 CotF
Master Speed Force 1: This character can move 6 extra squares on its turn as part of its move 1 CS
Sense the Future Force 2: Once per round, after initiative is determined, you may exchange your initiative check with your opponent's initiative check 1 JvS
Sith Battle Manipulation Force 3, usable on this character’s turn: Choose 1 target character within line of sight. Move target and all characters within 6 squares of that target up to 3 squares. This movement does not provoke attacks of opportunity. This character cannot be moved by this Force power. 1 GH
Sith Rage Force 1: +10 Damage on all attacks this turn 2 CS
Showing 1 - 39 of 39 Force Powers


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